Difference between revisions of "Age 59"
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<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 20 % Income | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * - 50% cost of science | ||
+ | * Every 4 acres generates 1 science point | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds are twice as effective | ||
+ | * + 1 mana per tick in War | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 10% OME in war | ||
+ | * Enhanced Conquest range | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * - 15% Attack Time | ||
+ | * Accurate Espionage | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 50% Own Casualties | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * - 50% train time | ||
+ | * Immune to all dragon effects | ||
+ | * Immune to The Plague | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | |||
{{Ages}} | {{Ages}} |
Revision as of 17:01, 30 September 2013
Age 59 | |
Name: |
An Honorable Proposition |
---|---|
Number: |
59 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
13 September 2013 |
End: |
not yet |
Duration (in days): | |
An Honorable Proposition (Age 59) - current Age on World of Legends server.
Changes in brief
Proposed changes
Race Changes
Avians
-30% Attack Time +30% Birth Rate
No Access to Stables
Fanaticism, Greater Protection Elite: 6/2, 525gc, 5NW
Dwarves
+30% Building Efficiency Free Building Construction Can use credits to raze buildings
-10% attack gains Can't use Accelerated Construction
Fools Gold, Quick Feet Elite: 6/3, 700gc, 5.25NW
Elf
+30% wpa Revives dead troops -50% defensive losses
Nightmares, Amnesia, Pitfalls, Mages Fury Elite: 5/3, 600gc, 5NW
Faery
+20% Spell damage (instant spells) +20% Sabotage damage
All racial spells Elite: 3/5, 800gc, 5.25NW
Halflings
+10% population +50% TPA -50% thief cost
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead Soldiers: 2/2 Elite: 4/4, 300gc, 4NW
Human
+30% Science Effectiveness
-10% population
Tree of Gold, Fountain of Knowledge, Clear Sight Elite: 6/4, 1000gc 5.5NW
Orcs
+30% Attack Gains Free draft +15% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic Elite: 7/1, 700gc, 5.75NW
Undead
-50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only) -1 General
Town Watch Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+20% Income Gain 50% more Specialist and Building Credits
The Sage
Every 4 acres generates 1 book -50% cost of science
The Rogue
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
The Mystic
Access to Meteor Showers All Guilds are twice as effective +1 mana per tick in War
The Warrior
+1 General +10% OME in war Enhanced Conquest range
The Tactician
-15% Attack Time Accurate Espionage
The Cleric
-50% Your Military Casualties (on attack or defense)
The War Hero
-50% train time Immune to Dragon effects Immune to The Plague
Mechanic Changes
Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased. [* ]Population mod on honor is reduced to 1% Attacking honor gains/losses in war have been reduced Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations Op and spell honor gains/losses in war have been unchanged Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations The honor gains curve has been significantly changed to address top/bottom feeding issues
TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Sitting: The minimum is changed from 3 days to 1 day.
War Win Chart: New formula in effect that considers your opponents war wins.
Hostile meter: Reduced to from 200 points to 150.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Fools Gold, Quick Feet |
Nightmares, Amnesia, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 525gc, 5NW |
Elite: 6/3, 700gc, 5.25NW |
Elite: 5/3, 600gc, 5NW |
Elite: 3/5, 800gc, 5.25NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge, Clear Sight |
Reflect Magic |
Town Watch |
|
|
|
|
Elite: 4/4, 300gc, 4NW |
Elite: 6/4, 1000gc 5.5NW |
Elite: 7/1, 700gc, 5.75NW |
Elite: 7/2, 1000gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |