Difference between revisions of "Age 65"
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Revision as of 02:19, 1 September 2015
Age 65 | |
Name: |
not named yet |
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Number: |
62 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
not yet |
End: | |
Duration (in days): | |
Age of Books Of War (Age 62) - current nearest Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -25% Attack Time +30% Sabotage Operation Damage -50% Military Training Time for Specialists and Elites
-20% Birth Rate Cannot Use Stables
Spellbook: Fanaticism, Greater Protection Elite: 6/2, 650gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings +30% Combat Instant Spell Damage
Can't use Accelerated Construction +100% food consumption
Spellbook: Fools Gold, Quick Feet, Mystic Aura Elite: 6/3, 900gc, 5.5NW
Elf +30% wpa -33% defensive losses +1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 950gc, 5.75NW
Faery +40% Spell damage (instant spells) +40% Sabotage damage +1 mana per tick in war
Spellbook: All racial spells Elite: 4/5, 1150gc, 5.5NW
Halflings +50% TPA -50% thief cost +1 Stealth
-10% Gains
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead Elite: 5/5, 900gc, 6.5NW
Human +5% Population +30% Spell Duration +10% Offensive Military Efficiency In War
+50% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge Elite: 6/4, 1250gc 7NW
Orcs +20% Attack Gains Free draft +20% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic Elite: 7/1, 800gc, 5.75NW
Undead -50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required +1 offensive specialist strength
Basic Thievery (Intel operations only) Cannot Train Elites
Spellbook: Town Watch Elite: 7/2, 6.5NW
Personality Changes
The Merchant Gain 50% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits
The Sage Every 4 acres generates 1 book +40% Science Effectivness Protect 30% of science from the Learn attack. Access to Amnesia Starts with 40000 science books
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +100% Thievery Science Effectivness Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War +75% Magic Science Effectivness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% OME Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -40% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Immune to Dragon effects Immune to The Plague (but can carry/spread) Access to War Spoils Starts with 400 elites
Mechanic Changes
- Buildings:
- Mills will also reduce exploration soldier costs by % * 2
- Forts will increase DME from 1.5 to 2 per %
- Schools will protect science by 5 per %, up from 3.5, the effects cap is unchanged.
- Learns
- Protection from subsequent hits will fire more aggressively when provinces are Learned.
- Science
- Gains science will be removed and replaced with a base military efficiency science bonus which will scale similarly to Population science.
- Features
- Players will be able to create and share custom game themes. More details to follow. Basically you can edit the games colours, fonts, images etc and share (or not) these changes with the community.
Races
Avians | Dwarves | Elves | Faeries |
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+1 mana per tick in war |
Fanaticism, Greater Protection |
Fools Gold, Quick Feet, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
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Elite: 6/2, 650gc, 5NW |
Elite: 6/3, 900gc, 5.5NW |
5/4, 950gc, 5.75NW |
Elite: 4/5, 1150gc, 5.5NW |
Halflings | Humans | Orcs | Undead |
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Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge |
Reflect Magic |
Town Watch |
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Elite: 5/5, 900gc, 6.5NW |
Elite: 6/4, 1250gc 7.0NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
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Warrior | Tactician | Cleric | War Hero |
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Stances
Stances | ||
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Normal | Aggressive | Fortified |
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Relations
Inter-Kingdoms' Relations | ||||
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Ceasefire | Normal | Unfriendly | Hostile | War |
+
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To opposite Kingdom :
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Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
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Dragon's Table
Dragon Type | |||
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Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |