Difference between revisions of "Age 59"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= An Honorable Proposition |
|number= 59 | |number= 59 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 13 September 2013 |
− | |end= | + | |end=13 December 2013 |
|duration= | |duration= | ||
}} | }} | ||
− | (Age | + | '''An Honorable Proposition''' (Age 59) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
− | No | + | == Race's Changes == |
+ | |||
+ | * Avians | ||
+ | ** +30% Birth Rate (was +25%) | ||
+ | ** lost - 25% Birth Rate | ||
+ | ** Spells: Fanaticism, Greater Protection | ||
+ | ** Elite: 6/2, 525gc, 5NW | ||
+ | |||
+ | * Dwarves | ||
+ | ** +30% Building Efficiency (was +25%) | ||
+ | ** lost + 20% Spell Damage (Instant Spells) | ||
+ | ** lost + 50% Food Consumption | ||
+ | ** new -10% attack gains | ||
+ | ** Spells: Fools Gold, Quick Feet | ||
+ | ** Elite: 6/3, 700gc, 5.25NW | ||
+ | |||
+ | * Elf | ||
+ | ** +30% wpa (was + 50 %) | ||
+ | ** new Revives dead troops | ||
+ | ** new -50% defensive losses | ||
+ | ** lost + 1 Defence Specialist Strength | ||
+ | ** lost + 1 Mana Recovery / Tick in war | ||
+ | ** Spells: Nightmares, Amnesia, Pitfalls, Mages Fury | ||
+ | ** Elite: 5/3, 600gc, 5NW | ||
+ | |||
+ | * Faery | ||
+ | ** +20% Spell damage (instant spells) | ||
+ | ** +20% Sabotage damage | ||
+ | ** lost + 10% TPA | ||
+ | ** lost + 10% WPA | ||
+ | ** lost - 50% effects from honor | ||
+ | ** lost - 3 Generals | ||
+ | ** Elite: 3/5, 800gc, 5.25NW | ||
+ | |||
+ | * Halflings | ||
+ | ** new +10% population | ||
+ | ** lost + 1 Stealth Recovery / Tick | ||
+ | ** -20% Birth Rate (was -15%) | ||
+ | ** lost - 15 % Attack Gains | ||
+ | ** Soldiers: 2/2 Elite: 4/4, 300gc, 4NW | ||
+ | |||
+ | * Human | ||
+ | ** new +30% Science Effectiveness | ||
+ | ** new -10% population | ||
+ | ** lost + 8 % Population | ||
+ | ** lost + 30 % Sabotage Damage | ||
+ | ** lost + 30 % Spell Damage (Instant Spells) | ||
+ | ** lost + 1 Offense Specialist Strength | ||
+ | ** Spells: Tree of Gold, Fountain of Knowledge, Clear Sight | ||
+ | ** Elite: 6/4, 1000gc 5.5NW | ||
+ | |||
+ | * Orcs | ||
+ | ** new Free draft | ||
+ | ** new +15% Enemy casualties when attacking | ||
+ | ** new + 15% Enemy casualties when attacking | ||
+ | ** new -20% science effectiveness | ||
+ | ** lost Earns Elite Credits | ||
+ | ** lost - 50 % Combat Instant Spell Damage and Duration | ||
+ | ** lost - 50 % Sabotage Damage | ||
+ | ** Spells: Reflect Magic | ||
+ | ** Elite: 7/1, 700gc, 5.75NW | ||
+ | |||
+ | * Undead | ||
+ | ** lost - 20% science effectiveness | ||
+ | ** new -1 General | ||
+ | ** Spells: Town Watch | ||
+ | |||
+ | == Personality's Changes == | ||
+ | |||
+ | * The Merchant | ||
+ | ** Gain 50% more Specialist and Building Credits (was 40%) | ||
+ | ** lost - 50 % Money Losses from Plunders | ||
+ | |||
+ | * The Sage | ||
+ | ** new Every 4 acres generates 1 book | ||
+ | ** -50% cost of science (was -25%) | ||
+ | ** lost + 25 % Science Effectiveness | ||
+ | ** lost - 50 % Losses on Learn Attacks | ||
+ | |||
+ | * The Rogue | ||
+ | ** lost Each Thieves' Den functions as Two | ||
+ | |||
+ | * The Mystic | ||
+ | ** lost + 30 % Spell Duration (For Duration Spells Only) | ||
+ | |||
+ | * The Warrior | ||
+ | ** new +1 General | ||
+ | ** +10% OME in war (was 15%) | ||
+ | ** lost Reawaken 30% Casualties | ||
+ | |||
+ | * The Tactician | ||
+ | ** lost Ambush Immunity | ||
+ | |||
+ | * The Cleric | ||
+ | ** -50% Your Military Casualties (on attack or defense) (was 30%) | ||
+ | ** lost + 1 General | ||
+ | |||
+ | * The War Hero | ||
+ | ** lost + 50% more bonuses from honor | ||
+ | |||
+ | ==Game mechanic changes== | ||
+ | |||
+ | * Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect. | ||
+ | |||
+ | * Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased. | ||
+ | ** [* ]Population mod on honor is reduced to 1% | ||
+ | ** Attacking honor gains/losses in war have been reduced | ||
+ | ** Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations | ||
+ | ** Op and spell honor gains/losses in war have been unchanged | ||
+ | ** Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations | ||
+ | ** The honor gains curve has been significantly changed to address top/bottom feeding issues | ||
+ | |||
+ | * TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war. | ||
+ | |||
+ | * Sitting: The minimum is changed from 3 days to 1 day. | ||
+ | |||
+ | * War Win Chart: New formula in effect that considers your opponents war wins. | ||
+ | |||
+ | * Hostile meter: Reduced to from 200 points to 150. | ||
+ | |||
+ | =Races= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 30% Attack Time | ||
+ | * + 30% Birth Rate | ||
+ | | 1c = | ||
+ | * No Access to Stables | ||
+ | | 1d = Fanaticism, Greater Protection | ||
+ | | 1e = Elite: 6/2, 525gc, 5NW | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 30% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * - 10% Attack gains | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Fools Gold, Quick Feet | ||
+ | | 2e = Elite: 6/3, 700gc, 5.25NW | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 30% WPA | ||
+ | * Revives dead troops (all troops killed in attacks revive as soldiers) | ||
+ | * - 50% defensive losses | ||
+ | | 3c = | ||
+ | |||
+ | | 3d = Nightmares, Amnesia, Pitfalls, Mages Fury | ||
+ | | 3e = Elite: 5/3, 600gc, 5NW | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 20% Spell Damage (Instant Spells) | ||
+ | * + 20% Sabotage Damage | ||
+ | | 4c = | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = Elite: 3/5, 800gc, 5.25NW | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 50% TPA | ||
+ | * + 10% population | ||
+ | * - 50% Thief Cost | ||
+ | * Soldiers: 2/2 (3NW) | ||
+ | | 5c = | ||
+ | * - 20% Birth Rate | ||
+ | | 5d = Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | | 5e = Elite: 4/4, 300gc, 4NW | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * + 30% Science Effectiveness | ||
+ | | 6c = | ||
+ | * - 10% Population | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge, Clear Sight | ||
+ | | 6e = Elite: 6/4, 1000gc 5.5NW | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 30 % Gains | ||
+ | * Free draft | ||
+ | * + 15% Enemy casualties when attacking | ||
+ | | 7c = | ||
+ | * - 20% science effectiveness | ||
+ | | 7d = Reflect Magic | ||
+ | | 7e = Elite: 7/1, 700gc, 5.75NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * - 50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * Basic Thievery (Intel operations only) | ||
+ | * - 1 General | ||
+ | | 8d = Town Watch | ||
+ | | 8e = Elite: 7/2, 1000gc, 6NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 20 % Income | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * - 50% cost of science | ||
+ | * Every 4 acres generates 1 science point | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds are twice as effective | ||
+ | * + 1 mana per tick in War | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 10% OME in war | ||
+ | * Enhanced Conquest range | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * - 15% Attack Time | ||
+ | * Accurate Espionage | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 50% Own Casualties | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * - 50% train time | ||
+ | * Immune to all dragon effects | ||
+ | * Immune to The Plague | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | |||
+ | |||
+ | = Stances = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | ||
+ | * -25% Military training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * 4 days maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * -50% gains on magic and thievery ops out | ||
+ | * +500% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | = Relations = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +500% birth rate | ||
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relations | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | |||
+ | |||
+ | |||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | |||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +500% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Dragon's Table== | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire* | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +15% Combat Losses | ||
+ | -15% Gains | ||
+ | | | ||
+ | -30% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
{{Ages}} | {{Ages}} |
Latest revision as of 02:42, 1 September 2015
Age 59 | |
Name: |
An Honorable Proposition |
---|---|
Number: |
59 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
13 September 2013 |
End: |
13 December 2013 |
Duration (in days): | |
An Honorable Proposition (Age 59) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avians
- +30% Birth Rate (was +25%)
- lost - 25% Birth Rate
- Spells: Fanaticism, Greater Protection
- Elite: 6/2, 525gc, 5NW
- Dwarves
- +30% Building Efficiency (was +25%)
- lost + 20% Spell Damage (Instant Spells)
- lost + 50% Food Consumption
- new -10% attack gains
- Spells: Fools Gold, Quick Feet
- Elite: 6/3, 700gc, 5.25NW
- Elf
- +30% wpa (was + 50 %)
- new Revives dead troops
- new -50% defensive losses
- lost + 1 Defence Specialist Strength
- lost + 1 Mana Recovery / Tick in war
- Spells: Nightmares, Amnesia, Pitfalls, Mages Fury
- Elite: 5/3, 600gc, 5NW
- Faery
- +20% Spell damage (instant spells)
- +20% Sabotage damage
- lost + 10% TPA
- lost + 10% WPA
- lost - 50% effects from honor
- lost - 3 Generals
- Elite: 3/5, 800gc, 5.25NW
- Halflings
- new +10% population
- lost + 1 Stealth Recovery / Tick
- -20% Birth Rate (was -15%)
- lost - 15 % Attack Gains
- Soldiers: 2/2 Elite: 4/4, 300gc, 4NW
- Human
- new +30% Science Effectiveness
- new -10% population
- lost + 8 % Population
- lost + 30 % Sabotage Damage
- lost + 30 % Spell Damage (Instant Spells)
- lost + 1 Offense Specialist Strength
- Spells: Tree of Gold, Fountain of Knowledge, Clear Sight
- Elite: 6/4, 1000gc 5.5NW
- Orcs
- new Free draft
- new +15% Enemy casualties when attacking
- new + 15% Enemy casualties when attacking
- new -20% science effectiveness
- lost Earns Elite Credits
- lost - 50 % Combat Instant Spell Damage and Duration
- lost - 50 % Sabotage Damage
- Spells: Reflect Magic
- Elite: 7/1, 700gc, 5.75NW
- Undead
- lost - 20% science effectiveness
- new -1 General
- Spells: Town Watch
Personality's Changes
- The Merchant
- Gain 50% more Specialist and Building Credits (was 40%)
- lost - 50 % Money Losses from Plunders
- The Sage
- new Every 4 acres generates 1 book
- -50% cost of science (was -25%)
- lost + 25 % Science Effectiveness
- lost - 50 % Losses on Learn Attacks
- The Rogue
- lost Each Thieves' Den functions as Two
- The Mystic
- lost + 30 % Spell Duration (For Duration Spells Only)
- The Warrior
- new +1 General
- +10% OME in war (was 15%)
- lost Reawaken 30% Casualties
- The Tactician
- lost Ambush Immunity
- The Cleric
- -50% Your Military Casualties (on attack or defense) (was 30%)
- lost + 1 General
- The War Hero
- lost + 50% more bonuses from honor
Game mechanic changes
- Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
- Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.
- [* ]Population mod on honor is reduced to 1%
- Attacking honor gains/losses in war have been reduced
- Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
- Op and spell honor gains/losses in war have been unchanged
- Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
- The honor gains curve has been significantly changed to address top/bottom feeding issues
- TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
- Sitting: The minimum is changed from 3 days to 1 day.
- War Win Chart: New formula in effect that considers your opponents war wins.
- Hostile meter: Reduced to from 200 points to 150.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Fools Gold, Quick Feet |
Nightmares, Amnesia, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 525gc, 5NW |
Elite: 6/3, 700gc, 5.25NW |
Elite: 5/3, 600gc, 5NW |
Elite: 3/5, 800gc, 5.25NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge, Clear Sight |
Reflect Magic |
Town Watch |
|
|
|
|
Elite: 4/4, 300gc, 4NW |
Elite: 6/4, 1000gc 5.5NW |
Elite: 7/1, 700gc, 5.75NW |
Elite: 7/2, 1000gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |