Difference between revisions of "Age 65"
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− | =Changes in brief= | + | {{Infobox_Age |
+ | |name= Isles of Legion | ||
+ | |number= 65 | ||
+ | |status= finished | ||
+ | |owner= [[Arcadia Games]] | ||
+ | |start= 11 May 2015 | ||
+ | |end= 30 August 2015 | ||
+ | |duration= | ||
+ | }} | ||
+ | '''Age of Isles of Legion''' (Age 65) - finished [[Age]] on [[World of Legends]] server. | ||
+ | |||
+ | |||
+ | = Changes in brief = | ||
+ | |||
+ | == Race Changes == | ||
+ | |||
+ | Avians | ||
+ | -25% Attack Time | ||
+ | +30% Birth Rate | ||
+ | -30% Building Construction Time | ||
+ | -30% Military training time | ||
+ | +1 offensive specialist strength | ||
+ | |||
+ | Cannot Use Stables | ||
+ | |||
+ | Spellbook: Fanaticism, Greater Protection | ||
+ | Elite: 6/2, 600gc, 5NW | ||
+ | |||
+ | |||
+ | Dwarves | ||
+ | +30% Building Efficiency | ||
+ | Free Building Construction and Can Use Credits To Raze Buildings | ||
+ | |||
+ | Can’t use Accelerated Construction | ||
+ | + 50% food consumption | ||
+ | |||
+ | Spellbook: Fools Gold, Mystic Aura, Pitfalls | ||
+ | Elite: 6/3, 800gc, 5.25NW | ||
+ | |||
+ | |||
+ | Elf | ||
+ | + 30% Combat Instant Spell Damage | ||
+ | + 30% Sabotage Operation Damage | ||
+ | + 30% Spell Duration | ||
+ | +1 mana per tick in war | ||
+ | +1 defensive specialist strength | ||
+ | |||
+ | Spellbook: Nightmares, Pitfalls, Mages Fury | ||
+ | Elite: 5/4, 700gc, 5.75NW | ||
+ | |||
+ | |||
+ | Faery | ||
+ | +30% WPA | ||
+ | +30% TPA | ||
+ | |||
+ | Spellbook: All racial spells | ||
+ | Elite: 3/5, 950gc, 5.25NW | ||
+ | |||
+ | |||
+ | Halflings | ||
+ | + 1 Stealth | ||
+ | - 50% thief cost | ||
+ | + 15% population | ||
+ | |||
+ | -10% Gains | ||
+ | |||
+ | Spellbook: Invisibility, Aggression | ||
+ | Soldiers 2:2 Elite: 4/4, 350gc, 5NW | ||
+ | |||
+ | |||
+ | Human | ||
+ | + 15% Offensive Military Efficiency In War | ||
+ | - 30% defensive losses | ||
+ | Every 3 acres generates 1 book of science | ||
+ | |||
+ | + 30% Cost of Science | ||
+ | |||
+ | Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet | ||
+ | Elite: 6/3, 1100, 6.5NW | ||
+ | |||
+ | |||
+ | Orcs | ||
+ | +30% Attack Gains | ||
+ | Free draft | ||
+ | +25% Enemy casualties when attacking | ||
+ | |||
+ | -10% science effectiveness | ||
+ | |||
+ | Spellbook: Reflect Magic, Clear Sight | ||
+ | Elite: 7/1, 800gc, 5.75NW | ||
+ | |||
+ | |||
+ | Undead | ||
+ | -75% Offensive losses on attacks you make | ||
+ | Spreads and is Immune to The Plague | ||
+ | No Food Required | ||
+ | |||
+ | Basic Thievery (Intel operations only) | ||
+ | |||
+ | Spellbook: Town Watch, Animate Dead | ||
+ | Elite: 7/2, 900 gc, 6.25NW | ||
+ | |||
+ | == Personality Changes == | ||
+ | |||
+ | The Merchant | ||
+ | Gain 50% more Specialist and Building Credits | ||
+ | Immune to Income Penalties | ||
+ | Access to Tree of Gold | ||
+ | Starts with +1600 specialist credits | ||
+ | |||
+ | |||
+ | The Sage | ||
+ | +40% Science Effectiveness | ||
+ | Access to Amnesia | ||
+ | Starts with 40000 science books | ||
+ | |||
+ | |||
+ | The Rogue | ||
+ | +1 Stealth recovery per tick | ||
+ | + 100% land effect from Thieves Dens | ||
+ | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
+ | +75% Thievery Science Effectiveness | ||
+ | Access to Vermin | ||
+ | Starts with +400 thieves | ||
+ | |||
+ | |||
+ | The Mystic | ||
+ | All Guilds are twice as effective | ||
+ | +1 mana per tick in War | ||
+ | +50% Magic Science Effectiveness | ||
+ | Access to Meteor Showers, Chastity, Nightmares | ||
+ | Starts with +200 Wizards | ||
+ | |||
+ | |||
+ | The Warrior | ||
+ | +1 General | ||
+ | +10% Offensive Military Efficiency | ||
+ | Enhanced Conquest range | ||
+ | Access to Bloodlust | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Tactician | ||
+ | -15% Attack Time | ||
+ | Accurate Espionage | ||
+ | Access to Clear Sight | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Cleric | ||
+ | -40% Your Military Casualties (on attack or defense) | ||
+ | Immune to The Plague | ||
+ | Access to Pitfalls | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The War Hero | ||
+ | |||
+ | +100% Honor Effects | ||
+ | Converts some Specialists into Elites on successful land attacks | ||
+ | Immune to Dragon effects | ||
+ | Access to War Spoils | ||
+ | Starts with 400 elites | ||
+ | |||
+ | == Mechanic Changes == | ||
+ | |||
+ | *Kingdom and Islands | ||
+ | ** Kingdoms will fill to 22 players, rather than 20 | ||
+ | ** Kingdom allocation per island will increase | ||
+ | ** Discovery of islands will be every 2 hours after OOP, rather than every 3 hours | ||
+ | * Vacation Mode | ||
+ | ** Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM. | ||
+ | * Admin | ||
+ | ** Lots of admin interface improvements and fixes | ||
+ | * Protection duration for invited provinces | ||
+ | **Fixed a subtle bug causing the duration to be incorrect for certain provinces. | ||
+ | |||
+ | = Races = | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 25% Attack Time | ||
+ | * + 30% Birth Rate | ||
+ | * - 30% Building Construction Time | ||
+ | * - 30% Military training time | ||
+ | * + 1 offensive specialist strength | ||
+ | | 1c = | ||
+ | * No Access to Stables | ||
+ | |||
+ | | 1d = Fanaticism, Greater Protection | ||
+ | | 1e = Elite: 6/2, 600gc, 5NW | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 30% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * Can't use Accelerated Construction | ||
+ | * + 50% food consumption | ||
+ | | 2d = Fools Gold, Pitfalls, Mystic Aura | ||
+ | | 2e = Elite: 6/3, 800gc, 5.25NW | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 30% Combat Instant Spell Damage | ||
+ | * + 30% Sabotage Operation Damage | ||
+ | * + 30% Spell Duration | ||
+ | * + 1 mana per tick in war | ||
+ | * + 1 defensive specialist strength | ||
+ | | 3c = | ||
+ | |||
+ | | 3d = Nightmares, Pitfalls, Mages Fury | ||
+ | | 3e = 5/4, 700gc, 5.75NW | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 30% WPA | ||
+ | * + 30% TPA | ||
+ | | 4c = | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = Elite: 3/5, 950gc, 5.25NW | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 1 Stealth | ||
+ | * - 50% thief cost | ||
+ | * + 15% population | ||
+ | |||
+ | | 5c = | ||
+ | * - 10% Gains | ||
+ | | 5d = Invisibility, Aggression | ||
+ | | 5e = Soldiers 2/2, Elite: 4/4, 350gc, 5NW | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * + 15% Offensive Military Efficiency In War | ||
+ | * - 30% defensive losses | ||
+ | * Every 3 acres generates 1 book of science | ||
+ | | 6c = | ||
+ | * + 30% Cost of Science | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge, Quick Feet | ||
+ | | 6e = Elite: 6/3, 1100gc 6.5NW | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 30 % Attack Gains | ||
+ | * Free draft | ||
+ | * + 25% Enemy casualties when attacking | ||
+ | | 7c = | ||
+ | * - 10% science effectiveness | ||
+ | | 7d = Reflect Magic, Clear Sight | ||
+ | | 7e = Elite: 7/1, 800gc, 5.75NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * - 75% Offensive losses on attacks you make | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * Basic Thievery (Intel operations only) | ||
+ | | 8d = Town Watch, Animate Dead | ||
+ | | 8e = Elite: 7/2, 900gc, 6.5NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | = Personalities = | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | * Immune to Income Penalties | ||
+ | * Access to Tree of Gold | ||
+ | |||
+ | * Starts with +1600 specialist credits | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * +40% Science Effectiveness | ||
+ | * Access to Amnesia | ||
+ | |||
+ | * Starts with 40000 science books | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * +75% Thievery Science Effectiveness | ||
+ | * Access to Vermin | ||
+ | |||
+ | * Starts with +400 thieves | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * All Guilds are twice as effective | ||
+ | * + 1 mana per tick in War | ||
+ | * + 50% Magic Science Effectiveness | ||
+ | * Access to Meteor Showers, Chastity, Nightmares | ||
+ | |||
+ | * Starts with +200 Wizards | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 10% OME | ||
+ | * Enhanced Conquest range | ||
+ | * Access to Bloodlust | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * - 15% Attack Time | ||
+ | * Accurate Espionage | ||
+ | * Access to Clear Sight | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 40% Your Military Casualties (on attack or defense) | ||
+ | * Immune to The Plague | ||
+ | * Access to Pitfalls | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * + 100% Honor Effects | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Immune to all Dragon effects | ||
+ | * Access to War Spoils | ||
+ | |||
+ | * Starts with 400 elites | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | = Stances = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | ||
+ | * -40% Military training time and cost | ||
+ | * +40% draft speed | ||
+ | * -50% Construction time and cost | ||
+ | * +200% Birth Rate | ||
+ | <br> | ||
+ | * 72 hours maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * -50% gains on magic and thievery ops out | ||
+ | * +500% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | = Relations = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +500% birth rate | ||
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relations | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | |||
+ | |||
+ | |||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | |||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +500% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Dragon's Table == | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire* | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +20% Military losses in combat & | ||
+ | -15% Attack gains | ||
+ | | | ||
+ | -25% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
− | |||
{{Ages}} | {{Ages}} |
Latest revision as of 23:52, 25 July 2016
Age 65 | |
Name: |
Isles of Legion |
---|---|
Number: |
65 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
11 May 2015 |
End: |
30 August 2015 |
Duration (in days): | |
Age of Isles of Legion (Age 65) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -25% Attack Time +30% Birth Rate -30% Building Construction Time -30% Military training time +1 offensive specialist strength
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection Elite: 6/2, 600gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings
Can’t use Accelerated Construction + 50% food consumption
Spellbook: Fools Gold, Mystic Aura, Pitfalls Elite: 6/3, 800gc, 5.25NW
Elf + 30% Combat Instant Spell Damage + 30% Sabotage Operation Damage + 30% Spell Duration +1 mana per tick in war +1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 700gc, 5.75NW
Faery +30% WPA +30% TPA
Spellbook: All racial spells Elite: 3/5, 950gc, 5.25NW
Halflings + 1 Stealth - 50% thief cost + 15% population
-10% Gains
Spellbook: Invisibility, Aggression Soldiers 2:2 Elite: 4/4, 350gc, 5NW
Human + 15% Offensive Military Efficiency In War - 30% defensive losses Every 3 acres generates 1 book of science
+ 30% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet Elite: 6/3, 1100, 6.5NW
Orcs +30% Attack Gains Free draft +25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic, Clear Sight Elite: 7/1, 800gc, 5.75NW
Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 7/2, 900 gc, 6.25NW
Personality Changes
The Merchant Gain 50% more Specialist and Building Credits Immune to Income Penalties Access to Tree of Gold Starts with +1600 specialist credits
The Sage +40% Science Effectiveness Access to Amnesia Starts with 40000 science books
The Rogue +1 Stealth recovery per tick + 100% land effect from Thieves Dens Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectiveness Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War +50% Magic Science Effectiveness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% Offensive Military Efficiency Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -40% Your Military Casualties (on attack or defense) Immune to The Plague Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects Access to War Spoils Starts with 400 elites
Mechanic Changes
- Kingdom and Islands
- Kingdoms will fill to 22 players, rather than 20
- Kingdom allocation per island will increase
- Discovery of islands will be every 2 hours after OOP, rather than every 3 hours
- Vacation Mode
- Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM.
- Admin
- Lots of admin interface improvements and fixes
- Protection duration for invited provinces
- Fixed a subtle bug causing the duration to be incorrect for certain provinces.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Fools Gold, Pitfalls, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 600gc, 5NW |
Elite: 6/3, 800gc, 5.25NW |
5/4, 700gc, 5.75NW |
Elite: 3/5, 950gc, 5.25NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Aggression |
Tree of Gold, Fountain of Knowledge, Quick Feet |
Reflect Magic, Clear Sight |
Town Watch, Animate Dead |
|
|
|
|
Soldiers 2/2, Elite: 4/4, 350gc, 5NW |
Elite: 6/3, 1100gc 6.5NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 900gc, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |