Difference between revisions of "Age 65"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= Isles of Legion |
− | |number= | + | |number= 65 |
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 11 May 2015 |
− | |end= | + | |end= 30 August 2015 |
|duration= | |duration= | ||
}} | }} | ||
− | '''Age of | + | '''Age of Isles of Legion''' (Age 65) - finished [[Age]] on [[World of Legends]] server. |
Line 17: | Line 17: | ||
Avians | Avians | ||
-25% Attack Time | -25% Attack Time | ||
− | +30% | + | +30% Birth Rate |
− | - | + | -30% Building Construction Time |
+ | -30% Military training time | ||
+ | +1 offensive specialist strength | ||
− | |||
Cannot Use Stables | Cannot Use Stables | ||
Spellbook: Fanaticism, Greater Protection | Spellbook: Fanaticism, Greater Protection | ||
− | Elite: 6/2, | + | Elite: 6/2, 600gc, 5NW |
Line 30: | Line 31: | ||
+30% Building Efficiency | +30% Building Efficiency | ||
Free Building Construction and Can Use Credits To Raze Buildings | Free Building Construction and Can Use Credits To Raze Buildings | ||
− | |||
− | + | Can’t use Accelerated Construction | |
− | + | + | + 50% food consumption |
− | Spellbook: Fools Gold | + | Spellbook: Fools Gold, Mystic Aura, Pitfalls |
− | Elite: 6/3, | + | Elite: 6/3, 800gc, 5.25NW |
Elf | Elf | ||
− | +30% | + | + 30% Combat Instant Spell Damage |
− | + | + 30% Sabotage Operation Damage | |
+ | + 30% Spell Duration | ||
+ | +1 mana per tick in war | ||
+1 defensive specialist strength | +1 defensive specialist strength | ||
Spellbook: Nightmares, Pitfalls, Mages Fury | Spellbook: Nightmares, Pitfalls, Mages Fury | ||
− | Elite: 5/4, | + | Elite: 5/4, 700gc, 5.75NW |
Faery | Faery | ||
− | + | + | +30% WPA |
− | + | + | +30% TPA |
− | |||
Spellbook: All racial spells | Spellbook: All racial spells | ||
− | Elite: | + | Elite: 3/5, 950gc, 5.25NW |
Halflings | Halflings | ||
− | + | + | + 1 Stealth |
− | -50% thief cost | + | - 50% thief cost |
− | + | + | + 15% population |
-10% Gains | -10% Gains | ||
− | Spellbook: Invisibility | + | Spellbook: Invisibility, Aggression |
− | Elite: | + | Soldiers 2:2 Elite: 4/4, 350gc, 5NW |
Human | Human | ||
− | + | + | + 15% Offensive Military Efficiency In War |
− | + | - 30% defensive losses | |
− | + | Every 3 acres generates 1 book of science | |
− | + | + | + 30% Cost of Science |
− | Spellbook: Tree of Gold, Fountain of Knowledge | + | Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet |
− | Elite: 6/ | + | Elite: 6/3, 1100, 6.5NW |
Orcs | Orcs | ||
− | + | + | +30% Attack Gains |
Free draft | Free draft | ||
− | + | + | +25% Enemy casualties when attacking |
-10% science effectiveness | -10% science effectiveness | ||
− | Spellbook: Reflect Magic | + | Spellbook: Reflect Magic, Clear Sight |
Elite: 7/1, 800gc, 5.75NW | Elite: 7/1, 800gc, 5.75NW | ||
Undead | Undead | ||
− | - | + | -75% Offensive losses on attacks you make |
− | |||
Spreads and is Immune to The Plague | Spreads and is Immune to The Plague | ||
No Food Required | No Food Required | ||
− | |||
Basic Thievery (Intel operations only) | Basic Thievery (Intel operations only) | ||
− | |||
− | Spellbook: Town Watch | + | Spellbook: Town Watch, Animate Dead |
− | Elite: 7/2, 6. | + | Elite: 7/2, 900 gc, 6.25NW |
== Personality Changes == | == Personality Changes == | ||
Line 107: | Line 105: | ||
The Merchant | The Merchant | ||
Gain 50% more Specialist and Building Credits | Gain 50% more Specialist and Building Credits | ||
+ | Immune to Income Penalties | ||
Access to Tree of Gold | Access to Tree of Gold | ||
Starts with +1600 specialist credits | Starts with +1600 specialist credits | ||
− | |||
The Sage | The Sage | ||
− | + | +40% Science Effectiveness | |
− | +40% Science | ||
− | |||
Access to Amnesia | Access to Amnesia | ||
Starts with 40000 science books | Starts with 40000 science books | ||
Line 122: | Line 118: | ||
The Rogue | The Rogue | ||
+1 Stealth recovery per tick | +1 Stealth recovery per tick | ||
+ | + 100% land effect from Thieves Dens | ||
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
− | + | + | +75% Thievery Science Effectiveness |
Access to Vermin | Access to Vermin | ||
Starts with +400 thieves | Starts with +400 thieves | ||
Line 131: | Line 128: | ||
All Guilds are twice as effective | All Guilds are twice as effective | ||
+1 mana per tick in War | +1 mana per tick in War | ||
− | + | + | +50% Magic Science Effectiveness |
Access to Meteor Showers, Chastity, Nightmares | Access to Meteor Showers, Chastity, Nightmares | ||
Starts with +200 Wizards | Starts with +200 Wizards | ||
Line 138: | Line 135: | ||
The Warrior | The Warrior | ||
+1 General | +1 General | ||
− | +10% | + | +10% Offensive Military Efficiency |
Enhanced Conquest range | Enhanced Conquest range | ||
Access to Bloodlust | Access to Bloodlust | ||
Line 145: | Line 142: | ||
The Tactician | The Tactician | ||
− | - | + | -15% Attack Time |
Accurate Espionage | Accurate Espionage | ||
Access to Clear Sight | Access to Clear Sight | ||
Line 153: | Line 150: | ||
The Cleric | The Cleric | ||
-40% Your Military Casualties (on attack or defense) | -40% Your Military Casualties (on attack or defense) | ||
+ | Immune to The Plague | ||
Access to Pitfalls | Access to Pitfalls | ||
Starts with +800 soldiers and +800 specialist credits | Starts with +800 soldiers and +800 specialist credits | ||
Line 158: | Line 156: | ||
The War Hero | The War Hero | ||
+ | |||
+100% Honor Effects | +100% Honor Effects | ||
+ | Converts some Specialists into Elites on successful land attacks | ||
Immune to Dragon effects | Immune to Dragon effects | ||
− | |||
Access to War Spoils | Access to War Spoils | ||
Starts with 400 elites | Starts with 400 elites | ||
Line 166: | Line 165: | ||
== Mechanic Changes == | == Mechanic Changes == | ||
− | * | + | *Kingdom and Islands |
− | ** | + | ** Kingdoms will fill to 22 players, rather than 20 |
− | ** | + | ** Kingdom allocation per island will increase |
− | ** | + | ** Discovery of islands will be every 2 hours after OOP, rather than every 3 hours |
− | * | + | * Vacation Mode |
− | ** | + | ** Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM. |
− | * | + | * Admin |
− | ** | + | ** Lots of admin interface improvements and fixes |
− | * | + | * Protection duration for invited provinces |
− | ** | + | **Fixed a subtle bug causing the duration to be incorrect for certain provinces. |
= Races = | = Races = | ||
Line 199: | Line 198: | ||
When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
--> | --> | ||
− | |||
{{rtt 8 | {{rtt 8 | ||
| 1a = Avians | | 1a = Avians | ||
| 1b = | | 1b = | ||
* - 25% Attack Time | * - 25% Attack Time | ||
− | * + 30% | + | * + 30% Birth Rate |
− | * - | + | * - 30% Building Construction Time |
+ | * - 30% Military training time | ||
+ | * + 1 offensive specialist strength | ||
| 1c = | | 1c = | ||
* No Access to Stables | * No Access to Stables | ||
− | + | ||
| 1d = Fanaticism, Greater Protection | | 1d = Fanaticism, Greater Protection | ||
− | | 1e = Elite: 6/2, | + | | 1e = Elite: 6/2, 600gc, 5NW |
| 2a = Dwarves | | 2a = Dwarves | ||
Line 219: | Line 219: | ||
| 2c = | | 2c = | ||
* Can't use Accelerated Construction | * Can't use Accelerated Construction | ||
− | * + | + | * + 50% food consumption |
− | | 2d = Fools Gold, | + | | 2d = Fools Gold, Pitfalls, Mystic Aura |
− | | 2e = Elite: 6/3, | + | | 2e = Elite: 6/3, 800gc, 5.25NW |
| 3a = Elves | | 3a = Elves | ||
| 3b = | | 3b = | ||
− | * + 30% | + | * + 30% Combat Instant Spell Damage |
− | * | + | * + 30% Sabotage Operation Damage |
+ | * + 30% Spell Duration | ||
+ | * + 1 mana per tick in war | ||
* + 1 defensive specialist strength | * + 1 defensive specialist strength | ||
| 3c = | | 3c = | ||
| 3d = Nightmares, Pitfalls, Mages Fury | | 3d = Nightmares, Pitfalls, Mages Fury | ||
− | | 3e = 5/4, | + | | 3e = 5/4, 700gc, 5.75NW |
| 4a = Faeries | | 4a = Faeries | ||
| 4b = | | 4b = | ||
− | * + | + | * + 30% WPA |
− | * + | + | * + 30% TPA |
− | |||
| 4c = | | 4c = | ||
| 4d = Access to All Racial Spells | | 4d = Access to All Racial Spells | ||
− | | 4e = Elite: | + | | 4e = Elite: 3/5, 950gc, 5.25NW |
| 5a = Halflings | | 5a = Halflings | ||
| 5b = | | 5b = | ||
− | |||
− | |||
* + 1 Stealth | * + 1 Stealth | ||
+ | * - 50% thief cost | ||
+ | * + 15% population | ||
| 5c = | | 5c = | ||
* - 10% Gains | * - 10% Gains | ||
− | | 5d = Invisibility | + | | 5d = Invisibility, Aggression |
− | | 5e = Elite: | + | | 5e = Soldiers 2/2, Elite: 4/4, 350gc, 5NW |
| 6a = Humans | | 6a = Humans | ||
| 6b = | | 6b = | ||
− | * + | + | * + 15% Offensive Military Efficiency In War |
− | * | + | * - 30% defensive losses |
− | * | + | * Every 3 acres generates 1 book of science |
| 6c = | | 6c = | ||
− | * + | + | * + 30% Cost of Science |
− | | 6d = Tree of Gold, Fountain of Knowledge | + | | 6d = Tree of Gold, Fountain of Knowledge, Quick Feet |
− | | 6e = Elite: 6/ | + | | 6e = Elite: 6/3, 1100gc 6.5NW |
| 7a = Orcs | | 7a = Orcs | ||
| 7b = | | 7b = | ||
− | * + | + | * + 30 % Attack Gains |
* Free draft | * Free draft | ||
− | * + | + | * + 25% Enemy casualties when attacking |
| 7c = | | 7c = | ||
* - 10% science effectiveness | * - 10% science effectiveness | ||
− | | 7d = Reflect Magic | + | | 7d = Reflect Magic, Clear Sight |
| 7e = Elite: 7/1, 800gc, 5.75NW | | 7e = Elite: 7/1, 800gc, 5.75NW | ||
| 8a = Undead | | 8a = Undead | ||
| 8b = | | 8b = | ||
− | * - | + | * - 75% Offensive losses on attacks you make |
− | |||
* Spreads and is Immune to The Plague | * Spreads and is Immune to The Plague | ||
* No Food Required | * No Food Required | ||
| 8c = | | 8c = | ||
* Basic Thievery (Intel operations only) | * Basic Thievery (Intel operations only) | ||
− | + | | 8d = Town Watch, Animate Dead | |
− | | 8d = Town Watch | + | | 8e = Elite: 7/2, 900gc, 6.5NW |
− | | 8e = Elite: 7/2, 6.5NW | ||
}} | }} | ||
Line 312: | Line 311: | ||
| 1b = | | 1b = | ||
* Gain 50% more Specialist and Building Credits | * Gain 50% more Specialist and Building Credits | ||
+ | * Immune to Income Penalties | ||
* Access to Tree of Gold | * Access to Tree of Gold | ||
Line 318: | Line 318: | ||
| 2a = Sage | | 2a = Sage | ||
| 2b = | | 2b = | ||
− | * | + | * +40% Science Effectiveness |
− | |||
− | |||
* Access to Amnesia | * Access to Amnesia | ||
Line 329: | Line 327: | ||
* + 1 Stealth Recovery / Tick | * + 1 Stealth Recovery / Tick | ||
* Access to all Thievery Operations | * Access to all Thievery Operations | ||
+ | * +75% Thievery Science Effectiveness | ||
* Access to Vermin | * Access to Vermin | ||
Line 337: | Line 336: | ||
* All Guilds are twice as effective | * All Guilds are twice as effective | ||
* + 1 mana per tick in War | * + 1 mana per tick in War | ||
+ | * + 50% Magic Science Effectiveness | ||
* Access to Meteor Showers, Chastity, Nightmares | * Access to Meteor Showers, Chastity, Nightmares | ||
Line 344: | Line 344: | ||
| 5b = | | 5b = | ||
* + 1 General | * + 1 General | ||
− | * + 10% OME | + | * + 10% OME |
* Enhanced Conquest range | * Enhanced Conquest range | ||
* Access to Bloodlust | * Access to Bloodlust | ||
Line 360: | Line 360: | ||
| 7a = Cleric | | 7a = Cleric | ||
| 7b = | | 7b = | ||
− | * - | + | * - 40% Your Military Casualties (on attack or defense) |
+ | * Immune to The Plague | ||
* Access to Pitfalls | * Access to Pitfalls | ||
Line 367: | Line 368: | ||
| 8a = War Hero | | 8a = War Hero | ||
| 8b = | | 8b = | ||
− | * | + | * + 100% Honor Effects |
− | * Immune to all | + | * Converts some Specialists into Elites on successful land attacks |
− | + | * Immune to all Dragon effects | |
* Access to War Spoils | * Access to War Spoils | ||
Line 400: | Line 401: | ||
* -50% gains hitting in (slides in over a period of 24 hours) | * -50% gains hitting in (slides in over a period of 24 hours) | ||
* -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | * -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | ||
− | * - | + | * -40% Military training time and cost |
− | * + | + | * +40% draft speed |
− | * - | + | * -50% Construction time and cost |
+ | * +200% Birth Rate | ||
<br> | <br> | ||
− | * | + | * 72 hours maximum duration |
* -50% gains hitting out | * -50% gains hitting out | ||
* -50% gains on magic and thievery ops out | * -50% gains on magic and thievery ops out |
Latest revision as of 23:52, 25 July 2016
Age 65 | |
Name: |
Isles of Legion |
---|---|
Number: |
65 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
11 May 2015 |
End: |
30 August 2015 |
Duration (in days): | |
Age of Isles of Legion (Age 65) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -25% Attack Time +30% Birth Rate -30% Building Construction Time -30% Military training time +1 offensive specialist strength
Cannot Use Stables
Spellbook: Fanaticism, Greater Protection Elite: 6/2, 600gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings
Can’t use Accelerated Construction + 50% food consumption
Spellbook: Fools Gold, Mystic Aura, Pitfalls Elite: 6/3, 800gc, 5.25NW
Elf + 30% Combat Instant Spell Damage + 30% Sabotage Operation Damage + 30% Spell Duration +1 mana per tick in war +1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 700gc, 5.75NW
Faery +30% WPA +30% TPA
Spellbook: All racial spells Elite: 3/5, 950gc, 5.25NW
Halflings + 1 Stealth - 50% thief cost + 15% population
-10% Gains
Spellbook: Invisibility, Aggression Soldiers 2:2 Elite: 4/4, 350gc, 5NW
Human + 15% Offensive Military Efficiency In War - 30% defensive losses Every 3 acres generates 1 book of science
+ 30% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet Elite: 6/3, 1100, 6.5NW
Orcs +30% Attack Gains Free draft +25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic, Clear Sight Elite: 7/1, 800gc, 5.75NW
Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 7/2, 900 gc, 6.25NW
Personality Changes
The Merchant Gain 50% more Specialist and Building Credits Immune to Income Penalties Access to Tree of Gold Starts with +1600 specialist credits
The Sage +40% Science Effectiveness Access to Amnesia Starts with 40000 science books
The Rogue +1 Stealth recovery per tick + 100% land effect from Thieves Dens Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectiveness Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War +50% Magic Science Effectiveness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% Offensive Military Efficiency Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -40% Your Military Casualties (on attack or defense) Immune to The Plague Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects Access to War Spoils Starts with 400 elites
Mechanic Changes
- Kingdom and Islands
- Kingdoms will fill to 22 players, rather than 20
- Kingdom allocation per island will increase
- Discovery of islands will be every 2 hours after OOP, rather than every 3 hours
- Vacation Mode
- Cannot interact with a dragon for 24 hours after leaving VM. Cannot send aid for 24 hours after leaving VM.
- Admin
- Lots of admin interface improvements and fixes
- Protection duration for invited provinces
- Fixed a subtle bug causing the duration to be incorrect for certain provinces.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Fools Gold, Pitfalls, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 600gc, 5NW |
Elite: 6/3, 800gc, 5.25NW |
5/4, 700gc, 5.75NW |
Elite: 3/5, 950gc, 5.25NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Aggression |
Tree of Gold, Fountain of Knowledge, Quick Feet |
Reflect Magic, Clear Sight |
Town Watch, Animate Dead |
|
|
|
|
Soldiers 2/2, Elite: 4/4, 350gc, 5NW |
Elite: 6/3, 1100gc 6.5NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 900gc, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |