Difference between revisions of "Age 71"
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Train Elites with Credits | Train Elites with Credits | ||
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Cannot Use War Horses | Cannot Use War Horses | ||
Revision as of 20:45, 10 March 2017
Age 71 | |
Name: |
The Metamorphosis |
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Number: |
71 |
Official Information | |
Server: | |
Status: |
Current |
Owner: | |
Dates | |
Start: |
11 Mar 2017 |
End: | |
Duration (in days): | |
The The Metamorphosis (Age 71) - upcoming Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avian -30% Attack travel time Cannot be ambushed +40% Birth Rate Train Elites with Credits
10% Battle Gains Cannot Use War Horses
Elite: 11/4, 775gc, 10.5NW Spellbook: Fanaticism, Greater Protection, Blood Lust
Dwarf +25% Building Efficiency Free Building Construction and Can Use Credits to Raze Buildings -50% Building Construction Time +1 Offensive specialist strength +1 Defensive specialist strength
Can't use Accelerated Construction +100% Food consumption Spellbook: Mystic Aura Elite: 8/8, 900gc, 10NW
Elf +25% Combat Instant Spell Damage +35% Spell Success (WPA) -35% Own casualties when attacking -35% Own casualties when defending +50% Land Effect - Towers
+50% Military Wages
Spellbook: Pitfalls, Invisibility, Fool's Gold Elite: 8/7, 900gc, 9.5NW
Faery +40% Combat Instant Spell Damage +40% Sabotage Operation Damage +1 mana per tick in war
-5% Max Population -10% Income
Spellbook: Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust Elite: 5/10, 1050gc, 11NW
Halfling +15% Max Population +50% Thievery Operation Success (TPA) -50% Thief cost +1 Stealth per tick +2 Offensive Specialist Strength
-5% Building Efficiency -10% Birth Rate
Spellbook: Aggression, Mage's Fury Elite: 6/8, 700gc, 9NW
Human +30% Income Immune to Income Penalties
-10% Spell Success (WPA) +50% Rune Cost
Spellbook: Greater Protection, Quick Feet Elite: 11/5, 1050gc, 11NW
Orc +25% Battle Gains Free draft +20% Enemy casualties when attacking
+15% Battle Losses +10% Own casualties when attacking +10% Own casualties when defending -10% Thievery Operation Success (TPA
Spellbook: Reflect Magic, Blood Lust Elite: 13/2, 1000gc, 11.5NW
Undead +570% Plague Contagiousness -100% Food Consumption -50% Own casualties when attacking -50% Troop deaths (converted to soldiers) Convert Specialists into Elites Always Carries and is Immune to the Plague +3 Offensive Specialist strength
Basic Thievery (Intel Operations Only) No Elite Training -35% Science Effectiveness
Spellbook: Town Watch Elite: 15/1, 10.5NW
Personality Changes
The Cleric -35% Your Military Casualties (on attack or defense) Immune to The Plague Access to Animate Dead, Greater Protection
Starts with +800 soldiers and +800 specialist credits
The Heretic Wizards do not die on failed spells Thieves do not die on failed operations Successful spell casts get 35% of rune cost refunded +20% Spell Success (WPA) +20% Magic and Thievery Science Effectiveness Access to Nightmares, Blizzard, Revelation
Starts with +100 Wizards and +200 thieves
The Mystic All Guilds are 100% more effective +75% Magic Science Effectiveness Access to Meteor Showers, Chastity, Revelation
Starts with +600 Wizards
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are 50% more effective +75% Thievery Science Effectiveness Access to Gluttony, Revelation
Starts with +400 thieves
The Sage Protect 30% of scientists on abduct attack Scientists are 25% more effective Access to Amnesia Increase base Scientist spawn rate by 35%
Starts with 25% extra scientists
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior +10% Offensive Military Efficiency Enhanced Conquest range +1 General
Starts with +800 soldiers and +800 specialist credits
The War Hero +120% Honor Effects Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) Immune to Dragon effects and Income Penalties +5% Battle Gains Access to War Spoils, Pitfalls and Fanaticism
Starts with 800 elites
Mechanics Changes
- Science
- Scientist Recruit rank from 6 hours to 3 hours
- Scientist Spawn rate lowered slightly
- Food Science will now be Food and Rune Production
- Food and Rune Production Science maximum will be 120% from 200%
- Magic Science will no longer increase Wizard Production
- The science effects produced by scientists will have a diminishing return (instead of the current linear system in place)
- Revelation will increase scientist spawn rate by 35%, down from 100%
- Revelation duration will be lowered
- Other bits and pieces
- Blood Lust will provide +10% Offensive Military Efficiency & +15% Higher Military Losses for the attacker & +10% Military Losses for the defender
- Anonymity will no longer destroy honor during war
- The Attack Gains formula will include a land factor such that attacks that may have previously yielded little to no gains will now yield gains, example: a 1000 acre province with 75,000 NW being attacked by a 1000 acre province with 250,000 NW would normally yield a 0 acre gain. This attack would now produce an acre gain.
- The Attack Gains formula may also receive tweaks to adjust the scaling of how relative net worth affects gains in such a way that further discourages bottom-feeding and promotes protecting your own land.
- The War Win bonus choice of 'Land' or 'Honor' will be removed. All War Wins will yield a single bonus, which will be an increased amount of both Land and Honor. Similar to the minimum land bonus, a minimum honor bonus will also be added.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection, Blood Lust |
Mystic Aura |
Fool's Gold, Pitfalls, Invisibility |
Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust |
Cannot Use War Horses |
|
|
|
Elite: 11/4, 775gc, 10.5NW |
Elite: 8/8, 900gc, 10NW |
8/7, 900gc, 9.5NW |
Elite: 5/10, 1050gc, 11NW |
Halflings | Humans | Orcs | Undeads |
---|---|---|---|
|
|
|
|
Mage's Fury, Aggression |
Greater Protection, Quick Feet |
Reflect Magic, Blood Lust |
Town Watch |
|
|
|
|
Elite: 6/8, 700gc, 10NW |
Elite: 10/4, 1000gc, 9.5NW |
Elite: 13/2, 1000gc, 11.5NW |
Elite: 15/1, 11.5NW |
Personalities
Heretic | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
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|
|
|
Stances
Stances | ||
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Normal | Aggressive | Fortified |
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|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
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To opposite Kingdom :
|
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Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |