Difference between revisions of "Age 71"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= The Metamorphosis |
|number= 71 | |number= 71 | ||
− | |status= | + | |status= Finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
|start= 11 Mar 2017 | |start= 11 Mar 2017 | ||
− | |end= | + | |end= 20 May 2017 |
− | |duration= | + | |duration= 10 weeks |
}} | }} | ||
− | '''The | + | '''The Metamorphosis''' (Age 71) - finished [[Age]] on [[World of Legends]] server. |
Line 16: | Line 16: | ||
Avian | Avian | ||
− | - | + | -30% Attack travel time |
Cannot be ambushed | Cannot be ambushed | ||
+40% Birth Rate | +40% Birth Rate | ||
− | + | Train Elites with Credits | |
− | + | 10% Battle Gains | |
Cannot Use War Horses | Cannot Use War Horses | ||
− | Elite: 11/4, 775gc, | + | Elite: 11/4, 775gc, 10.5NW |
Spellbook: Fanaticism, Greater Protection, Blood Lust | Spellbook: Fanaticism, Greater Protection, Blood Lust | ||
Dwarf | Dwarf | ||
− | + | + | +25% Building Efficiency |
Free Building Construction and Can Use Credits to Raze Buildings | Free Building Construction and Can Use Credits to Raze Buildings | ||
-50% Building Construction Time | -50% Building Construction Time | ||
Line 38: | Line 38: | ||
Spellbook: Mystic Aura | Spellbook: Mystic Aura | ||
− | Elite: 8/8, | + | Elite: 8/8, 900gc, 10NW |
Elf | Elf | ||
− | + | + | +25% Combat Instant Spell Damage |
+35% Spell Success (WPA) | +35% Spell Success (WPA) | ||
− | + | -35% Own casualties when attacking | |
− | +50% | + | -35% Own casualties when defending |
− | + | +50% Land Effect - Towers | |
+50% Military Wages | +50% Military Wages | ||
Line 57: | Line 57: | ||
+1 mana per tick in war | +1 mana per tick in war | ||
− | -5% Population | + | -5% Max Population |
− | -10% | + | -10% Income |
− | Spellbook: | + | Spellbook: Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust |
− | Elite: 5/10, 1050gc, | + | Elite: 5/10, 1050gc, 11NW |
Halfling | Halfling | ||
− | + | + | +15% Max Population |
+50% Thievery Operation Success (TPA) | +50% Thievery Operation Success (TPA) | ||
-50% Thief cost | -50% Thief cost | ||
Line 74: | Line 74: | ||
Spellbook: Aggression, Mage's Fury | Spellbook: Aggression, Mage's Fury | ||
− | Elite: 6/8, 700gc, | + | Elite: 6/8, 700gc, 9NW |
Human | Human | ||
Line 80: | Line 80: | ||
Immune to Income Penalties | Immune to Income Penalties | ||
− | -10% Spell Success | + | -10% Spell Success (WPA) |
− | + | + | +50% Rune Cost |
Spellbook: Greater Protection, Quick Feet | Spellbook: Greater Protection, Quick Feet | ||
− | Elite: | + | Elite: 11/5, 1050gc, 11NW |
Orc | Orc | ||
Line 91: | Line 91: | ||
+20% Enemy casualties when attacking | +20% Enemy casualties when attacking | ||
− | + | +15% Battle Losses | |
− | -10% Thievery | + | +10% Own casualties when attacking |
+ | +10% Own casualties when defending | ||
+ | -10% Thievery Operation Success (TPA | ||
Spellbook: Reflect Magic, Blood Lust | Spellbook: Reflect Magic, Blood Lust | ||
− | Elite: 13/2, 1000gc, | + | Elite: 13/2, 1000gc, 11.5NW |
Undead | Undead | ||
− | - | + | +570% Plague Contagiousness |
− | + | -100% Food Consumption | |
− | + | -50% Own casualties when attacking | |
− | + | -50% Troop deaths (converted to soldiers) | |
− | + | Convert Specialists into Elites | |
+ | Always Carries and is Immune to the Plague | ||
+3 Offensive Specialist strength | +3 Offensive Specialist strength | ||
Line 118: | Line 121: | ||
-35% Your Military Casualties (on attack or defense) | -35% Your Military Casualties (on attack or defense) | ||
Immune to The Plague | Immune to The Plague | ||
− | Access to Animate Dead | + | Access to Animate Dead, Greater Protection |
− | |||
Starts with +800 soldiers and +800 specialist credits | Starts with +800 soldiers and +800 specialist credits | ||
Line 127: | Line 129: | ||
Thieves do not die on failed operations | Thieves do not die on failed operations | ||
Successful spell casts get 35% of rune cost refunded | Successful spell casts get 35% of rune cost refunded | ||
− | +20% Spell Success | + | +20% Spell Success (WPA) |
+20% Magic and Thievery Science Effectiveness | +20% Magic and Thievery Science Effectiveness | ||
− | Access to Nightmares | + | Access to Nightmares, Blizzard, Revelation |
− | |||
Starts with +100 Wizards and +200 thieves | Starts with +100 Wizards and +200 thieves | ||
Line 139: | Line 140: | ||
Access to Meteor Showers, Chastity, Revelation | Access to Meteor Showers, Chastity, Revelation | ||
− | Starts with + | + | Starts with +600 Wizards |
The Rogue | The Rogue | ||
Line 146: | Line 147: | ||
Thieves Dens are 50% more effective | Thieves Dens are 50% more effective | ||
+75% Thievery Science Effectiveness | +75% Thievery Science Effectiveness | ||
− | Access to Gluttony | + | Access to Gluttony, Revelation |
− | |||
Starts with +400 thieves | Starts with +400 thieves | ||
Line 155: | Line 155: | ||
Scientists are 25% more effective | Scientists are 25% more effective | ||
Access to Amnesia | Access to Amnesia | ||
− | Increase base Scientist spawn rate by | + | Increase base Scientist spawn rate by 35% |
− | Starts with | + | Starts with 25% extra scientists |
The Tactician | The Tactician | ||
Line 170: | Line 170: | ||
Enhanced Conquest range | Enhanced Conquest range | ||
+1 General | +1 General | ||
− | |||
Starts with +800 soldiers and +800 specialist credits | Starts with +800 soldiers and +800 specialist credits | ||
The War Hero | The War Hero | ||
− | + | + | +120% Honor Effects |
Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) | Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) | ||
Immune to Dragon effects and Income Penalties | Immune to Dragon effects and Income Penalties | ||
− | + | + | +5% Battle Gains |
− | |||
Access to War Spoils, Pitfalls and Fanaticism | Access to War Spoils, Pitfalls and Fanaticism | ||
Line 228: | Line 226: | ||
| 1a = Avians | | 1a = Avians | ||
| 1b = | | 1b = | ||
− | * - | + | * -30% Attack travel time |
− | Cannot be ambushed | + | * Cannot be ambushed |
− | +40% Birth Rate | + | * +40% Birth Rate |
− | + | * Train Elites with Credits | |
| 1c = | | 1c = | ||
− | + | * -10% Battle Gains | |
Cannot Use War Horses | Cannot Use War Horses | ||
| 1d = Fanaticism, Greater Protection, Blood Lust | | 1d = Fanaticism, Greater Protection, Blood Lust | ||
− | | 1e = Elite: 11/4, 775gc, | + | | 1e = Elite: 11/4, 775gc, 10.5NW |
| 2a = Dwarves | | 2a = Dwarves | ||
| 2b = | | 2b = | ||
− | * + | + | * +25% Building Efficiency |
* Free Building Construction and Can Use Credits to Raze Buildings | * Free Building Construction and Can Use Credits to Raze Buildings | ||
* -50% Building Construction Time | * -50% Building Construction Time | ||
Line 251: | Line 249: | ||
| 2d = Mystic Aura | | 2d = Mystic Aura | ||
− | | 2e = Elite: 8/8, | + | | 2e = Elite: 8/8, 900gc, 10NW |
| 3a = Elves | | 3a = Elves | ||
Line 257: | Line 255: | ||
* +2 Defensive Specialist strength | * +2 Defensive Specialist strength | ||
* +35% Spell Success (WPA) | * +35% Spell Success (WPA) | ||
− | * +25% Spell Damage | + | * +25% Combat Instant Spell Damage |
* +50% Rune Generation | * +50% Rune Generation | ||
− | * -35% Military Casualties | + | * -35% Military Casualties (on both offense and defence) |
| 3c = | | 3c = | ||
* +50% Military Wages | * +50% Military Wages | ||
Line 272: | Line 270: | ||
* +1 mana per tick in war | * +1 mana per tick in war | ||
| 4c = | | 4c = | ||
− | * - | + | * -10% Income |
− | * - | + | * -5% Max Population |
− | | 4d = | + | | 4d = Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust |
− | | 4e = Elite: 5/10, 1050gc, | + | | 4e = Elite: 5/10, 1050gc, 11NW |
| 5a = Halflings | | 5a = Halflings | ||
| 5b = | | 5b = | ||
− | * + | + | * +15% Max Population |
* +50% Thievery Operation Success (TPA) | * +50% Thievery Operation Success (TPA) | ||
* -50% Thief cost | * -50% Thief cost | ||
* +1 Stealth per tick | * +1 Stealth per tick | ||
* +2 Offensive Specialist Strength | * +2 Offensive Specialist Strength | ||
+ | |||
| 5c = | | 5c = | ||
* -5% Building Efficiency | * -5% Building Efficiency | ||
Line 296: | Line 295: | ||
* Immune to Income Penalties | * Immune to Income Penalties | ||
| 6c = | | 6c = | ||
− | * -10% Spell Success | + | * -10% Spell Success (WPA) |
− | * + | + | * +50% Rune Cost |
| 6d = Greater Protection, Quick Feet | | 6d = Greater Protection, Quick Feet | ||
Line 308: | Line 307: | ||
* +20% Enemy casualties when attacking | * +20% Enemy casualties when attacking | ||
| 7c = | | 7c = | ||
− | * | + | * +15% Battle Losses |
− | * -10% Thievery | + | * +10% Own casualties when attacking |
+ | * +10% Own casualties when defending | ||
+ | * -10% Thievery Operation Success (TPA) | ||
| 7d = Reflect Magic, Blood Lust | | 7d = Reflect Magic, Blood Lust | ||
− | | 7e = Elite: 13/2, 1000gc, | + | | 7e = Elite: 13/2, 1000gc, 11.5NW |
| 8a = Undeads | | 8a = Undeads | ||
| 8b = | | 8b = | ||
− | * - | + | * +570% Plague Contagiousness |
− | * | + | * -100% Food Consumption |
− | * | + | * -50% Own casualties when attacking |
− | * | + | * -50% Troop deaths (converted to soldiers) |
− | * | + | * Convert Specialists into Elites |
+ | * Always Carries and is Immune to the Plague | ||
* +3 Offensive Specialist strength | * +3 Offensive Specialist strength | ||
| 8c = | | 8c = | ||
Line 326: | Line 328: | ||
* -35% Science Effectiveness | * -35% Science Effectiveness | ||
| 8d = Town Watch | | 8d = Town Watch | ||
− | | 8e = Elite: 15/1, | + | | 8e = Elite: 15/1, 11.5NW |
}} | }} | ||
Line 354: | Line 356: | ||
| 1a = Heretic | | 1a = Heretic | ||
| 1b = | | 1b = | ||
− | * | + | * +20% Magic Science Effectiveness |
− | * | + | * +20% Spell Success (WPA) |
− | + | * +35% Runes Refunded on Spell Success | |
− | * + | + | * +20% Thievery Science Effectiveness |
− | * +20% | + | * No wizards killed from failed spells |
− | * | + | * No thieves lost on failed ops |
− | * | + | * Spell Book: Nightmare, Blizzard and Revelation |
* Starts with +100 Wizards and +200 thieves | * Starts with +100 Wizards and +200 thieves | ||
Line 368: | Line 370: | ||
* Protect 30% of scientists on abduct attack | * Protect 30% of scientists on abduct attack | ||
* Scientists are 25% more effective | * Scientists are 25% more effective | ||
− | |||
* Increase base Scientist spawn rate by 25% | * Increase base Scientist spawn rate by 25% | ||
+ | * Spell Book: Amnesia | ||
− | * Starts with | + | * Starts with 25% extra scientists |
| 3a = Rogue | | 3a = Rogue | ||
Line 379: | Line 381: | ||
* Thieves Dens are 50% more effective | * Thieves Dens are 50% more effective | ||
* +75% Thievery Science Effectiveness | * +75% Thievery Science Effectiveness | ||
− | * | + | * Spell Book: Gluttony and Revelation |
− | |||
* Starts with +400 thieves | * Starts with +400 thieves | ||
Line 388: | Line 389: | ||
* All Guilds are 100% more effective | * All Guilds are 100% more effective | ||
* +75% Magic Science Effectiveness | * +75% Magic Science Effectiveness | ||
− | * | + | * Spell Book: Meteor Showers, Chastity, Revelation |
− | * Starts with + | + | * Starts with +600 Wizards |
| 5a = Warrior | | 5a = Warrior | ||
Line 404: | Line 405: | ||
* -20% Attack Time | * -20% Attack Time | ||
* Accurate Espionage | * Accurate Espionage | ||
− | * | + | * Spell Book: Clear Sight |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 412: | Line 413: | ||
* -35% Your Military Casualties (on attack or defense) | * -35% Your Military Casualties (on attack or defense) | ||
* Immune to The Plague | * Immune to The Plague | ||
− | * | + | * Spell Book: Animate Dead, Greater Protection |
− | |||
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 419: | Line 419: | ||
| 8a = War Hero | | 8a = War Hero | ||
| 8b = | | 8b = | ||
− | * + | + | * +120% Honor Effects |
* Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) | * Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) | ||
* Immune to Dragon and Income penalty effects | * Immune to Dragon and Income penalty effects | ||
− | * + | + | * +5% Battle Gains |
* Increase honor gains by generating honor in all land attacks (in or out of war) | * Increase honor gains by generating honor in all land attacks (in or out of war) | ||
− | * | + | * Spell Book: War Spoils, Pitfalls and Fanaticism |
* Starts with 800 elites | * Starts with 800 elites | ||
Line 459: | Line 459: | ||
* +200% Birth Rate | * +200% Birth Rate | ||
<br> | <br> | ||
− | * 72 hours maximum duration | + | * 72 hours maximum duration (with 96 hour cooldown) |
* -50% gains hitting out | * -50% gains hitting out | ||
* -50% gains on magic and thievery ops out | * -50% gains on magic and thievery ops out | ||
* +500% Explore costs | * +500% Explore costs | ||
* No Paradise spell available | * No Paradise spell available | ||
− | * | + | * No scientist progression and no new scientists |
|} | |} |
Latest revision as of 06:50, 20 May 2017
Age 71 | |
Name: |
The Metamorphosis |
---|---|
Number: |
71 |
Official Information | |
Server: | |
Status: |
Finished |
Owner: | |
Dates | |
Start: |
11 Mar 2017 |
End: |
20 May 2017 |
Duration (in days): |
10 weeks |
The Metamorphosis (Age 71) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avian -30% Attack travel time Cannot be ambushed +40% Birth Rate Train Elites with Credits
10% Battle Gains Cannot Use War Horses
Elite: 11/4, 775gc, 10.5NW Spellbook: Fanaticism, Greater Protection, Blood Lust
Dwarf +25% Building Efficiency Free Building Construction and Can Use Credits to Raze Buildings -50% Building Construction Time +1 Offensive specialist strength +1 Defensive specialist strength
Can't use Accelerated Construction +100% Food consumption Spellbook: Mystic Aura Elite: 8/8, 900gc, 10NW
Elf +25% Combat Instant Spell Damage +35% Spell Success (WPA) -35% Own casualties when attacking -35% Own casualties when defending +50% Land Effect - Towers
+50% Military Wages
Spellbook: Pitfalls, Invisibility, Fool's Gold Elite: 8/7, 900gc, 9.5NW
Faery +40% Combat Instant Spell Damage +40% Sabotage Operation Damage +1 mana per tick in war
-5% Max Population -10% Income
Spellbook: Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust Elite: 5/10, 1050gc, 11NW
Halfling +15% Max Population +50% Thievery Operation Success (TPA) -50% Thief cost +1 Stealth per tick +2 Offensive Specialist Strength
-5% Building Efficiency -10% Birth Rate
Spellbook: Aggression, Mage's Fury Elite: 6/8, 700gc, 9NW
Human +30% Income Immune to Income Penalties
-10% Spell Success (WPA) +50% Rune Cost
Spellbook: Greater Protection, Quick Feet Elite: 11/5, 1050gc, 11NW
Orc +25% Battle Gains Free draft +20% Enemy casualties when attacking
+15% Battle Losses +10% Own casualties when attacking +10% Own casualties when defending -10% Thievery Operation Success (TPA
Spellbook: Reflect Magic, Blood Lust Elite: 13/2, 1000gc, 11.5NW
Undead +570% Plague Contagiousness -100% Food Consumption -50% Own casualties when attacking -50% Troop deaths (converted to soldiers) Convert Specialists into Elites Always Carries and is Immune to the Plague +3 Offensive Specialist strength
Basic Thievery (Intel Operations Only) No Elite Training -35% Science Effectiveness
Spellbook: Town Watch Elite: 15/1, 10.5NW
Personality Changes
The Cleric -35% Your Military Casualties (on attack or defense) Immune to The Plague Access to Animate Dead, Greater Protection
Starts with +800 soldiers and +800 specialist credits
The Heretic Wizards do not die on failed spells Thieves do not die on failed operations Successful spell casts get 35% of rune cost refunded +20% Spell Success (WPA) +20% Magic and Thievery Science Effectiveness Access to Nightmares, Blizzard, Revelation
Starts with +100 Wizards and +200 thieves
The Mystic All Guilds are 100% more effective +75% Magic Science Effectiveness Access to Meteor Showers, Chastity, Revelation
Starts with +600 Wizards
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are 50% more effective +75% Thievery Science Effectiveness Access to Gluttony, Revelation
Starts with +400 thieves
The Sage Protect 30% of scientists on abduct attack Scientists are 25% more effective Access to Amnesia Increase base Scientist spawn rate by 35%
Starts with 25% extra scientists
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior +10% Offensive Military Efficiency Enhanced Conquest range +1 General
Starts with +800 soldiers and +800 specialist credits
The War Hero +120% Honor Effects Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) Immune to Dragon effects and Income Penalties +5% Battle Gains Access to War Spoils, Pitfalls and Fanaticism
Starts with 800 elites
Mechanics Changes
- Science
- Scientist Recruit rank from 6 hours to 3 hours
- Scientist Spawn rate lowered slightly
- Food Science will now be Food and Rune Production
- Food and Rune Production Science maximum will be 120% from 200%
- Magic Science will no longer increase Wizard Production
- The science effects produced by scientists will have a diminishing return (instead of the current linear system in place)
- Revelation will increase scientist spawn rate by 35%, down from 100%
- Revelation duration will be lowered
- Other bits and pieces
- Blood Lust will provide +10% Offensive Military Efficiency & +15% Higher Military Losses for the attacker & +10% Military Losses for the defender
- Anonymity will no longer destroy honor during war
- The Attack Gains formula will include a land factor such that attacks that may have previously yielded little to no gains will now yield gains, example: a 1000 acre province with 75,000 NW being attacked by a 1000 acre province with 250,000 NW would normally yield a 0 acre gain. This attack would now produce an acre gain.
- The Attack Gains formula may also receive tweaks to adjust the scaling of how relative net worth affects gains in such a way that further discourages bottom-feeding and promotes protecting your own land.
- The War Win bonus choice of 'Land' or 'Honor' will be removed. All War Wins will yield a single bonus, which will be an increased amount of both Land and Honor. Similar to the minimum land bonus, a minimum honor bonus will also be added.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection, Blood Lust |
Mystic Aura |
Fool's Gold, Pitfalls, Invisibility |
Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust |
Cannot Use War Horses |
|
|
|
Elite: 11/4, 775gc, 10.5NW |
Elite: 8/8, 900gc, 10NW |
8/7, 900gc, 9.5NW |
Elite: 5/10, 1050gc, 11NW |
Halflings | Humans | Orcs | Undeads |
---|---|---|---|
|
|
|
|
Mage's Fury, Aggression |
Greater Protection, Quick Feet |
Reflect Magic, Blood Lust |
Town Watch |
|
|
|
|
Elite: 6/8, 700gc, 10NW |
Elite: 10/4, 1000gc, 9.5NW |
Elite: 13/2, 1000gc, 11.5NW |
Elite: 15/1, 11.5NW |
Personalities
Heretic | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |