Difference between revisions of "Magic Formulas"
From The Utopian Encyclopedia
(→Spell Table [Self Spells]) |
Crystopher (talk | contribs) (→Spell Table [Self Spells]: (Updated spells to reflect Age 72 race/personality access) |
||
Line 31: | Line 31: | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- {{OrangeTable}} | |- {{OrangeTable}} | ||
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! class="unsortable"|Description | + | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Dryad !! Duration (Average) !! class="unsortable"|Description |
|- | |- | ||
! valign="top" {{OrangeTable}}|Minor Protection | ! valign="top" {{OrangeTable}}|Minor Protection | ||
Line 44: | Line 44: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
| valign="top"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. | | valign="top"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. | ||
Line 50: | Line 51: | ||
| align="center" valign="top"| 105% | | align="center" valign="top"| 105% | ||
| align="center" valign="top"| 0.45 | | align="center" valign="top"| 0.45 | ||
− | | {{ | + | | {{YesCell}} <!-- Human --> |
| {{NoCell}} <!-- Halfling --> | | {{NoCell}} <!-- Halfling --> | ||
| {{NoCell}} <!-- Elf --> | | {{NoCell}} <!-- Elf --> | ||
Line 58: | Line 59: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 24 | | align="center" valign="top"| 24 | ||
| valign="top"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. | | valign="top"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. | ||
Line 72: | Line 74: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 14 | | align="center" valign="top"| 14 | ||
| valign="top"| Increases defensive Magic Effectiveness by 20% | | valign="top"| Increases defensive Magic Effectiveness by 20% | ||
Line 86: | Line 89: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| valign="top"| | | valign="top"| | ||
| valign="top"| Makes the next spell cast on you fail automatically. | | valign="top"| Makes the next spell cast on you fail automatically. | ||
Line 100: | Line 104: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 16 | | align="center" valign="top"| 16 | ||
Line 115: | Line 120: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 16 | | align="center" valign="top"| 16 | ||
Line 130: | Line 136: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 14 | | align="center" valign="top"| 14 | ||
Line 144: | Line 151: | ||
| {{NoCell}} <!-- Avian --> | | {{NoCell}} <!-- Avian --> | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
− | | {{NoCell}} <!-- | + | | {{YesCell}} <!-- Faery --> |
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
− | || Gives 40-80% of daily income. | + | || Gives 40-80% of daily income. |
|- | |- | ||
! valign="top" {{OrangeTable}}|Quick Feet | ! valign="top" {{OrangeTable}}|Quick Feet | ||
Line 160: | Line 168: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
|| Decreases your next return time by 10% | || Decreases your next return time by 10% | ||
Line 174: | Line 183: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
|| Reduces construction time by 25%. | || Reduces construction time by 25%. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! valign="top" {{OrangeTable}}|Anonymity | ! valign="top" {{OrangeTable}}|Anonymity | ||
Line 204: | Line 199: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
Line 213: | Line 209: | ||
| {{NoCell}} <!-- Human --> | | {{NoCell}} <!-- Human --> | ||
| {{NoCell}} <!-- Halfling --> | | {{NoCell}} <!-- Halfling --> | ||
− | | {{ | + | | {{NoCell}} <!-- Elf --> |
| {{NoCell}} <!-- Dwarf --> | | {{NoCell}} <!-- Dwarf --> | ||
| {{NoCell}} <!-- Orc --> | | {{NoCell}} <!-- Orc --> | ||
Line 219: | Line 215: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
− | || 10% | + | || Increases offensive thievery offense (offensive TPA) by 10% |
|- | |- | ||
! valign="top" {{OrangeTable}}|Clear Sight | ! valign="top" {{OrangeTable}}|Clear Sight | ||
Line 228: | Line 225: | ||
| {{NoCell}} <!-- Human --> | | {{NoCell}} <!-- Human --> | ||
| {{NoCell}} <!-- Halfling --> | | {{NoCell}} <!-- Halfling --> | ||
− | | {{ | + | | {{YesCell}} <!-- Elf --> |
| {{NoCell}} <!-- Dwarf --> | | {{NoCell}} <!-- Dwarf --> | ||
| {{NoCell}} <!-- Orc --> | | {{NoCell}} <!-- Orc --> | ||
| {{NoCell}} <!-- Avian --> | | {{NoCell}} <!-- Avian --> | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
− | | {{NoCell}} <!-- | + | | {{YesCell}} <!-- Faery --> |
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 18 | | align="center" valign="top"| 18 | ||
− | || Gives a 25% chance to catch thieves in addition to the normal chance | + | || Gives a 25% chance to catch thieves in addition to the normal chance. Also available to [[Personality#The_Tactician|Tacticians]]. |
− | |- | + | |- |
+ | ! valign="top" {{OrangeTable}}|Fanaticism | ||
+ | | align="center" valign="top"| 105% / 97% | ||
+ | | align="center" valign="top"| 1.5 | ||
+ | | {{NoCell}} <!-- Human --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
+ | | {{NoCell}} <!-- Elf --> | ||
+ | | {{NoCell}} <!-- Dwarf --> | ||
+ | | {{NoCell}} <!-- Orc --> | ||
+ | | {{YesCell}} <!-- Avian --> | ||
+ | | {{NoCell}} <!-- Undead --> | ||
+ | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
+ | | align="center" valign="top"| 8 | ||
+ | || Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to [[Personality#The_Warrior|Warriors]]. | ||
+ | |- | ||
! valign="top" {{OrangeTable}}|Mage's Fury | ! valign="top" {{OrangeTable}}|Mage's Fury | ||
| align="center" valign="top"| 120% / 80% | | align="center" valign="top"| 120% / 80% | ||
Line 249: | Line 262: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 8 | | align="center" valign="top"| 8 | ||
|| Magic effectiveness 20% higher for offense, 20% lower for defense | || Magic effectiveness 20% higher for offense, 20% lower for defense | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! valign="top" {{OrangeTable}}|Revelation | ! valign="top" {{OrangeTable}}|Revelation | ||
| align="center" valign="top"| 130% | | align="center" valign="top"| 130% | ||
| align="center" valign="top"| 1.55 | | align="center" valign="top"| 1.55 | ||
− | | {{ | + | | {{NoCell}} <!-- Human --> |
| {{NoCell}} <!-- Halfling --> | | {{NoCell}} <!-- Halfling --> | ||
| {{NoCell}} <!-- Elf --> | | {{NoCell}} <!-- Elf --> | ||
Line 292: | Line 278: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
+ | |||
| align="center" valign="top"| 18 | | align="center" valign="top"| 18 | ||
− | || Increases the probability of a new scientist emerging on each affected game day by 30% while the spell is active. | + | || Increases the probability of a new scientist emerging on each affected game day by 30% while the spell is active. Also available to [[Personality#The_Heretic|Heretics]], [[Personality#The_Mystic|Mystics]], and [[Personality#The_Rogue|Rogues]]. |
|- | |- | ||
! valign="top" {{OrangeTable}}|Town Watch | ! valign="top" {{OrangeTable}}|Town Watch | ||
Line 306: | Line 294: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 10 | | align="center" valign="top"| 10 | ||
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties. | || Peasants defend equal to 1/4 of a soldier but suffer high casualties. | ||
Line 320: | Line 309: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | || Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | ||
Line 332: | Line 322: | ||
| {{NoCell}} <!-- Orc --> | | {{NoCell}} <!-- Orc --> | ||
| {{NoCell}} <!-- Avian --> | | {{NoCell}} <!-- Avian --> | ||
− | | {{YesCell}} <!-- Undead --> | + | | {{NoCell}} <!-- Undead --> |
+ | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
+ | | align="center" valign="top"| | ||
+ | || In your next defensive battle, half your army casualties are returned as soldiers. Also available to [[Personality#The_Cleric|Clerics]]. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|War Spoils | ||
+ | | align="center" valign="top"| | ||
+ | | align="center" valign="top"| 1.45 | ||
+ | | {{NoCell}} <!-- Human --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
+ | | {{NoCell}} <!-- Elf --> | ||
+ | | {{NoCell}} <!-- Dwarf --> | ||
+ | | {{NoCell}} <!-- Orc --> | ||
+ | | {{NoCell}} <!-- Avian --> | ||
+ | | {{NoCell}} <!-- Undead --> | ||
+ | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
+ | | align="center" valign="top"| 4 | ||
+ | || Land gained in attacks are taken control of immediately. Also available to [[Personality#The War Hero|War Heroes]]. | ||
+ | |- | ||
+ | ! valign="top" {{OrangeTable}}|Bloodlust | ||
+ | | align="center" valign="top"| 110%, 110%/ 115% | ||
+ | | align="center" valign="top"| | ||
+ | | {{NoCell}} <!-- Human --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
+ | | {{NoCell}} <!-- Elf --> | ||
+ | | {{NoCell}} <!-- Dwarf --> | ||
+ | | {{YesCell}} <!-- Orc --> | ||
+ | | {{YesCell}} <!-- Avian --> | ||
+ | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
− | || | + | || Increase Offensive Military Efficiency by 10%, 10% more kills, and suffer 15% higher losses on their next attack. Also available to [[Personality#The Warrior|Warriors]]. |
|- | |- | ||
! valign="top" {{OrangeTable}}|Reflect Magic | ! valign="top" {{OrangeTable}}|Reflect Magic | ||
Line 348: | Line 369: | ||
| {{NoCell}} <!-- Undead --> | | {{NoCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
− | || | + | || Has a 25% chance to reflect offensive spells back upon the caster. |
|- | |- | ||
! valign="top" {{OrangeTable}}|Shadowlight | ! valign="top" {{OrangeTable}}|Shadowlight | ||
Line 362: | Line 384: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
− | || Reveals the origin province for the next thievery on you. | + | || Reveals the origin province for the next thievery op on you. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! valign="top" {{OrangeTable}}|Patriotism | ! valign="top" {{OrangeTable}}|Patriotism | ||
Line 390: | Line 399: | ||
| {{YesCell}} <!-- Undead --> | | {{YesCell}} <!-- Undead --> | ||
| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
+ | | {{YesCell}} <!-- Dryad --> | ||
| align="center" valign="top"| 12 | | align="center" valign="top"| 12 | ||
− | || Increases draft speed by 30% | + | || Increases draft speed by 30%. |
|- | |- | ||
! valign="top" {{OrangeTable}}|Paradise | ! valign="top" {{OrangeTable}}|Paradise | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
| align="center" valign="top"| 3.0 | | align="center" valign="top"| 3.0 | ||
− | | {{ | + | | {{NoCell}} <!-- Human --> |
− | | {{ | + | | {{NoCell}} <!-- Halfling --> |
− | | {{ | + | | {{NoCell}} <!-- Elf --> |
− | | {{ | + | | {{NoCell}} <!-- Dwarf --> |
− | | {{ | + | | {{NoCell}} <!-- Orc --> |
− | | {{ | + | | {{NoCell}} <!-- Avian --> |
− | | {{ | + | | {{NoCell}} <!-- Undead --> |
− | | {{ | + | | {{NoCell}} <!-- Faery --> |
+ | | {{NoCell}} <!-- Dryad --> | ||
| align="center" valign="top"| | | align="center" valign="top"| | ||
− | || Creates a few acres of land | + | || Creates a few acres of land (consumes explore pool). Only available to [[Personality#The_Mystic|Mystics]] and [[Personality#The_Rogue|Rogues]]. |
|-class="sortbottom" {{OrangeTable}} | |-class="sortbottom" {{OrangeTable}} | ||
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Duration (Average) !! Description | + | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Halfling !! Elf !! Dwarf !! Orc !! Avian !! Undead !! Faery !! Dryad !! Duration (Average) !! Description |
|} | |} | ||
Revision as of 14:35, 23 May 2017
Contents
Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / Acres
Mod WPA
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod
Limit Wizard training
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
Maximum Wizards Allowed to Train = Peasants * 2
Runes Cost Formula
Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )
The Spell Book
Main article The Spell Book
Spell Table [Self Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Dryad | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Protection | 105% | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. |
Greater Protection | 105% | 0.45 | Yes | No | No | No | No | Yes | No | Yes | No | 24 | Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. |
Magic Shield | 120% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases defensive Magic Effectiveness by 20% |
Mystic Aura | 0.5 | No | No | No | Yes | No | No | No | Yes | No | Makes the next spell cast on you fail automatically. | ||
Fertile Lands | 125% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Increases Food production by 25% |
Nature's Blessing | 100% | 0.6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Grants immunity to Storms and Droughts. Has a 20% chance to cure the Plague on a successful cast. |
Love & Peace | +0.85% | 0.7 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases base population growth by 0.85% |
Tree of Gold | 40 - 80% | 0.8 | No | No | No | No | No | No | No | Yes | No | Gives 40-80% of daily income. | |
Quick Feet | 90% | 0.8 | Yes | No | No | No | No | No | No | Yes | Yes | Decreases your next return time by 10% | |
Builder's Boon | 75% | 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Reduces construction time by 25%. |
Anonymity | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | ||
Invisibility | 110% | 1.35 | No | No | No | No | No | No | No | Yes | No | 12 | Increases offensive thievery offense (offensive TPA) by 10% |
Clear Sight | 75% | 1.4 | No | No | Yes | No | No | No | No | Yes | No | 18 | Gives a 25% chance to catch thieves in addition to the normal chance. Also available to Tacticians. |
Fanaticism | 105% / 97% | 1.5 | No | No | No | No | No | Yes | No | Yes | No | 8 | Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to Warriors. |
Mage's Fury | 120% / 80% | 1.4 | No | Yes | No | No | No | No | No | Yes | No | 8 | Magic effectiveness 20% higher for offense, 20% lower for defense |
Revelation | 130% | 1.55 | No | No | No | No | No | No | No | Yes | No | 18 | Increases the probability of a new scientist emerging on each affected game day by 30% while the spell is active. Also available to Heretics, Mystics, and Rogues. |
Town Watch | 12.5% | 1.6 | No | No | No | No | No | No | Yes | Yes | No | 10 | Peasants defend equal to 1/4 of a soldier but suffer high casualties. |
Aggression | 1.65 | No | Yes | No | No | No | No | No | Yes | Yes | 12 | Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | |
Animate Dead | 50% | 1.7 | No | No | No | No | No | No | No | Yes | No | In your next defensive battle, half your army casualties are returned as soldiers. Also available to Clerics. | |
War Spoils | 1.45 | No | No | No | No | No | No | No | Yes | No | 4 | Land gained in attacks are taken control of immediately. Also available to War Heroes. | |
Bloodlust | 110%, 110%/ 115% | No | No | No | No | Yes | Yes | No | Yes | No | Increase Offensive Military Efficiency by 10%, 10% more kills, and suffer 15% higher losses on their next attack. Also available to Warriors. | ||
Reflect Magic | 80% | 1.8 | No | No | No | No | Yes | No | No | Yes | No | 12 | Has a 25% chance to reflect offensive spells back upon the caster. |
Shadowlight | 1.9 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Reveals the origin province for the next thievery op on you. | ||
Patriotism | 130% | 2.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft speed by 30%. |
Paradise | 3.0 | No | No | No | No | No | No | No | No | No | Creates a few acres of land (consumes explore pool). Only available to Mystics and Rogues. | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Dryad | Duration (Average) | Description |
Spell Table [Offensive Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chastity | 0.7 | No | No | No | No | No | No | No | No | Reduces Pop Growth Rate to 0. Available to Mystics only | ||
Storms | 33% | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total population. Cancels Drought. |
Drought | 75% | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms. |
Gluttony | 1.25% | 1.2 | No | No | No | No | No | No | No | No | 12 | Increases food required by 25%. Available to Rogues only |
Expose Thieves | 93-66% | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Opponent stealth reduced to between 93% to 66% of original stealth | |
Greed | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft cost and army upkeep by 25% for the opponent | |
Fools Gold | 75% | 1.4 | No | No | No | Yes | No | No | No | Yes | Converts 25% of equal sized opponent's gold into worthless lead. | |
Pitfalls | 1.5 | No | No | Yes | No | No | No | No | Yes | 12 | Causes opponent to suffer higher losses. Available to Clerics as well. | |
Fireball | 97% | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants. | |
Lightning Strike | 75% | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes. | |
Explosions | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise. | |
Amnesia | 97% | 1.9 | No | No | No | No | No | No | No | No | Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. Available to Sages only | |
Nightmares | 97% | 2.2 | No | No | Yes | No | No | No | No | Yes | Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 8 hours. Soldiers will quit instead. Available to Mystics as well. | |
Mystic Vortex | 50% | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. | |
Meteor Showers | 2.8 | No | No | No | No | No | No | No | No | 8 | Unfriendly + Hostile + War: Kills some peasants and troops. Available to Mystics only | |
Tornadoes | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys several of your opponent's buildings. | ||
Land Lust | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land. | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
Retired Spells
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fountain of Knowledge | 110% | 1.55 | Yes | No | No | No | No | No | No | Yes | 18 | Science points learned each turn are increased by 10% during the duration of the spell |
Vermin | 450% | 1.2 | No | No | No | No | No | No | No | No | 12 | Food decay increased to 4.5% (from 1%). Available to Rogues only |
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
Additional Information
Races & Personalities | |
---|---|
Races | Avians • Dark Elves • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
Extinct Races | Bocans • Dryads • Gnomes |
Personalities | The Artisan • The Cleric • The Heretic • The Merchant • The Mystic • The Rogue • The Sage • The Shepherd • The Tactician • The War Hero • The Warrior |
Extinct Personalities | The Freak • The General • The Paladin • The Raider • The Undead • The Necromancer |
| align=