Difference between revisions of "Age 70"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= Daunting Judgement |
− | |number= | + | |number= 70 |
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
|start= 9 Dec 2016 | |start= 9 Dec 2016 | ||
− | |end= | + | |end= 10 Mar 2017 |
− | |duration= | + | |duration= 14 weeks |
}} | }} | ||
− | '''The Age of | + | '''The Age of Daunting Judgement''' (Age 70) - finished [[Age]] on [[World of Legends]] server. |
Line 45: | Line 45: | ||
Faery | Faery | ||
− | + | + | +40% Combat Instant Spell Damage |
− | + | + | +40% Sabotage Operation Damage |
+1 mana per tick in war | +1 mana per tick in war | ||
+2 Offensive specialist strength | +2 Offensive specialist strength | ||
Spellbook: All racial spells and Tree of Gold | Spellbook: All racial spells and Tree of Gold | ||
− | Elite: 5/9, | + | Elite: 5/9, 900gc, 11NW |
Halfling | Halfling | ||
Line 60: | Line 60: | ||
Spellbook: Aggression, Mages Fury | Spellbook: Aggression, Mages Fury | ||
− | Elite: | + | Elite: 6/8, 700gc, 10NW |
Human | Human | ||
Line 70: | Line 70: | ||
Spellbook: Revelation, Quick Feet | Spellbook: Revelation, Quick Feet | ||
− | Elite: 10/3, | + | Elite: 10/3, 950gc, 9NW |
Orc | Orc | ||
Line 98: | Line 98: | ||
-30% Your Military Casualties (on attack or defense) | -30% Your Military Casualties (on attack or defense) | ||
Immune to The Plague | Immune to The Plague | ||
− | Access to | + | Access to Animate Dead |
Starts with +800 soldiers and +800 specialist credits | Starts with +800 soldiers and +800 specialist credits | ||
Line 122: | Line 122: | ||
+1 Stealth recovery per tick | +1 Stealth recovery per tick | ||
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
+ | Double effect from Thieves Dens | ||
+50% Thievery Science Effectiveness | +50% Thievery Science Effectiveness | ||
Access to Gluttony | Access to Gluttony | ||
Line 129: | Line 130: | ||
The Sage | The Sage | ||
Protect 50% of scientists on abduct attack | Protect 50% of scientists on abduct attack | ||
− | Scientists are | + | Scientists are 40% more effective |
Access to Amnesia | Access to Amnesia | ||
Line 155: | Line 156: | ||
Access to War Spoils, Pitfalls and Fanaticism | Access to War Spoils, Pitfalls and Fanaticism | ||
− | Starts with 800 elites | + | Starts with 800 elites |
− | |||
== Mechanics Changes == | == Mechanics Changes == | ||
Line 167: | Line 167: | ||
**Laboratories boosted | **Laboratories boosted | ||
**Revelate will double spawn rate | **Revelate will double spawn rate | ||
− | **Additional scientist rank | + | **Additional scientist rank Recruit- no effects, takes 6 hours to move up to Novice |
**Professors will not accumulate experience past 72 hours | **Professors will not accumulate experience past 72 hours | ||
+ | **Magic sci will buff wizard production and wpa. Yes, this means it will not buff rune production. | ||
**Caps on some science categories modified along with impact of professors etc. | **Caps on some science categories modified along with impact of professors etc. | ||
− | ** | + | ***Alchemy: 30% |
+ | ***Tools: 20% | ||
+ | ***Population: 15% | ||
+ | ***Food: 200% | ||
+ | ***Military: 15% | ||
+ | ***Channeling: 125% | ||
+ | ***Crime: 100% | ||
*Other bits and pieces | *Other bits and pieces | ||
Line 239: | Line 246: | ||
| 4a = Faeries | | 4a = Faeries | ||
| 4b = | | 4b = | ||
− | * + | + | * +40% Combat Instant Spell Damage |
− | * + | + | * +40% Sabotage Operation Damage |
* +1 mana per tick in war | * +1 mana per tick in war | ||
* +2 Offensive specialist strength | * +2 Offensive specialist strength | ||
| 4c = | | 4c = | ||
| 4d = Access to All Racial Spells and Tree of Gold | | 4d = Access to All Racial Spells and Tree of Gold | ||
− | | 4e = Elite: 5/9, | + | | 4e = Elite: 5/9, 900gc, 11NW |
| 5a = Halflings | | 5a = Halflings | ||
Line 252: | Line 259: | ||
* +50% Thievery Operation Success (TPA) | * +50% Thievery Operation Success (TPA) | ||
* -50% thief cost | * -50% thief cost | ||
+ | * +1 stealth per tick | ||
| 5c = | | 5c = | ||
| 5d = Mage's Fury, Aggression | | 5d = Mage's Fury, Aggression | ||
− | | 5e = Elite: 7/5, 700gc, | + | | 5e = Elite: 7/5, 700gc, 10NW |
| 6a = Humans | | 6a = Humans | ||
Line 264: | Line 272: | ||
* -10% Spell Success | * -10% Spell Success | ||
| 6d = Revelation, Quick Feet | | 6d = Revelation, Quick Feet | ||
− | | 6e = Elite: 10/3, | + | | 6e = Elite: 10/3, 950gc, 9NW |
| 7a = Orcs | | 7a = Orcs | ||
Line 324: | Line 332: | ||
| 2b = | | 2b = | ||
* Protect 50% of scientists on abduct attack | * Protect 50% of scientists on abduct attack | ||
− | * Scientists are | + | * Scientists are 40% more effective |
* Access to Amnesia | * Access to Amnesia | ||
Line 349: | Line 357: | ||
| 5a = Warrior | | 5a = Warrior | ||
| 5b = | | 5b = | ||
− | * + 10% OME | + | * +10% OME |
* Enhanced Conquest range | * Enhanced Conquest range | ||
* Access to Bloodlust | * Access to Bloodlust | ||
Line 358: | Line 366: | ||
| 6a = Tactician | | 6a = Tactician | ||
| 6b = | | 6b = | ||
− | * - 20% Attack Time | + | * -20% Attack Time |
* Accurate Espionage | * Accurate Espionage | ||
* Access to Clear Sight | * Access to Clear Sight | ||
Line 368: | Line 376: | ||
* -30% Your Military Casualties (on attack or defense) | * -30% Your Military Casualties (on attack or defense) | ||
* Immune to The Plague | * Immune to The Plague | ||
− | * Access to | + | * Access to Animate Dead |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 374: | Line 382: | ||
| 8a = War Hero | | 8a = War Hero | ||
| 8b = | | 8b = | ||
− | * + 100% Honor Effects | + | * +100% Honor Effects |
* Converts some Specialists into Elites on successful land attacks | * Converts some Specialists into Elites on successful land attacks | ||
* Immune to all Dragon effects and Income Penalties | * Immune to all Dragon effects and Income Penalties |
Latest revision as of 19:27, 28 May 2017
Age 70 | |
Name: |
Daunting Judgement |
---|---|
Number: |
70 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
9 Dec 2016 |
End: |
10 Mar 2017 |
Duration (in days): |
14 weeks |
The Age of Daunting Judgement (Age 70) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avian -30% Attack Time +50% Birth Rate Ambush Immunity
Elite: 9/3, 625gc, 8.5NW Spellbook: Fanaticism, Greater Protection
Dwarf Free Building Construction and Can Use Credits To Raze Buildings +15% Building Efficiency -50% Building Construction Time +1 offensive specialist strength +1 defensive specialist strength
Can’t use Accelerated Construction +75% food consumption Spellbook: Mystic Aura, Clear Sight Elite: 9/5, 800gc, 8NW
Elf +50% Spell Success +2 defensive specialist strength -50% military wages
Spellbook: Fools Gold, Pitfalls, Invisibility Elite: 7/6, 800gc, 8.5NW
Faery +40% Combat Instant Spell Damage +40% Sabotage Operation Damage +1 mana per tick in war +2 Offensive specialist strength
Spellbook: All racial spells and Tree of Gold Elite: 5/9, 900gc, 11NW
Halfling +10% population +50% Thievery Operation Success (TPA) -50% thief cost +1 stealth per tick
Spellbook: Aggression, Mages Fury Elite: 6/8, 700gc, 10NW
Human +40% Income Immune to income penalties -66% defensive losses
-10% Spell success
Spellbook: Revelation, Quick Feet Elite: 10/3, 950gc, 9NW
Orc +20% Battle Gains Free draft +20% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic Elite: 12/2, 950gc, 10.5NW
Undead -66% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 11/3, 1150gc, 9.5NW
Personality Changes
The Cleric -30% Your Military Casualties (on attack or defense) Immune to The Plague Access to Animate Dead
Starts with +800 soldiers and +800 specialist credits
The Heretic Wizards do not die on failed spells Thieves do not die on failed operations Successful spell casts get 35% of rune cost refunded +20% Spell Success +20% Magic and Thievery Science Effectiveness Access to Nightmares and Blizzard
Starts with +100 Wizards and +200 thieves
The Mystic All Guilds and Towers are 50% more effective +50% Magic Science Effectiveness Access to Meteor Showers, Chastity
Starts with +200 Wizards
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Double effect from Thieves Dens +50% Thievery Science Effectiveness Access to Gluttony
Starts with +400 thieves
The Sage Protect 50% of scientists on abduct attack Scientists are 40% more effective Access to Amnesia
Starts with 20% extra scientists
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior +10% Offensive Military Efficiency Enhanced Conquest range +1 General Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects and Income Penalties Access to War Spoils, Pitfalls and Fanaticism
Starts with 800 elites
Mechanics Changes
- Science
- Higher initial scientists
- Abduct rate boosted
- Spawn rate boosted
- Spawn rate increases each tick you do not get a scientist
- Laboratories boosted
- Revelate will double spawn rate
- Additional scientist rank Recruit- no effects, takes 6 hours to move up to Novice
- Professors will not accumulate experience past 72 hours
- Magic sci will buff wizard production and wpa. Yes, this means it will not buff rune production.
- Caps on some science categories modified along with impact of professors etc.
- Alchemy: 30%
- Tools: 20%
- Population: 15%
- Food: 200%
- Military: 15%
- Channeling: 125%
- Crime: 100%
- Other bits and pieces
- Updated Vacation Mode messaging around war and exiting VM
- Blizzard duration increased
- Intra-kd robbing of runes will incur a resource loss
- Starving will have a province news event
- Messaging on science page when you are in fortified and so not gaining scientists
- Embarrassing invitation text modified.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Clear Sight, Mystic Aura |
Fool's Gold, Pitfalls, Invisibility |
Access to All Racial Spells and Tree of Gold |
|
|
|
|
Elite: 9/3, 625gc, 8.5 NW |
Elite: 9/5, 800gc, 8NW |
7/6, 800gc, 8.5NW |
Elite: 5/9, 900gc, 11NW |
Halflings | Humans | Orcs | Undeads |
---|---|---|---|
|
|
|
|
Mage's Fury, Aggression |
Revelation, Quick Feet |
Reflect Magic |
Town Watch, Animate Dead |
|
|
|
|
Elite: 7/5, 700gc, 10NW |
Elite: 10/3, 950gc, 9NW |
Elite: 12/2, 950gc, 10.5NW |
Elite: 11/3, 1050gc, 9.5NW |
Personalities
Heretic | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |