Difference between revisions of "Age 61"
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|name= Age of Destruction | |name= Age of Destruction | ||
|number= 61 | |number= 61 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
|start= 21 March 2014 | |start= 21 March 2014 | ||
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}} | }} | ||
− | '''Age of Destruction''' (Age 61) - | + | '''Age of Destruction''' (Age 61) - finished [[Age]] on [[World of Legends]] server. |
Line 16: | Line 16: | ||
== Race Changes == | == Race Changes == | ||
− | Avians | + | Avians |
− | -35% Attack Time | + | -35% Attack Time |
− | +25% Birth Rate | + | +25% Birth Rate |
− | No Access to Stables | + | No Access to Stables |
− | -10% gains on attacks | + | -10% gains on attacks |
− | Fanaticism, Greater Protection | + | Fanaticism, Greater Protection |
− | Elite: 6/2, 500gc, 5NW | + | Elite: 6/2, 500gc, 5NW |
− | Dwarves | + | Dwarves |
− | +30% Building Efficiency | + | +30% Building Efficiency |
− | Free Building Construction | + | Free Building Construction |
− | Can use credits to raze buildings | + | Can use credits to raze buildings |
− | Can't use Accelerated Construction | + | Can't use Accelerated Construction |
− | + 75% food consumption | + | + 75% food consumption |
− | Fools Gold, Quick Feet, Mystic Aura | + | Fools Gold, Quick Feet, Mystic Aura |
− | Elite: 6/3, 700gc, 5.5NW | + | Elite: 6/3, 700gc, 5.5NW |
− | Elf | + | Elf |
− | +30% wpa | + | +30% wpa |
− | -50% defensive losses | + | -50% defensive losses |
− | +1 defensive specialist strength | + | +1 defensive specialist strength |
− | Nightmares, Pitfalls, Mages Fury | + | Nightmares, Pitfalls, Mages Fury |
− | Elite: 5/4, 800gc, 5.75NW | + | Elite: 5/4, 800gc, 5.75NW |
− | Faery | + | Faery |
− | +30% Spell damage (instant spells) | + | +30% Spell damage (instant spells) |
− | +30% Sabotage damage | + | +30% Sabotage damage |
− | +1 mana per tick in war | + | +1 mana per tick in war |
− | All racial spells | + | All racial spells |
− | Elite: 4/5, 650gc, 5.5NW | + | Elite: 4/5, 650gc, 5.5NW |
− | Halflings | + | Halflings |
− | +10% population | + | +10% population |
− | +50% TPA | + | +50% TPA |
− | -50% thief cost | + | -50% thief cost |
− | +1 offensive specialist strength | + | +1 offensive specialist strength |
− | -25% Birth Rate | + | -25% Birth Rate |
− | Invisibility, Town Watch, Aggression, Animate Dead | + | Invisibility, Town Watch, Aggression, Animate Dead |
− | Elite: 4/4, 450gc, 4NW | + | Elite: 4/4, 450gc, 4NW |
− | Human | + | Human |
− | +20% Science Effectiveness | + | +20% Science Effectiveness |
− | +20% income | + | +20% income |
− | -5% population | + | -5% population |
− | Tree of Gold, Fountain of Knowledge | + | Tree of Gold, Fountain of Knowledge |
− | Elite: 6/4, 1000gc 5.5NW | + | Elite: 6/4, 1000gc 5.5NW |
− | Orcs | + | Orcs |
− | +25% Attack Gains | + | +25% Attack Gains |
− | Free draft | + | Free draft |
− | +25% Enemy casualties when attacking | + | +25% Enemy casualties when attacking |
− | -15% science effectiveness | + | -15% science effectiveness |
− | Reflect Magic | + | Reflect Magic |
− | Elite: 7/1, 750gc, 5.75NW | + | Elite: 7/1, 750gc, 5.75NW |
− | Undead | + | Undead |
− | -50% Offensive losses on attacks you make | + | -50% Offensive losses on attacks you make |
− | Converts some Specialists into Elites on successful land attacks | + | Converts some Specialists into Elites on successful land attacks |
− | Spreads and is Immune to The Plague | + | Spreads and is Immune to The Plague |
− | No Food Required | + | No Food Required |
− | Basic Thievery (Intel operations only) | + | Basic Thievery (Intel operations only) |
− | Town Watch | + | Town Watch |
− | Elite: 7/2, 600gc, 6NW | + | Elite: 7/2, 600gc, 6NW |
== Personality Changes == | == Personality Changes == | ||
− | The Merchant | + | The Merchant |
− | Gain 50% more Specialist and Building Credits | + | Gain 50% more Specialist and Building Credits |
− | Access to Tree of Gold | + | Access to Tree of Gold |
− | Starts with +1600 specialist credits | + | Starts with +1600 specialist credits |
− | The Sage | + | The Sage |
− | Every 3 acres generates 1 book | + | Every 3 acres generates 1 book |
− | -30% cost of science | + | -30% cost of science |
− | Protect 30% of science from the Learn attack. | + | Protect 30% of science from the Learn attack. |
− | Access to Amnesia | + | Access to Amnesia |
− | Starts with 40000 science books | + | Starts with 40000 science books |
− | The Rogue | + | The Rogue |
− | +1 Stealth recovery per tick | + | +1 Stealth recovery per tick |
− | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | + | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda |
− | Access to Vermin | + | Access to Vermin |
− | Starts with +400 thieves | + | Starts with +400 thieves |
− | The Mystic | + | The Mystic |
− | All Guilds are twice as effective | + | All Guilds are twice as effective |
− | +1 mana per tick in War | + | +1 mana per tick in War |
− | Access to Meteor Showers, Chastity, Nightmares | + | Access to Meteor Showers, Chastity, Nightmares |
− | Starts with +200 Wizards | + | Starts with +200 Wizards |
− | The Warrior | + | The Warrior |
− | +1 General | + | +1 General |
− | +10% OME in war | + | +10% OME in war |
− | Enhanced Conquest range | + | Enhanced Conquest range |
− | Access to Bloodlust | + | Access to Bloodlust |
− | Starts with +800 soldiers and +800 specialist credits | + | Starts with +800 soldiers and +800 specialist credits |
− | The Tactician | + | The Tactician |
− | -15% Attack Time | + | -15% Attack Time |
− | Accurate Espionage | + | Accurate Espionage |
− | Access to Clear Sight | + | Access to Clear Sight |
− | Starts with +800 soldiers and +800 specialist credits | + | Starts with +800 soldiers and +800 specialist credits |
− | The Cleric | + | The Cleric |
− | -35% Your Military Casualties (on attack or defense) | + | -35% Your Military Casualties (on attack or defense) |
− | Access to Pitfalls | + | Access to Pitfalls |
− | Starts with +800 soldiers and +800 specialist credits | + | Starts with +800 soldiers and +800 specialist credits |
− | The War Hero | + | The War Hero |
− | -50% train time | + | -50% train time |
− | Immune to Dragon effects | + | Immune to Dragon effects |
− | Immune to The Plague | + | Immune to The Plague |
− | Access to War Spoils | + | Access to War Spoils |
− | Starts with 400 elites | + | Starts with 400 elites |
− | |||
== Mechanic Changes == | == Mechanic Changes == |
Latest revision as of 19:28, 28 May 2017
Age 61 | |
Name: |
Age of Destruction |
---|---|
Number: |
61 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
21 March 2014 |
End: | |
Duration (in days): | |
Age of Destruction (Age 61) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -35% Attack Time +25% Birth Rate
No Access to Stables -10% gains on attacks
Fanaticism, Greater Protection Elite: 6/2, 500gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction Can use credits to raze buildings
Can't use Accelerated Construction + 75% food consumption
Fools Gold, Quick Feet, Mystic Aura Elite: 6/3, 700gc, 5.5NW
Elf +30% wpa -50% defensive losses +1 defensive specialist strength
Nightmares, Pitfalls, Mages Fury Elite: 5/4, 800gc, 5.75NW
Faery +30% Spell damage (instant spells) +30% Sabotage damage +1 mana per tick in war
All racial spells Elite: 4/5, 650gc, 5.5NW
Halflings +10% population +50% TPA -50% thief cost +1 offensive specialist strength
-25% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead Elite: 4/4, 450gc, 4NW
Human +20% Science Effectiveness +20% income
-5% population
Tree of Gold, Fountain of Knowledge Elite: 6/4, 1000gc 5.5NW
Orcs +25% Attack Gains Free draft +25% Enemy casualties when attacking
-15% science effectiveness
Reflect Magic Elite: 7/1, 750gc, 5.75NW
Undead -50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Town Watch Elite: 7/2, 600gc, 6NW
Personality Changes
The Merchant Gain 50% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits
The Sage Every 3 acres generates 1 book -30% cost of science Protect 30% of science from the Learn attack. Access to Amnesia Starts with 40000 science books
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% OME in war Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -35% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero -50% train time Immune to Dragon effects Immune to The Plague Access to War Spoils Starts with 400 elites
Mechanic Changes
- Dragons:
- Sapphire:
- 25% lower magic effectiveness
- 25% lower thievery effectiveness
- 10% lower income
- the loss of 20% of new draftees
- Emerald:
- 20% Higher military losses in combat
- 15% lower attack gains
- 10% lower income
- the loss of 20% of new draftees
- Troops will slay a dragon at their individual strength. A race with +1 offensive strength will slay at 5 points, an elite will slay at its highest elite value. You cannot oversend when slaying any more.
- Sapphire:
- Shop items:
- Taunts: Price reduced by 50% to 5 credits. Added additional checks to avoid taunting your own kingdom.
- Kingdom hostile meter: Price reduced by 50% to 10 credits a week.
- Buildings
- Homes: Increase population by 10
- Stables: Hold 80 horses per stable, draft 2 horses an hour.
- Attacks:
- Massacre: Raze element in war removed. Damage in war increased.
- Raze: Damage in war to buildings significantly increased.
- War Win chart formula: TBC, no change has been decided yet.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
+1 mana per tick in war |
Fanaticism, Greater Protection |
Fools Gold, Quick Feet, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 500gc, 5NW |
Elite: 6/3, 700gc, 5.5NW |
5/4, 800gc, 5.75NW |
Elite: 4/5, 650gc, 5.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge |
Reflect Magic |
Town Watch |
|
|
|
|
Elite: 4/4, 450gc, 4NW |
Elite: 6/4, 1000gc 5.5NW |
Elite: 7/1, 750gc, 5.75NW |
Elite: 7/2, 600gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |