Difference between revisions of "Age 106"
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{{Infobox_Age | {{Infobox_Age | ||
|name= Ascension | |name= Ascension | ||
− | |number= | + | |number= 106 |
|status= Running | |status= Running | ||
|owner= [[Muga Gaming]] | |owner= [[Muga Gaming]] |
Latest revision as of 15:57, 13 May 2024
Age 106 | |
Name: |
Ascension |
---|---|
Number: |
106 |
Official Information | |
Server: | |
Status: |
Running |
Owner: | |
Dates | |
Start: |
Sunday, May 6, @18:00 GMT+00:00 |
End: |
TBD |
Duration (in days): |
TBD |
Contents
Ascension
Original details can be found in the forums here: Age 106
Miscellaneous things that are being “fixed” or Quality of life
- To declare war, the kingdom you are declaring war against must have had hostile actions from at least 3 unique provinces. (hits only)
- Thieves Dens - Age 105 change - now implemented (see buildings)
- Meteor Showers now also works on “-” tick
- Love and Peace, as well as all other duration spells have always worked on “-” tick
- War - Learns and Amnesia recovery time - Book recovery time set to 48 Utopian Days. - Age 105 change
- War - Learns and Amnesia recovery time - Book recover back to 100% at end of war
- Buildings in progress are now shown on the survey operation
- Military casualties can be expected to be roughly 5-6.5% base on defense, 6.5-8.5% base on offense
- Provinces with successful Bribed Generals operation will now display an extra effect message on attacks that indicate the effect of Bribed Generals
- Reviewing Age 102 change - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March - Confirmed effect was implemented but results are non-obvious.
- Modified to - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Raze - Result: Less MAP per hit than previous age (calculated to be about 40% reduced MAP per hit).
General Mechanics
- Soldiers are 3/0, 0.75nw* and THEY die on defense - adding a warning/notice on the military page
- Provinces will have base starting military when created as: 3000 Soldiers, 3000 Specialist Credits, 800 Defense Specialists and 400 Thieves
- Hostile Meter: Spells and Thievery Operations - all values have tripled (example, Rob vaults now moves the meter 0.12 up from 0.04)
- Explore pool will not decay but has a maximum value of 2500
- Upon reaching:
- Explore pool over 1000 acres: End of war and Daily pool growth are auto explored for free (this land will create a new explore schedule for that amount of acres, i.e. 2 acres will be explored each tick)
- 2500 acres: at month change (1st) if your pool is above 2500 acres it will reset to 2500 acres.
Stances
Normal:
- No effects, default
Aggressive:
- +10% Battle (Resource) Gains
- +30% Credits gained in Combat
- +10% Self Offensive Military Casualties
- +10% Instant Spell damage and Sabotage Operation damage
- +25% Military Wages
Peaceful:
- +25% Income
- +15% Food, Runes, Wizards Production
- +20% Birth Rate
- -20% Offensive Military Efficiency
- -50% Defensive Military Losses
- -25% Outgoing Instant Spell damage and Sabotage Operation damage
Changes to War based on Number of Provinces in the Kingdom
- Provinces created/reset during WAR will be unable to donate to dragon or aid to those within their kingdom for 24 hours after they leave protection
- War Score will incur a 4% stacking penalty for each missing province below maximum (Calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms)-currently 2%
- War Win bonus will incur a 5% stacking penalty for each province below 25. (Calculated at War start - max 25% reduction)
Changes to War Completion
- Acre redistribution: Upon completion of war, acres awarded will prioritize the smallest Provinces first.
On Conclusion of War - both kingdoms will receive
- 3 times the kingdom’s median province’s acres in Specialist Credits
- Free Building Credits to the total of 200% of the median province’s total land at the end of the war
- Science Books bonus equal to 24 ticks of production for each Province
- Each Province will have 5% of their land lost and moved to their explore pool (minimum of 100 acres added to pool, regardless of how many are lost)
- An equal number of acres to those lost will be redistributed to Provinces across the kingdom**
- Recognition on Kingdom Page based on the number of Wars achieved
Mutual Peace
- No additional Bonus's or penalties
On war Loss the surrendering kingdom will lose
- 5% of the Kingdom's Land (each province loses 5%)
- 5% of the Kingdom's Honor (each province loses 5%)
On war Win the winning kingdom will receive an additional war win bonus
- --The following bonuses are modified based on War Win Tier and the Kingdom Province count penalty as outlined above.
- --Each win increases these numbers by 5% to to a max of 50%
- Science Books bonus equal to 12 ticks of production for each Province
+0.50 to “Current scientist generation”
- Honor equal to 5% of the losing Kingdom's total Honor at the end of the War (distributed evenly), plus 200 Honor per province
- Land equal to to 10% of the losing Kingdom's total land at the end of the War redistributed prioritizing smallest province**
- Additional Free Building credits equal to province land
Buildings
- Watch Towers - do not have an impact on intel based ops
- Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max). - Age 105 Change not previously implemented
Operations
- Spy on pool: gives current pool size, and costs per acre in gold and soldiers
- Night strike damage: now does 25% more damage to soldiers
Rituals
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
- Expedient: -10% Draft Costs, +10% Building Efficiency
- Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
- Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties
Taxes
- Taxes will now be capped at 80%
- Land Trade Balance value:1500 gc
- Land is now subject to taxes
- Land aid will be destroyed at a rate of ⅓ instead of ½
- MAP will no longer exempt someone from taxes
- if you are <25% median acres your taxes cap at 15%
- Trade balance: will decay 10% per in game month (~50% per real life week) and will not decay in war
Draft Rate
- Base costs remain the per draft rate
- Draft rates have been increased to:
- Reservist: 0.5%
- Normal: 1%
- Aggressive: 1.5%
- Emergency: 2%
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |