Difference between revisions of "Age 52"
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− | [[ | + | {{Infobox_Age |
+ | |name= An Era of Supremacy | ||
+ | |number= 52 | ||
+ | |status= finished | ||
+ | |owner= [[Arcadia Games]] | ||
+ | |start= 31 October 2011 | ||
+ | |end= 8 February 2012 | ||
+ | |duration= 98 | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''An Era of Supremacy''' (Age 52) - finished [[Age]] on [[World of Legends]] server. | ||
+ | |||
+ | |||
+ | =Changes in brief= | ||
+ | |||
+ | ==Race's Changes== | ||
+ | |||
+ | *Avian | ||
+ | **lost fog immunity | ||
+ | **- 25% birthrate (from -20%) | ||
+ | *Dwarf | ||
+ | ** + 20% BE (down from 25%) | ||
+ | **Can use credits to raze buildings (new, clarification: credits not consumed when building acres) | ||
+ | **Spell book: add Quickfeet, loses Fog | ||
+ | *Elf | ||
+ | ** +30% damage on instant offensive spells. | ||
+ | **Elite Unit: Elf Lord $600 | ||
+ | **Spellbook: lost Quickfeet | ||
+ | *Faery | ||
+ | **Spellbook: lost Fog | ||
+ | *Humans | ||
+ | **+ 40% Damage on sabotage ops | ||
+ | *Orcs | ||
+ | **- 40% thievery and magic damage (on offensive operations) | ||
+ | |||
+ | ==Personalitie's Changes== | ||
+ | |||
+ | *The Shepherd | ||
+ | **Immune to Dragons | ||
+ | |||
+ | ==Game mechanic changes== | ||
+ | |||
+ | *Undeads will not convert any troops if they hit out of the end of war ceasefire period. | ||
+ | *Fog is removed from the game. | ||
+ | *Honor generation will be reduced - we feel it is currently too high, but it will still be higher than you would have seen in age 50, for example. | ||
+ | *Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast. | ||
+ | *End of War Ceasefire period can be extended up to 4 days | ||
+ | *As you can see below we heavily modified the meter and the stances, because of this we feel that we have gone a long way to addressing the need for fake wars. In light of these changes we will now be taking punitive action on Fake Wars. | ||
+ | *Meter changes | ||
+ | **Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks. | ||
+ | **Meter Cap 200 points: | ||
+ | **Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains. | ||
+ | *Stances | ||
+ | **Aggressive: removed the double points to meter penalty | ||
+ | ***+30% Military Wages (increased from 15%) | ||
+ | ***+10% Military losses (new: affects hits in and out) | ||
+ | **Fortified: - extensively changed | ||
+ | ***-50% gains hitting in (slides in over a period of 24 hours) | ||
+ | |||
+ | |||
+ | =Races= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 25% attack time | ||
+ | | 1c = | ||
+ | * - 25% Birthrate | ||
+ | * No Access to Stables | ||
+ | | 1d = Clear Sight, Town Watch | ||
+ | | 1e = 8/3 Elite - $650 | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 20% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * - 20% Thievery Effectiveness | ||
+ | * Double Food Consumption | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Animate Dead, Quick feet | ||
+ | | 2e = 7/4 Elite - $800 | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 2 Mana Recovery / Tick in war | ||
+ | * + 1 Defensive Specialist Strength | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | | 3c = | ||
+ | * No Access to Dungeons | ||
+ | | 3d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury | ||
+ | | 3e = 7/3 Elite - $600 | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 50% Magic Effectiveness | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | | 4c = | ||
+ | * - 10% Population | ||
+ | | 4d = Access to All Spells | ||
+ | | 4e = 4/7 Elite - $900 | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 40% Thievery Effectiveness | ||
+ | * - 50% Thief Cost | ||
+ | * + 5% Population | ||
+ | * 100% Accurate Espionage in war | ||
+ | | 5c = | ||
+ | * No Access to Hospitals | ||
+ | | 5d = Vermin, Town Watch, Quick Feet, War Spoils | ||
+ | | 5e = 6/5 Elite - $500 | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * + 30% Income | ||
+ | * + 40% Thievery Damage (Sabotage Ops) | ||
+ | | 6c = | ||
+ | * - 20% Magic Effectiveness | ||
+ | * - 1 Offensive Specialist Strength | ||
+ | | 6d = Greater Protection, Aggression | ||
+ | | 6e = 8/3 Elite - $800 | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 30% Gains | ||
+ | * - 30% Draft Cost | ||
+ | * Earns Elite Credits | ||
+ | | 7c = | ||
+ | * - 50% Bonuses from Honor | ||
+ | * - 40% Thievery and Magic Damage and Duration | ||
+ | | 7d = Fanaticism, Aggression, Bloodlust | ||
+ | | 7e = 9/2 Elite - $800 | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * No Troops Lost on offense | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * - 15% Science Effectiveness | ||
+ | * Basic Thievery Operations Only | ||
+ | | 8d = War Spoils, Nightmares, Chastity | ||
+ | | 8e = 9/3 Elite - cannot be trained | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 30% Income | ||
+ | * - 25% Money Losses from Plunders | ||
+ | * Immunity to Income Penalties | ||
+ | * Each Bank functions as Two | ||
+ | |||
+ | | 2a = Shepherd | ||
+ | | 2b = | ||
+ | * - 30% Explore Time and Costs | ||
+ | * - 30% Building Construction Time and Costs | ||
+ | * Immunity to Droughts, Storms, the Plague and Dragon effects | ||
+ | * Each Acre generates 4 Bushels / Tick | ||
+ | |||
+ | | 3a = Sage | ||
+ | | 3b = | ||
+ | * + 30% Science Effectiveness | ||
+ | * - 30% Book Costs | ||
+ | * - 30% Research Time | ||
+ | * - 50% Losses on Learn Attacks | ||
+ | * Every 4 Acres produces 1 Book / Tick | ||
+ | |||
+ | | 4a = Rogue | ||
+ | | 4b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * Each Thieves' Den functions as Two | ||
+ | |||
+ | | 5a = Mystic | ||
+ | | 5b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds and Towers are twice as effective | ||
+ | * + 30% Spell Duration | ||
+ | |||
+ | | 6a = Warrior | ||
+ | | 6b = | ||
+ | * - 50% Land Losses when Ambushed | ||
+ | * + 15% Enemy Casualties | ||
+ | * - 15% Own Casualties | ||
+ | * + 10% Offensive Military Efficiency in war | ||
+ | |||
+ | | 7a = Tactician | ||
+ | | 7b = | ||
+ | * + 30% Specialist and Building Credits | ||
+ | * - 15% Attack Time | ||
+ | * - 30% Military Training Time | ||
+ | * Access to Enhanced Conquest at all times | ||
+ | |||
+ | | 8a = Cleric | ||
+ | | 8b = | ||
+ | * - 50% Own Casualties | ||
+ | * Troop Losses converted to Soldiers | ||
+ | * + 1 General | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Stances= | ||
+ | |||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -25% Training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * -50% gains hitting out | ||
+ | * +100% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | =Relations= | ||
+ | |||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +300% birth rate | ||
+ | * Combined with War Relatins | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +100% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Dragon's Table= | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +15% Combat Losses | ||
+ | -15% Gains | ||
+ | | | ||
+ | -30% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{Ages}} |
Latest revision as of 09:46, 13 May 2012
Age 52 | |
Name: |
An Era of Supremacy |
---|---|
Number: |
52 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
31 October 2011 |
End: |
8 February 2012 |
Duration (in days): |
98 |
An Era of Supremacy (Age 52) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avian
- lost fog immunity
- - 25% birthrate (from -20%)
- Dwarf
- + 20% BE (down from 25%)
- Can use credits to raze buildings (new, clarification: credits not consumed when building acres)
- Spell book: add Quickfeet, loses Fog
- Elf
- +30% damage on instant offensive spells.
- Elite Unit: Elf Lord $600
- Spellbook: lost Quickfeet
- Faery
- Spellbook: lost Fog
- Humans
- + 40% Damage on sabotage ops
- Orcs
- - 40% thievery and magic damage (on offensive operations)
Personalitie's Changes
- The Shepherd
- Immune to Dragons
Game mechanic changes
- Undeads will not convert any troops if they hit out of the end of war ceasefire period.
- Fog is removed from the game.
- Honor generation will be reduced - we feel it is currently too high, but it will still be higher than you would have seen in age 50, for example.
- Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast.
- End of War Ceasefire period can be extended up to 4 days
- As you can see below we heavily modified the meter and the stances, because of this we feel that we have gone a long way to addressing the need for fake wars. In light of these changes we will now be taking punitive action on Fake Wars.
- Meter changes
- Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks.
- Meter Cap 200 points:
- Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
- Stances
- Aggressive: removed the double points to meter penalty
- +30% Military Wages (increased from 15%)
- +10% Military losses (new: affects hits in and out)
- Fortified: - extensively changed
- -50% gains hitting in (slides in over a period of 24 hours)
- Aggressive: removed the double points to meter penalty
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Clear Sight, Town Watch |
Animate Dead, Quick feet |
Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury |
Access to All Spells |
|
|
|
|
8/3 Elite - $650 |
7/4 Elite - $800 |
7/3 Elite - $600 |
4/7 Elite - $900 |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Vermin, Town Watch, Quick Feet, War Spoils |
Greater Protection, Aggression |
Fanaticism, Aggression, Bloodlust |
War Spoils, Nightmares, Chastity |
|
|
|
|
6/5 Elite - $500 |
8/3 Elite - $800 |
9/2 Elite - $800 |
9/3 Elite - cannot be trained |
Personalities
Merchant | Shepherd | Sage | Rogue |
---|---|---|---|
|
|
|
|
Mystic | Warrior | Tactician | Cleric |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |