Difference between revisions of "Age 47"
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|name= The Age of Justice | |name= The Age of Justice | ||
|number= 47 | |number= 47 | ||
− | |status= | + | |status= finished |
− | |owner= | + | |owner= Jolt Online Gaming |
|start= 26 May 2010 | |start= 26 May 2010 | ||
|end= 06 September 2010 | |end= 06 September 2010 | ||
Line 29: | Line 29: | ||
==Personalitie's Changes== | ==Personalitie's Changes== | ||
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==Game mechanic changes== | ==Game mechanic changes== | ||
Line 80: | Line 67: | ||
| 1a = Avians | | 1a = Avians | ||
| 1b = | | 1b = | ||
− | * - | + | * - 25% attack time |
+ | * +30%Gains on Attacks | ||
* Immunity to Ambush | * Immunity to Ambush | ||
| 1c = | | 1c = | ||
Line 89: | Line 77: | ||
| 2a = Dwarves | | 2a = Dwarves | ||
| 2b = | | 2b = | ||
− | * + | + | * + 30% Building Efficiency |
* Free Building Construction | * Free Building Construction | ||
* Immunity to Fog | * Immunity to Fog | ||
+ | * Offensive Specialist Strength : +1 | ||
| 2c = | | 2c = | ||
* Can't use Accelerated Construction | * Can't use Accelerated Construction | ||
Line 100: | Line 89: | ||
| 3b = | | 3b = | ||
* Spells don't consume runes | * Spells don't consume runes | ||
− | * | + | * +30% Spell potency (efficacy & duration) |
| 3c = | | 3c = | ||
| 3d = Invisibility, Fool’s Gold, Nightmares, Tree of Gold | | 3d = Invisibility, Fool’s Gold, Nightmares, Tree of Gold | ||
Line 107: | Line 96: | ||
| 4a = Elves | | 4a = Elves | ||
| 4b = | | 4b = | ||
− | * + 1 Mana Recovery / Tick | + | * + 1 Mana Recovery / Tick |
* + 30% Spell success | * + 30% Spell success | ||
| 4c = | | 4c = | ||
Line 113: | Line 102: | ||
* -15% Sabotage gains | * -15% Sabotage gains | ||
| 4d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic | | 4d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic | ||
− | | 4e = 7/4 Elite - $ | + | | 4e = 7/4 Elite - $800 |
| 5a = Gnome | | 5a = Gnome | ||
| 5b = | | 5b = | ||
* +40% Espionage success | * +40% Espionage success | ||
− | |||
* +15% Spell success | * +15% Spell success | ||
* 100% Accurate Espionage Intel | * 100% Accurate Espionage Intel | ||
Line 125: | Line 113: | ||
* No Hospitals | * No Hospitals | ||
| 5d = Town Watch, Vermin, Chastity | | 5d = Town Watch, Vermin, Chastity | ||
− | | 5e = 5/5 $ | + | | 5e = 5/5 $400 |
| 6a = Halflings | | 6a = Halflings | ||
Line 149: | Line 137: | ||
| 8a = Orcs | | 8a = Orcs | ||
| 8b = | | 8b = | ||
− | |||
− | |||
* + 50% Gains | * + 50% Gains | ||
* Train Elites with Specialist credits | * Train Elites with Specialist credits | ||
Line 157: | Line 143: | ||
* - 50% Bonuses from Honor | * - 50% Bonuses from Honor | ||
* -1 Defensive Specialist Strength | * -1 Defensive Specialist Strength | ||
− | | 8d = Fanaticism, Aggression | + | | 8d = Fanaticism, Aggression |
| 8e = 9/2 Elite - $850 | | 8e = 9/2 Elite - $850 | ||
Line 187: | Line 173: | ||
| 1a = Merchant | | 1a = Merchant | ||
| 1b = | | 1b = | ||
− | * + | + | * +25% Income |
* -25% Money Losses on Plunder Attacks | * -25% Money Losses on Plunder Attacks | ||
* Immunity to all Income Penalties (Riots, Plagues, etc.) | * Immunity to all Income Penalties (Riots, Plagues, etc.) | ||
Line 194: | Line 180: | ||
| 2b = | | 2b = | ||
* Land generates 4 bushels of food per acre daily | * Land generates 4 bushels of food per acre daily | ||
− | * Immune to | + | * Immunity to food penalties from Drought & Storms |
+ | * Immune to Plague | ||
* -30% Explore time and costs | * -30% Explore time and costs | ||
* +10% Population Limit | * +10% Population Limit | ||
Line 201: | Line 188: | ||
| 3a = Sage | | 3a = Sage | ||
| 3b = | | 3b = | ||
− | * + | + | * + 30% science effectiveness |
− | * - | + | * - 30% Book Costs |
− | * - | + | * -30% Learn Time |
* -50% Losses on Learn Attacks | * -50% Losses on Learn Attacks | ||
− | * Every | + | * Every 2 Acres of land produces 1 Science Book per Hour |
| 4a = Rogue | | 4a = Rogue | ||
Line 216: | Line 203: | ||
* Meteor Showers spell | * Meteor Showers spell | ||
* All Guilds are twice as effective | * All Guilds are twice as effective | ||
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− | |||
| 6a = Tactician | | 6a = Tactician | ||
Line 223: | Line 208: | ||
* Access to enhanced Conquest Attack at all times | * Access to enhanced Conquest Attack at all times | ||
* Gain 50% more Specialist and Building Credits | * Gain 50% more Specialist and Building Credits | ||
− | * - | + | * -30% Military Wages |
* -30% Military Training Time | * -30% Military Training Time | ||
* -30% Draft Cost | * -30% Draft Cost |
Latest revision as of 21:15, 28 May 2017
Age 47 | |
Name: |
The Age of Justice |
---|---|
Number: |
47 |
Official Information | |
Server: | |
Status: |
finished |
Owner: |
Jolt Online Gaming |
Dates | |
Start: |
26 May 2010 |
End: |
06 September 2010 |
Duration (in days): |
104 |
The Age of Justice (Age 47) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Halflings
- appeared form nothing
- Sabotage success:: +40%
- Sabotage gains: +40%
- Stealth recovery per tick: +1
- Immune to Clear Sight
- Specific Spellbook: Quick Feet, War Spoils
- Eli: 6/5 $550
- Avian
- Gains on Attacks (NEW): +30%
Personalitie's Changes
Game mechanic changes
- Thievery operations will be split into two categories - Espionage and Sabotage.
- Espionage will consist of information gathering operations and Sabotage will involve destructive operations.
- In order to increase the importance of thievery, Crystal Ball and Crystal Eye shall be removed from spells and added as espionage thievery operations.
- If you send 50% or more or your thieves you reduce the randomization factor to 3%.
- If you send a small fraction of your thieves (say 1%) you will suffer from about 25% randomization.
- Crystal Ball(Mystics) becomes Spy on Throne(Thievery)
- Crystal Eye(Mystics) becomes Snatch News(Thievery)
Races
Avians | Dwarves | DarkElf | Elves |
---|---|---|---|
|
|
|
|
Clear Sight, Town Watch |
Fog, Animate Dead |
Invisibility, Fool’s Gold, Nightmares, Tree of Gold |
Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic |
|
|
|
|
8/3 Elite - $800 |
7/4 Elite - $800 |
6/4 $650 |
7/4 Elite - $800 |
Gnome | Halflings | Humans | Orcs |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Chastity |
Quick Feet, War Spoils |
Greater Protection, Aggression |
Fanaticism, Aggression |
|
|
|
|
5/5 $400 |
6/5 Elite - $550 |
8/3 Elite - $800 |
9/2 Elite - $850 |
Personalities
Merchant | Shepherd | Sage | Rogue |
---|---|---|---|
|
|
|
|
Mystic | Tactician | Warrior | Artisan |
---|---|---|---|
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Stances
Stances | |||
---|---|---|---|
Normal | Aggressive | Peaceful | Fortified |
|
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|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+10% Combat Losses -10% Gains |
-20% Thievery & Magic Effectiveness |
-15% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |