Difference between revisions of "Age 53"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= The Age of Havoc |
|number= 53 | |number= 53 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 8 February 2012 |
− | |end= | + | |end= 8 May 2012 |
− | |duration= | + | |duration= 90 |
}} | }} | ||
− | (Age 53) - | + | '''The Age of Havoc''' (Age 53) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
− | + | ==Race's Changes== | |
− | |||
− | |||
− | * | + | *Avians |
+ | ** - 30% attack times | ||
+ | ** Defensive Specialist Strength +1 | ||
+ | ** - 10% attack gains | ||
+ | ** Elite Unit: Drake (7/4, $650, 6.5 nw) | ||
+ | ** Spell book: Clear Sight, Town Watch, Fanaticism | ||
− | * | + | *Dwarves |
− | ** | + | ** - 25% thievery effectiveness |
− | ** | + | ** + 50% food consumption |
− | *** | + | ** Elite Unit: Berserker (6/5, $700, 6 nw) |
+ | ** Spell book: Vermin, Quick feet | ||
− | * | + | *Elves |
− | ** | + | ** Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury |
− | |||
− | * | + | *Faery |
− | ** | + | ** + 50% thievery effectiveness |
− | ** | + | ** Offensive Specialist Strength -1 |
− | + | ** Elite Unit: Beastmasters (3/8, $1000, 8.0 nw) | |
− | |||
− | ** | + | *Halflings |
− | ** | + | ** + 1 extra stealth per tick |
− | ** | + | ** + 10% Population |
− | *** | + | ** -20% birthrate |
− | ** | + | ** Soldiers: 2/2 |
+ | ** Elite Unit: Brutes (5/6, $500, 6.25 nw) | ||
+ | ** Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression | ||
− | * | + | *Humans |
− | + | ** - 20% magic effectiveness | |
− | + | ** Spell Book: Greater Protection, Fountain of Knowledge | |
− | ** | ||
− | * | + | *Orcs |
− | ** | + | ** + 25% gains |
− | ** | + | ** - 10% building efficiency |
− | ** | + | ** - 50% thievery and magic damage (on offensive operations) |
− | |||
− | * | + | *The Undead |
− | ** | + | ** -50% Offensive losses on attacks you make |
− | ** | + | ** - 20% science effectiveness |
− | ** | + | ** Elite Unit: Ghoul (9/3, $1000, 7.0 nw) |
− | |||
− | + | ==Personalitie's Changes== | |
− | |||
− | ** | + | *The Merchant |
− | *** | + | ** +40% Income |
− | *** | + | ** -50% Money Losses on Plunder Attacks |
− | *** | + | *The Sage |
− | *** | + | ** + 20% Science effectiveness |
+ | ** - 20% Book Costs | ||
+ | ** -20% Research Time | ||
+ | ** -75% Losses on Learn Attacks | ||
+ | *The Warrior | ||
+ | ** + 50% bonuses from honor | ||
+ | *The Tactician | ||
+ | ** -50% Land Losses when Ambushed | ||
+ | *The Cleric | ||
+ | ** Lost "Troops losses on attacks or defense converted to soldiers" | ||
− | + | ==Game mechanic changes== | |
− | |||
− | |||
− | |||
− | * | + | *A new theme and front page update will be applied. This new theme will be set as default but players can revert to a more classically styled theme via the account settings option. |
− | |||
− | |||
− | * | + | * Purchasable game items, such as invites and taunts, have been moved to their own area within the game. |
− | |||
− | |||
− | |||
− | |||
− | * | + | * Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | * Explore costs will increase more drastically the more you explore. |
− | |||
− | * | + | * Construction and raze costs will be reduced significantly at larger acres. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | * A war win chart has been introduced. |
− | |||
− | |||
− | |||
− | * | + | * Mages Fury has been changed to now modify magic offensive and defensive efficiency by 20%, up from 10%. |
− | |||
− | |||
− | + | =Races= | |
− | |||
− | |||
− | |||
− | |||
− | + | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | |
− | + | The rtt (Race-table template) number must be equivalent to the total number of races. | |
− | + | For example: if there are 8 races, use rtt 8 | |
− | + | Using the wrong template number will result in either extra or absent cells. | |
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
− | + | Each number corresponds to a major cell position reading left-right, top-bottom | |
− | + | Each letter corresponds to segments within each cell, which should be organised as follows: | |
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
− | + | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | |
− | + | --> | |
− | |||
− | |||
− | |||
− | ** | + | {{rtt 8 |
− | * | + | | 1a = Avians |
− | * | + | | 1b = |
− | + | * - 30% attack time | |
− | + | * Defensive Specialist Strength +1 | |
+ | | 1c = | ||
+ | * - 10% attack gains | ||
+ | * No Access to Stables | ||
+ | | 1d = Clear Sight, Town Watch, Fanaticism | ||
+ | | 1e = 7/4 Elite - $650 | ||
− | ** | + | | 2a = Dwarves |
− | * | + | | 2b = |
− | ** | + | * + 20% Building Efficiency |
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * - 25% Thievery Effectiveness | ||
+ | * +50% Food Consumption | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Vermin, Quick feet | ||
+ | | 2e = 6/5 Elite - $700 | ||
− | + | | 3a = Elves | |
− | * | + | | 3b = |
− | * | + | * + 2 Mana Recovery / Tick in war |
− | * | + | * + 1 Defensive Specialist Strength |
− | + | * + 30% Spell Damage (Instant Spells) | |
+ | | 3c = | ||
+ | | 3d = Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury | ||
+ | | 3e = 7/3 Elite - $600 | ||
− | * | + | | 4a = Faeries |
+ | | 4b = | ||
+ | * + 50% Magic Effectiveness | ||
+ | * + 50% thievery effectiveness | ||
+ | | 4c = | ||
+ | * - 10% Population | ||
+ | * - 1 Offensive Specialist Strength | ||
+ | | 4d = Access to All Spells | ||
+ | | 4e = 3/8 Elite - $1000 | ||
− | ** | + | | 5a = Halflings |
− | + | | 5b = | |
− | * | + | * + 1 extra stealth per tick |
− | + | * - 50% thief cost | |
+ | * + 10% Population | ||
+ | * Espionage operations are 100% accurate in war | ||
+ | | 5c = | ||
+ | * -20% birthrate | ||
+ | | 5d = Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression | ||
+ | | 5e = Soldiers 2/2, 5/6 Elite - $500 | ||
− | ** | + | | 6a = Humans |
− | ** | + | | 6b = |
− | + | * + 30% Income | |
− | + | * + 40% Thievery Damage (Sabotage Ops) | |
+ | | 6c = | ||
+ | * - 20% Magic Effectiveness | ||
+ | * - 1 Offensive Specialist Strength | ||
+ | | 6d = Greater Protection, Fountain of Knowledge | ||
+ | | 6e = 8/3 Elite - $800 | ||
− | + | | 7a = Orcs | |
− | + | | 7b = | |
− | * | + | * + 25% Gains |
− | + | * Earns Elite Credits | |
− | + | | 7c = | |
− | + | * - 10% building efficiency | |
+ | * - 50% thievery and magic damage (on offensive operations) | ||
+ | | 7d = Fanaticism, Aggression, Bloodlust | ||
+ | | 7e = 9/2 Elite - $800 | ||
− | **The | + | | 8a = Undead |
− | *** + | + | | 8b = |
− | *** | + | * -50% Offensive losses on attacks you make |
− | *** Thieves | + | * Converts some Specialists into Elites on successful land attacks |
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * - 20% science effectiveness | ||
+ | * Basic Thievery Operations Only | ||
+ | | 8d = War Spoils, Nightmares, Chastity | ||
+ | | 8e = 9/3 Elite - $1000 | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 40% Income | ||
+ | * - 50% Money Losses from Plunders | ||
+ | * Immunity to Income Penalties | ||
+ | |||
+ | | 2a = Shepherd | ||
+ | | 2b = | ||
+ | * - 30% Explore Time and Costs | ||
+ | * - 30% Building Construction Time and Costs | ||
+ | * Immunity to Droughts, Storms, the Plague and Dragon effects | ||
+ | * Each Acre generates 4 Bushels / Tick | ||
+ | |||
+ | | 3a = Sage | ||
+ | | 3b = | ||
+ | * + 20% Science Effectiveness | ||
+ | * - 20% Book Costs | ||
+ | * - 20% Research Time | ||
+ | * - 75% Losses on Learn Attacks | ||
+ | * Every 4 Acres produces 1 Book / Tick | ||
+ | |||
+ | | 4a = Rogue | ||
+ | | 4b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * Each Thieves' Den functions as Two | ||
+ | |||
+ | | 5a = Mystic | ||
+ | | 5b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds and Towers are twice as effective | ||
+ | * + 30% Spell Duration | ||
+ | |||
+ | | 6a = Warrior | ||
+ | | 6b = | ||
+ | * +15% Enemy Casualties (on attack or defense) | ||
+ | * -15% Your Military Casualties (on attack or defense) | ||
+ | * 10% more OME in war | ||
+ | * + 50% bonuses from honor | ||
+ | |||
+ | | 7a = Tactician | ||
+ | | 7b = | ||
+ | * Gain 30% more Specialist and Building Credits | ||
+ | * -15% Attack Time | ||
+ | * -30% Military Training Time | ||
+ | * -50% Land Losses when Ambushed | ||
+ | |||
+ | | 8a = Cleric | ||
+ | | 8b = | ||
+ | * - 50% Own Casualties | ||
+ | * + 1 General | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Stances= | ||
+ | |||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -25% Military training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * 4 days maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * +100% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | =Relations= | ||
+ | |||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +300% birth rate | ||
+ | * Combined with War Relatins | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +100% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Dragon's Table= | ||
− | + | {| {{GreenTable}} | |
− | + | |- | |
− | + | ! {{DarkGreenRow}} colspan="4" | Dragon Type | |
− | |||
− | + | |- {{LightGreenCell}} | |
− | + | ! width="25%" | Emerald | |
− | + | ! width="25%" | Sapphire | |
− | + | ! width="25%" | Gold | |
− | + | ! width="25%" | Ruby | |
− | + | |- bgcolor="#f9fafb" style="vertical-align:top" | |
− | + | | | |
− | + | +15% Combat Losses | |
− | + | -15% Gains | |
− | + | | | |
+ | -30% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
− | + | |- | |
− | + | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | |
− | + | |} | |
{{Ages}} | {{Ages}} |
Latest revision as of 08:43, 9 May 2012
Age 53 | |
Name: |
The Age of Havoc |
---|---|
Number: |
53 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
8 February 2012 |
End: |
8 May 2012 |
Duration (in days): |
90 |
The Age of Havoc (Age 53) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avians
- - 30% attack times
- Defensive Specialist Strength +1
- - 10% attack gains
- Elite Unit: Drake (7/4, $650, 6.5 nw)
- Spell book: Clear Sight, Town Watch, Fanaticism
- Dwarves
- - 25% thievery effectiveness
- + 50% food consumption
- Elite Unit: Berserker (6/5, $700, 6 nw)
- Spell book: Vermin, Quick feet
- Elves
- Spellbook: Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury
- Faery
- + 50% thievery effectiveness
- Offensive Specialist Strength -1
- Elite Unit: Beastmasters (3/8, $1000, 8.0 nw)
- Halflings
- + 1 extra stealth per tick
- + 10% Population
- -20% birthrate
- Soldiers: 2/2
- Elite Unit: Brutes (5/6, $500, 6.25 nw)
- Spellbook: Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression
- Humans
- - 20% magic effectiveness
- Spell Book: Greater Protection, Fountain of Knowledge
- Orcs
- + 25% gains
- - 10% building efficiency
- - 50% thievery and magic damage (on offensive operations)
- The Undead
- -50% Offensive losses on attacks you make
- - 20% science effectiveness
- Elite Unit: Ghoul (9/3, $1000, 7.0 nw)
Personalitie's Changes
- The Merchant
- +40% Income
- -50% Money Losses on Plunder Attacks
- The Sage
- + 20% Science effectiveness
- - 20% Book Costs
- -20% Research Time
- -75% Losses on Learn Attacks
- The Warrior
- + 50% bonuses from honor
- The Tactician
- -50% Land Losses when Ambushed
- The Cleric
- Lost "Troops losses on attacks or defense converted to soldiers"
Game mechanic changes
- A new theme and front page update will be applied. This new theme will be set as default but players can revert to a more classically styled theme via the account settings option.
- Purchasable game items, such as invites and taunts, have been moved to their own area within the game.
- Fortified stance will be limited in duration. After 4 days you will be moved into Normal stance with the normal restrictions of any stance change.
- Explore costs will increase more drastically the more you explore.
- Construction and raze costs will be reduced significantly at larger acres.
- A war win chart has been introduced.
- Mages Fury has been changed to now modify magic offensive and defensive efficiency by 20%, up from 10%.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Clear Sight, Town Watch, Fanaticism |
Vermin, Quick feet |
Mystic Aura, Clear Sight, Pitfalls, Amnesia, Reflect Magic, Mage's Fury |
Access to All Spells |
|
|
|
|
7/4 Elite - $650 |
6/5 Elite - $700 |
7/3 Elite - $600 |
3/8 Elite - $1000 |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Animate Dead, Town Watch, Quick Feet, War Spoils, Aggression |
Greater Protection, Fountain of Knowledge |
Fanaticism, Aggression, Bloodlust |
War Spoils, Nightmares, Chastity |
|
|
|
|
Soldiers 2/2, 5/6 Elite - $500 |
8/3 Elite - $800 |
9/2 Elite - $800 |
9/3 Elite - $1000 |
Personalities
Merchant | Shepherd | Sage | Rogue |
---|---|---|---|
|
|
|
|
Mystic | Warrior | Tactician | Cleric |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |