Difference between revisions of "Age 54"
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|name= A Call to Arms | |name= A Call to Arms | ||
|number= 54 | |number= 54 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
|start= 11 May 2012 | |start= 11 May 2012 | ||
− | |end= | + | |end= 7 August 2012 |
− | |duration= | + | |duration= 88 |
}} | }} | ||
− | '''A Call to Arms''' (Age 54) - | + | '''A Call to Arms''' (Age 54) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
==Race's Changes== | ==Race's Changes== | ||
+ | *Avian | ||
+ | ** -25% Attack Time (was 30%) | ||
+ | ** +40% Sabotage damage | ||
+ | ** Lost Defensive Specialist Strength +1 | ||
+ | ** Spell book: Town Watch, Vermin, Mystic Aura | ||
+ | ** Elite: 7/2, 600gc, 6.25NW | ||
+ | *Dwarf | ||
+ | ** + 15% BE (was 20%) | ||
+ | ** + 30% Spell Damage (Instant Spells) | ||
+ | ** Lost - 25% Thievery Effectiveness | ||
+ | ** Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight | ||
+ | ** Elite: 7/3, 750gc, 6.5NW | ||
− | + | *Elves | |
+ | ** +50% WPA | ||
+ | ** +1 mana in war (was 2) | ||
+ | ** Lost + 30% Spell Damage (Instant Spells) | ||
+ | ** Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare | ||
+ | ** Elite: 6/4, 700gc, 6NW | ||
− | + | *Faery | |
− | + | ** + 30% Spell Damage (Instant Spells) | |
− | + | ** + 30% Sabotage damage | |
+ | ** + 30% WPA and TPA (was 50%) | ||
+ | ** Offensive Specialist Strength -2 (was -1) | ||
+ | ** Spellbook: All racial spells | ||
− | + | *Halflings | |
− | + | ** +50% TPA | |
+ | ** -15% Birth Rate (was 20%) | ||
+ | ** Lost + 10% Population | ||
+ | ** Lost Espionage operations are 100% accurate in war | ||
+ | ** Spellbook: Invisibility, Town Watch | ||
− | + | *Humans | |
− | + | ** +10% Population | |
+ | ** + 50% Sabotage damage | ||
+ | ** + 50% Spell Damage (Instant Spells) | ||
+ | ** + 1 Offense specialist strength | ||
+ | ** Lost + 30% Income | ||
+ | ** Lost + 40% Thievery Damage (Sabotage Ops) | ||
+ | ** Lost - 20% Magic Effectiveness | ||
+ | ** Lost - 1 Offensive Specialist Strength | ||
+ | ** Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils | ||
+ | ** Elite: 5/5, 500gc, 5NW | ||
− | + | *Orcs | |
+ | ** +20% gains (was 25%) | ||
+ | ** -75% Combat Instant Spell Damage and Duration (was 50%) | ||
+ | ** -75% Sabotage Damage | ||
+ | ** Lost - 10% building efficiency | ||
+ | ** Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic | ||
+ | *The Undead | ||
+ | ** - 25% science effectiveness (was 20%) | ||
+ | ** lost Basic Thievery Operations Only | ||
+ | ** Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity | ||
− | + | ==Personality's Changes== | |
− | |||
− | |||
− | |||
− | |||
− | + | * The Merchant | |
− | + | ** +30% Income (was 40%) | |
− | |||
− | |||
− | |||
+ | * Shepherd | ||
+ | ** forgotten (removed) | ||
+ | *The Sage | ||
+ | ** + 25% Science effectiveness (was 20%) | ||
+ | ** -66% Losses on Learn Attacks (was 75%) | ||
+ | ** Immune to The Plague | ||
+ | ** Lost - 20% Book Costs | ||
+ | ** Lost - 20% Research Time | ||
+ | ** Lost Every 4 Acres produces 1 Book / Tick | ||
+ | *The Mystic | ||
+ | ** +50% Spell Duration (was 30%) | ||
+ | ** +1 mana per tick in War | ||
− | + | * The Warrior | |
− | + | ** +1 General | |
− | + | ** +15% OME in war (was 10%) | |
− | + | ** Enhanced Conquest range | |
+ | ** Lost + 50% bonuses from honor | ||
+ | ** Lost +15% Enemy Casualties (on attack or defense) | ||
+ | ** Lost -15% Your Military Casualties (on attack or defense) | ||
− | + | *The Tactician | |
− | + | ** Gain 50% more Specialist and Building Credits (was 30%) | |
+ | ** Accurate Espionage (in war) | ||
+ | ** Lost -30% Military Training Time | ||
+ | ** Lost -50% Land Losses when Ambushed | ||
− | + | *The Cleric | |
+ | ** Animate Dead spell always active | ||
+ | ** Lost + 1 General | ||
+ | *The War Hero | ||
+ | ** appeared | ||
+ | ** +50% more bonuses from honor | ||
+ | ** -50% draft cost | ||
+ | ** -50% train time | ||
+ | ** -50% Land Losses on Ambush Attacks | ||
− | + | ==Game mechanic changes== | |
− | |||
− | |||
− | |||
− | + | * If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom. | |
− | |||
− | + | * Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point. | |
− | |||
− | + | * Plunder, Learn, Massacre and Raze are now worth 2 points on the meter | |
+ | * The war declaration range for kingdoms will be changed to 25% smaller or 33% larger | ||
− | + | * War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick. | |
− | |||
− | |||
− | |||
− | + | * A war ending will grant, for both kds: | |
+ | ** All land currently out with armies at war end returns home immediately. | ||
+ | ** Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | ** +500% Birthrate | ||
+ | ** 30% reduction in training costs of all troops. | ||
+ | ** Draft cost reduced 50% | ||
− | + | * Winning a war will grant the following: | |
− | + | ** +10% honor taken from the opponents honor pool | |
− | + | ** 100 books of science per acre based on your median province | |
+ | ** 3 times your median provinces acres in spec credits | ||
+ | ** Free building credits to the total of your current unbuilt acres | ||
− | + | =Races= | |
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
− | + | Each number corresponds to a major cell position reading left-right, top-bottom | |
− | + | Each letter corresponds to segments within each cell, which should be organised as follows: | |
− | + | #a = Race's name | |
− | + | #b = Race's advantages | |
− | + | #c = Race's disadvantages | |
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
− | + | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | |
− | + | --> | |
− | + | {{rtt 8 | |
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 25% attack time | ||
+ | * +40% Sabotage damage | ||
+ | | 1c = | ||
+ | * - 10% attack gains | ||
+ | * No Access to Stables | ||
+ | | 1d = Town Watch, Vermin, Mystic Aura | ||
+ | | 1e = Elite: 7/2, 600gc, 6.25NW | ||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 15% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | | 2c = | ||
+ | * +50% Food Consumption | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Quick Feet, Fanaticism, Fools Gold, Clearsight | ||
+ | | 2e = Elite: 7/3, 750gc, 6.5NW | ||
− | + | | 3a = Elves | |
− | + | | 3b = | |
− | + | * + 1 Mana Recovery / Tick in war | |
+ | * + 50% WPA | ||
+ | * + 1 defence specialist strength | ||
+ | | 3c = | ||
− | + | | 3d = Pitfalls, Mages Fury, Amnesia, Nightmare | |
− | + | | 3e = Elite: 6/4, 700gc, 6NW | |
− | + | | 4a = Faeries | |
− | + | | 4b = | |
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | * + 30% Sabotage damage | ||
+ | * + 30% WPA and TPA | ||
+ | | 4c = | ||
+ | * - 10% Population | ||
+ | * - 2 Offensive Specialist Strength | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = 3/8, 1000gc, 7.5NW | ||
− | + | | 5a = Halflings | |
+ | | 5b = | ||
+ | * +50% TPA | ||
+ | * +1 stealth | ||
+ | * - 50% thief cost | ||
+ | | 5c = | ||
+ | * -15% birthrate | ||
+ | | 5d = Invisibility, Town Watch | ||
+ | | 5e = Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW | ||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * +10% Population | ||
+ | * + 50% Sabotage damage | ||
+ | * + 50% Spell Damage (Instant Spells) | ||
+ | * + 1 Offense specialist strength | ||
+ | | 6c = | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge, War Spoils | ||
+ | | 6e = Elite: 5/5, 500gc, 5NW | ||
− | + | | 7a = Orcs | |
− | + | | 7b = | |
− | + | * + 20% Gains | |
− | + | * Earns Elite Credits | |
− | + | | 7c = | |
+ | * -75% Combat Instant Spell Damage and Duration | ||
+ | * -75% Sabotage Damage | ||
+ | | 7d = Bloodlust, Fanaticism, Aggression, Reflect Magic | ||
+ | | 7e = 9Elite: 9/2, 850gc, 7.25NW | ||
− | + | | 8a = Undead | |
+ | | 8b = | ||
+ | * -50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * - 25% science effectiveness | ||
+ | | 8d = Greater Protection, Town Watch, Animate Dead, Chastity | ||
+ | | 8e = 9/3, 1000gc, 7.5NW | ||
+ | }} | ||
− | + | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | |
− | |||
− | + | =Personalities= | |
− | |||
− | |||
− | The | + | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: |
− | + | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | |
− | - | + | For example: if there are 8 personalities, use ptt 8 |
− | + | Using the wrong template number will result in either extra or absent cells. | |
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
− | + | Each number corresponds to a major cell position reading left-right, top-bottom | |
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
− | + | {{ptt 8 | |
− | + | + | | 1a = Merchant |
− | + | | 1b = | |
− | + | * + 30% Income | |
+ | * - 50% Money Losses from Plunders | ||
+ | * Immunity to Income Penalties | ||
− | + | | 2a = Sage | |
+ | | 2b = | ||
+ | * + 25% Science Effectiveness | ||
+ | * - 66% Losses on Learn Attacks | ||
+ | * Immune to the Plague | ||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * Each Thieves' Den functions as Two | ||
− | + | | 4a = Mystic | |
− | + | | 4b = | |
− | + | * Access to Meteor Showers spell | |
− | + | * All Guilds and Towers are twice as effective | |
+ | * +50% Spell Duration (For Duration Spells Only) | ||
+ | * +1 mana per tick in War | ||
− | + | | 5a = Warrior | |
+ | | 5b = | ||
+ | * +1 General | ||
+ | * +15% OME in war | ||
+ | * Enhanced Conquest range | ||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | * -15% Attack Time | ||
+ | * Accurate Espionage (in war) | ||
− | + | | 7a = Cleric | |
− | + | | 7b = | |
− | + | * - 50% Own Casualties | |
− | + | * Animate Dead spell always active | |
− | |||
− | + | | 8a = War Hero | |
− | + | | 8b = | |
− | + | * +50% more bonuses from honor | |
− | + | * -50% draft cost | |
− | + | * -50% train time | |
− | + | * -50% Land Losses on Ambush Attacks | |
− | + | }} | |
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− | + | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | |
− | |||
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=Stances= | =Stances= | ||
{| {{GreenTable}} | {| {{GreenTable}} | ||
Line 252: | Line 362: | ||
=Relations= | =Relations= | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +500% birth rate | ||
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relatins | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | |||
+ | |||
+ | |||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +100% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
=Dragon's Table= | =Dragon's Table= | ||
{| {{GreenTable}} | {| {{GreenTable}} |
Latest revision as of 19:20, 19 August 2012
Age 54 | |
Name: |
A Call to Arms |
---|---|
Number: |
54 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
11 May 2012 |
End: |
7 August 2012 |
Duration (in days): |
88 |
A Call to Arms (Age 54) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avian
- -25% Attack Time (was 30%)
- +40% Sabotage damage
- Lost Defensive Specialist Strength +1
- Spell book: Town Watch, Vermin, Mystic Aura
- Elite: 7/2, 600gc, 6.25NW
- Dwarf
- + 15% BE (was 20%)
- + 30% Spell Damage (Instant Spells)
- Lost - 25% Thievery Effectiveness
- Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
- Elite: 7/3, 750gc, 6.5NW
- Elves
- +50% WPA
- +1 mana in war (was 2)
- Lost + 30% Spell Damage (Instant Spells)
- Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
- Elite: 6/4, 700gc, 6NW
- Faery
- + 30% Spell Damage (Instant Spells)
- + 30% Sabotage damage
- + 30% WPA and TPA (was 50%)
- Offensive Specialist Strength -2 (was -1)
- Spellbook: All racial spells
- Halflings
- +50% TPA
- -15% Birth Rate (was 20%)
- Lost + 10% Population
- Lost Espionage operations are 100% accurate in war
- Spellbook: Invisibility, Town Watch
- Humans
- +10% Population
- + 50% Sabotage damage
- + 50% Spell Damage (Instant Spells)
- + 1 Offense specialist strength
- Lost + 30% Income
- Lost + 40% Thievery Damage (Sabotage Ops)
- Lost - 20% Magic Effectiveness
- Lost - 1 Offensive Specialist Strength
- Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
- Elite: 5/5, 500gc, 5NW
- Orcs
- +20% gains (was 25%)
- -75% Combat Instant Spell Damage and Duration (was 50%)
- -75% Sabotage Damage
- Lost - 10% building efficiency
- Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
- The Undead
- - 25% science effectiveness (was 20%)
- lost Basic Thievery Operations Only
- Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity
Personality's Changes
- The Merchant
- +30% Income (was 40%)
- Shepherd
- forgotten (removed)
- The Sage
- + 25% Science effectiveness (was 20%)
- -66% Losses on Learn Attacks (was 75%)
- Immune to The Plague
- Lost - 20% Book Costs
- Lost - 20% Research Time
- Lost Every 4 Acres produces 1 Book / Tick
- The Mystic
- +50% Spell Duration (was 30%)
- +1 mana per tick in War
- The Warrior
- +1 General
- +15% OME in war (was 10%)
- Enhanced Conquest range
- Lost + 50% bonuses from honor
- Lost +15% Enemy Casualties (on attack or defense)
- Lost -15% Your Military Casualties (on attack or defense)
- The Tactician
- Gain 50% more Specialist and Building Credits (was 30%)
- Accurate Espionage (in war)
- Lost -30% Military Training Time
- Lost -50% Land Losses when Ambushed
- The Cleric
- Animate Dead spell always active
- Lost + 1 General
- The War Hero
- appeared
- +50% more bonuses from honor
- -50% draft cost
- -50% train time
- -50% Land Losses on Ambush Attacks
Game mechanic changes
- If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
- Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
- Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
- The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
- War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
- A war ending will grant, for both kds:
- All land currently out with armies at war end returns home immediately.
- Instant population growth of 20% of your max pop if you are under 50% of your max pop
- +500% Birthrate
- 30% reduction in training costs of all troops.
- Draft cost reduced 50%
- Winning a war will grant the following:
- +10% honor taken from the opponents honor pool
- 100 books of science per acre based on your median province
- 3 times your median provinces acres in spec credits
- Free building credits to the total of your current unbuilt acres
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Town Watch, Vermin, Mystic Aura |
Quick Feet, Fanaticism, Fools Gold, Clearsight |
Pitfalls, Mages Fury, Amnesia, Nightmare |
Access to All Racial Spells |
|
|
|
|
Elite: 7/2, 600gc, 6.25NW |
Elite: 7/3, 750gc, 6.5NW |
Elite: 6/4, 700gc, 6NW |
3/8, 1000gc, 7.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch |
Tree of Gold, Fountain of Knowledge, War Spoils |
Bloodlust, Fanaticism, Aggression, Reflect Magic |
Greater Protection, Town Watch, Animate Dead, Chastity |
|
|
|
|
Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW |
Elite: 5/5, 500gc, 5NW |
9Elite: 9/2, 850gc, 7.25NW |
9/3, 1000gc, 7.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |