Difference between revisions of "Age 60"
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{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= A Battle Joined |
|number= 60 | |number= 60 | ||
− | |status= | + | |status= finished |
|owner= [[Arcadia Games]] | |owner= [[Arcadia Games]] | ||
− | |start= | + | |start= 13 December 2013 |
− | |end= | + | |end= 18 March 2014 |
|duration= | |duration= | ||
}} | }} | ||
− | (Age 60) - | + | '''A Battle Joined''' (Age 60) - finished [[Age]] on [[World of Legends]] server. |
=Changes in brief= | =Changes in brief= | ||
− | No | + | ==Race Changes== |
+ | Avians | ||
+ | -30% Attack Time | ||
+ | +15% Birth Rate | ||
+ | |||
+ | No Access to Stables | ||
+ | |||
+ | Fanaticism, Greater Protection | ||
+ | Elite: 6/2, 550gc, 5NW | ||
+ | |||
+ | |||
+ | Dwarves | ||
+ | +30% Building Efficiency | ||
+ | Free Building Construction | ||
+ | Can use credits to raze buildings | ||
+ | |||
+ | Can't use Accelerated Construction | ||
+ | -5% gains on attacks | ||
+ | |||
+ | Fools Gold, Quick Feet, Mystic Aura | ||
+ | Elite: 6/1, 500gc, 4.75NW | ||
+ | |||
+ | Elf | ||
+ | +30% wpa | ||
+ | -50% defensive losses | ||
+ | +1 defensive specialist strength | ||
+ | |||
+ | Nightmares, Amnesia, Pitfalls, Mages Fury | ||
+ | Elite: 5/3, 600gc, 5.25NW | ||
+ | |||
+ | |||
+ | Faery | ||
+ | +30% Spell damage (instant spells) | ||
+ | +30% Sabotage damage | ||
+ | |||
+ | All racial spells | ||
+ | Elite: 3/5, 700gc, 5.25NW | ||
+ | |||
+ | |||
+ | Halflings | ||
+ | +10% population | ||
+ | +50% TPA | ||
+ | -50% thief cost | ||
+ | +1 offensive specialist strength | ||
+ | |||
+ | -20% Birth Rate | ||
+ | |||
+ | Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | Elite: 4/4, 400gc, 4NW | ||
+ | |||
+ | |||
+ | Human | ||
+ | +20% Science Effectiveness | ||
+ | |||
+ | -5% population | ||
+ | |||
+ | Tree of Gold, Fountain of Knowledge | ||
+ | Elite: 6/4, 1000gc 5.5NW | ||
+ | |||
+ | |||
+ | Orcs | ||
+ | +30% Attack Gains | ||
+ | Free draft | ||
+ | +20% Enemy casualties when attacking | ||
+ | |||
+ | -20% science effectiveness | ||
+ | |||
+ | Reflect Magic | ||
+ | Elite: 7/1, 750gc, 5.75NW | ||
+ | |||
+ | |||
+ | Undead | ||
+ | -50% Offensive losses on attacks you make | ||
+ | Converts some Specialists into Elites on successful land attacks | ||
+ | Spreads and is Immune to The Plague | ||
+ | No Food Required | ||
+ | |||
+ | Basic Thievery (Intel operations only) | ||
+ | |||
+ | Town Watch | ||
+ | Elite: 7/2, 800gc, 6NW | ||
+ | |||
+ | |||
+ | |||
+ | == Personality Changes== | ||
+ | |||
+ | The Merchant | ||
+ | +30% Income | ||
+ | Gain 50% more Specialist and Building Credits | ||
+ | Starts with +1600 specialist credits | ||
+ | |||
+ | |||
+ | The Sage | ||
+ | Every 3 acres generates 1 book | ||
+ | -50% cost of science | ||
+ | Starts with 40000 science books | ||
+ | |||
+ | |||
+ | The Rogue | ||
+ | +1 Stealth recovery per tick | ||
+ | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
+ | Access to Vermin | ||
+ | Starts with +400 thieves | ||
+ | |||
+ | |||
+ | The Mystic | ||
+ | All Guilds are twice as effective | ||
+ | +1 mana per tick in War | ||
+ | Access to Meteor Showers, Chastity, Nightmares | ||
+ | Starts with +200 Wizards | ||
+ | |||
+ | |||
+ | The Warrior | ||
+ | +1 General | ||
+ | +15% OME in war | ||
+ | Enhanced Conquest range | ||
+ | Access to Bloodlust | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Tactician | ||
+ | -20% Attack Time | ||
+ | Accurate Espionage | ||
+ | Access to Clear Sight | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Cleric | ||
+ | -35% Your Military Casualties (on attack or defense) | ||
+ | Access to Pitfalls | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The War Hero | ||
+ | -50% train time | ||
+ | Immune to Dragon effects | ||
+ | Immune to The Plague | ||
+ | Access to War Spoils | ||
+ | Starts with 200 elites | ||
+ | |||
+ | |||
+ | == Mechanic Changes == | ||
+ | * Protection will be changed to last for 24 hours and provinces starting resources will be modified to take this into account. Provinces will begin with 400 acres of which 200 will be built (10% farms, 25% banks, 10% guilds and 5% towers) 200 building credits and an army that is 50% drafted with credits to train the soldiers. The personality resources below are additional to this. | ||
+ | |||
+ | * Provinces over the median will not be able to explore more than 50% of their acres at a time. | ||
+ | |||
+ | * Personalities will grant bonus resources. For example: Mystics will get +200 wizards, Sages start with +40000 books of science, War Hero has +200 elites. (edit: added all starting resources above) | ||
+ | |||
+ | |||
+ | =Races= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 30% Attack Time | ||
+ | * + 15% Birth Rate | ||
+ | | 1c = | ||
+ | * No Access to Stables | ||
+ | | 1d = Fanaticism, Greater Protection | ||
+ | | 1e = Elite: 6/2, 550gc, 5NW | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 30% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * Can't use Accelerated Construction | ||
+ | * - 5% attack gains | ||
+ | | 2d = Fools Gold, Quick Feet, Mystic Aura | ||
+ | | 2e = Elite: 6/1, 500gc, 4.75NW | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 30% WPA | ||
+ | * Revives dead troops (all troops killed in attacks revive as soldiers) | ||
+ | * - 50% defensive losses | ||
+ | * + 1 defensive specialist strength | ||
+ | | 3c = | ||
+ | |||
+ | | 3d = Nightmares, Amnesia, Pitfalls, Mages Fury | ||
+ | | 3e = 5/3, 600gc, 5.25NW | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 30% Spell Damage (Instant Spells) | ||
+ | * + 30% Sabotage Damage | ||
+ | | 4c = | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = Elite: 3/5, 700gc, 5.25NW | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 50% TPA | ||
+ | * + 10% population | ||
+ | * - 50% Thief Cost | ||
+ | * + 1 offensive specialist strength | ||
+ | |||
+ | | 5c = | ||
+ | * - 20% Birth Rate | ||
+ | | 5d = Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | | 5e = Elite: 4/4, 400gc, 4NW | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * + 20% Science Effectiveness | ||
+ | | 6c = | ||
+ | * - 5% Population | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge | ||
+ | | 6e = Elite: 6/4, 1000gc 5.5NW | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 30 % Gains | ||
+ | * Free draft | ||
+ | * + 15% Enemy casualties when attacking | ||
+ | | 7c = | ||
+ | * - 20% science effectiveness | ||
+ | | 7d = Reflect Magic | ||
+ | | 7e = Elite: 7/1, 750gc, 5.75NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * - 50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | | 8c = | ||
+ | * Basic Thievery (Intel operations only) | ||
+ | | 8d = Town Watch | ||
+ | | 8e = Elite: 7/2, 800gc, 6NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * + 30 % Income | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * - 50% cost of science | ||
+ | * Every 3 acres generates 1 science point | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * Access to Vermin | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * Access to Meteor Showers spell | ||
+ | * All Guilds are twice as effective | ||
+ | * + 1 mana per tick in War | ||
+ | * Access to Meteor Showers, Chastity, Nightmares | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 15% OME in war | ||
+ | * Enhanced Conquest range | ||
+ | * Access to Bloodlust | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * - 20% Attack Time | ||
+ | * Accurate Espionage | ||
+ | * Access to Clear Sight | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 35% Own Casualties | ||
+ | * Access to Pitfalls | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * - 50% train time | ||
+ | * Immune to all dragon effects | ||
+ | * Immune to The Plague | ||
+ | * Access to War Spoils | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | |||
+ | = Stances = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | ||
+ | * -25% Military training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * 4 days maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * -50% gains on magic and thievery ops out | ||
+ | * +500% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | = Relations = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +500% birth rate | ||
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relations | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | |||
+ | |||
+ | |||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | |||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +500% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Dragon's Table== | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire* | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +15% Combat Losses | ||
+ | -15% Gains | ||
+ | | | ||
+ | -30% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
{{Ages}} | {{Ages}} |
Latest revision as of 02:43, 1 September 2015
Age 60 | |
Name: |
A Battle Joined |
---|---|
Number: |
60 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: |
13 December 2013 |
End: |
18 March 2014 |
Duration (in days): | |
A Battle Joined (Age 60) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -30% Attack Time +15% Birth Rate
No Access to Stables
Fanaticism, Greater Protection Elite: 6/2, 550gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction Can use credits to raze buildings
Can't use Accelerated Construction -5% gains on attacks
Fools Gold, Quick Feet, Mystic Aura Elite: 6/1, 500gc, 4.75NW
Elf +30% wpa -50% defensive losses +1 defensive specialist strength
Nightmares, Amnesia, Pitfalls, Mages Fury Elite: 5/3, 600gc, 5.25NW
Faery +30% Spell damage (instant spells) +30% Sabotage damage
All racial spells Elite: 3/5, 700gc, 5.25NW
Halflings +10% population +50% TPA -50% thief cost +1 offensive specialist strength
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead Elite: 4/4, 400gc, 4NW
Human +20% Science Effectiveness
-5% population
Tree of Gold, Fountain of Knowledge Elite: 6/4, 1000gc 5.5NW
Orcs +30% Attack Gains Free draft +20% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic Elite: 7/1, 750gc, 5.75NW
Undead -50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Town Watch Elite: 7/2, 800gc, 6NW
Personality Changes
The Merchant +30% Income Gain 50% more Specialist and Building Credits Starts with +1600 specialist credits
The Sage Every 3 acres generates 1 book -50% cost of science Starts with 40000 science books
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +15% OME in war Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -35% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero -50% train time Immune to Dragon effects Immune to The Plague Access to War Spoils Starts with 200 elites
Mechanic Changes
- Protection will be changed to last for 24 hours and provinces starting resources will be modified to take this into account. Provinces will begin with 400 acres of which 200 will be built (10% farms, 25% banks, 10% guilds and 5% towers) 200 building credits and an army that is 50% drafted with credits to train the soldiers. The personality resources below are additional to this.
- Provinces over the median will not be able to explore more than 50% of their acres at a time.
- Personalities will grant bonus resources. For example: Mystics will get +200 wizards, Sages start with +40000 books of science, War Hero has +200 elites. (edit: added all starting resources above)
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Fools Gold, Quick Feet, Mystic Aura |
Nightmares, Amnesia, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 550gc, 5NW |
Elite: 6/1, 500gc, 4.75NW |
5/3, 600gc, 5.25NW |
Elite: 3/5, 700gc, 5.25NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge |
Reflect Magic |
Town Watch |
|
|
|
|
Elite: 4/4, 400gc, 4NW |
Elite: 6/4, 1000gc 5.5NW |
Elite: 7/1, 750gc, 5.75NW |
Elite: 7/2, 800gc, 6NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |