Difference between revisions of "Age 62"
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− | # | + | {{Infobox_Age |
+ | |name= not named yet | ||
+ | |number= 62 | ||
+ | |status= finished | ||
+ | |owner= [[Arcadia Games]] | ||
+ | |start= | ||
+ | |end= 13 October 2014 | ||
+ | |duration= | ||
+ | }} | ||
+ | '''Age of Books Of War''' (Age 62) - finished [[Age]] on [[World of Legends]] server. | ||
+ | |||
+ | |||
+ | = Changes in brief = | ||
+ | |||
+ | == Race Changes == | ||
+ | |||
+ | Avians | ||
+ | -25% Attack Time | ||
+ | +30% Sabotage Operation Damage | ||
+ | -50% Military Training Time for Specialists and Elites | ||
+ | |||
+ | -20% Birth Rate | ||
+ | Cannot Use Stables | ||
+ | |||
+ | Spellbook: Fanaticism, Greater Protection | ||
+ | Elite: 6/2, 650gc, 5NW | ||
+ | |||
+ | |||
+ | Dwarves | ||
+ | +30% Building Efficiency | ||
+ | Free Building Construction and Can Use Credits To Raze Buildings | ||
+ | +30% Combat Instant Spell Damage | ||
+ | |||
+ | Can't use Accelerated Construction | ||
+ | +100% food consumption | ||
+ | |||
+ | Spellbook: Fools Gold, Quick Feet, Mystic Aura | ||
+ | Elite: 6/3, 900gc, 5.5NW | ||
+ | |||
+ | |||
+ | Elf | ||
+ | +30% wpa | ||
+ | -33% defensive losses | ||
+ | +1 defensive specialist strength | ||
+ | |||
+ | Spellbook: Nightmares, Pitfalls, Mages Fury | ||
+ | Elite: 5/4, 950gc, 5.75NW | ||
+ | |||
+ | |||
+ | Faery | ||
+ | +40% Spell damage (instant spells) | ||
+ | +40% Sabotage damage | ||
+ | +1 mana per tick in war | ||
+ | |||
+ | Spellbook: All racial spells | ||
+ | Elite: 4/5, 1150gc, 5.5NW | ||
+ | |||
+ | |||
+ | Halflings | ||
+ | +50% TPA | ||
+ | -50% thief cost | ||
+ | +1 Stealth | ||
+ | |||
+ | -10% Gains | ||
+ | |||
+ | Spellbook: Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | Elite: 5/5, 900gc, 6.5NW | ||
+ | |||
+ | |||
+ | Human | ||
+ | +5% Population | ||
+ | +30% Spell Duration | ||
+ | +10% Offensive Military Efficiency In War | ||
+ | |||
+ | +50% Cost of Science | ||
+ | |||
+ | Spellbook: Tree of Gold, Fountain of Knowledge | ||
+ | Elite: 6/4, 1250gc 7NW | ||
+ | |||
+ | |||
+ | Orcs | ||
+ | +20% Attack Gains | ||
+ | Free draft | ||
+ | +20% Enemy casualties when attacking | ||
+ | |||
+ | -10% science effectiveness | ||
+ | |||
+ | Spellbook: Reflect Magic | ||
+ | Elite: 7/1, 800gc, 5.75NW | ||
+ | |||
+ | |||
+ | Undead | ||
+ | -50% Offensive losses on attacks you make | ||
+ | Converts some Specialists into Elites on successful land attacks | ||
+ | Spreads and is Immune to The Plague | ||
+ | No Food Required | ||
+ | +1 offensive specialist strength | ||
+ | |||
+ | Basic Thievery (Intel operations only) | ||
+ | Cannot Train Elites | ||
+ | |||
+ | Spellbook: Town Watch | ||
+ | Elite: 7/2, 6.5NW | ||
+ | |||
+ | == Personality Changes == | ||
+ | |||
+ | The Merchant | ||
+ | Gain 50% more Specialist and Building Credits | ||
+ | Access to Tree of Gold | ||
+ | Starts with +1600 specialist credits | ||
+ | |||
+ | |||
+ | |||
+ | The Sage | ||
+ | Every 4 acres generates 1 book | ||
+ | +40% Science Effectivness | ||
+ | Protect 30% of science from the Learn attack. | ||
+ | Access to Amnesia | ||
+ | Starts with 40000 science books | ||
+ | |||
+ | |||
+ | The Rogue | ||
+ | +1 Stealth recovery per tick | ||
+ | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
+ | +100% Thievery Science Effectivness | ||
+ | Access to Vermin | ||
+ | Starts with +400 thieves | ||
+ | |||
+ | |||
+ | The Mystic | ||
+ | All Guilds are twice as effective | ||
+ | +1 mana per tick in War | ||
+ | +75% Magic Science Effectivness | ||
+ | Access to Meteor Showers, Chastity, Nightmares | ||
+ | Starts with +200 Wizards | ||
+ | |||
+ | |||
+ | The Warrior | ||
+ | +1 General | ||
+ | +10% OME | ||
+ | Enhanced Conquest range | ||
+ | Access to Bloodlust | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Tactician | ||
+ | -20% Attack Time | ||
+ | Accurate Espionage | ||
+ | Access to Clear Sight | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The Cleric | ||
+ | -40% Your Military Casualties (on attack or defense) | ||
+ | Access to Pitfalls | ||
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | The War Hero | ||
+ | +100% Honor Effects | ||
+ | Immune to Dragon effects | ||
+ | Immune to The Plague (but can carry/spread) | ||
+ | Access to War Spoils | ||
+ | Starts with 400 elites | ||
+ | |||
+ | == Mechanic Changes == | ||
+ | |||
+ | *Buildings: | ||
+ | ** Mills will also reduce exploration soldier costs by % * 2 | ||
+ | ** Forts will increase DME from 1.5 to 2 per % | ||
+ | ** Schools will protect science by 5 per %, up from 3.5, the effects cap is unchanged. | ||
+ | * Learns | ||
+ | ** Protection from subsequent hits will fire more aggressively when provinces are Learned. | ||
+ | * Science | ||
+ | ** Gains science will be removed and replaced with a base military efficiency science bonus which will scale similarly to Population science. | ||
+ | * Features | ||
+ | **Players will be able to create and share custom game themes. More details to follow. Basically you can edit the games colours, fonts, images etc and share (or not) these changes with the community. | ||
+ | |||
+ | = Races = | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 25% Attack Time | ||
+ | * + 30% Sabotage Operation Damage | ||
+ | * - 50% Military Training Time | ||
+ | | 1c = | ||
+ | * No Access to Stables | ||
+ | * -20% Birth Rate | ||
+ | | 1d = Fanaticism, Greater Protection | ||
+ | | 1e = Elite: 6/2, 650gc, 5NW | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 30% Building Efficiency | ||
+ | * + 30% Combat Instant Spell Damage | ||
+ | * Free Building Construction | ||
+ | * Can use credits to raze buildings | ||
+ | | 2c = | ||
+ | * Can't use Accelerated Construction | ||
+ | * + 100% food consumption | ||
+ | | 2d = Fools Gold, Quick Feet, Mystic Aura | ||
+ | | 2e = Elite: 6/3, 900gc, 5.5NW | ||
+ | |||
+ | | 3a = Elves | ||
+ | | 3b = | ||
+ | * + 30% WPA | ||
+ | * - 33% defensive losses | ||
+ | * + 1 defensive specialist strength | ||
+ | | 3c = | ||
+ | |||
+ | | 3d = Nightmares, Pitfalls, Mages Fury | ||
+ | | 3e = 5/4, 950gc, 5.75NW | ||
+ | |||
+ | | 4a = Faeries | ||
+ | | 4b = | ||
+ | * + 40% Spell Damage (Instant Spells) | ||
+ | * + 40% Sabotage Damage | ||
+ | +1 mana per tick in war | ||
+ | | 4c = | ||
+ | | 4d = Access to All Racial Spells | ||
+ | | 4e = Elite: 4/5, 1150gc, 5.5NW | ||
+ | |||
+ | | 5a = Halflings | ||
+ | | 5b = | ||
+ | * + 50% TPA | ||
+ | * - 50% Thief Cost | ||
+ | * + 1 Stealth | ||
+ | |||
+ | | 5c = | ||
+ | * - 10% Gains | ||
+ | | 5d = Invisibility, Town Watch, Aggression, Animate Dead | ||
+ | | 5e = Elite: 5/5, 900gc, 6.5NW | ||
+ | |||
+ | | 6a = Humans | ||
+ | | 6b = | ||
+ | * + 5% Population | ||
+ | * + 30% Spell Duration | ||
+ | * +10% Offensive Military Efficiency In War | ||
+ | | 6c = | ||
+ | * + 50% Cost of Science | ||
+ | | 6d = Tree of Gold, Fountain of Knowledge | ||
+ | | 6e = Elite: 6/4, 1250gc 7.0NW | ||
+ | |||
+ | | 7a = Orcs | ||
+ | | 7b = | ||
+ | * + 20 % Attack Gains | ||
+ | * Free draft | ||
+ | * + 20% Enemy casualties when attacking | ||
+ | | 7c = | ||
+ | * - 10% science effectiveness | ||
+ | | 7d = Reflect Magic | ||
+ | | 7e = Elite: 7/1, 800gc, 5.75NW | ||
+ | |||
+ | | 8a = Undead | ||
+ | | 8b = | ||
+ | * - 50% Offensive losses on attacks you make | ||
+ | * Converts some Specialists into Elites on successful land attacks | ||
+ | * Spreads and is Immune to The Plague | ||
+ | * No Food Required | ||
+ | * +1 Offensive Specialist strength | ||
+ | | 8c = | ||
+ | * Basic Thievery (Intel operations only) | ||
+ | * Cannot Train Elites | ||
+ | | 8d = Town Watch | ||
+ | | 8e = Elite: 7/2, 6.5NW | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | = Personalities = | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | * Access to Tree of Gold | ||
+ | |||
+ | * Starts with +1600 specialist credits | ||
+ | |||
+ | | 2a = Sage | ||
+ | | 2b = | ||
+ | * +40% Science Effectiveness | ||
+ | * Every 4 acres generates 1 science point | ||
+ | * Access to Amnesia | ||
+ | |||
+ | * Starts with 40000 science books | ||
+ | |||
+ | | 3a = Rogue | ||
+ | | 3b = | ||
+ | * + 1 Stealth Recovery / Tick | ||
+ | * Access to all Thievery Operations | ||
+ | * +100% Thievery Science Effectiveness | ||
+ | * Access to Vermin | ||
+ | |||
+ | * Starts with +400 thieves | ||
+ | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * All Guilds are twice as effective | ||
+ | * + 1 mana per tick in War | ||
+ | * +75% Magic Science Effectiveness | ||
+ | * Access to Meteor Showers, Chastity, Nightmares | ||
+ | |||
+ | * Starts with +200 Wizards | ||
+ | |||
+ | | 5a = Warrior | ||
+ | | 5b = | ||
+ | * + 1 General | ||
+ | * + 10% OME | ||
+ | * Enhanced Conquest range | ||
+ | * Access to Bloodlust | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * - 20% Attack Time | ||
+ | * Accurate Espionage | ||
+ | * Access to Clear Sight | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 7a = Cleric | ||
+ | | 7b = | ||
+ | * - 40% Your Military Casualties (on attack or defense) | ||
+ | * Access to Pitfalls | ||
+ | |||
+ | * Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | | 8a = War Hero | ||
+ | | 8b = | ||
+ | * + 100% Honor Effects | ||
+ | * Immune to all dragon effects | ||
+ | * Immune to The Plague (but can carry/spread) | ||
+ | * Access to War Spoils | ||
+ | |||
+ | * Starts with 400 elites | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | = Stances = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="3" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +30% Military Wages | ||
+ | * +10% Military losses | ||
+ | | | ||
+ | * -50% gains hitting in (slides in over a period of 24 hours) | ||
+ | * -50% gains on magic and thievery ops in(slides in over a period of 24 hours) | ||
+ | * -25% Military training time and cost | ||
+ | * +25% draft speed | ||
+ | * -25% Construction time and cost | ||
+ | <br> | ||
+ | * 4 days maximum duration | ||
+ | * -50% gains hitting out | ||
+ | * -50% gains on magic and thievery ops out | ||
+ | * +500% Explore costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | |||
+ | |} | ||
+ | |||
+ | = Relations = | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 96 U-Days | ||
+ | * +500% birth rate | ||
+ | * 30% reduction in training costs of all troops. | ||
+ | * Draft cost reduced 50% | ||
+ | * Combined with War Relations | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | * All land currently out with armies at war end returns home immediately. | ||
+ | * Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+ | |||
+ | |||
+ | |||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | |||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +500% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Dragon's Table == | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire* | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +20% Military losses in combat & | ||
+ | -15% Attack gains | ||
+ | | | ||
+ | -25% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -25% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {{Ages}} |
Latest revision as of 19:29, 28 May 2017
Age 62 | |
Name: |
not named yet |
---|---|
Number: |
62 |
Official Information | |
Server: | |
Status: |
finished |
Owner: | |
Dates | |
Start: | |
End: |
13 October 2014 |
Duration (in days): | |
Age of Books Of War (Age 62) - finished Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avians -25% Attack Time +30% Sabotage Operation Damage -50% Military Training Time for Specialists and Elites
-20% Birth Rate Cannot Use Stables
Spellbook: Fanaticism, Greater Protection Elite: 6/2, 650gc, 5NW
Dwarves +30% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings +30% Combat Instant Spell Damage
Can't use Accelerated Construction +100% food consumption
Spellbook: Fools Gold, Quick Feet, Mystic Aura Elite: 6/3, 900gc, 5.5NW
Elf +30% wpa -33% defensive losses +1 defensive specialist strength
Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 950gc, 5.75NW
Faery +40% Spell damage (instant spells) +40% Sabotage damage +1 mana per tick in war
Spellbook: All racial spells Elite: 4/5, 1150gc, 5.5NW
Halflings +50% TPA -50% thief cost +1 Stealth
-10% Gains
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead Elite: 5/5, 900gc, 6.5NW
Human +5% Population +30% Spell Duration +10% Offensive Military Efficiency In War
+50% Cost of Science
Spellbook: Tree of Gold, Fountain of Knowledge Elite: 6/4, 1250gc 7NW
Orcs +20% Attack Gains Free draft +20% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic Elite: 7/1, 800gc, 5.75NW
Undead -50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required +1 offensive specialist strength
Basic Thievery (Intel operations only) Cannot Train Elites
Spellbook: Town Watch Elite: 7/2, 6.5NW
Personality Changes
The Merchant Gain 50% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits
The Sage Every 4 acres generates 1 book +40% Science Effectivness Protect 30% of science from the Learn attack. Access to Amnesia Starts with 40000 science books
The Rogue +1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +100% Thievery Science Effectivness Access to Vermin Starts with +400 thieves
The Mystic All Guilds are twice as effective +1 mana per tick in War +75% Magic Science Effectivness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Warrior +1 General +10% OME Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Tactician -20% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Cleric -40% Your Military Casualties (on attack or defense) Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Immune to Dragon effects Immune to The Plague (but can carry/spread) Access to War Spoils Starts with 400 elites
Mechanic Changes
- Buildings:
- Mills will also reduce exploration soldier costs by % * 2
- Forts will increase DME from 1.5 to 2 per %
- Schools will protect science by 5 per %, up from 3.5, the effects cap is unchanged.
- Learns
- Protection from subsequent hits will fire more aggressively when provinces are Learned.
- Science
- Gains science will be removed and replaced with a base military efficiency science bonus which will scale similarly to Population science.
- Features
- Players will be able to create and share custom game themes. More details to follow. Basically you can edit the games colours, fonts, images etc and share (or not) these changes with the community.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
+1 mana per tick in war |
Fanaticism, Greater Protection |
Fools Gold, Quick Feet, Mystic Aura |
Nightmares, Pitfalls, Mages Fury |
Access to All Racial Spells |
|
|
|
|
Elite: 6/2, 650gc, 5NW |
Elite: 6/3, 900gc, 5.5NW |
5/4, 950gc, 5.75NW |
Elite: 4/5, 1150gc, 5.5NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Invisibility, Town Watch, Aggression, Animate Dead |
Tree of Gold, Fountain of Knowledge |
Reflect Magic |
Town Watch |
|
|
|
|
Elite: 5/5, 900gc, 6.5NW |
Elite: 6/4, 1250gc 7.0NW |
Elite: 7/1, 800gc, 5.75NW |
Elite: 7/2, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |