Difference between revisions of "Age 86"
Crystopher (talk | contribs) (Added page for age 86, further updates pending) |
m |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox_Age | {{Infobox_Age | ||
− | |name= | + | |name= Global Viction |
|number= 86 | |number= 86 | ||
− | |status= | + | |status= Closed |
|owner= [[Muga Gaming]] | |owner= [[Muga Gaming]] | ||
|start= 18 May 2020 | |start= 18 May 2020 | ||
Line 8: | Line 8: | ||
|duration= 11 weeks | |duration= 11 weeks | ||
}} | }} | ||
− | ''' | + | ''' Global Viction ''' |
= Mechanics Changes = | = Mechanics Changes = | ||
Line 14: | Line 14: | ||
=== Attacks & Relations === | === Attacks & Relations === | ||
* Dragons | * Dragons | ||
− | ** | + | ** Will destroy 1% of buildings per tick |
* War | * War | ||
− | ** | + | ** Bad spells will be removed at the conclusion of war |
− | ** | + | ** Mutual Peace will provide building credits to each Kingdom in the amount of the median acre size |
+ | ** Surrender will provide building credits to the Losing Kingdom in the amount of 1.5x median acre size | ||
+ | ** Surrender will provide building credits to the Winning Kingdom in the amount of 2.5x median acre size | ||
+ | ** The increased book production received from Schools will not affect the books awarded from a War Win | ||
+ | ** The effects from Fountain of Knowledge will affect the books awarded from a War Win | ||
+ | ** Racial and Personality mods that affect book production will increase the books awarded from a War Win | ||
* Science | * Science | ||
− | ** | + | ** Will not generate while your province has less than 25 Defense Per Acre (excluding beginner protection or war) |
− | ** | + | ** Will begin to decay once you reach 3500 Books Per Acre |
− | ** | + | ** Science will not decay while at war |
− | ** | + | * Attacks |
+ | ** Learn attack damage is significantly increased while in war (+50%) | ||
+ | ** Specialists credits from attacks have been increased by 20% | ||
* Buildings | * Buildings | ||
− | ** | + | ** Watchtowers base effects increased to 2% / 3% respectively |
− | ** | + | ** Schools have a maximum effect of 62.5% |
+ | ** Universities maximum effect adjust to 67.5% | ||
+ | * Thievery/Magic Updates | ||
+ | ** Stealth and Mana can now be used down to 5%, instead of 10% | ||
+ | ** Thievery operations honor has been increased by 20% | ||
=== Spells === | === Spells === | ||
* New (or revised) Spells: | * New (or revised) Spells: | ||
− | ** | + | ** Bloodlust - Increased the amount of self military casualties while the spell is active from 15% to 20% |
− | ** | + | ** Ghost Workers - Reduce the number of jobs required for max building efficiency by 20% (instead of 15%) |
− | ** | + | ** Amnesia - Significantly more powerful, unique to Sage (On 11 successful casts you could expect the science effectiveness of the target be reduced to somewhere between ~84% - 72%) |
+ | ** Sacred Mist - Changed to a duration spell with short duration | ||
+ | ** Paladins Inspiration - Renamed to Heros Inspiration | ||
* Spells Categories (restated): | * Spells Categories (restated): | ||
** Currently there are: | ** Currently there are: | ||
Line 56: | Line 69: | ||
=== Miscellaneous === | === Miscellaneous === | ||
− | * | + | * Amnesia removed from all races making it unique to Sage |
− | * | + | * Various text snippets with regards to Dragons have been modified |
+ | * Various text with regards to Ritual durations have been updated | ||
=== Gold Status === | === Gold Status === | ||
Line 65: | Line 79: | ||
* Free Sitting Credits (3 for 1 month and 9 for 3 months) | * Free Sitting Credits (3 for 1 month and 9 for 3 months) | ||
* Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting) | * Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting) | ||
+ | |||
+ | === Bug Fixes === | ||
+ | * Steal War Horses should now work correctly without the need to update army intel by performing a Spy on Military | ||
+ | * There was a bug causing Learn protection granted by racial modifiers not to work correct that has been fixed | ||
=== Rituals === | === Rituals === | ||
Line 101: | Line 119: | ||
| 1a = Avian | | 1a = Avian | ||
| 1b = | | 1b = | ||
− | * - | + | * -25% Attack Time |
+ | * -25% Military Train Time | ||
* +40% Birth Rate | * +40% Birth Rate | ||
− | |||
| 1c = | | 1c = | ||
+ | * -10% Battle Gains | ||
* Can't use Stables | * Can't use Stables | ||
− | | 1d = | + | | 1d = Fanaticism |
− | | 1e = Elite: 16/ | + | | 1e = Elite: 16/5, 900gc, 8.0 NW |
| 2a = Dark Elf | | 2a = Dark Elf | ||
| 2b = | | 2b = | ||
* +2 Offensive Specialist Strength | * +2 Offensive Specialist Strength | ||
− | * | + | * -50% Rune Cost |
− | + | * No Wizards lost on Failed Spell Casts | |
| 2c = | | 2c = | ||
− | * - | + | * -20% Birth Rate |
| 2d = Pitfalls, Reflect Magic | | 2d = Pitfalls, Reflect Magic | ||
− | | 2e = Elite: 9/12, | + | | 2e = Elite: 9/12, 950gc, 8.75 NW |
| 3a = Dwarf | | 3a = Dwarf | ||
Line 125: | Line 144: | ||
* +30% Building Efficiency | * +30% Building Efficiency | ||
* -75% Construction Cost | * -75% Construction Cost | ||
− | |||
| 3c = | | 3c = | ||
* +100% Food consumption | * +100% Food consumption | ||
| 3d = Gluttony | | 3d = Gluttony | ||
− | | 3e = Elite: | + | | 3e = Elite: 13/8, 1000gc, 8.25 NW |
| 4a = Elf | | 4a = Elf | ||
| 4b = | | 4b = | ||
* +2 Defensive Specialist Strength | * +2 Defensive Specialist Strength | ||
− | * + | + | * +25% Combat Instant Spell Damage |
* -1 Mana Self Spell Cost | * -1 Mana Self Spell Cost | ||
| 4c = | | 4c = | ||
− | |||
* Can't use Dungeons | * Can't use Dungeons | ||
− | | 4d = Mystic Aura | + | | 4d = Magic Ward, Mystic Aura |
− | | 4e = Elite: 13/ | + | | 4e = Elite: 13/6, 900gc, 7.50 NW |
| 5a = Faery | | 5a = Faery | ||
| 5b = | | 5b = | ||
− | * + | + | * +30% Magic Effectiveness (WPA) |
* +50% Self-Spell Duration | * +50% Self-Spell Duration | ||
− | * + | + | * +25% Rune Production |
* Access to All Racial Spells | * Access to All Racial Spells | ||
| 5c = | | 5c = | ||
Line 154: | Line 171: | ||
| 5d = All Racial Spells, Tree of Gold | | 5d = All Racial Spells, Tree of Gold | ||
− | | 5e = Elite: 6/13, | + | | 5e = Elite: 6/13, 1100gc, 8.0 NW |
| 6a = Halfling | | 6a = Halfling | ||
Line 164: | Line 181: | ||
| 6d = Town Watch, Vermin | | 6d = Town Watch, Vermin | ||
− | | 6e = Elite: | + | | 6e = Elite: 11/7, 800gc, 7.0 NW |
| 7a = Human | | 7a = Human | ||
Line 173: | Line 190: | ||
| 7c = | | 7c = | ||
* -20% Magic Effectiveness (WPA) | * -20% Magic Effectiveness (WPA) | ||
− | |||
− | | 7d = Quick Feet, Fountain of Knowledge | + | | 7d = Quick Feet, Fountain of Knowledge, Greater Protection |
− | | 7e = Elite: 8/12, | + | | 7e = Elite: 8/12, 1150gc, 8.25 NW |
| 8a = Orc | | 8a = Orc | ||
| 8b = | | 8b = | ||
* +20% Combat Gains | * +20% Combat Gains | ||
− | |||
* -50% Draft Costs | * -50% Draft Costs | ||
| 8c = | | 8c = | ||
− | * + | + | * +20% Damage taken from Instant Spells & Sabotage Operations |
* -50% Honor Bonus | * -50% Honor Bonus | ||
| 8d = Aggression, Bloodlust | | 8d = Aggression, Bloodlust | ||
− | | 8e = Elite: | + | | 8e = Elite: 15/4, 950gc, 7.75 NW |
| 9a = Undead | | 9a = Undead | ||
| 9b = | | 9b = | ||
− | * + | + | * +15% Population |
* -50% Offensive Military Casualties | * -50% Offensive Military Casualties | ||
* No Food required | * No Food required | ||
Line 197: | Line 212: | ||
* Converts some Specialists to Elites on Successful Traditional Marches | * Converts some Specialists to Elites on Successful Traditional Marches | ||
| 9c = | | 9c = | ||
− | * - | + | * -50% Science Effectiveness |
* Cannot train Elites | * Cannot train Elites | ||
* No Access to Hospitals | * No Access to Hospitals | ||
| 9d = Animate Dead, Chastity | | 9d = Animate Dead, Chastity | ||
− | | 9e = Elite: 16/ | + | | 9e = Elite: 16/6, -gc, 8.5 NW |
}} | }} | ||
Line 229: | Line 244: | ||
| 1a = Artisan | | 1a = Artisan | ||
| 1b = | | 1b = | ||
− | * +25% Economy book production | + | * +25% Economy Science book production |
* -50% Build Time | * -50% Build Time | ||
* +30% Flat Rate Building Production (Farms/Towers/Banks/Stables) | * +30% Flat Rate Building Production (Farms/Towers/Banks/Stables) | ||
− | * + | + | * +150% Building Credits gained in Combat |
− | |||
* Access to Ghost Workers | * Access to Ghost Workers | ||
Starts with +600 soldiers and +600 specialist credits and +200 building credits | Starts with +600 soldiers and +600 specialist credits and +200 building credits | ||
Line 240: | Line 254: | ||
| 2a = Cleric | | 2a = Cleric | ||
| 2b = | | 2b = | ||
− | * +25% Economy book production | + | * +25% Economy Science book production |
* -30% Military Casualties in Combat | * -30% Military Casualties in Combat | ||
* Immune to The Plague | * Immune to The Plague | ||
* Can Cast Support Spells on Kingdom Members | * Can Cast Support Spells on Kingdom Members | ||
− | * Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight and Wrathful Smite | + | * Access to Animate Dead, Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight, and Wrathful Smite |
* Starts with +600 soldiers, +600 specialist credits and +200 wizards | * Starts with +600 soldiers, +600 specialist credits and +200 wizards | ||
Line 250: | Line 264: | ||
| 3a = Heretic | | 3a = Heretic | ||
| 3b = | | 3b = | ||
− | * +25% Arcane book production | + | * +25% Arcane Science book production |
* +100% Wizard Production | * +100% Wizard Production | ||
* -75% Thieves lost on failed Ops | * -75% Thieves lost on failed Ops | ||
− | + | * Access to Blizzard, Fool's Gold, Nightmare, and Revelation | |
− | * Access to Blizzard, Fool's Gold, | ||
* Starts with +400 wizards and +400 thieves | * Starts with +400 wizards and +400 thieves | ||
Line 260: | Line 273: | ||
| 4a = Mystic | | 4a = Mystic | ||
| 4b = | | 4b = | ||
− | * +25% Arcane book production | + | * +25% Arcane Science book production |
* +150% Guilds Effectiveness | * +150% Guilds Effectiveness | ||
* +1 Mana Recovery per Tick | * +1 Mana Recovery per Tick | ||
− | * Access to Expose Thieves, Mage's Fury, Meteor Showers and Revelation | + | * Runes Do Not Decay |
+ | * Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation | ||
* Starts with +800 wizards | * Starts with +800 wizards | ||
Line 269: | Line 283: | ||
| 5a = Rogue | | 5a = Rogue | ||
| 5b = | | 5b = | ||
− | * +25% Arcane book production | + | * +25% Arcane Science book production |
* +100% Thieves' Dens Effectiveness | * +100% Thieves' Dens Effectiveness | ||
* +1 Stealth Recovery per Tick | * +1 Stealth Recovery per Tick | ||
− | * Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses | + | * Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda, and Steal War Horses |
− | * Access to Expose Thieves, Invisibility and Revelation | + | * Access to Expose Thieves, Invisibility, and Revelation |
* Starts with +800 thieves | * Starts with +800 thieves | ||
| 6a = Sage | | 6a = Sage | ||
| 6b = | | 6b = | ||
− | * +25% Economy book production | + | * +25% Economy Science book production |
* +25% Science Book Production | * +25% Science Book Production | ||
− | * -50% | + | * -50% Losses on Learn Attacks |
− | * | + | * Immune to Amnesia |
− | * Access to Amnesia | + | * Access to Amnesia, Scientific Insight, and Revelation |
− | * Starts with | + | * Starts with 6000 science books in each category |
| 7a = Tactician | | 7a = Tactician | ||
| 7b = | | 7b = | ||
− | * +25% | + | * +25% Military Science book production |
* -15% Attack Time | * -15% Attack Time | ||
− | * | + | * -50% Land Losses on Ambush |
* Accurate Espionage | * Accurate Espionage | ||
− | * Access to Clear Sight | + | * Access to Clear Sight and Sacred Mist |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 298: | Line 312: | ||
| 8a = War Hero | | 8a = War Hero | ||
| 8b = | | 8b = | ||
− | * +25% Warfare book production | + | * +25% Warfare Science book production |
* +100% Honor Bonuses | * +100% Honor Bonuses | ||
− | * + | + | *+10% Military Efficiency in War |
* Immune to Dragons | * Immune to Dragons | ||
− | * Access to | + | * Access to Hero's Inspiration and War Spoils |
* Starts with 800 elites | * Starts with 800 elites | ||
Line 308: | Line 322: | ||
| 9a = Warrior | | 9a = Warrior | ||
| 9b = | | 9b = | ||
− | * +25% | + | * +25% Military Science book production |
− | * + | + | * +15% Offensive Military Efficiency |
− | * + | + | * +20% Enemy Military Casualties in Combat |
* -75% Mercenary Costs | * -75% Mercenary Costs | ||
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 386: | Line 400: | ||
|- | |- | ||
− | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and food, | + | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and food, the loss of 20% of new draftees, and destroy 1% of buildings per tick. |
|} | |} | ||
Latest revision as of 13:38, 8 March 2024
Age 86 | |
Name: |
Global Viction |
---|---|
Number: |
86 |
Official Information | |
Server: | |
Status: |
Closed |
Owner: | |
Dates | |
Start: |
18 May 2020 |
End: | |
Duration (in days): |
11 weeks |
Global Viction
Contents
Mechanics Changes
Attacks & Relations
- Dragons
- Will destroy 1% of buildings per tick
- War
- Bad spells will be removed at the conclusion of war
- Mutual Peace will provide building credits to each Kingdom in the amount of the median acre size
- Surrender will provide building credits to the Losing Kingdom in the amount of 1.5x median acre size
- Surrender will provide building credits to the Winning Kingdom in the amount of 2.5x median acre size
- The increased book production received from Schools will not affect the books awarded from a War Win
- The effects from Fountain of Knowledge will affect the books awarded from a War Win
- Racial and Personality mods that affect book production will increase the books awarded from a War Win
- Science
- Will not generate while your province has less than 25 Defense Per Acre (excluding beginner protection or war)
- Will begin to decay once you reach 3500 Books Per Acre
- Science will not decay while at war
- Attacks
- Learn attack damage is significantly increased while in war (+50%)
- Specialists credits from attacks have been increased by 20%
- Buildings
- Watchtowers base effects increased to 2% / 3% respectively
- Schools have a maximum effect of 62.5%
- Universities maximum effect adjust to 67.5%
- Thievery/Magic Updates
- Stealth and Mana can now be used down to 5%, instead of 10%
- Thievery operations honor has been increased by 20%
Spells
- New (or revised) Spells:
- Bloodlust - Increased the amount of self military casualties while the spell is active from 15% to 20%
- Ghost Workers - Reduce the number of jobs required for max building efficiency by 20% (instead of 15%)
- Amnesia - Significantly more powerful, unique to Sage (On 11 successful casts you could expect the science effectiveness of the target be reduced to somewhere between ~84% - 72%)
- Sacred Mist - Changed to a duration spell with short duration
- Paladins Inspiration - Renamed to Heros Inspiration
- Spells Categories (restated):
- Currently there are:
- Fading (duration)
- Instant (one time effect)
- Support Category will include only the spells that are castable onto Kingdom Mates
- Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature's Blessing
- Love and Peace
- Builder's Boon
- Inspire Army
- Patriotism
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Fanaticism
- Currently there are:
Game Administration Kingdom
- Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
Miscellaneous
- Amnesia removed from all races making it unique to Sage
- Various text snippets with regards to Dragons have been modified
- Various text with regards to Ritual durations have been updated
Gold Status
- Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
- Ad-Block Active
- Hostile Meter Active
- Free Sitting Credits (3 for 1 month and 9 for 3 months)
- Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
Bug Fixes
- Steal War Horses should now work correctly without the need to update army intel by performing a Spy on Military
- There was a bug causing Learn protection granted by racial modifiers not to work correct that has been fixed
Rituals
Stats listed here considered 'base effectiveness'
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
Races
Avian | Dark Elf | Dwarf |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 16/5, 900gc, 8.0 NW |
Elite: 9/12, 950gc, 8.75 NW |
Elite: 13/8, 1000gc, 8.25 NW |
Elf | Faery | Halfling |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 13/6, 900gc, 7.50 NW |
Elite: 6/13, 1100gc, 8.0 NW |
Elite: 11/7, 800gc, 7.0 NW |
Human | Orc | Undead |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 8/12, 1150gc, 8.25 NW |
Elite: 15/4, 950gc, 7.75 NW |
Elite: 16/6, -gc, 8.5 NW |
Personalities
Artisan | Cleric | Heretic |
---|---|---|
Starts with +600 soldiers and +600 specialist credits and +200 building credits |
|
|
Mystic | Rogue | Sage |
---|---|---|
|
|
|
Tactician | War Hero | Warrior |
---|---|---|
|
|
|
Rituals
Kingdom Rituals | |
---|---|
Ritual | Description |
Affluent |
|
Barrier |
|
Expedient |
|
Expropriation |
|
Godspeed |
|
Havoc |
|
Onslaught |
|
Dragons
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and food, the loss of 20% of new draftees, and destroy 1% of buildings per tick. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |