Difference between revisions of "Age 106"

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(Created page with "{{Infobox_Age |name= Ascension |number= 100 |status= Running |owner= Muga Gaming |start= Sunday, May 6, @18:00 GMT+00:00 |end= TBD |duration= TBD }} =Ascension= Original...")
 
 
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{{Infobox_Age
 
{{Infobox_Age
 
|name= Ascension
 
|name= Ascension
|number= 100
+
|number= 106
 
|status= Running
 
|status= Running
 
|owner= [[Muga Gaming]]
 
|owner= [[Muga Gaming]]

Latest revision as of 15:57, 13 May 2024

Age 106
Name:

Ascension

Number:

106

Official Information
Server:

World of Legends

Status:

Running

Owner:

Muga Gaming

Dates
Start:

Sunday, May 6, @18:00 GMT+00:00

End:

TBD

Duration (in days):

TBD


Ascension

Original details can be found in the forums here: Age 106

Miscellaneous things that are being “fixed” or Quality of life

  • To declare war, the kingdom you are declaring war against must have had hostile actions from at least 3 unique provinces. (hits only)
  • Thieves Dens - Age 105 change - now implemented (see buildings)
  • Meteor Showers now also works on “-” tick
  • Love and Peace, as well as all other duration spells have always worked on “-” tick
  • War - Learns and Amnesia recovery time - Book recovery time set to 48 Utopian Days. - Age 105 change
  • War - Learns and Amnesia recovery time - Book recover back to 100% at end of war
  • Buildings in progress are now shown on the survey operation
  • Military casualties can be expected to be roughly 5-6.5% base on defense, 6.5-8.5% base on offense
  • Provinces with successful Bribed Generals operation will now display an extra effect message on attacks that indicate the effect of Bribed Generals
  • Reviewing Age 102 change - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Traditional March - Confirmed effect was implemented but results are non-obvious.
    • Modified to - Failed Attacks will increase the MAP of the defender, based on relative offense sent/defense, linearly scaling from 0 to half the amount of MAP generated on a successful Raze - Result: Less MAP per hit than previous age (calculated to be about 40% reduced MAP per hit).


General Mechanics

  • Soldiers are 3/0, 0.75nw* and THEY die on defense - adding a warning/notice on the military page
  • Provinces will have base starting military when created as: 3000 Soldiers, 3000 Specialist Credits, 800 Defense Specialists and 400 Thieves
  • Hostile Meter: Spells and Thievery Operations - all values have tripled (example, Rob vaults now moves the meter 0.12 up from 0.04)
  • Explore pool will not decay but has a maximum value of 2500
    • Upon reaching:
    • Explore pool over 1000 acres: End of war and Daily pool growth are auto explored for free (this land will create a new explore schedule for that amount of acres, i.e. 2 acres will be explored each tick)
    • 2500 acres: at month change (1st) if your pool is above 2500 acres it will reset to 2500 acres.


Stances

Normal:

  • No effects, default

Aggressive:

  • +10% Battle (Resource) Gains
  • +30% Credits gained in Combat
  • +10% Self Offensive Military Casualties
  • +10% Instant Spell damage and Sabotage Operation damage
  • +25% Military Wages

Peaceful:

  • +25% Income
  • +15% Food, Runes, Wizards Production
  • +20% Birth Rate
  • -20% Offensive Military Efficiency
  • -50% Defensive Military Losses
  • -25% Outgoing Instant Spell damage and Sabotage Operation damage


Changes to War based on Number of Provinces in the Kingdom

  • Provinces created/reset during WAR will be unable to donate to dragon or aid to those within their kingdom for 24 hours after they leave protection
  • War Score will incur a 4% stacking penalty for each missing province below maximum (Calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms)-currently 2%
  • War Win bonus will incur a 5% stacking penalty for each province below 25. (Calculated at War start - max 25% reduction)


Changes to War Completion

  • Acre redistribution: Upon completion of war, acres awarded will prioritize the smallest Provinces first.

On Conclusion of War - both kingdoms will receive

  • 3 times the kingdom’s median province’s acres in Specialist Credits
  • Free Building Credits to the total of 200% of the median province’s total land at the end of the war
  • Science Books bonus equal to 24 ticks of production for each Province
  • Each Province will have 5% of their land lost and moved to their explore pool (minimum of 100 acres added to pool, regardless of how many are lost)
  • An equal number of acres to those lost will be redistributed to Provinces across the kingdom**
  • Recognition on Kingdom Page based on the number of Wars achieved

Mutual Peace

  • No additional Bonus's or penalties

On war Loss the surrendering kingdom will lose

  • 5% of the Kingdom's Land (each province loses 5%)
  • 5% of the Kingdom's Honor (each province loses 5%)

On war Win the winning kingdom will receive an additional war win bonus

  • --The following bonuses are modified based on War Win Tier and the Kingdom Province count penalty as outlined above.
  • --Each win increases these numbers by 5% to to a max of 50%
  • Science Books bonus equal to 12 ticks of production for each Province

+0.50 to “Current scientist generation”

  • Honor equal to 5% of the losing Kingdom's total Honor at the end of the War (distributed evenly), plus 200 Honor per province
  • Land equal to to 10% of the losing Kingdom's total land at the end of the War redistributed prioritizing smallest province**
  • Additional Free Building credits equal to province land

Buildings

  • Watch Towers - do not have an impact on intel based ops
  • Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max). - Age 105 Change not previously implemented

Operations

  • Spy on pool: gives current pool size, and costs per acre in gold and soldiers
  • Night strike damage: now does 25% more damage to soldiers

Rituals

  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
  • Expedient: -10% Draft Costs, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

Taxes

  • Taxes will now be capped at 80%
  • Land Trade Balance value:1500 gc
  • Land is now subject to taxes
  • Land aid will be destroyed at a rate of ⅓ instead of ½
  • MAP will no longer exempt someone from taxes
  • if you are <25% median acres your taxes cap at 15%
  • Trade balance: will decay 10% per in game month (~50% per real life week) and will not decay in war

Draft Rate

  • Base costs remain the per draft rate
  • Draft rates have been increased to:
  • Reservist: 0.5%
  • Normal: 1%
  • Aggressive: 1.5%
  • Emergency: 2%


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105