Difference between revisions of "Age 54"
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− | (Age 54) - | + | (Age 54) - current [[Age]] on [[World of Legends]] server. |
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Avian | Avian | ||
− | - | + | -25% Attack Time |
− | + | + | +40% Sabotage damage |
- 10% attack gains | - 10% attack gains | ||
No Access to Stables | No Access to Stables | ||
− | + | Spell book: Town Watch, Vermin, Mystic Aura | |
− | Elite: 7/ | + | Elite: 7/2, 600gc, 6.25NW |
+ | |||
+ | |||
Dwarf | Dwarf | ||
− | + | + | + 15% BE |
− | + | + | + 30% Spell Damage (Instant Spells) |
+ | Free Building Construction | ||
+ | Can use credits to raze buildings | ||
+ | |||
+ | + 50% Food consumption | ||
+ | Accelerated Construction not available | ||
− | + | Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight | |
+ | Elite: 7/3, 750gc, 6.5NW | ||
− | + | ||
− | |||
Elves | Elves | ||
− | + | + | +50% WPA |
+1 mana in war | +1 mana in war | ||
+ | + 1 defence specialist strength | ||
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare | Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare | ||
− | Elite: 6/ | + | Elite: 6/4, 700gc, 6NW |
+ | |||
+ | |||
Faery | Faery | ||
− | + | + | + 30% Spell Damage (Instant Spells) |
− | + | + | + 30% Sabotage damage |
+ | + 30% WPA and TPA | ||
-10% Population | -10% Population | ||
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Spellbook: All racial spells | Spellbook: All racial spells | ||
− | Elite: 3/8, 1000gc, | + | Elite: 3/8, 1000gc, 7.5NW |
+ | |||
+ | |||
Halflings | Halflings | ||
− | + | + | +50% TPA |
+1 stealth | +1 stealth | ||
+ | - 50% thief cost | ||
-15% Birth Rate | -15% Birth Rate | ||
− | Spellbook: Invisibility | + | Spellbook: Invisibility, Town Watch |
− | Elite: 5/6, | + | Soldiers: 2/2 |
+ | Elite: 5/6, 550gc, 5.75NW | ||
+ | |||
+ | |||
Humans | Humans | ||
− | + | + | +10% Population |
− | + | + | + 50% Sabotage damage |
− | + | + | + 50% Spell Damage (Instant Spells) |
+ | + 1 Offense specialist strength | ||
− | Spellbook: Tree of Gold, Fountain of Knowledge | + | Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils |
− | Elite: | + | Elite: 5/5, 500gc, 5NW |
+ | |||
+ | |||
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Can train elites with credits | Can train elites with credits | ||
− | - | + | -75% Combat Instant Spell Damage and Duration |
+ | -75% Sabotage Damage | ||
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic | Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic | ||
− | Elite: 9/ | + | Elite: 9/2, 850gc, 7.25NW |
+ | |||
+ | |||
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Successful land attacks convert specialists to elites | Successful land attacks convert specialists to elites | ||
Spreads and is immune to The Plague | Spreads and is immune to The Plague | ||
+ | No food needed | ||
- 25% science effectiveness | - 25% science effectiveness | ||
− | Spellbook: Greater Protection, Town Watch, Animate Dead | + | Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity |
− | Elite: 9/ | + | Elite: 9/3, 1000gc, 7.5NW |
+ | |||
+ | |||
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-50% Money Losses on Plunder Attacks | -50% Money Losses on Plunder Attacks | ||
Immunity to all Income Penalties (Riots, Plagues, etc.) | Immunity to all Income Penalties (Riots, Plagues, etc.) | ||
+ | |||
+ | |||
The Sage | The Sage | ||
− | + | + | + 25% Science effectiveness |
− | - | + | -66% Losses on Learn Attacks |
− | + | Immune to The Plague | |
+ | |||
+ | |||
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Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda | ||
Thieves Dens are twice as effective (subject to DBE) | Thieves Dens are twice as effective (subject to DBE) | ||
+ | |||
+ | |||
+ | |||
The Mystic | The Mystic | ||
− | Access to Meteor Showers | + | Access to Meteor Showers |
All Guilds and Towers are twice as effective | All Guilds and Towers are twice as effective | ||
− | + | + | +50% Spell Duration (For Duration Spells Only) |
+1 mana per tick in War | +1 mana per tick in War | ||
+ | |||
+ | |||
The Warrior | The Warrior | ||
+1 General | +1 General | ||
− | + | + | +15% OME in war |
+ | Enhanced Conquest range | ||
+ | |||
+ | |||
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Gain 50% more Specialist and Building Credits | Gain 50% more Specialist and Building Credits | ||
-15% Attack Time | -15% Attack Time | ||
+ | Accurate Espionage (in war) | ||
+ | |||
+ | |||
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- 50% Your Military Casualties (on attack or defense) | - 50% Your Military Casualties (on attack or defense) | ||
Animate Dead spell always active | Animate Dead spell always active | ||
+ | |||
+ | |||
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-50% draft cost | -50% draft cost | ||
-50% train time | -50% train time | ||
+ | -50% Land Losses on Ambush Attacks | ||
+ | |||
+ | |||
+ | |||
Mechanic Changes | Mechanic Changes | ||
− | + | If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom. | |
− | Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent | + | Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point. |
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter | Plunder, Learn, Massacre and Raze are now worth 2 points on the meter | ||
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The war declaration range for kingdoms will be changed to 25% smaller or 33% larger | The war declaration range for kingdoms will be changed to 25% smaller or 33% larger | ||
− | War will end automatically if your opponents networth drops to 50% of yours. | + | War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick. |
A war ending will grant, for both kds: | A war ending will grant, for both kds: | ||
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Instant population growth of 20% of your max pop if you are under 50% of your max pop | Instant population growth of 20% of your max pop if you are under 50% of your max pop | ||
+500% Birthrate | +500% Birthrate | ||
− | 30% reduction in training costs of all troops | + | 30% reduction in training costs of all troops. |
Draft cost reduced 50% | Draft cost reduced 50% | ||
Winning a war will grant the following: | Winning a war will grant the following: | ||
+10% honor taken from the opponents honor pool | +10% honor taken from the opponents honor pool | ||
− | 100 | + | 100 books of science per acre based on your median province |
− | + | 3 times your median provinces acres in spec credits | |
− | Free building credits to the total of your current acres | + | Free building credits to the total of your current unbuilt acres |
{{Ages}} | {{Ages}} |
Revision as of 08:34, 9 May 2012
Age 54 | |
Name: |
not named yet |
---|---|
Number: |
54 |
Official Information | |
Server: | |
Status: |
conceivable |
Owner: | |
Dates | |
Start: |
11 May 2012 |
End: | |
Duration (in days): | |
(Age 54) - current Age on World of Legends server.
Changes in brief
Proposed Changes
Race Changes
Avian
-25% Attack Time +40% Sabotage damage
- 10% attack gains No Access to Stables
Spell book: Town Watch, Vermin, Mystic Aura Elite: 7/2, 600gc, 6.25NW
Dwarf
+ 15% BE + 30% Spell Damage (Instant Spells) Free Building Construction Can use credits to raze buildings
+ 50% Food consumption Accelerated Construction not available
Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight Elite: 7/3, 750gc, 6.5NW
Elves
+50% WPA +1 mana in war + 1 defence specialist strength
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare Elite: 6/4, 700gc, 6NW
Faery
+ 30% Spell Damage (Instant Spells) + 30% Sabotage damage + 30% WPA and TPA
-10% Population Offensive Specialist Strength -2
Spellbook: All racial spells Elite: 3/8, 1000gc, 7.5NW
Halflings
+50% TPA +1 stealth - 50% thief cost
-15% Birth Rate
Spellbook: Invisibility, Town Watch Soldiers: 2/2 Elite: 5/6, 550gc, 5.75NW
Humans
+10% Population + 50% Sabotage damage + 50% Spell Damage (Instant Spells) + 1 Offense specialist strength
Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils Elite: 5/5, 500gc, 5NW
Orcs
+20% gains Can train elites with credits
-75% Combat Instant Spell Damage and Duration -75% Sabotage Damage
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic Elite: 9/2, 850gc, 7.25NW
The Undead
-50% Offensive losses on attacks you make Successful land attacks convert specialists to elites Spreads and is immune to The Plague No food needed
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity Elite: 9/3, 1000gc, 7.5NW
Personality Changes
The Merchant
+30% Income -50% Money Losses on Plunder Attacks Immunity to all Income Penalties (Riots, Plagues, etc.)
The Sage
+ 25% Science effectiveness -66% Losses on Learn Attacks Immune to The Plague
The Rogue
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are twice as effective (subject to DBE)
The Mystic
Access to Meteor Showers All Guilds and Towers are twice as effective +50% Spell Duration (For Duration Spells Only) +1 mana per tick in War
The Warrior
+1 General +15% OME in war Enhanced Conquest range
The Tactician
Gain 50% more Specialist and Building Credits -15% Attack Time Accurate Espionage (in war)
The Cleric
- 50% Your Military Casualties (on attack or defense) Animate Dead spell always active
The War Hero
+50% more bonuses from honor -50% draft cost -50% train time -50% Land Losses on Ambush Attacks
Mechanic Changes
If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
A war ending will grant, for both kds: All land currently out with armies at war end returns home immediately. Instant population growth of 20% of your max pop if you are under 50% of your max pop +500% Birthrate 30% reduction in training costs of all troops. Draft cost reduced 50%
Winning a war will grant the following: +10% honor taken from the opponents honor pool 100 books of science per acre based on your median province 3 times your median provinces acres in spec credits Free building credits to the total of your current unbuilt acres
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |