Difference between revisions of "Age 65"

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(Race Changes)
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== Race Changes ==
 
== Race Changes ==
  
Avians
+
Avians
-25% Attack Time
+
-25% Attack Time
+30% Sabotage Operation Damage
+
+30% Birth Rate
-50% Military Training Time for Specialists and Elites
+
-30% Building Construction Time
 +
-30% Military training time
 +
+1 offensive specialist strength
  
-20% Birth Rate
+
Cannot Use Stables
Cannot Use Stables
 
  
Spellbook: Fanaticism, Greater Protection
+
Spellbook: Fanaticism, Greater Protection
Elite: 6/2, 650gc, 5NW
+
Elite: 6/2, 600gc, 5NW
  
  
Dwarves
+
Dwarves
+30% Building Efficiency
+
+30% Building Efficiency
Free Building Construction and Can Use Credits To Raze Buildings
+
Free Building Construction and Can Use Credits To Raze Buildings
+30% Combat Instant Spell Damage
 
  
Can't use Accelerated Construction
+
Can’t use Accelerated Construction
+100% food consumption
+
+ 50% food consumption
  
Spellbook: Fools Gold, Quick Feet, Mystic Aura
+
Spellbook: Fools Gold, Mystic Aura, Pitfalls
Elite: 6/3, 900gc, 5.5NW
+
Elite: 6/3, 800gc, 5.25NW
  
  
Elf
+
Elf
+30% wpa
+
+ 30% Combat Instant Spell Damage
-33% defensive losses
+
+ 30% Sabotage Operation Damage
+1 defensive specialist strength
+
+ 30% Spell Duration
 +
+1 mana per tick in war
  
Spellbook: Nightmares, Pitfalls, Mages Fury
+
+1 defensive specialist strength
Elite: 5/4, 950gc, 5.75NW
 
  
 +
Spellbook: Nightmares, Pitfalls, Mages Fury
 +
Elite: 5/4, 700gc, 5.75NW
  
Faery
 
+40% Spell damage (instant spells)
 
+40% Sabotage damage
 
+1 mana per tick in war
 
  
Spellbook: All racial spells
+
Faery
Elite: 4/5, 1150gc, 5.5NW
+
+30% WPA
 +
+30% TPA
  
 +
Spellbook: All racial spells
 +
Elite: 3/5, 950gc, 5.25NW
  
Halflings
 
+50% TPA
 
-50% thief cost
 
+1 Stealth
 
  
-10% Gains
+
Halflings
 +
+ 1 Stealth
 +
- 50% thief cost
 +
+ 15% population
  
Spellbook: Invisibility, Town Watch, Aggression, Animate Dead
+
-10% Gains
Elite: 5/5, 900gc, 6.5NW
 
  
 +
Spellbook: Invisibility, Aggression
 +
Soldiers 2:2 Elite: 4/4, 350gc, 5NW
  
Human
 
+5% Population
 
+30% Spell Duration
 
+10% Offensive Military Efficiency In War
 
  
+50% Cost of Science
+
Human
 +
+ 15% Offensive Military Efficiency In War
 +
- 30% defensive losses
 +
Every 3 acres generates 1 book of science
  
Spellbook: Tree of Gold, Fountain of Knowledge
+
+ 30% Cost of Science
Elite: 6/4, 1250gc 7NW
 
  
 +
Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet
 +
Elite: 6/3, 1100, 6.5NW
  
Orcs
 
+20% Attack Gains
 
Free draft
 
+20% Enemy casualties when attacking
 
  
-10% science effectiveness
+
Orcs
 +
+30% Attack Gains
 +
Free draft
 +
+25% Enemy casualties when attacking
  
Spellbook: Reflect Magic
+
-10% science effectiveness
Elite: 7/1, 800gc, 5.75NW
 
  
 +
Spellbook: Reflect Magic, Clear Sight
 +
Elite: 7/1, 800gc, 5.75NW
  
Undead
 
-50% Offensive losses on attacks you make
 
Converts some Specialists into Elites on successful land attacks
 
Spreads and is Immune to The Plague
 
No Food Required
 
+1 offensive specialist strength
 
  
Basic Thievery (Intel operations only)
+
Undead
Cannot Train Elites
+
-75% Offensive losses on attacks you make
 +
Spreads and is Immune to The Plague
 +
No Food Required
  
Spellbook: Town Watch
+
Basic Thievery (Intel operations only)
Elite: 7/2, 6.5NW
+
 
 +
Spellbook: Town Watch, Animate Dead
 +
Elite: 7/2, 900 gc, 6.25NW
  
 
== Personality Changes ==
 
== Personality Changes ==

Revision as of 02:24, 1 September 2015

Age 65
Name:

not named yet

Number:

62

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

not yet

End:
Duration (in days):

Age of Books Of War (Age 62) - current nearest Age on World of Legends server.


Changes in brief

Race Changes

Avians -25% Attack Time +30% Birth Rate -30% Building Construction Time -30% Military training time +1 offensive specialist strength

Cannot Use Stables

Spellbook: Fanaticism, Greater Protection Elite: 6/2, 600gc, 5NW


Dwarves +30% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings

Can’t use Accelerated Construction + 50% food consumption

Spellbook: Fools Gold, Mystic Aura, Pitfalls Elite: 6/3, 800gc, 5.25NW


Elf + 30% Combat Instant Spell Damage + 30% Sabotage Operation Damage + 30% Spell Duration +1 mana per tick in war

+1 defensive specialist strength

Spellbook: Nightmares, Pitfalls, Mages Fury Elite: 5/4, 700gc, 5.75NW


Faery +30% WPA +30% TPA

Spellbook: All racial spells Elite: 3/5, 950gc, 5.25NW


Halflings + 1 Stealth - 50% thief cost + 15% population

-10% Gains

Spellbook: Invisibility, Aggression Soldiers 2:2 Elite: 4/4, 350gc, 5NW


Human + 15% Offensive Military Efficiency In War - 30% defensive losses Every 3 acres generates 1 book of science

+ 30% Cost of Science

Spellbook: Tree of Gold, Fountain of Knowledge, Quick Feet Elite: 6/3, 1100, 6.5NW


Orcs +30% Attack Gains Free draft +25% Enemy casualties when attacking

-10% science effectiveness

Spellbook: Reflect Magic, Clear Sight Elite: 7/1, 800gc, 5.75NW


Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required

Basic Thievery (Intel operations only)

Spellbook: Town Watch, Animate Dead Elite: 7/2, 900 gc, 6.25NW

Personality Changes

The Merchant
Gain 50% more Specialist and Building Credits
Access to Tree of Gold
Starts with +1600 specialist credits


The Sage
Every 4 acres generates 1 book
+40% Science Effectivness
Protect 30% of science from the Learn attack.
Access to Amnesia
Starts with 40000 science books


The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+100% Thievery Science Effectivness
Access to Vermin
Starts with +400 thieves


The Mystic
All Guilds are twice as effective
+1 mana per tick in War
+75% Magic Science Effectivness
Access to Meteor Showers, Chastity, Nightmares
Starts with +200 Wizards


The Warrior
+1 General
+10% OME
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits


The Tactician
-20% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits


The Cleric
-40% Your Military Casualties (on attack or defense)
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits


The War Hero
+100% Honor Effects
Immune to Dragon effects
Immune to The Plague (but can carry/spread)
Access to War Spoils
Starts with 400 elites

Mechanic Changes

  • Buildings:
    • Mills will also reduce exploration soldier costs by % * 2
    • Forts will increase DME from 1.5 to 2 per %
    • Schools will protect science by 5 per %, up from 3.5, the effects cap is unchanged.
  • Learns
    • Protection from subsequent hits will fire more aggressively when provinces are Learned.
  • Science
    • Gains science will be removed and replaced with a base military efficiency science bonus which will scale similarly to Population science.
  • Features
    • Players will be able to create and share custom game themes. More details to follow. Basically you can edit the games colours, fonts, images etc and share (or not) these changes with the community.

Races

 Avians  Dwarves  Elves  Faeries
  • - 25% Attack Time
  • + 30% Birth Rate
  • - 30% Building Construction Time
  • - 30% Military training time
  • + 1 offensive specialist strength
  • + 30% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% Combat Instant Spell Damage
  • + 30% Sabotage Operation Damage
  • + 30% Spell Duration
  • + 1 mana per tick in war
  • + 1 defensive specialist strength
  • + 30% WPA
  • + 30% TPA

Fanaticism, Greater Protection

Fools Gold, Pitfalls, Mystic Aura

Nightmares, Pitfalls, Mages Fury

Access to All Racial Spells

  • No Access to Stables
  • Can't use Accelerated Construction
  • + 50% food consumption

Elite: 6/2, 600gc, 5NW

Elite: 6/3, 800gc, 5.25NW

5/4, 700gc, 5.75NW

Elite: 3/5, 950gc, 5.25NW

 
 Halflings  Humans  Orcs  Undead
  • + 1 Stealth
  • - 50% thief cost
  • + 15% population
  • + 15% Offensive Military Efficiency In War
  • - 30% defensive losses
  • Every 3 acres generates 1 book of science
  • + 30 % Attack Gains
  • Free draft
  • + 25% Enemy casualties when attacking
  • - 75% Offensive losses on attacks you make
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Aggression

Tree of Gold, Fountain of Knowledge, Quick Feet

Reflect Magic, Clear Sight

Town Watch, Animate Dead

  • - 10% Gains
  • + 30% Cost of Science
  • - 10% science effectiveness
  • Basic Thievery (Intel operations only)

Soldiers 2/2, Elite: 4/4, 350gc, 5NW

Elite: 6/3, 1100gc 6.5NW

Elite: 7/1, 800gc, 5.75NW

Elite: 7/2, 900gc, 6.5NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • Gain 50% more Specialist and Building Credits
  • Access to Tree of Gold
  • Starts with +1600 specialist credits
  • +40% Science Effectiveness
  • Every 4 acres generates 1 science point
  • Access to Amnesia
  • Starts with 40000 science books
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • +100% Thievery Science Effectiveness
  • Access to Vermin
  • Starts with +400 thieves
  • All Guilds are twice as effective
  • + 1 mana per tick in War
  • +75% Magic Science Effectiveness
  • Access to Meteor Showers, Chastity, Nightmares
  • Starts with +200 Wizards
 
 Warrior  Tactician  Cleric  War Hero
  • + 1 General
  • + 10% OME
  • Enhanced Conquest range
  • Access to Bloodlust
  • Starts with +800 soldiers and +800 specialist credits
  • - 20% Attack Time
  • Accurate Espionage
  • Access to Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • - 40% Your Military Casualties (on attack or defense)
  • Access to Pitfalls
  • Starts with +800 soldiers and +800 specialist credits
  • + 100% Honor Effects
  • Immune to all dragon effects
  • Immune to The Plague (but can carry/spread)
  • Access to War Spoils
  • Starts with 400 elites


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop


  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105