Difference between revisions of "Age 52"

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(Races)
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=Races=
 
=Races=
  
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<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
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The rtt (Race-table template) number must be equivalent to the total number of races.
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For example: if there are 8 races, use rtt 8
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Using the wrong template number will result in either extra or absent cells.
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The Race-table templates can be used to display up to 12 races only.
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Template Parameters:
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in the format #-,
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where # is a whole number from 1 to 12,
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and - is a letter from a to e.
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Each number corresponds to a major cell position reading left-right, top-bottom
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Each letter corresponds to segments within each cell, which should be organised as follows:
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  #a = Race's name
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  #b = Race's advantages
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  #c = Race's disadvantages
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  #d = Race's spell book
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  #e = Race's elite strength and cost
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When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
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-->
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{{rtt 8
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| 1a = Avians
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| 1b =
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* - 25% attack time
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| 1c =
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* - 25% Birthrate
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* No Access to Stables
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| 1d = Clear Sight, Town Watch
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| 1e = 8/3 Elite - $650
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| 2a = Dwarves
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| 2b =
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* + 20% Building Efficiency
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* Free Building Construction
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* Can use credits to raze buildings
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| 2c =
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* - 20% Thievery Effectiveness
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* Double Food Consumption
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* Can't use Accelerated Construction
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| 2d = Animate Dead, Quick feet
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| 2e = 7/4 Elite - $800
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| 3a = Elves
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| 3b =
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* + 2 Mana Recovery / Tick in war
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* + 1 Defensive Specialist Strength
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* + 30% Spell Damage (Instant Spells)
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| 3c =
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* No Access to Dungeons
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| 3d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury
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| 3e = 7/3 Elite - $600
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| 4a = Faeries
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| 4b =
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* + 50% Magic Effectiveness
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* + 1 Stealth Recovery / Tick
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| 4c =
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* - 10% Population
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| 4d = Access to All Spells
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| 4e = 4/7 Elite - $900
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| 5a = Halflings
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| 5b =
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* + 40% Thievery Effectiveness
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* - 50% Thief Cost
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* + 5% Population
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* 100% Accurate Espionage in war
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| 5c =
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* No Access to Hospitals
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| 5d = Vermin, Town Watch, Quick Feet, War Spoils
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| 5e = 6/5 Elite - $500
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| 6a = Humans
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| 6b =
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* + 30% Income
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* + 40% Thievery Damage (Sabotage Ops)
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| 6c =
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* - 20% Magic Effectiveness
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* - 1 Offensive Specialist Strength
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| 6d = Greater Protection, Aggression
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| 6e = 8/3 Elite - $800
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| 7a = Orcs
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| 7b =
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* + 30% Gains
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* - 30% Draft Cost
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* Earns Elite Credits
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| 7c =
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* - 50% Bonuses from Honor
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* - 40% Thievery and Magic Damage and Duration
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| 7d = Fanaticism, Aggression, Bloodlust
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| 7e = 9/2 Elite - $800
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| 8a = Undead
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| 8b =
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* No Troops Lost on offense
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* Converts some Specialists into Elites on successful land attacks
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* Spreads and is Immune to The Plague
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* No Food Required
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| 8c =
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* - 15% Science Effectiveness
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* Basic Thievery Operations Only
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| 8d = War Spoils, Nightmares, Chastity
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| 8e = 9/3 Elite - cannot be trained
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}}
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<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
  
 
=Personalities=
 
=Personalities=

Revision as of 19:06, 2 December 2011

Age 52
Name:

An Era of Supremacy

Number:

52

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

31 October 2011

End:

not yet

Duration (in days):


An Era of Supremacy (Age 52) - current Age on World of Legends server.


Changes in brief

Race's Changes

  • Avian
    • lost fog immunity
    • - 25% birthrate (from -20%)
  • Dwarf
    • + 20% BE (down from 25%)
    • Can use credits to raze buildings (new, clarification: credits not consumed when building acres)
    • Spell book: add Quickfeet, loses Fog
  • Elf
    • +30% damage on instant offensive spells.
    • Elite Unit: Elf Lord $600
    • Spellbook: lost Quickfeet
  • Faery
    • Spellbook: lost Fog
  • Humans
    • + 40% Damage on sabotage ops
  • Orcs
    • - 40% thievery and magic damage (on offensive operations)

Personalitie's Changes

  • The Shepherd
    • Immune to Dragons

Game mechanic changes

  • Undeads will not convert any troops if they hit out of the end of war ceasefire period.
  • Fog is removed from the game.
  • Honor generation will be reduced - we feel it is currently too high, but it will still be higher than you would have seen in age 50, for example.
  • Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast.
  • End of War Ceasefire period can be extended up to 4 days
  • As you can see below we heavily modified the meter and the stances, because of this we feel that we have gone a long way to addressing the need for fake wars. In light of these changes we will now be taking punitive action on Fake Wars.
  • Meter changes
    • Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks.
    • Meter Cap 200 points:
    • Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
  • Stances
    • Aggressive: removed the double points to meter penalty
      • +30% Military Wages (increased from 15%)
      • +10% Military losses (new: affects hits in and out)
    • Fortified: - extensively changed
      • -50% gains hitting in (slides in over a period of 24 hours)


Races

 Avians  Dwarves  Elves  Faeries
  • - 25% attack time
  • + 20% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 2 Mana Recovery / Tick in war
  • + 1 Defensive Specialist Strength
  • + 30% Spell Damage (Instant Spells)
  • + 50% Magic Effectiveness
  • + 1 Stealth Recovery / Tick

Clear Sight, Town Watch

Animate Dead, Quick feet

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury

Access to All Spells

  • - 25% Birthrate
  • No Access to Stables
  • - 20% Thievery Effectiveness
  • Double Food Consumption
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • - 10% Population

8/3 Elite - $650

7/4 Elite - $800

7/3 Elite - $600

4/7 Elite - $900

 
 Halflings  Humans  Orcs  Undead
  • + 40% Thievery Effectiveness
  • - 50% Thief Cost
  • + 5% Population
  • 100% Accurate Espionage in war
  • + 30% Income
  • + 40% Thievery Damage (Sabotage Ops)
  • + 30% Gains
  • - 30% Draft Cost
  • Earns Elite Credits
  • No Troops Lost on offense
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Vermin, Town Watch, Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

War Spoils, Nightmares, Chastity

  • No Access to Hospitals
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • - 40% Thievery and Magic Damage and Duration
  • - 15% Science Effectiveness
  • Basic Thievery Operations Only

6/5 Elite - $500

8/3 Elite - $800

9/2 Elite - $800

9/3 Elite - cannot be trained


Personalities

Stance

Relations

Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105