Difference between revisions of "Age 48"
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=Changes in brief= | =Changes in brief= | ||
+ | |||
+ | ==Race's Changes== | ||
+ | |||
+ | * Avian | ||
+ | ** Attack time: -20% (was -25%) | ||
+ | ** Gains on Attacks: removed (was +30%) | ||
+ | * Elf | ||
+ | * Elites: 7/4 $700 6.0nw (was $800) | ||
+ | * Dark Elf | ||
+ | ** Spell potency (efficacy & duration): moved to Mystic (was +30%) | ||
+ | ** Sabotage gains: +15% (New) | ||
+ | ** SpellBook: Fool’s Gold(UF, was Normal) | ||
+ | * Dwarf | ||
+ | ** Free Building Construction | ||
+ | ** Building Efficiency : +20% (was +30%) | ||
+ | **Offensive Specialist Strength : removed (was +1)) | ||
+ | * Gnome | ||
+ | ** Offensive Specialist Strength : +1 (new | ||
+ | ** Spellbook: Chastity(UF, was Normal) | ||
+ | ** Elites: 5/5 $300 4.0nw (was $400) | ||
+ | |||
+ | |||
+ | ==Personalitie's Changes== | ||
+ | |||
+ | * Merchant | ||
+ | ** Learn time: -25% (was -30%) | ||
+ | * Sage | ||
+ | ** Losses on learn attacks: -50% | ||
+ | ** Science Effectiveness: +25% (was +30%) | ||
+ | ** Every 5 (was 2) Acres of land produces 1 Science Book per Hour | ||
+ | ** Book costs: -25% (was -30%) | ||
+ | * Mystic | ||
+ | ** Spell potency (efficacy & duration): +30% (moved from DarkElf) | ||
+ | * Tactician | ||
+ | ** Military Wages: -50% (was -30%) | ||
+ | |||
+ | |||
+ | ==Game mechanic changes== | ||
+ | |||
+ | * Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply | ||
+ | * Espionage: Only need to send 20% thieves for best accuracy | ||
+ | * Espionage accuracy no longer affected by target Watch Towers | ||
+ | |||
+ | |||
+ | =Races= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The rtt (Race-table template) number must be equivalent to the total number of races. | ||
+ | For example: if there are 8 races, use rtt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Race-table templates can be used to display up to 12 races only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to e. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Race's name | ||
+ | #b = Race's advantages | ||
+ | #c = Race's disadvantages | ||
+ | #d = Race's spell book | ||
+ | #e = Race's elite strength and cost | ||
+ | |||
+ | When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{rtt 8 | ||
+ | | 1a = Avians | ||
+ | | 1b = | ||
+ | * - 20% attack time | ||
+ | * Immunity to Ambush | ||
+ | | 1c = | ||
+ | * No Access to Stables | ||
+ | | 1d = Clear Sight, Town Watch | ||
+ | | 1e = 8/3 Elite - $800 | ||
+ | |||
+ | | 2a = Dwarves | ||
+ | | 2b = | ||
+ | * + 20% Building Efficiency | ||
+ | * Free Building Construction | ||
+ | * Immunity to Fog | ||
+ | | 2c = | ||
+ | * Can't use Accelerated Construction | ||
+ | | 2d = Fog, Animate Dead | ||
+ | | 2e = 7/4 Elite - $800 | ||
+ | |||
+ | | 3a = DarkElf | ||
+ | | 3b = | ||
+ | * Spells don't consume runes | ||
+ | * 15% Sabotage gains | ||
+ | | 3c = | ||
+ | | 3d = Invisibility, Fool’s Gold, Nightmares, Tree of Gold | ||
+ | | 3e = 6/4 $650 | ||
+ | |||
+ | | 4a = Elves | ||
+ | | 4b = | ||
+ | * + 1 Mana Recovery / Tick in War | ||
+ | * + 30% Spell success | ||
+ | | 4c = | ||
+ | * No Access to Dungeons | ||
+ | * -15% Sabotage gains | ||
+ | | 4d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic | ||
+ | | 4e = 7/4 Elite - $700 | ||
+ | |||
+ | | 5a = Gnome | ||
+ | | 5b = | ||
+ | * +40% Espionage success | ||
+ | * +1 Offensive Specialist Strength | ||
+ | * +15% Spell success | ||
+ | * 100% Accurate Espionage Intel | ||
+ | | 5c = | ||
+ | * -50% Cost of Thieves | ||
+ | * No Hospitals | ||
+ | | 5d = Town Watch, Vermin, Chastity | ||
+ | | 5e = 5/5 $300 | ||
+ | |||
+ | | 6a = Halflings | ||
+ | | 6b = | ||
+ | * + 40% Sabotage success | ||
+ | * + 40% Sabotage gains | ||
+ | * + 1 Stealth recovery per tick | ||
+ | * Immune to Clear Sight | ||
+ | | 6c = | ||
+ | | 6d = Quick Feet, War Spoils | ||
+ | | 6e = 6/5 Elite - $550 | ||
+ | |||
+ | | 7a = Humans | ||
+ | | 7b = | ||
+ | * + 25% Income | ||
+ | * + 1 Defensive Specialist Strength | ||
+ | | 7c = | ||
+ | * - 25% Spell success | ||
+ | * - 1 Offensive Specialist Strength | ||
+ | | 7d = Greater Protection, Aggression | ||
+ | | 7e = 8/3 Elite - $800 | ||
+ | |||
+ | | 8a = Orcs | ||
+ | | 8b = | ||
+ | |||
+ | @Orc | ||
+ | * + 50% Gains | ||
+ | * Train Elites with Specialist credits | ||
+ | * Spreads and is immune to the Plague | ||
+ | | 8c = | ||
+ | * - 50% Bonuses from Honor | ||
+ | * -1 Defensive Specialist Strength | ||
+ | | 8d = Fanaticism, Aggression, Bloodlust | ||
+ | | 8e = 9/2 Elite - $850 | ||
+ | |||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Personalities= | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS: | ||
+ | The ptt (Personality-table template) number must be equivalent to the total number of personalities. | ||
+ | For example: if there are 8 personalities, use ptt 8 | ||
+ | Using the wrong template number will result in either extra or absent cells. | ||
+ | The Personality-table templates can be used to display up to 12 personalities only. | ||
+ | Template Parameters: | ||
+ | in the format #-, | ||
+ | where # is a whole number from 1 to 12, | ||
+ | and - is a letter from a to b. | ||
+ | |||
+ | Each number corresponds to a major cell position reading left-right, top-bottom | ||
+ | Each letter corresponds to segments within each cell, which should be organised as follows: | ||
+ | #a = Personality's name | ||
+ | #b = Personality's attributes | ||
+ | |||
+ | When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting. | ||
+ | --> | ||
+ | |||
+ | {{ptt 8 | ||
+ | | 1a = Merchant | ||
+ | | 1b = | ||
+ | * +30% Income | ||
+ | * -25% Money Losses on Plunder Attacks | ||
+ | * Immunity to all Income Penalties (Riots, Plagues, etc.) | ||
+ | |||
+ | | 2a = Shepherd | ||
+ | | 2b = | ||
+ | * Land generates 4 bushels of food per acre daily | ||
+ | * Immune to Droughts, Storms and the Plague | ||
+ | * -30% Explore time and costs | ||
+ | * +10% Population Limit | ||
+ | * +15% Birth Rates | ||
+ | |||
+ | | 3a = Sage | ||
+ | | 3b = | ||
+ | * + 25% science effectiveness | ||
+ | * - 25% Book Costs | ||
+ | * -25% Learn Time | ||
+ | * -50% Losses on Learn Attacks | ||
+ | * Every 5 Acres of land produces 1 Science Book per Hour | ||
+ | |||
+ | | 4a = Rogue | ||
+ | | 4b = | ||
+ | * +1 Stealth recovery per tick | ||
+ | * Access to all thievery operations | ||
+ | |||
+ | | 5a = Mystic | ||
+ | | 5b = | ||
+ | * Meteor Showers spell | ||
+ | * All Guilds are twice as effective | ||
+ | * +30% Spell Duration | ||
+ | * +30% Spell Effects | ||
+ | |||
+ | | 6a = Tactician | ||
+ | | 6b = | ||
+ | * Access to enhanced Conquest Attack at all times | ||
+ | * Gain 50% more Specialist and Building Credits | ||
+ | * -50% Military Wages | ||
+ | * -30% Military Training Time | ||
+ | * -30% Draft Cost | ||
+ | |||
+ | | 7a = Warrior | ||
+ | | 7b = | ||
+ | * -50% Land Losses when Ambushed | ||
+ | * +15% Enemy Casualties (on attack or defense) | ||
+ | * -15% Your Military Casualties (on attack or defense) | ||
+ | * -15% Attack Time | ||
+ | |||
+ | | 8a = Artisan | ||
+ | | 8b = | ||
+ | * -30% Building construction time | ||
+ | * 25% more Effective All Capacity and Flat Rate Buildings | ||
+ | * 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks | ||
+ | }} | ||
+ | |||
+ | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
+ | |||
+ | =Stances= | ||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="4" | Stances | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Normal | ||
+ | ! width="25%" | Aggressive | ||
+ | ! width="25%" | Peaceful | ||
+ | ! width="25%" | Fortified | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * No effects | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * 10% Lower Attack Time | ||
+ | <br> | ||
+ | * +15% Military Wages | ||
+ | * Doubles Conflict Meter | ||
+ | | | ||
+ | * +5% Building Efficiency | ||
+ | * +30% Birth Rates | ||
+ | <br> | ||
+ | * -15% Attack Gains | ||
+ | * -15% Magic Effectiveness <BR>on enemies | ||
+ | | | ||
+ | * -20% Construction Time | ||
+ | * +10% Defense | ||
+ | <br> | ||
+ | * -15% Offensive | ||
+ | * 15% Longer Attack Times | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Relations= | ||
+ | |||
+ | |||
+ | {| {{GreenTable}} | ||
+ | |- {{DarkGreenRow}} | ||
+ | ! width="100%" colspan="5" | Inter-Kingdoms' Relations | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="15%" | Ceasefire | ||
+ | ! width="10%" | Normal | ||
+ | ! width="20%" | Unfriendly | ||
+ | ! width="25%" | Hostile | ||
+ | ! width="30%" | War | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align: top; text-align:left" | ||
+ | | | ||
+ | * Prohibits any Attacks | ||
+ | * Prohibits any Spells | ||
+ | * Prohibits any Thievery Operations | ||
+ | * Annul Hostile Meter | ||
+ | <br /><br /> | ||
+ | '''End Of War Ceasefire''' | ||
+ | |||
+ | + | ||
+ | * Min 12 U-Days | ||
+ | * Max 48 U-Days | ||
+ | * +300% birth rate | ||
+ | * Combined with War Relatins | ||
+ | * Separate annul the Relations (War and CF) | ||
+ | | | ||
+ | * No Effects | ||
+ | | | ||
+ | To opposite Kingdom : | ||
+ | * Unlocks (Unfriendly/Hostile/War) spells | ||
+ | * Unlocks (Unfriendly/Hostile/War) thievery operations | ||
+ | | | ||
+ | * +10% Combat Gains | ||
+ | * Increases the Networth Range of the Conquest Attack | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | | | ||
+ | <p style="text-align:center;">'''Immediate Effects'''</p> | ||
+ | * Annul Hostile Meter with everyone | ||
+ | ---- | ||
+ | ''Benefits'' | ||
+ | * -10% Attack Time | ||
+ | * Enhanced Massacre Destroys Buildings | ||
+ | * +10% Combat Gains | ||
+ | * Mana costs for offensive spells reduced to 2% | ||
+ | * Stealth costs for offensive ops reduced to 2% | ||
+ | * Enables Monarch bonuses: | ||
+ | ** +10% defensive military strength | ||
+ | ** +10% defense magic | ||
+ | ** +10% defense thievery | ||
+ | ---- | ||
+ | ''Penalties'' | ||
+ | * +100% Exploration Costs | ||
+ | * No Paradise spell available | ||
+ | * Science limited to "Active" | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p> | ||
+ | ''Benefits'' | ||
+ | *-20% Attack Time | ||
+ | <br /> | ||
+ | <p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p> | ||
+ | ''Benefits'' | ||
+ | * -25% Military Losses | ||
+ | * -25% Military Training Time | ||
+ | * No Distance Penalties for Attacks | ||
+ | * -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) | ||
+ | |} | ||
+ | |||
+ | |||
+ | =Dragon's Table= | ||
+ | {| {{GreenTable}} | ||
+ | |- | ||
+ | ! {{DarkGreenRow}} colspan="4" | Dragon Type | ||
+ | |||
+ | |- {{LightGreenCell}} | ||
+ | ! width="25%" | Emerald | ||
+ | ! width="25%" | Sapphire | ||
+ | ! width="25%" | Gold | ||
+ | ! width="25%" | Ruby | ||
+ | |||
+ | |- bgcolor="#f9fafb" style="vertical-align:top" | ||
+ | | | ||
+ | +10% Combat Losses | ||
+ | -10% Gains | ||
+ | | | ||
+ | -20% Thievery & Magic Effectiveness | ||
+ | | | ||
+ | -15% from Building Efficiency | ||
+ | | | ||
+ | -8% from Military Efficiency | ||
+ | |||
+ | |- | ||
+ | | bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees. | ||
+ | |} | ||
{{Ages}} | {{Ages}} |
Revision as of 18:07, 11 December 2011
Age 48 | |
Name: |
The Age of Peril |
---|---|
Number: |
48 |
Official Information | |
Server: | |
Status: |
offline |
Owner: | |
Dates | |
Start: |
10 September 2011 |
End: |
10 December |
Duration (in days): |
92 |
The Age of Peril (Age 48) - finished Age on World of Legends server.
Contents
Changes in brief
Race's Changes
- Avian
- Attack time: -20% (was -25%)
- Gains on Attacks: removed (was +30%)
- Elf
- Elites: 7/4 $700 6.0nw (was $800)
- Dark Elf
- Spell potency (efficacy & duration): moved to Mystic (was +30%)
- Sabotage gains: +15% (New)
- SpellBook: Fool’s Gold(UF, was Normal)
- Dwarf
- Free Building Construction
- Building Efficiency : +20% (was +30%)
- Offensive Specialist Strength : removed (was +1))
- Gnome
- Offensive Specialist Strength : +1 (new
- Spellbook: Chastity(UF, was Normal)
- Elites: 5/5 $300 4.0nw (was $400)
Personalitie's Changes
- Merchant
- Learn time: -25% (was -30%)
- Sage
- Losses on learn attacks: -50%
- Science Effectiveness: +25% (was +30%)
- Every 5 (was 2) Acres of land produces 1 Science Book per Hour
- Book costs: -25% (was -30%)
- Mystic
- Spell potency (efficacy & duration): +30% (moved from DarkElf)
- Tactician
- Military Wages: -50% (was -30%)
Game mechanic changes
- Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply
- Espionage: Only need to send 20% thieves for best accuracy
- Espionage accuracy no longer affected by target Watch Towers
Races
Avians | Dwarves | DarkElf | Elves |
---|---|---|---|
|
|
|
|
Clear Sight, Town Watch |
Fog, Animate Dead |
Invisibility, Fool’s Gold, Nightmares, Tree of Gold |
Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic |
|
|
|
|
8/3 Elite - $800 |
7/4 Elite - $800 |
6/4 $650 |
7/4 Elite - $700 |
Gnome | Halflings | Humans | Orcs |
---|---|---|---|
|
|
|
@Orc
|
Town Watch, Vermin, Chastity |
Quick Feet, War Spoils |
Greater Protection, Aggression |
Fanaticism, Aggression, Bloodlust |
|
|
|
|
5/5 $300 |
6/5 Elite - $550 |
8/3 Elite - $800 |
9/2 Elite - $850 |
Personalities
Merchant | Shepherd | Sage | Rogue |
---|---|---|---|
|
|
|
|
Mystic | Tactician | Warrior | Artisan |
---|---|---|---|
|
|
|
|
Stances
Stances | |||
---|---|---|---|
Normal | Aggressive | Peaceful | Fortified |
|
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire | Gold | Ruby |
+10% Combat Losses -10% Gains |
-20% Thievery & Magic Effectiveness |
-15% from Building Efficiency |
-8% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |