Difference between revisions of "Age 55"
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− | Veil of Shadows - | + | Veil of Shadows - current [[Age]] on [[World of Legends]] server. |
Revision as of 18:36, 7 August 2012
Age 55 | |
Name: |
Veil of Shadows |
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Number: |
55 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
not yet |
End: | |
Duration (in days): | |
Veil of Shadows - current Age on World of Legends server.
Contents
Changes in brief
Age 55 Final Changes and Start Times
For Age 55 the following changes will be implemented (use the Show Text button to see age 54 details). Many thanks to those that contributed, feel free to post your thoughts here
Schedule
Age due to end on 7th August.
End of age 54: Tuesday 7th August, 12.00 GMT Start of Age 55 Freeze: Tuesday 7th August, 18.00 GMT Start of Age 55 Protection: Friday 10th August, 18.00 GMT End of Age 55 Protection: Monday 13th August, 18.00 GMT
Race
Avians
- 30% attack time +20% Sabotage damage*
- 10% attack gains No Access to Stables
Town Watch, Vermin, Mystic Aura Elite: 6/3, 700gc, 5.25NW
Dwarves
+ 20% Building Efficiency Free Building Construction Can use credits to raze buildings + 30% Spell Damage (Instant Spells)
+50% Food Consumption Can't use Accelerated Construction
Quick Feet, Fanaticism, Fools Gold, Clearsight Elite: 6/2, 650gc, 5NW
Elves
+ 1 Mana Recovery / Tick in war + 50% WPA + 1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare Elite: 5/3, 650gc, 4.75NW
Faeries
+ 30% Spell Damage (Instant Spells) + 20% Sabotage damage* + 30% WPA and TPA
- 3 generals - 5% population
Access to All Racial Spells Elite: 3/6, 800gc, 6NW
Halflings
+50% TPA +1 stealth - 50% thief cost
-15% birthrate
Invisibility, Town Watch Soldiers: 2/2**; Elite: 4/5, 550gc, 5NW
Humans
+5% Population + 30% Sabotage damage* + 40% Spell Damage (Instant Spells) + 1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils Elite: 4/4, 600gc, 4NW
Orcs
+ 20% Gains Earns Elite Credits
-75% Combat Instant Spell Damage and Duration -75% Sabotage Damage
Bloodlust, Fanaticism, Aggression, Reflect Magic Elite: 7/1, 850gc, 5.75NW
Undead
-50% Offensive losses on attacks you make Converts some Specialists into Elites on successful land attacks Spreads and is Immune to The Plague No Food Required
- 25% science effectiveness
Greater Protection, Town Watch, Animate Dead, Chastity Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
+30% Income -50% Money Losses on Plunder Attacks Immunity to all Income Penalties (Riots, Plagues, etc.)
The Sage
+ 30% Science effectiveness -66% Losses on Learn Attacks Immune to The Plague
The Rogue
+1 Stealth recovery per tick Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda Thieves Dens are twice as effective (subject to DBE)
The Mystic
Access to Meteor Showers All Guilds and Towers are twice as effective +50% Spell Duration (For Duration Spells Only) +1 mana per tick in War
The Warrior
+1 General +15% OME in war Enhanced Conquest range
The Tactician
Gain 50% more Specialist and Building Credits -15% Attack Time Accurate Espionage (in war)
The Cleric
- 50% Your Military Casualties (on attack or defense) Reawaken Casualties
The War Hero
+50% more bonuses from honor -50% draft cost -50% train time -50% Land Losses on Ambush Attacks
Mechanic Changes
Specialists now defend and attack at 4 points respectively.
The explore formula is revised. It is now significantly cheaper to explore at smaller sizes compared to both previous ages.
The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed when the smaller kingdom reaches 50 points on the meter.
Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth.
Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be honor or land and will be a combination based on both kingdoms relevant resources.
Intra kingdom hits will remove some honor from the attacked province.
Attacks in war will not take extra acres from the exploration pool.
Entering Fortified stance will result in -50% magic and thief operation effectiveness and gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest.
* Sabotage damage mods will increase the thievery damage cap, watchtowers will decrease it.
** halfling soldiers will be double networth (.ie 3NW) due to their higher power.
Ages | |
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Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |