Difference between revisions of "Magic Formulas"
From The Utopian Encyclopedia
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Revision as of 11:08, 9 April 2013
Contents
Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / Acres
Mod WPA
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod
Limit Wizard training
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
Maximum Wizards Allowed to Train = Peasants * 2
Runes Cost Formula
Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )
The Spell Book
Main article The Spell Book
Spell Table [Self Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Protection | 105% | 0.35 | 12 | Defensive Military Efficiency 5% higher (multiplied not added) | ||||||||
Greater Protection | 105% | 0.45 | 24 | Defensive Military Efficiency 5% higher (multiplied not added) | ||||||||
Magic Shield | 120% | 0.5 | 14 | Increases defensive Magic Effectiveness by 20% | ||||||||
Mystic Aura | 0.5 | Makes the next spell casted on you to fail automatically | ||||||||||
Fertile Lands | 125% | 0.5 | 16 | 25% higher food production. | ||||||||
Nature's Blessing | 100% | 0.6 | 16 | Defense against droughts and storms. Has a 20% chance to cure the Plague on a successful cast. | ||||||||
Love & Peace | +0.85% | 0.7 | 14 | Increases base population growth by 0.85% | ||||||||
Tree of Gold | 40 - 80% | 0.8 | Gives 40-80% of daily income | |||||||||
Quick Feet | 90% | 0.8 | Decreases your next return time by 10% | |||||||||
Builder's Boon | 90% | 1 | 12 | 10% reduced construction time | ||||||||
Inspire Army | 85% / 80% | 1.1 | 12 | 15% reduced army upkeep / 20% quicker training time | ||||||||
Anonymity | 1.3 | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Prevents being ambushed. -15% attack gains/results | ||||||||||
Invisibility | 110% | 1.35 | 12 | 10% more thievery offense | ||||||||
Clear Sight | 75% | 1.4 | 18 | Gives a 25% chance to catch thieves in addition to the normal chance | ||||||||
Mage's Fury | 120% / 80% | 1.4 | 8 | Magic effectiveness 20% higher for offense, 20% lower for defense | ||||||||
War Spoils | 1.45 | 4 | Land gained in attacks are taken control of immediately | |||||||||
Fanaticism | 105% / 97% | 1.5 | 8 | Military efficiency 5% higher for offense, 3% lower for defense | ||||||||
Fountain of Knowledge | 110% | 1.55 | 18 | Science points learned each turn are increased by 10% during the duration of the spell | ||||||||
Town Watch | 12.5% | 1.6 | 10 | Peasants defend equal to 1/4 of a soldier but suffer high casualties. | ||||||||
Aggression | 1.65 | 12 | Soldiers are 2/0 units instead of 1/1 units for the duration of the spell | |||||||||
Animate Dead | 50% | 1.7 | In your next defensive battle, half your army casualties are returned as soldiers | |||||||||
Reflect Magic | 80% | 1.8 | 12 | 20% of all spells cast on you are reflected back | ||||||||
Shadowlight | 1.9 | Reveals the origin province for the next thievery on you. | ||||||||||
Bloodlust | 15% more kills and suffer 5% higher losses on their next attack | |||||||||||
Patriotism | 130% | 2.0 | 12 | Increases draft speed by 30% | ||||||||
Paradise | 3.0 | Creates a few acres of land | ||||||||||
Spell | Spell-Bonus | Cost Multiplier | Duration (Average) | Description |
Spell Table [Offensive Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chastity | 0.7 | No | No | No | No | No | No | Yes | Yes | Reduces Pop Growth Rate to 0 | ||
Storms | 33% | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total population. Cancels Drought |
Drought | 75% | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms. |
Vermin | 450% | 1.2 | No | No | No | No | No | Yes | No | Yes | 12 | Food decay increased to 4.5% (from 1%) |
Expose Thieves | 93% | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Opponent stealth reduced to roughly 93% of original stealth | |
Greed | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft cost and army upkeep by 25% for the opponent | |
Fools Gold | 75% | 1.4 | No | No | No | Yes | No | No | No | Yes | Converts 25% of equal sized opponent's gold into worthless lead | |
Pitfalls | 1.5 | No | No | Yes | No | No | No | No | Yes | 12 | Causes opponent to suffer higher losses | |
Fireball | 97% | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants | |
Lightning Strike | 75% | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes | |
Explosions | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise. | |
Amnesia | 97% | 1.9 | No | No | Yes | No | No | No | No | Yes | Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. | |
Nightmares | 97% | 2.2 | No | No | Yes | No | No | No | No | Yes | Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 6 hours. Soldiers will quit instead. | |
Mystic Vortex | 50% | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. | |
Meteor Showers | 2.4 | No | No | No | No | No | No | No | No | 8 | The Mystic personality also has access to this spell. Unfriendly + Hostile + War: Kills some peasants and troops. | |
Tornadoes | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Destroys several of your opponent's buildings | ||
Land Lust | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land. | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
Additional Information
Races & Personalities | |
---|---|
Races | Avians • Dark Elves • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
Extinct Races | Bocans • Dryads • Gnomes |
Personalities | The Artisan • The Cleric • The Heretic • The Merchant • The Mystic • The Rogue • The Sage • The Shepherd • The Tactician • The War Hero • The Warrior |
Extinct Personalities | The Freak • The General • The Paladin • The Raider • The Undead • The Necromancer |