Age 67
Age 67 | |
Name: |
Thunder and Bedlam |
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Number: |
67 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
5 Jan 2016 |
End: | |
Duration (in days): | |
The Age of Perception (Age 67) - current Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avian -25% Attack Time +66% Birth Rate Ambush Immunity + 1 General
Cannot use Stables
Elite: 6/2, 650gc, 5.5 nw Spellbook: Fanaticism, Greater Protection
Dwarf +20% Building Efficiency Free Building Construction and Can Use Credits To Raze Buildings
Can’t use Accelerated Construction + 100% food consumption
Spellbook: Fools Gold, Mystic Aura, Pitfalls Elite: 6/3, 600gc, 6.5NW
Elf + 40% Spell Success (WPA) +1 defensive specialist strength -30% defensive losses
Spellbook: Nightmares, Pitfalls, Invisibility Elite: 5/4, 700gc, 6NW
Faery + 20% Combat Instant Spell Damage + 20% Sabotage Operation Damage + 20% Spell Duration +1 mana per tick in war +1 stealth per tick
Spellbook: All racial spells Elite: 4/5, 800gc, 6NW
Halfling +50% Thievery Operation Success (TPA) -50% thief cost +10% population +1 offensive specialist strength
Spellbook: Aggression, Mages Fury Soldiers 2:2 Elite: 4/4, 350gc, 5.25NW
Human + 20% Offensive Military Efficiency in War Can train elites or specialists with Specialist credits
- 10% battle gains
Spellbook: Fountain of Knowledge, Quick Feet Elite: 6/3, 950, 6.5NW
Orc +20% Battle Gains Free draft +25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic, Clear Sight Elite: 7/1, 750gc, 6NW
Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 7/2, 800gc, 6.5NW
Personality Changes
The Merchant Gain 20% more Specialist and Building Credits Access to Tree of Gold Starts with +1600 specialist credits
The Mystic All Guilds are twice as effective +1 mana per tick +50% Magic Science Effectiveness Access to Meteor Showers, Chastity, Nightmares Starts with +200 Wizards
The Rogue +1 Stealth recovery per tick + 100% land effect from Thieves Dens Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectiveness Access to Vermin Starts with +400 thieves
The Sage Protects 75% of science on attacks Every 2 acres generates 1 book of science Access to Amnesia Starts with 40000 science books
The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Warrior +10% Offensive Military Efficiency Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The Cleric -30% Your Military Casualties (on attack or defense) Immune to The Plague Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects and Income Penalties Access to War Spoils Starts with 400 elites
Mechanics Changes
- Dragons
- Ruby dragon buffed from 8% to 10%
- Kingdom locations
- If you're in war, when you go to the thievery or combat spells page we will automatically target the enemy kingdom you're at war with
- Vacation mode
- Cannot leave or enter VM while your kingdom is in war
- Espionage tab
- Added some additional info to the kingdom espionage page - personality, race runes, gold and food
- Wars and wins
- 50 books per acre of science (based on median province size) granted to both kingdoms
- An additional 150 BPA added to the winner
- Wizard training doubled in end of war ceasefire
- Kingdom page
- Provinces that are being sat show as online when they are being used.
- Gold
- You can now stack GC over 2.15 billion
- FB
- Sharing the games URL on facebook no longer results in the message reporting text appearing
Races
Avians | Dwarves | Elves | Faeries |
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Fanaticism, Greater Protection |
Fools Gold, Pitfalls, Mystic Aura |
Nightmares, Pitfalls, Invisibility |
Access to All Racial Spells |
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Elite: 6/2, 600gc, 5.5NW |
Elite: 6/3, 600gc, 6.5NW |
5/4, 700gc, 6NW |
Elite: 4/5, 800gc, 6NW |
Halflings | Humans | Orcs | Undead |
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Mage's Fury, Aggression |
Fountain of Knowledge, Quick Feet |
Reflect Magic, Clear Sight |
Town Watch, Animate Dead |
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Soldiers 2/2, Elite: 4/4, 350gc, 5.25NW |
Elite: 6/3, 950gc 6.5NW |
Elite: 7/1, 750gc, 6NW |
Elite: 7/2, 800gc, 6.5NW |
Personalities
Merchant | Sage | Rogue | Mystic |
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Warrior | Tactician | Cleric | War Hero |
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Stances
Stances | ||
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Normal | Aggressive | Fortified |
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Relations
Inter-Kingdoms' Relations | ||||
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Ceasefire | Normal | Unfriendly | Hostile | War |
+
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To opposite Kingdom :
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Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
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Dragon's Table
Dragon Type | |||
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Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |