Age 78
Age 78 | |
Name: |
The Age of Insight |
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Number: |
78 |
Official Information | |
Server: | |
Status: |
Current |
Owner: | |
Dates | |
Start: |
8 Oct 2018 |
End: |
17 Nov 2018 |
Duration (in days): |
5 weeks |
The Age of Insight (Age 78) - current Age on World of Legends server.
Contents
Mechanics Changes
Attacks & Relations
- Auto Cease-Fire
- The mechanic that allows a smaller Kingdom to automatically enter into a 7 day cease-fire with a larger Kingdom that has a large meter disparity will be removed
- Kingdom vs Kingdom Gains Reduction
- The Kingdom vs Kingdom gains reduction throttle formula will be adjusted slightly to reduce the throttle effectiveness for in-range Kingdoms
- Learn Attack
- While out of war, a Learn attack will be available, it will steal a portion of the target's unallocated books (base ~30%) and a portion of allocated books (base ~5%)
- A portion of the stolen allocated books will be destroyed
- A portion of the stolen allocated books will become unallocated for the source to re-allocate
- Unallocated books and stolen allocated books that become unallocated will be placed into the same Category (see definition below) as they were in from the target
- All other stolen books will remain in the same science Type (see definition below)
- IN WAR Learn will reduce the effectiveness of target science, base reduction is currently planned ~4%, reduced science effectiveness will be removed upon entering End of War Cease-Fire
- War
- The amount of unique provinces required to attack from each Kingdom will be increased from 2 to 3 in order to declare war
- MAP reduction from War will be reduced by ~25%, this means that gains on a province with max MAP will be lower than they currently are
- End of War Cease-Fire
- Population growth will be increase from +500% to +1000%
- There will be a minimum peasant growth per tick of 500
Buildings
- Universities
- Will grant protection against Amnesia and Learn
Science
- Definition 'Category': A group of science types
- Definition 'Type': A specific kind of science that provides a bonus, i.e. Population Science
- Science effects will NOT be based on land size
- Science Types will be split into 3 major Categories (Economy, Warfare, Arcane Arts)
- Scientists will generate naturally, similar to the way they generate now, except much slower (Laboratories will increase scientist generation rate)
- Scientists will create books per tick
- Scientists get assigned to a Category (random or chosen)
- Scientists can progress in experience level which will increase book per tick generation
- Scientist experience will be based on how many books they have produced, not the amount of time they have been in a category
- Scientists can be re-assigned to a different category, but lose their experience (book / tick production will revert back to the starting level) similar to current system (there will be no Recruit period where they don't generate any books, they will generate books upon the first tick in whichever category they are in)
- Schools will increase book per tick generation, but will only increase production in a single Category, there will be a drop down menu to choose in which Category you want increased generation
- Books can be allocated to any science Type within the Category they have been produced
- Science effects will be diminishing returns starting from 0
- SoS will show unallocated books and total science effects / books / scientists (and level)
- Scientists will not have a networth value
- Books will have a networth value TBD (allocated and unallocated will be the same value)
- Allocated books will go into effect instantly, instead of learned over time, we refer to this as the hoyaah principle
* Science types are split into three categories:
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Economy:
- Housing: Population bonus
- Tools: Building Efficiency bonus
- Production: Rune & Food production bonus
- Alchemy: Income bonus
- Bookkeeping: Wage reduction
- Artisan: Construction time reduction
- Warfare:
- Siege: Attack gains bonus
- Tactics: Offensive Military Efficiency
- Valor: Military train time reduction & Dragon slaying bonus
- Heroism: Draft speed increase & draft cost reduction
- Strategy: Defensive Military Efficiency
- Arcane Arts:
- Crime: Thievery Effectiveness bonus (TPA)
- Sorcery: Wizard Effectiveness bonus (WPA)
- Shielding: Reduction of Enemy Thievery and Magic instant operation damage
- Invocation: Ritual cost reduction
- Cunning: Increase Damage of your Thievery and Magic instant operations
Rituals
Stats listed here considered 'base effectiveness'
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
- Resilient: Removed
Spells
- Amnesia
- Will be WAR only
- Will reduce the effectiveness of target science, base reduction per cast is currently planned ~.5-.9% further affected by RNG and other factors, reduced science effectiveness will be removed upon entering End of War Cease-Fire
Miscellaneous
- Inactive Removal
- The days required for a Monarch to have the option to remove provinces will be reduced from 4 to 3 (48 hours to receive + for inactivity, then 3 days to be capable of manual removal)
Bug Fixes
- The History page in the advisor section will be updated with more unique information for your viewing pleasure
Races
Avians | Dwarves | Elves | Faeries |
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Fanaticism and Greater Protection |
Mystic Aura, Inspire Army |
Inspire Army |
Greater Protection, Tree of Gold, Animate Dead and Mystic Aura |
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Elite: 8/2, 850gc, 8.5 NW |
Elite: 7/5, 950gc, 9.5 NW |
Elite: 7/3, 975gc, 9.0 NW |
Elite: 3/8, 1150gc, 10.0 NW |
Halflings | Humans | Orcs | |
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Elite: 5/7, 900gc, 9.0 NW |
Elite: 8/3, 1100gc, 9.5 NW |
Elite: 9/2, 950gc, 9.0 NW |
Personalities
Heretic | Mystic | Paladin |
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Rogue | Sage | Tactician |
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Undead | War Hero | Warrior |
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Rituals
Kingdom Rituals | |
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Ritual | Description |
Affluent |
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Barrier |
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Expedient |
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Expropriation |
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Godspeed |
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Havoc |
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Onslaught |
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Dragons
Dragon Type | |||
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Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |