Age 51

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Age 51
Name:

The Age of Domination

Number:

51

Official Information
Server:

World of Legends

Status:

offline

Owner:

Arcadia Games

Dates
Start:

22 July 2011

End:

27 October 2011

Duration (in days):

98


The Age of Domination (Age 51) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avian
    • - 20% birthrate (reduced from -30%)
  • Dwarf
    • + 25% BE (up from 20%)
    • Elite Unit: Berserker (7/4, $800, 6.0 nw) (down from 900gc)
  • Elf
    • +30% Spell Effects (For Instant Spells Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise) - yes, I am aware elf doesn't have ToG.
    • lost troops cost reduction
    • Elite Unit: Elf Lord (7/3, $750, 6 nw)(from 6/3 5.5nw)
    • Spellbook: add Mages Fury
  • Faery
    • Elite Unit: Beastmasters (4/7, $900, 7.0 nw)(down from 1000gc)
  • Humans
    • + 30% income (up from 20%)
  • Orcs
    • Can train elites with credits
    • (loses - 30% training speed)
    • Elite Unit: Ogre (9/2, $800, 6.75 nw)(down from 900)
  • Undead
    • - 15% science effectiveness (from -20%)
    • Spellbook: War Spoils, Nightmares, Chastity (Lose Mage's Fury)

Personalitie's Changes

  • The Merchant
    • Banks are twice as effective (effects subject to DBE)
  • The Sage
    • + 30% Science effectiveness (up from 25%)
  • The Rogue
    • Thieves Dens are twice as effective(effects subject to DBE)
  • The Mystic
    • All Guilds and Towers are twice as effective
    • loses +30% Spell Effects (For Instant Spells Only) (Excludes Mystic Vortex, Tree of Gold, and Paradise))
  • The Warrior
    • +10% OME in war (gained from tactitian, who loses it)
  • The Tactician
    • -15% Attack Time (gained from warrior, who lost it)

Game mechanic changes

  • Undeads will not convert any troops if they hit out of the end of war ceasefire period.
  • Fog is removed from the game.
  • Honor generation will be reduced - we feel it is currently too high, but it will still be higher than you would have seen in age 50, for example.
  • Casting Storms or Drought on a Shepherd will not be blocked but you will get a message that they are immune on a successful cast.
  • End of War Ceasefire period can be extended up to 4 days
  • As you can see below we heavily modified the meter and the stances, because of this we feel that we have gone a long way to addressing the need for fake wars. In light of these changes we will now be taking punitive action on Fake Wars.
  • Meter changes
    • Assumptions: We count trads as 2 points, all other hits as 1. The reduction factor is built into all attacks.
    • Meter Cap 200 points:
    • Throttling: Occurs after 100 points and slides linearly to 200 points having - 50% gains.
  • Stances
    • Aggressive: removed the double points to meter penalty
      • +30% Military Wages (increased from 15%)
      • +10% Military losses (new: affects hits in and out)
    • Fortified: - extensively changed
      • -50% gains hitting in (slides in over a period of 24 hours)


Races

 Avians  Dwarves  Elves  Faeries
  • - 20% attack time
  • Fog immunity
  • + 25% Building Efficiency
  • Free Building Construction
  • + 2 Mana Recovery / Tick in War
  • + 1 Defensive Specialist Strength
  • + 30% Spell Damage (Instant Spells) (Excludes Mystic Vortex, Paradise)
  • + 50% Magic Effectiveness
  • + 1 Stealth Recovery / Tick

Clear Sight, Town Watch

Animate Dead, Fog

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Reflect Magic, Mage's Fury

Access to All Spells

  • - 25% Birthrate
  • No Access to Stables
  • - 20% Thievery Effectiveness
  • Double Food Consumption
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • - 10% Population

8/3 Elite - $650

7/4 Elite - $800

7/3 Elite - $750

4/7 Elite - $900

 
 Halflings  Humans  Orcs  Undead
  • + 40% Thievery Effectiveness
  • - 50% Thief Cost
  • + 5% Population
  • 100% Accurate Espionage in war
  • + 30% Income
  • + 20% Thievery Effectiveness
  • + 30% Gains
  • - 30% Draft Cost
  • Earns Elite Credits
  • No Troops Lost on offense
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Vermin, Town Watch, Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

War Spoils, Nightmares, Chastity

  • No Access to Hospitals
  • - 20% Magic Effectiveness
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • - 20% Thievery and Magic Damage and Duration
  • - 15% Science Effectiveness
  • Basic Thievery Operations Only

6/5 Elite - $500

8/3 Elite - $800

9/2 Elite - $800

9/3 Elite - cannot be trained


Personalities

 Merchant  Shepherd  Sage  Rogue
  • + 30% Income
  • - 25% Money Losses from Plunders
  • Immunity to Income Penalties
  • Each Bank functions as Two
  • - 30% Explore Time and Costs
  • - 30% Building Construction Time and Costs
  • Immunity to Droughts, Storms, the Plague
  • Each Acre generates 4 Bushels / Tick
  • + 30% Science Effectiveness
  • - 30% Book Costs
  • - 30% Research Time
  • - 50% Losses on Learn Attacks
  • Every 4 Acres produces 1 Book / Tick
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
 
 Mystic  Warrior  Tactician  Cleric
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30% Spell Duration
  • - 50% Land Losses when Ambushed
  • + 15% Enemy Casualties
  • - 15% Own Casualties
  • + 10% Offensive Military Efficiency in war
  • + 30% Specialist and Building Credits
  • - 15% Attack Time
  • - 30% Military Training Time
  • Access to Enhanced Conquest at all times
  • - 50% Own Casualties
  • Troop Losses converted to Soldiers
  • + 1 General


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +15% Military Wages
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 72 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105