Age 48

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Age 48
Name:

The Age of Peril

Number:

48

Official Information
Server:

World of Legends

Status:

offline

Owner:

Jolt Online Gaming

Dates
Start:

10 September 2011

End:

10 December 2011

Duration (in days):

92


The Age of Peril (Age 48) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avian
    • Attack time: -20% (was -25%)
    • Gains on Attacks: removed (was +30%)
  • Elf
  • Elites: 7/4 $700 6.0nw (was $800)
  • Dark Elf
    • Spell potency (efficacy & duration): moved to Mystic (was +30%)
    • Sabotage gains: +15% (New)
    • SpellBook: Fool’s Gold(UF, was Normal)
  • Dwarf
    • Free Building Construction
    • Building Efficiency : +20% (was +30%)
    • Offensive Specialist Strength : removed (was +1))
  • Gnome
    • Offensive Specialist Strength : +1 (new
    • Spellbook: Chastity(UF, was Normal)
    • Elites: 5/5 $300 4.0nw (was $400)


Personalitie's Changes

  • Merchant
    • Learn time: -25% (was -30%)
  • Sage
    • Losses on learn attacks: -50%
    • Science Effectiveness: +25% (was +30%)
    • Every 5 (was 2) Acres of land produces 1 Science Book per Hour
    • Book costs: -25% (was -30%)
  • Mystic
    • Spell potency (efficacy & duration): +30% (moved from DarkElf)
  • Tactician
    • Military Wages: -50% (was -30%)


Game mechanic changes

  • Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply
  • Espionage: Only need to send 20% thieves for best accuracy
  • Espionage accuracy no longer affected by target Watch Towers


Races

 Avians  Dwarves  DarkElf  Elves
  • - 20% attack time
  • Immunity to Ambush
  • + 20% Building Efficiency
  • Free Building Construction
  • Immunity to Fog
  • Spells don't consume runes
  • 15% Sabotage gains
  • + 1 Mana Recovery / Tick in War
  • + 30% Spell success

Clear Sight, Town Watch

Fog, Animate Dead

Invisibility, Fool’s Gold, Nightmares, Tree of Gold

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

  • No Access to Stables
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • -15% Sabotage gains

8/3 Elite - $800

7/4 Elite - $800

6/4 $650

7/4 Elite - $700

 
 Gnome  Halflings  Humans  Orcs
  • +40% Espionage success
  • +1 Offensive Specialist Strength
  • +15% Spell success
  • 100% Accurate Espionage Intel
  • + 40% Sabotage success
  • + 40% Sabotage gains
  • + 1 Stealth recovery per tick
  • Immune to Clear Sight
  • + 25% Income
  • + 1 Defensive Specialist Strength

@Orc

  • + 50% Gains
  • Train Elites with Specialist credits
  • Spreads and is immune to the Plague

Town Watch, Vermin, Chastity

Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

  • -50% Cost of Thieves
  • No Hospitals
  • - 25% Spell success
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • -1 Defensive Specialist Strength

5/5 $300

6/5 Elite - $550

8/3 Elite - $800

9/2 Elite - $850


Personalities

 Merchant  Shepherd  Sage  Rogue
  • +30% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Land generates 4 bushels of food per acre daily
  • Immune to Droughts, Storms and the Plague
  • -30% Explore time and costs
  • +10% Population Limit
  • +15% Birth Rates
  • + 25% science effectiveness
  • - 25% Book Costs
  • -25% Learn Time
  • -50% Losses on Learn Attacks
  • Every 5 Acres of land produces 1 Science Book per Hour
  • +1 Stealth recovery per tick
  • Access to all thievery operations
 
 Mystic  Tactician  Warrior  Artisan
  • Meteor Showers spell
  • All Guilds are twice as effective
  • +30% Spell Duration
  • +30% Spell Effects
  • Access to enhanced Conquest Attack at all times
  • Gain 50% more Specialist and Building Credits
  • -50% Military Wages
  • -30% Military Training Time
  • -30% Draft Cost
  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • -15% Attack Time
  • -30% Building construction time
  • 25% more Effective All Capacity and Flat Rate Buildings
  • 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks


Stances

Stances
Normal Aggressive Peaceful Fortified
  • No effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +15% Military Wages
  • Doubles Conflict Meter
  • +5% Building Efficiency
  • +30% Birth Rates


  • -15% Attack Gains
  • -15% Magic Effectiveness
    on enemies
  • -20% Construction Time
  • +10% Defense


  • -15% Offensive
  • 15% Longer Attack Times


Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 48 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+10% Combat Losses -10% Gains

-20% Thievery & Magic Effectiveness

-15% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105