Age 68
Age 68 | |
Name: |
Heresy |
---|---|
Number: |
68 |
Official Information | |
Server: | |
Status: |
online |
Owner: | |
Dates | |
Start: |
19 Apr 2016 |
End: | |
Duration (in days): | |
The Age of Heresy (Age 68) - current Age on World of Legends server.
Contents
Changes in brief
Race Changes
Avian -25% Attack Time +60% Birth Rate Ambush Immunity + 1 General
Elite: 9/3, 725gc, 8.75NW Spellbook: Fanaticism, Greater Protection
Dwarf Free Building Construction and Can Use Credits To Raze Buildings -50% Building Construction Time -50% food consumption
Can’t use Accelerated Construction Spellbook: Mystic Aura, Clear Sight Elite: 7/7, 700gc, 10NW
Elf + 30% Spell Success (WPA) +2 defensive specialist strength -30% defensive losses +100% land effect from Towers
Spellbook: Fools Gold, Pitfalls, Invisibility Elite: 7/6, 750gc, 8.5NW
Faery + 20% Combat Instant Spell Damage + 20% Sabotage Operation Damage + 20% Spell Duration +1 mana per tick in war +1 stealth per tick
Spellbook: All racial spells and Tree of Gold Elite: 5/9, 1200gc, 11NW
Halfling +50% Thievery Operation Success (TPA) -50% thief cost +12% population +2 offensive specialist strength
Spellbook: Aggression, Mages Fury Soldiers 3/3 Elite: 6/6, 500gc, 8.5NW
Human + 30% Income Immune to income penalties
- 15% Spell success
Spellbook: Fountain of Knowledge, Quick Feet Elite: 9/4, 750, 9.25NW
Orc +20% Battle Gains Free draft +25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic Elite: 12/2, 800gc, 10.5NW
Undead -75% Offensive losses on attacks you make Spreads and is Immune to The Plague No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead Elite: 11/3, 950gc, 10NW
Personality Changes
The Cleric -30% Your Military Casualties (on attack or defense) Immune to The Plague Access to Pitfalls Starts with +800 soldiers and +800 specialist credits
The Heretic Wizards do not die on failed spells Thieves do not die on failed operations Successful spell casts get 50% of rune cost refunded +30% Magic and Thievery Science Effectiveness. Access to Nightmares Starts with +100 Wizards and +200 thieves
The Mystic All Guilds are twice as effective +50% Magic Science Effectiveness Access to Meteor Showers, Chastity Starts with +200 Wizards
The Rogue +1 Stealth recovery per tick + 100% land effect from Thieves Dens Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda +75% Thievery Science Effectiveness Access to Gluttony Starts with +400 thieves
The Sage Protects 75% of science on attacks Every 2 acres generates 1 book of science Access to Amnesia Starts with 40000 science books
The Tactician -15% Attack Time Accurate Espionage Access to Clear Sight Starts with +800 soldiers and +800 specialist credits
The Warrior +15% Offensive Military Efficiency Enhanced Conquest range Access to Bloodlust Starts with +800 soldiers and +800 specialist credits
The War Hero +100% Honor Effects Converts some Specialists into Elites on successful land attacks Immune to Dragon effects and Income Penalties Access to War Spoils Starts with 400 elites
Mechanics Changes
- Unit Strength: Buffing unit strengths as below
- Specialists to 6
- Mercs/prisoners to 5
- Horses to 2
- Soldiers to 2
- The Wall:
- New monarch option to block randoms provinces from joining a kingdom. Causes kingdoms wages to increase by 20%.
- War win reward:
- Not granted if the kingdoms are out of range at war start.
- War declaration:
- Requires 2 different people from each kingdom to have attacked (in such a way that the meter is moved) before war can be declared.
- Fortified:
- Reduced to 48 hours max duration.
- End of War ceasefire:
- Maximum time reduced to 72 hours. Double wizards removed.
- Aggressive stance:
- Attack time buffed to -15%.
- Draft locked and timer message:
- Will be displayed on the military page around age start.
- Aid page:
- Will inform you that sending aid counts as an aggressive action.
- In-game target finder:
- Additional filters and sorting added for stance and war status.
- War room:
- Will default to the kingdom you are at war with, if any.
- Anonymity:
- This spell will case the target to lose honor, but the attacker will not gain it.
- Tree of Gold:
- Reduced amount gained from this spell by 33.333333%, recurring of course.
- Vermin:
- Removed.
- Gluttony:
- New - Increases food required by 25%.
- Guilds:
- Unaffected by BE for the purposes of calculating spell duration.
- War:
- Timer will tick during war for stances and war will override any stance. You can change stances during war so as to exit war in your desired stance.
- Empty kingdoms:
- I'll be able to create new empty kingdoms to move people into should they wish to start a new kingdom. Minimum 3 people to create a kingdom, 7 free invites provided.
Races
Avians | Dwarves | Elves | Faeries |
---|---|---|---|
|
|
|
|
Fanaticism, Greater Protection |
Clear Sight, Mystic Aura |
Fools gold, Pitfalls, Invisibility |
Access to All Racial Spells and Tree of Gold |
|
|
|
|
Elite: 9/3, 750gc, 8.75NW |
Elite: 7/7, 700gc, 10NW |
7/6, 750gc, 8.5NW |
Elite: 5/9, 1200gc, 11NW |
Halflings | Humans | Orcs | Undead |
---|---|---|---|
|
|
|
|
Mage's Fury, Aggression |
Fountain of Knowledge, Quick Feet |
Reflect Magic |
Town Watch, Animate Dead |
|
|
|
|
Soldiers 3/3, Elite: 6/6, 550gc, 8.5NW |
Elite: 9/4, 750gc, 9.25NW |
Elite: 12/2, 800gc, 10.5NW |
Elite: 11/3, 950gc, 10NW |
Personalities
Heretic | Sage | Rogue | Mystic |
---|---|---|---|
|
|
|
|
Warrior | Tactician | Cleric | War Hero |
---|---|---|---|
|
|
|
|
Stances
Stances | ||
---|---|---|
Normal | Aggressive | Fortified |
|
|
|
Relations
Inter-Kingdoms' Relations | ||||
---|---|---|---|---|
Ceasefire | Normal | Unfriendly | Hostile | War |
+
|
|
To opposite Kingdom :
|
|
Immediate Effects
Benefits
Penalties
After 12 Hours (12 Utopian Days) Benefits
After 24 Hours (1 Utopian Month) Benefits
|
Dragon's Table
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |