Age 72

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Age 72
Name:

The Era of Venerated Bastions

Number:

72

Official Information
Server:

World of Legends

Status:

Current

Owner:

Arcadia Games

Dates
Start:

20 May 2017

End:
Duration (in days):

The Era of Venerated Bastions (Age 72) - upcoming Age on World of Legends server.


Changes in brief

Mechanics Changes

  • Kingdom Rituals
    • Kingdom Rituals (KR) are a new mechanic that serves as a kingdom-wide bonus.
      • The Monarch or Steward will select one of 3 rituals the kingdom will begin (similar to the starting of a dragon)
      • To complete the ritual the Kingdom must cast a new 'ritual spell' 100 times within 48 hours of the ritual being started
      • The ritual spell will have a very expensive rune casting cost; and have a difficulty similar to the most difficult self spell
      • A successful KR will last for 120 hours
      • Only one KR can be active, another KR can be started before the active KR ends, very similar to Dragons. Once the KR is completed, the previous KR will be replaced
      • All users will have a KR page; on this page only you will have the KR spell available to help initiate the KR
      • The KR page will also display various information such as: current KR status (type and strength), whether a new ritual is being cast, how many more successful casts are necessary
      • For enemies: an active KR will be displayed via Spy on Throne, where you will see which KR is active and current strength
      • There are three kinds of KRs, we do not yet have names for them, and the numbers are likely to change drastically:
        • 1) Barrier - Increases defensive TPA and WPA by 25%; reduces gains via attacks against the kingdom by 10% (similar to Guard Stations); +10% DME
        • 2) Affluent (WAR ONLY) - Increases income by 25%, Birth Rate by 20%, and draft speed by 25%
        • 3) Onslaught - Increases OME by 10% and enemy casualties on your offensive attacks by 15%
    • Note: The Prosperity KR can be initiated and completed at any time regardless of your stance (relations) however, if it is active and you are NOT in war you will receive no effects from it.
  • Other bits and pieces
    • NW Changes - Peasants will now be 0.25 NW, and soldiers will be 0.5 NW and 1/1.
    • SOT change - we are considering adding a 'last seen' line to SOTs that will show most recent activity in addition to displaying information related to any active Kingdom Ritual
    • Scientists - generated on a flat ratio similar to wizards instead of via RNG.
    • Explore pool - remove kingdomwide explorepool and replace it with province level exploration pools.
    • Paradise - will still consume explore pool, will be available only to Mystic or Rogue personality (Not Faery)
    • Gains - Replace Networth Based Gains (NWBG) with a hybrid Land Based Gains (LBG) system that incorporates NW.
    • Networth Protection - Significantly reduced for spells and sabotage operations.
    • Op success rate - Success rates made significantly easier to achieve
    • OOW honor gains - Significantly reduced.
    • WW Chart Chains - In order to incentivize conflict between top WW kingdoms, we have altered the formula to provide additional WW points (scaling from the current if the kingdom you war is outside of the top 50 for land, honor, NW, and warwins) to double the current points.
    • WW Bonus - Additionally, we are adding a new set of WW bonuses. Kingdoms will receive recognition on their kingdompage based on the number of WW points they achieve. Each additional 'tier' that they obtain will also increase their WW bonus -- land, honor, credits, etc -- by 10%. This is capped at a WW bonus that is 50% larger than the baseline bonus.
    • Finally the WW bonus will scale with kingdom size under 20 provinces to reduce the potential for abuse with kingdoms that remain intentionally small in the number of provinces.
    • The War Win bonus will also include a provision of additional land to every province's individual explore pool in both kingdoms, this is mainly aimed at helping provinces that are destroyed in war to have a chance to grow back to a functional size.
    • WAR - Exploration during End Of War Cease-Fire will have reduced cost penalties (from 500% to 250% of normal cost).
    • Explore Penalty - Kingdoms smaller than 10 provinces will see an increased explore penalty.
    • Several New Spells dedicated to the Paladin Personality Only

Races

 Avians  Dwarves  Elves  Faeries
  • Attack time -25%
  • Birth Rate +40%
  • Can Train Elites with Credits
  • +25% Building Efficiency
  • -100% Construction Cost
  • -50% Construction Time
  • Use Credits to Raze
  • Access to Greater Arson
  • +25% Instant Spell Damage
  • +35% WPA
  • +20% Towers Efficiency
  • +2 def spec strength
  • All Spells (Including Tree of Gold; Excluding Paradise & Paladin Spells)

Fanaticism, Greater Protection, Blood Lust

Mystic Aura

Clear Sight

All Spells (Including Tree of Gold; Excluding Paradise & Paladin Spells)

  • Battle Gains -10%
  • Can't Use Stables
  • Minus 2000 Starting Spec Training Credits
  • 20% fewer credits generated
  • Can't use Accelerated Construction
  • +100% food consumption
  • +50% Military Wages
  • -10% Income
  • -5% Max Population

Elite: 11/4, 775GC, 10.5NW

Elite: 8/9, 900GC, 10NW

9/7, 1000GC, 10NW

Elite: 5/10, 1050GC, 11NW

 
 Halflings  Humans  Orcs  Undeads
  • +10% Max Population
  • -50% Thief Cost
  • +40% TPA
  • +1 Extra Stealth
  • +1 ospec Strength
  • +30% Income
  • Immune to Income Penalties
  • Increase Scientist Generation Rate +25%
  • +1 general
  • +20% Battle Gains
  • -100% Draft Cost
  • +15% Enemy Casualties on Attack
  • Carries & Immune to Plague
  • No Food Required
  • -50% Offensive Casualties
  • Def Troop Losses 50% to solds
  • Convert Specs to Elites
  • +2 Ospec strength
  • +1 Mana

Mage's Fury, Aggression

Greater Protection, Quick Feet

Reflect Magic, Blood Lust

Town Watch, Nightmare

  • -5% Building Efficiency
  • -10% Birth Rate
  • -10% Spell Success (WPA)
  • +50% Rune Cost
  • +10% Military Casualties
  • -10% TPA
  • -15% Science Effectiveness
  • Can't Train Elites
  • Basic Thievery Only

Elite: 6/8, 700GC, 9NW

Elite: 11/5, 1050GC, 11NW

Elite: 12/1, 1000GW, 11.5NW

Elite: 11/3, 11.5NW


Personalities

 Cleric  Heretic  Mystic
  • -35% Your Military Casualties (on attack or defense)
  • Immune to The Plague
  • Spell Book: Animate Dead, Greater Protection
  • Starts with +800 soldiers and +800 specialist credits
  • +20% Magic Science Effectiveness
  • +20% Thievery Science Effectiveness
  • +20% Spell Success (WPA)
  • +35% Runes Refunded on Spell Success
  • No wizards killed from failed spells
  • No thieves lost on failed ops
  • Spell Book: Nightmare, Blizzard and Revelation
  • Starts with +100 Wizards and +200 thieves
  • All Guilds are 100% more effective
  • +75% Magic Science Effectiveness
  • Spell Book: Meteor Showers, Chastity, Revelation
  • Starts with +600 Wizards
 
 Paladin  Rogue  Sage
  • Can Cast Fading Self Spells on Kingdom Members (success will be based on WPA)
  • Troops attacks dragon with 20% more strength
  • Spell Book: Fool's Gold, Paladin's Inspiration, Scientific Insights, Illuminate Shadows, Wrathful Smite, Divine Shield, Magic Ward, Barrier of Integrity
  • Starts with 800 elites
  • +1 Stealth recovery per tick
  • Access to all thievery operations
  • Thieves Dens are 50% more effective
  • +50% Thievery Science Effectiveness
  • Spell Book: Gluttony and Revelation
  • Starts with +400 thieves
  • Protect 30% of scientists on abduct attack
  • Scientists are 25% more effective
  • Spell Book: Amnesia
  • Starts with 25% extra scientists
 
 Tactician  Warrior  War Hero
  • -20% Attack Time
  • Accurate Espionage
  • Spell Book: Clear Sight
  • Starts with +800 soldiers and +800 specialist credits
  • +5% Offensive Military Efficiency
  • +10% Offensive Military Efficiency in war
  • Enhanced Conquest range
  • Spell Book: Fanaticism
  • Starts with +800 soldiers and +800 specialist credits
  • Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%)
  • Immune to Dragon
  • Income penalty effects
  • +5% Battle Gains
  • +100% Honor Bonuses
  • Spell Book: War Spoils, Pitfalls
  • Starts with 800 elites


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • -15% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -40% Military training time and cost
  • +40% draft speed
  • -50% Construction time and cost
  • +200% Birth Rate


  • 72 hours maximum duration (with 96 hour cooldown)
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • No scientist progression and no new scientists

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 72 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop



  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -25% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105