Difference between revisions of "Age 48"

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(Created page with "{{Infobox_Age |name= The Age of Peril |number= 48 |status= offline |owner= Jolt Online Gaming |start= 10 September 2011 |end= 10 December |duration= 92 }} '''The Age of Per…")
 
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|name= The Age of Peril
 
|name= The Age of Peril
 
|number= 48
 
|number= 48
|status= offline
+
|status= finished
|owner= [[Jolt Online Gaming]]
+
|owner= Jolt Online Gaming
 
|start= 10 September 2011
 
|start= 10 September 2011
|end= 10 December
+
|end= 10 December 2011
 
|duration= 92
 
|duration= 92
 
}}
 
}}
Line 14: Line 14:
  
 
=Changes in brief=
 
=Changes in brief=
 +
 +
==Race's Changes==
 +
 +
* Avian
 +
** Attack time: -20% (was -25%)
 +
** Gains on Attacks: removed (was +30%)
 +
* Elf
 +
* Elites: 7/4 $700 6.0nw (was $800)
 +
* Dark Elf
 +
** Spell potency (efficacy & duration): moved to Mystic (was +30%)
 +
** Sabotage gains: +15% (New)
 +
** SpellBook: Fool’s Gold(UF, was Normal)
 +
* Dwarf
 +
** Free Building Construction
 +
** Building Efficiency : +20% (was +30%)
 +
**Offensive Specialist Strength : removed (was +1))
 +
* Gnome
 +
** Offensive Specialist Strength : +1 (new
 +
** Spellbook: Chastity(UF, was Normal)
 +
** Elites: 5/5 $300 4.0nw (was $400)
 +
 +
 +
==Personalitie's Changes==
 +
 +
* Merchant
 +
** Learn time: -25% (was -30%)
 +
* Sage
 +
** Losses on learn attacks: -50%
 +
** Science Effectiveness: +25% (was +30%)
 +
** Every 5 (was 2) Acres of land produces 1 Science Book per Hour
 +
** Book costs: -25% (was -30%)
 +
* Mystic
 +
** Spell potency (efficacy & duration): +30% (moved from DarkElf)
 +
* Tactician
 +
** Military Wages: -50% (was -30%)
 +
 +
 +
==Game mechanic changes==
 +
 +
* Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply
 +
* Espionage: Only need to send 20% thieves for best accuracy
 +
* Espionage accuracy no longer affected by target Watch Towers
 +
 +
 +
=Races=
 +
 +
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 +
The rtt (Race-table template) number must be equivalent to the total number of races.
 +
For example: if there are 8 races, use rtt 8
 +
Using the wrong template number will result in either extra or absent cells.
 +
The Race-table templates can be used to display up to 12 races only.
 +
Template Parameters:
 +
in the format #-,
 +
where # is a whole number from 1 to 12,
 +
and - is a letter from a to e.
 +
 +
Each number corresponds to a major cell position reading left-right, top-bottom
 +
Each letter corresponds to segments within each cell, which should be organised as follows:
 +
  #a = Race's name
 +
  #b = Race's advantages
 +
  #c = Race's disadvantages
 +
  #d = Race's spell book
 +
  #e = Race's elite strength and cost
 +
 +
When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 +
-->
 +
 +
{{rtt 8
 +
| 1a = Avians
 +
| 1b =
 +
* - 20% attack time
 +
* Immunity to Ambush
 +
| 1c =
 +
* No Access to Stables
 +
| 1d = Clear Sight, Town Watch
 +
| 1e = 8/3 Elite - $800
 +
 +
| 2a = Dwarves
 +
| 2b =
 +
* + 20% Building Efficiency
 +
* Free Building Construction
 +
* Immunity to Fog
 +
| 2c =
 +
* Can't use Accelerated Construction
 +
| 2d = Fog, Animate Dead
 +
| 2e = 7/4 Elite - $800
 +
 +
| 3a = DarkElf
 +
| 3b =
 +
* Spells don't consume runes
 +
* 15% Sabotage gains
 +
| 3c =
 +
| 3d = Invisibility, Fool’s Gold, Nightmares, Tree of Gold
 +
| 3e = 6/4 $650
 +
 +
| 4a = Elves
 +
| 4b =
 +
* + 1 Mana Recovery / Tick in War
 +
* + 30% Spell success
 +
| 4c =
 +
* No Access to Dungeons
 +
* -15% Sabotage gains
 +
| 4d = Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
 +
| 4e = 7/4 Elite - $700
 +
 +
| 5a = Gnome
 +
| 5b =
 +
* +40% Espionage success
 +
* +1 Offensive Specialist Strength
 +
* +15% Spell success
 +
* 100% Accurate Espionage Intel
 +
| 5c =
 +
* -50% Cost of Thieves
 +
* No Hospitals
 +
| 5d = Town Watch, Vermin, Chastity
 +
| 5e = 5/5 $300
 +
 +
| 6a = Halflings
 +
| 6b =
 +
* + 40% Sabotage success
 +
* + 40% Sabotage gains
 +
* + 1 Stealth recovery per tick
 +
* Immune to Clear Sight
 +
| 6c =
 +
| 6d = Quick Feet, War Spoils
 +
| 6e = 6/5 Elite - $550
 +
 +
| 7a = Humans
 +
| 7b =
 +
* + 25% Income
 +
* + 1 Defensive Specialist Strength
 +
| 7c =
 +
* - 25% Spell success
 +
* - 1 Offensive Specialist Strength
 +
| 7d = Greater Protection, Aggression
 +
| 7e = 8/3 Elite - $800
 +
 +
| 8a = Orcs
 +
| 8b =
 +
* + 50% Gains
 +
* Train Elites with Specialist credits
 +
* Spreads and is immune to the Plague
 +
| 8c =
 +
* - 50% Bonuses from Honor
 +
* -1 Defensive Specialist Strength
 +
| 8d = Fanaticism, Aggression, Bloodlust
 +
| 8e = 9/2 Elite - $850
 +
 +
}}
 +
 +
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 +
 +
=Personalities=
 +
 +
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 +
The ptt (Personality-table template) number must be equivalent to the total number of personalities.
 +
For example: if there are 8 personalities, use ptt 8
 +
Using the wrong template number will result in either extra or absent cells.
 +
The Personality-table templates can be used to display up to 12 personalities only.
 +
Template Parameters:
 +
in the format #-,
 +
where # is a whole number from 1 to 12,
 +
and - is a letter from a to b.
 +
 +
Each number corresponds to a major cell position reading left-right, top-bottom
 +
Each letter corresponds to segments within each cell, which should be organised as follows:
 +
  #a = Personality's name
 +
  #b = Personality's attributes
 +
 +
When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 +
-->
 +
 +
{{ptt 8
 +
| 1a = Merchant
 +
| 1b = 
 +
* +30% Income
 +
* -25% Money Losses on Plunder Attacks
 +
* Immunity to all Income Penalties (Riots, Plagues, etc.)
 +
 +
| 2a = Shepherd
 +
| 2b =
 +
* Land generates 4 bushels of food per acre daily
 +
* Immune to Droughts, Storms and the Plague
 +
* -30% Explore time and costs
 +
* +10% Population Limit
 +
* +15% Birth Rates
 +
 +
| 3a = Sage
 +
| 3b =
 +
* + 25% science effectiveness
 +
* - 25% Book Costs
 +
* -25% Learn Time
 +
* -50% Losses on Learn Attacks
 +
* Every 5 Acres of land produces 1 Science Book per Hour
 +
 +
| 4a = Rogue
 +
| 4b =
 +
* +1 Stealth recovery per tick
 +
* Access to all thievery operations
 +
 +
| 5a = Mystic
 +
| 5b =
 +
* Meteor Showers spell
 +
* All Guilds are twice as effective
 +
* +30% Spell Duration
 +
* +30% Spell Effects
 +
 +
| 6a = Tactician
 +
| 6b =
 +
* Access to enhanced Conquest Attack at all times
 +
* Gain 50% more Specialist and Building Credits
 +
* -50% Military Wages
 +
* -30% Military Training Time
 +
* -30% Draft Cost
 +
 +
| 7a = Warrior
 +
| 7b =
 +
* -50% Land Losses when Ambushed
 +
* +15% Enemy Casualties (on attack or defense)
 +
* -15% Your Military Casualties (on attack or defense)
 +
* -15% Attack Time
 +
 +
| 8a = Artisan
 +
| 8b =
 +
* -30% Building construction time
 +
* 25% more Effective All Capacity and Flat Rate Buildings
 +
* 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
 +
}}
 +
 +
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 +
 +
=Stances=
 +
 +
{| {{GreenTable}}
 +
|- {{DarkGreenRow}}
 +
! width="100%" colspan="4" | Stances
 +
 +
|- {{LightGreenCell}}
 +
! width="25%" | Normal
 +
! width="25%" | Aggressive
 +
! width="25%" | Peaceful
 +
! width="25%" | Fortified
 +
 +
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 +
|
 +
* No effects
 +
|
 +
* +10% Combat Gains
 +
* 10% Lower Attack Time
 +
<br>
 +
* +15% Military Wages
 +
* Doubles Conflict Meter
 +
|
 +
* +5% Building Efficiency
 +
* +30% Birth Rates
 +
<br>
 +
* -15% Attack Gains
 +
* -15% Magic Effectiveness <BR>on enemies
 +
|
 +
* -20% Construction Time
 +
* +10% Defense
 +
<br>
 +
* -15% Offensive
 +
* 15% Longer Attack Times
 +
|}
 +
 +
 +
=Relations=
 +
 +
 +
{| {{GreenTable}}
 +
|- {{DarkGreenRow}}
 +
! width="100%" colspan="5" | Inter-Kingdoms' Relations
 +
 +
|- {{LightGreenCell}}
 +
! width="15%" | Ceasefire
 +
! width="10%" | Normal
 +
! width="20%" | Unfriendly
 +
! width="25%" | Hostile
 +
! width="30%" | War
 +
 +
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 +
|
 +
* Prohibits any Attacks
 +
* Prohibits any Spells
 +
* Prohibits any Thievery Operations
 +
* Annul Hostile Meter
 +
<br /><br />
 +
'''End Of War Ceasefire'''
 +
 +
+
 +
* Min 12 U-Days
 +
* Max 48 U-Days
 +
* +300% birth rate
 +
* Combined with War Relatins
 +
* Separate annul the Relations (War and CF)
 +
|
 +
* No Effects
 +
|
 +
To opposite Kingdom :
 +
* Unlocks (Unfriendly/Hostile/War) spells
 +
* Unlocks (Unfriendly/Hostile/War) thievery operations
 +
|
 +
* +10% Combat Gains
 +
* Increases the Networth Range of the Conquest Attack
 +
* Mana costs for offensive spells reduced to 2%
 +
* Stealth costs for offensive ops reduced to 2%
 +
* Enables Monarch bonuses:
 +
** +10% defensive military strength
 +
** +10% defense magic 
 +
** +10% defense thievery
 +
|
 +
<p style="text-align:center;">'''Immediate Effects'''</p>
 +
* Annul Hostile Meter with everyone
 +
----
 +
''Benefits''
 +
* -10% Attack Time
 +
* Enhanced Massacre Destroys Buildings
 +
* +10% Combat Gains
 +
* Mana costs for offensive spells reduced to 2%
 +
* Stealth costs for offensive ops reduced to 2%
 +
* Enables Monarch bonuses:
 +
** +10% defensive military strength
 +
** +10% defense magic 
 +
** +10% defense thievery
 +
----
 +
''Penalties''
 +
* +100% Exploration Costs
 +
* No Paradise spell available
 +
* Science limited to "Active"
 +
<br />
 +
<p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p>
 +
''Benefits''
 +
*-20% Attack Time
 +
<br />
 +
<p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p>
 +
''Benefits''
 +
* -25% Military Losses
 +
* -25% Military Training Time
 +
* No Distance Penalties for Attacks
 +
* -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
 +
|}
 +
 +
 +
=Dragon's Table=
 +
{| {{GreenTable}}
 +
|-
 +
! {{DarkGreenRow}} colspan="4" | Dragon Type
 +
 +
|- {{LightGreenCell}}
 +
! width="25%" | Emerald
 +
! width="25%" | Sapphire
 +
! width="25%" | Gold
 +
! width="25%" | Ruby
 +
 +
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
+10% Combat Losses
 +
-10% Gains
 +
|
 +
-20% Thievery & Magic Effectiveness
 +
|
 +
-15% from Building Efficiency
 +
|
 +
-8% from Military Efficiency
 +
 +
|-
 +
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.
 +
|}
  
  
  
 
{{Ages}}
 
{{Ages}}

Latest revision as of 21:15, 28 May 2017

Age 48
Name:

The Age of Peril

Number:

48

Official Information
Server:

World of Legends

Status:

finished

Owner:

Jolt Online Gaming

Dates
Start:

10 September 2011

End:

10 December 2011

Duration (in days):

92


The Age of Peril (Age 48) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avian
    • Attack time: -20% (was -25%)
    • Gains on Attacks: removed (was +30%)
  • Elf
  • Elites: 7/4 $700 6.0nw (was $800)
  • Dark Elf
    • Spell potency (efficacy & duration): moved to Mystic (was +30%)
    • Sabotage gains: +15% (New)
    • SpellBook: Fool’s Gold(UF, was Normal)
  • Dwarf
    • Free Building Construction
    • Building Efficiency : +20% (was +30%)
    • Offensive Specialist Strength : removed (was +1))
  • Gnome
    • Offensive Specialist Strength : +1 (new
    • Spellbook: Chastity(UF, was Normal)
    • Elites: 5/5 $300 4.0nw (was $400)


Personalitie's Changes

  • Merchant
    • Learn time: -25% (was -30%)
  • Sage
    • Losses on learn attacks: -50%
    • Science Effectiveness: +25% (was +30%)
    • Every 5 (was 2) Acres of land produces 1 Science Book per Hour
    • Book costs: -25% (was -30%)
  • Mystic
    • Spell potency (efficacy & duration): +30% (moved from DarkElf)
  • Tactician
    • Military Wages: -50% (was -30%)


Game mechanic changes

  • Paradise: Base number of acres is randomised between 2 & 8. Quantity of acres no longer affected by Guilds.Mystics Spell Potency bonus does NOT apply
  • Espionage: Only need to send 20% thieves for best accuracy
  • Espionage accuracy no longer affected by target Watch Towers


Races

 Avians  Dwarves  DarkElf  Elves
  • - 20% attack time
  • Immunity to Ambush
  • + 20% Building Efficiency
  • Free Building Construction
  • Immunity to Fog
  • Spells don't consume runes
  • 15% Sabotage gains
  • + 1 Mana Recovery / Tick in War
  • + 30% Spell success

Clear Sight, Town Watch

Fog, Animate Dead

Invisibility, Fool’s Gold, Nightmares, Tree of Gold

Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

  • No Access to Stables
  • Can't use Accelerated Construction
  • No Access to Dungeons
  • -15% Sabotage gains

8/3 Elite - $800

7/4 Elite - $800

6/4 $650

7/4 Elite - $700

 
 Gnome  Halflings  Humans  Orcs
  • +40% Espionage success
  • +1 Offensive Specialist Strength
  • +15% Spell success
  • 100% Accurate Espionage Intel
  • + 40% Sabotage success
  • + 40% Sabotage gains
  • + 1 Stealth recovery per tick
  • Immune to Clear Sight
  • + 25% Income
  • + 1 Defensive Specialist Strength
  • + 50% Gains
  • Train Elites with Specialist credits
  • Spreads and is immune to the Plague

Town Watch, Vermin, Chastity

Quick Feet, War Spoils

Greater Protection, Aggression

Fanaticism, Aggression, Bloodlust

  • -50% Cost of Thieves
  • No Hospitals
  • - 25% Spell success
  • - 1 Offensive Specialist Strength
  • - 50% Bonuses from Honor
  • -1 Defensive Specialist Strength

5/5 $300

6/5 Elite - $550

8/3 Elite - $800

9/2 Elite - $850


Personalities

 Merchant  Shepherd  Sage  Rogue
  • +30% Income
  • -25% Money Losses on Plunder Attacks
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Land generates 4 bushels of food per acre daily
  • Immune to Droughts, Storms and the Plague
  • -30% Explore time and costs
  • +10% Population Limit
  • +15% Birth Rates
  • + 25% science effectiveness
  • - 25% Book Costs
  • -25% Learn Time
  • -50% Losses on Learn Attacks
  • Every 5 Acres of land produces 1 Science Book per Hour
  • +1 Stealth recovery per tick
  • Access to all thievery operations
 
 Mystic  Tactician  Warrior  Artisan
  • Meteor Showers spell
  • All Guilds are twice as effective
  • +30% Spell Duration
  • +30% Spell Effects
  • Access to enhanced Conquest Attack at all times
  • Gain 50% more Specialist and Building Credits
  • -50% Military Wages
  • -30% Military Training Time
  • -30% Draft Cost
  • -50% Land Losses when Ambushed
  • +15% Enemy Casualties (on attack or defense)
  • -15% Your Military Casualties (on attack or defense)
  • -15% Attack Time
  • -30% Building construction time
  • 25% more Effective All Capacity and Flat Rate Buildings
  • 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks


Stances

Stances
Normal Aggressive Peaceful Fortified
  • No effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +15% Military Wages
  • Doubles Conflict Meter
  • +5% Building Efficiency
  • +30% Birth Rates


  • -15% Attack Gains
  • -15% Magic Effectiveness
    on enemies
  • -20% Construction Time
  • +10% Defense


  • -15% Offensive
  • 15% Longer Attack Times


Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 48 U-Days
  • +300% birth rate
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+10% Combat Losses -10% Gains

-20% Thievery & Magic Effectiveness

-15% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105