Difference between revisions of "Age 54"

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(Game mechanic changes)
(Personalitie's Changes)
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==Personalitie's Changes==
+
==Personality's Changes==
  
The Merchant
+
* The Merchant
+30% Income
+
** +30% Income (was 40%)
-50% Money Losses on Plunder Attacks
 
Immunity to all Income Penalties (Riots, Plagues, etc.)
 
  
 +
* Shepherd
 +
** forgotten (removed)
 
   
 
   
 +
*The Sage
 +
** + 25% Science effectiveness (was 20%)
 +
** -66% Losses on Learn Attacks (was 75%)
 +
** Immune to The Plague
 +
** Lost - 20% Book Costs
 +
** Lost - 20% Research Time
 +
** Lost Every 4 Acres produces 1 Book / Tick
  
 +
*The Mystic
 +
** +50% Spell Duration (was 30%)
 +
** +1 mana per tick in War
  
The Sage
+
* The Warrior
+ 25% Science effectiveness
+
** +1 General
-66% Losses on Learn Attacks
+
** +15% OME in war (was 10%)
Immune to The Plague
+
** Enhanced Conquest range
 
+
** Lost + 50% bonuses from honor
+
** Lost +15% Enemy Casualties (on attack or defense)  
 
+
** Lost -15% Your Military Casualties (on attack or defense)
 
 
The Rogue
 
+1 Stealth recovery per tick
 
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
 
Thieves Dens are twice as effective (subject to DBE)
 
 
 
 
 
 
 
 
The Mystic
 
Access to Meteor Showers
 
All Guilds and Towers are twice as effective
 
+50% Spell Duration (For Duration Spells Only)
 
+1 mana per tick in War
 
 
 
 
  
 +
*The Tactician
 +
** Gain 50% more Specialist and Building Credits (was 30%)
 +
** Accurate Espionage (in war)
 +
** Lost -30% Military Training Time
 +
** Lost -50% Land Losses when Ambushed
  
The Warrior
+
*The Cleric
+1 General
+
** Animate Dead spell always active
+15% OME in war
+
** Lost + 1 General
Enhanced Conquest range
 
 
 
 
 
 
 
 
The Tactician
 
Gain 50% more Specialist and Building Credits
 
-15% Attack Time
 
Accurate Espionage (in war)
 
 
 
 
 
 
 
 
The Cleric
 
- 50% Your Military Casualties (on attack or defense)
 
Animate Dead spell always active
 
 
 
 
 
 
  
 
The War Hero
 
The War Hero
+50% more bonuses from honor
+
** appeared
-50% draft cost
+
** +50% more bonuses from honor
-50% train time
+
** -50% draft cost
-50% Land Losses on Ambush Attacks
+
** -50% train time
 
+
** -50% Land Losses on Ambush Attacks
 
  
 
==Game mechanic changes==
 
==Game mechanic changes==

Revision as of 21:00, 12 May 2012

Age 54
Name:

A Call to Arms

Number:

54

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

11 May 2012

End:
Duration (in days):


A Call to Arms (Age 54) - current Age on World of Legends server.


Changes in brief

Race's Changes

Race Changes

Avian

-25% Attack Time
+40% Sabotage damage
- 10% attack gains
No Access to Stables
Spell book: Town Watch, Vermin, Mystic Aura
Elite: 7/2, 600gc, 6.25NW



Dwarf

+ 15% BE
+ 30% Spell Damage (Instant Spells)
Free Building Construction
Can use credits to raze buildings
+ 50% Food consumption
Accelerated Construction not available
Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
Elite: 7/3, 750gc, 6.5NW



Elves

+50% WPA
+1 mana in war
+ 1 defence specialist strength
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 6/4, 700gc, 6NW



Faery

+ 30% Spell Damage (Instant Spells)
+ 30% Sabotage damage
+ 30% WPA and TPA
-10% Population
Offensive Specialist Strength -2
Spellbook: All racial spells
Elite: 3/8, 1000gc, 7.5NW



Halflings

+50% TPA
+1 stealth
- 50% thief cost
-15% Birth Rate
Spellbook: Invisibility, Town Watch
Soldiers: 2/2
Elite: 5/6, 550gc, 5.75NW



Humans

+10% Population
+ 50% Sabotage damage
+ 50% Spell Damage (Instant Spells) 
+ 1 Offense specialist strength
Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 5/5, 500gc, 5NW



Orcs

+20% gains
Can train elites with credits
-75% Combat Instant Spell Damage and Duration 
-75% Sabotage Damage
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
Elite: 9/2, 850gc, 7.25NW



The Undead

-50% Offensive losses on attacks you make
Successful land attacks convert specialists to elites
Spreads and is immune to The Plague
No food needed
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity
Elite: 9/3, 1000gc, 7.5NW


Personality's Changes

  • The Merchant
    • +30% Income (was 40%)
  • Shepherd
    • forgotten (removed)
  • The Sage
    • + 25% Science effectiveness (was 20%)
    • -66% Losses on Learn Attacks (was 75%)
    • Immune to The Plague
    • Lost - 20% Book Costs
    • Lost - 20% Research Time
    • Lost Every 4 Acres produces 1 Book / Tick
  • The Mystic
    • +50% Spell Duration (was 30%)
    • +1 mana per tick in War
  • The Warrior
    • +1 General
    • +15% OME in war (was 10%)
    • Enhanced Conquest range
    • Lost + 50% bonuses from honor
    • Lost +15% Enemy Casualties (on attack or defense)
    • Lost -15% Your Military Casualties (on attack or defense)
  • The Tactician
    • Gain 50% more Specialist and Building Credits (was 30%)
    • Accurate Espionage (in war)
    • Lost -30% Military Training Time
    • Lost -50% Land Losses when Ambushed
  • The Cleric
    • Animate Dead spell always active
    • Lost + 1 General

The War Hero

    • appeared
    • +50% more bonuses from honor
    • -50% draft cost
    • -50% train time
    • -50% Land Losses on Ambush Attacks

Game mechanic changes

  • If you have a reservation with a kingdom it will not be possible to create a random province in another kingdom.
  • Failed attacks have a chance to move the meter 1 point proportional to the amount of offense sent. An attack that fails by sending 70% of the offense required to break has a 70% chance to move the meter 1 point.
  • Plunder, Learn, Massacre and Raze are now worth 2 points on the meter
  • The war declaration range for kingdoms will be changed to 25% smaller or 33% larger
  • War will end automatically if your opponents networth drops to 50% of yours. This will only occur after a minimum of 7 days of warring and is calculated on tick.
  • A war ending will grant, for both kds:
    • All land currently out with armies at war end returns home immediately.
    • Instant population growth of 20% of your max pop if you are under 50% of your max pop
    • +500% Birthrate
    • 30% reduction in training costs of all troops.
    • Draft cost reduced 50%
  • Winning a war will grant the following:
    • +10% honor taken from the opponents honor pool
    • 100 books of science per acre based on your median province
    • 3 times your median provinces acres in spec credits
    • Free building credits to the total of your current unbuilt acres

Races

 Avians  Dwarves  Elves  Faeries
  • - 25% attack time
  • +40% Sabotage damage
  • + 15% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% Spell Damage (Instant Spells)
  • + 1 Mana Recovery / Tick in war
  • + 50% WPA
  • + 1 defence specialist strength
  • + 30% Spell Damage (Instant Spells)
  • + 30% Sabotage damage
  • + 30% WPA and TPA

Town Watch, Vermin, Mystic Aura

Quick Feet, Fanaticism, Fools Gold, Clearsight

Pitfalls, Mages Fury, Amnesia, Nightmare

Access to All Racial Spells

  • - 10% attack gains
  • No Access to Stables
  • +50% Food Consumption
  • Can't use Accelerated Construction
  • - 10% Population
  • - 2 Offensive Specialist Strength

Elite: 7/2, 600gc, 6.25NW

Elite: 7/3, 750gc, 6.5NW

Elite: 6/4, 700gc, 6NW

3/8, 1000gc, 7.5NW

 
 Halflings  Humans  Orcs  Undead
  • +50% TPA
  • +1 stealth
  • - 50% thief cost
  • +10% Population
  • + 50% Sabotage damage
  • + 50% Spell Damage (Instant Spells)
  • + 1 Offense specialist strength
  • + 20% Gains
  • Earns Elite Credits
  • -50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch

Tree of Gold, Fountain of Knowledge, War Spoils

Bloodlust, Fanaticism, Aggression, Reflect Magic

Greater Protection, Town Watch, Animate Dead, Chastity

  • -15% birthrate
  • -75% Combat Instant Spell Damage and Duration
  • -75% Sabotage Damage
  • - 25% science effectiveness

Soldiers: 2/2, Elite: 5/6, 550gc, 5.75NW

Elite: 5/5, 500gc, 5NW

9Elite: 9/2, 850gc, 7.25NW

9/3, 1000gc, 7.5NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • + 30% Income
  • - 50% Money Losses from Plunders
  • Immunity to Income Penalties
  • + 25% Science Effectiveness
  • - 66% Losses on Learn Attacks
  • Immune to the Plague
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • +50% Spell Duration (For Duration Spells Only)
  • +1 mana per tick in War
 
 Warrior  Tactician  Cleric  War Hero
  • +1 General
  • +15% OME in war
  • Enhanced Conquest range
  • Gain 50% more Specialist and Building Credits
  • -15% Attack Time
  • Accurate Espionage (in war)
  • - 50% Own Casualties
  • Animate Dead spell always active
  • +50% more bonuses from honor
  • -50% draft cost
  • -50% train time
  • -50% Land Losses on Ambush Attacks


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relatins
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop


  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%
  • Enables Monarch bonuses:
    • +10% defensive military strength
    • +10% defense magic
    • +10% defense thievery

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105