Difference between revisions of "Age 57"

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|name= Relentless Onslaught
 
|name= Relentless Onslaught
 
|number= 57
 
|number= 57
|status= conceivable
+
|status= finished
 
|owner= [[Arcadia Games]]
 
|owner= [[Arcadia Games]]
|start= 13 February 2012
+
|start= 15 February 2013
|end= not yet
+
|end= 4 June 2013
|duration=  
+
|duration= 110
 
}}
 
}}
  
  
'''Relentless Onslaught''' (Age 57) - current [[Age]] on [[World of Legends]] server.
+
'''Relentless Onslaught''' (Age 57) - finished [[Age]] on [[World of Legends]] server.
  
  
 
=Changes in brief=
 
=Changes in brief=
  
No changes proposed yet.
+
==Race's Changes==
 +
 
 +
* Avians
 +
** -25% attack time (was -30%)
 +
** new -20% birth rate
 +
** (lost - 10% attack gains)
 +
** Elite: 6/3, 650gc, 5.25NW
 +
 
 +
* Dwarves
 +
** +75% Food Consumption (was +50%)
 +
** SpellBook: Fanaticism, Fools Gold, new Quick Feet (lost Clear Sight)
 +
**  Elite: 6/2, 750gc, 5NW
 +
 
 +
* Elves
 +
** +30% WPA (was +50%)
 +
** SpellBook: Pitfalls, Mages Fury, Amnesia, Nightmare (lost Quickfeet)
 +
 
 +
* Faeries
 +
** +40% Spell Damage (Instant Spells) (was +30%)
 +
** +30% Sabotage damage (was +20%)
 +
** (lost wpa/tpa bonuses)
 +
 
 +
* Halflings
 +
** +40% TPA (was +50%)
 +
** new -15% Attack Gains
 +
** (lost -10% birthrate)
 +
** SpellBook: Invisibility, Town Watch, Aggression, new Animate Dead
 +
** Soldiers: 2/2**; Elite: 5/5, 500gc, 5.5NW
 +
 
 +
* Humans
 +
** +20% Sabotage damage (was +30%)
 +
** +30% Spell Damage (Instant Spells) (was +40%)
 +
** Elite: 4/4, 700gc, 4NW
 +
 +
* Orcs
 +
** +25% Gains (was +30%)
 +
** -50% Combat Instant Spell Damage and Duration (was -75%)
 +
** -50% Sabotage Damage (was -75%)
 +
 
 +
* Undead
 +
** new Basic Thievery (Intel operations only)
 +
** -20% Science Effectiveness (was -25%)
 +
** Soldiers: Greater Protection, Town Watch, Chastity, new Clearsight
 +
 
 +
==Personality's Changes==
 +
 
 +
* The Merchant
 +
** +20% Income(was +30%)
 +
** new gain 20% more Specialist and Building Credits
 +
** (lost Immunity to all Income Penalties (Riots, Plagues, etc.))
 +
 +
* The Sage
 +
** +25% Science effectiveness (was + 30%)
 +
** new -25% cost of science
 +
** -50% Losses on Learn Attacks (was -66%)
 +
 
 +
* The Mystic
 +
** +30% Spell Duration (For Duration Spells Only) (was +50%)
 +
 +
* The Warrior
 +
** +20% OME in war (was +15%)
 +
** Reawaken 50% Casualties
 +
** (lost +1 General)
 +
 +
* The Tactician
 +
** (lost  Gain 50% more Specialist and Building Credits)
 +
** new Immune to Ambush
 +
 +
* The Cleric
 +
** new +1 General
 +
 
 +
* The War Hero
 +
** new Immune to The Plague
 +
** (Lost -50% draft costs)
 +
 
 +
==Game mechanic changes==
 +
 
 +
* The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.
 +
 
 +
* In War the minimum gains will be reduced by 50%
 +
 
 +
* Attack times in the War Room will be displayed in a more understandable format and with greater accuracy
 +
 
 +
* Players will be able to choose to extend or reduce their attack times to allow greater schedule flexibility. Additional hours will result in greater gains while minus hours will result in less gains and less enemy kills. The modified gains etc will be derived from the modification in attack time and will also be displayed. You can see a pic of the war room
 +
 
 +
=Races=
 +
 
 +
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 +
The rtt (Race-table template) number must be equivalent to the total number of races.
 +
For example: if there are 8 races, use rtt 8
 +
Using the wrong template number will result in either extra or absent cells.
 +
The Race-table templates can be used to display up to 12 races only.
 +
Template Parameters:
 +
in the format #-,
 +
where # is a whole number from 1 to 12,
 +
and - is a letter from a to e.
 +
 
 +
Each number corresponds to a major cell position reading left-right, top-bottom
 +
Each letter corresponds to segments within each cell, which should be organised as follows:
 +
  #a = Race's name
 +
  #b = Race's advantages
 +
  #c = Race's disadvantages
 +
  #d = Race's spell book
 +
  #e = Race's elite strength and cost
 +
 
 +
When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 +
-->
 +
 
 +
{{rtt 8
 +
| 1a = Avians
 +
| 1b =
 +
* - 25% Attack Time
 +
* + 20% Sabotage Damage
 +
| 1c =
 +
* - 20% Birth Rate
 +
* No Access to Stables
 +
| 1d = Town Watch, Vermin, Mystic Aura
 +
| 1e = Elite: 6/3, 650gc, 5.25NW
 +
 
 +
| 2a = Dwarves
 +
| 2b =
 +
* + 20% Building Efficiency
 +
* Free Building Construction
 +
* Can use credits to raze buildings
 +
* + 20% Spell Damage (Instant Spells)
 +
| 2c =
 +
* + 75% Food Consumption
 +
* Can't use Accelerated Construction
 +
| 2d = Fanaticism, Fools Gold, Quickfeet
 +
| 2e = Elite: 6/2, 750gc, 5NW
 +
 
 +
| 3a = Elves
 +
| 3b =
 +
* + 1 Mana Recovery / Tick in war
 +
* + 30 % WPA
 +
* + 1 Defence Specialist Strength
 +
| 3c =
 +
 
 +
| 3d = Pitfalls, Mages Fury, Amnesia, Nightmare
 +
| 3e = Elite: 5/3, 650gc, 4.75NW
 +
 
 +
| 4a = Faeries
 +
| 4b =
 +
* + 40 % Spell Damage (Instant Spells)
 +
* + 30 % Sabotage Damage
 +
 
 +
| 4c =
 +
* - 50% effects from honor
 +
* - 3 Generals
 +
| 4d = Access to All Racial Spells
 +
| 4e = Elite: 3/6, 800gc, 6NW
 +
 
 +
| 5a = Halflings
 +
| 5b =
 +
* + 40 % TPA
 +
* + 1 Stealth Recovery / Tick
 +
* - 50 % Thief Cost
 +
* Soldiers: 2/2 (3NW)
 +
| 5c =
 +
* - 15 % Attack Gains
 +
| 5d = Invisibility, Town Watch, Aggression, Animate Dead
 +
| 5e = Elite: 5/5, 500gc, 5.5NW
 +
 
 +
| 6a = Humans
 +
| 6b =
 +
* + 10 % Population
 +
* + 20 % Sabotage Damage
 +
* + 30 % Spell Damage (Instant Spells)
 +
* + 1 Offense Specialist Strength
 +
| 6c =
 +
| 6d = Tree of Gold, Fountain of Knowledge, War Spoils
 +
| 6e = Elite: 4/4, 600gc, 4NW
 +
 
 +
| 7a = Orcs
 +
| 7b =
 +
* + 25 % Gains
 +
* Earns Elite Credits
 +
| 7c =
 +
* - 50 % Combat Instant Spell Damage and Duration
 +
* - 50 % Sabotage Damage
 +
| 7d = Bloodlust, Fanaticism, Reflect Magic
 +
| 7e = Elite: 7/1, 800gc, 5.75NW
 +
 
 +
| 8a = Undead
 +
| 8b =
 +
* - 50% Offensive losses on attacks you make
 +
* Converts some Specialists into Elites on successful land attacks
 +
* Spreads and is Immune to The Plague
 +
* No Food Required
 +
| 8c =
 +
* Basic Thievery (Intel operations only)
 +
* - 30% science effectiveness
 +
| 8d = Greater Protection, Town Watch, Chastity, Clearsight
 +
| 8e = Elite: 7/2, 1000gc, 6NW
 +
}}
 +
 
 +
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 +
 
 +
=Personalities=
 +
<!-- IMPORTANT - DO NOT EDIT THIS TABLE WITHOUT READING THIS:
 +
The ptt (Personality-table template) number must be equivalent to the total number of personalities.
 +
For example: if there are 8 personalities, use ptt 8
 +
Using the wrong template number will result in either extra or absent cells.
 +
The Personality-table templates can be used to display up to 12 personalities only.
 +
Template Parameters:
 +
in the format #-,
 +
where # is a whole number from 1 to 12,
 +
and - is a letter from a to b.
 +
 
 +
Each number corresponds to a major cell position reading left-right, top-bottom
 +
Each letter corresponds to segments within each cell, which should be organised as follows:
 +
  #a = Personality's name
 +
  #b = Personality's attributes
 +
 
 +
When listing attributes, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 +
-->
 +
 
 +
{{ptt 8
 +
| 1a = Merchant
 +
| 1b = 
 +
* + 20 % Income
 +
* - 50 % Money Losses from Plunders
 +
* Gain 20% more Specialist and Building Credits
 +
 
 +
| 2a = Sage
 +
| 2b =
 +
* + 25 % Science Effectiveness
 +
* - 50 % Losses on Learn Attacks
 +
* - 25% cost of science
 +
 
 +
| 3a = Rogue
 +
| 3b =
 +
* + 1 Stealth Recovery / Tick
 +
* Access to all Thievery Operations
 +
* Each Thieves' Den functions as Two
 +
 
 +
| 4a = Mystic
 +
| 4b =
 +
* Access to Meteor Showers spell
 +
* All Guilds and Towers are twice as effective
 +
* + 30 % Spell Duration (For Duration Spells Only)
 +
* + 1 mana per tick in War
 +
 
 +
| 5a = Warrior
 +
| 5b =
 +
* Reawaken 50% Casualties
 +
* + 20% OME in war
 +
* Enhanced Conquest range
 +
 
 +
| 6a = Tactician
 +
| 6b =
 +
* Ambush Immunity
 +
* - 15% Attack Time
 +
* Accurate Espionage (in war)
 +
 
 +
| 7a = Cleric
 +
| 7b =
 +
* - 50% Own Casualties
 +
* + 1 General
 +
 
 +
| 8a = War Hero
 +
| 8b =
 +
* + 50% more bonuses from honor
 +
* - 50% train time
 +
* Immune to all dragon effects
 +
* Immune to The Plague
 +
}}
 +
 
 +
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 +
 
 +
=Stances=
 +
 
 +
{| {{GreenTable}}
 +
|- {{DarkGreenRow}}
 +
! width="100%" colspan="3" | Stances
 +
 
 +
|- {{LightGreenCell}}
 +
! width="25%" | Normal
 +
! width="25%" | Aggressive
 +
! width="25%" | Fortified
 +
 
 +
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 +
|
 +
* No Effects
 +
|
 +
* +10% Combat Gains
 +
* 10% Lower Attack Time
 +
<br>
 +
* +30% Military Wages
 +
* +10% Military losses
 +
|
 +
* -50% gains hitting in (slides in over a period of 24 hours)
 +
* -50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
 +
* -25% Military training time and cost
 +
* +25% draft speed
 +
* -25% Construction time and cost
 +
<br>
 +
* 4 days maximum duration
 +
* -50% gains hitting out
 +
* -50% gains and effectiveness on magic and thievery ops in
 +
* +100% Explore costs
 +
* No Paradise spell available
 +
* Science limited to "Active"
 +
 
 +
|}
 +
 
 +
=Relations=
 +
 
 +
{| {{GreenTable}}
 +
|- {{DarkGreenRow}}
 +
! width="100%" colspan="5" | Inter-Kingdoms' Relations
 +
 
 +
|- {{LightGreenCell}}
 +
! width="15%" | Ceasefire
 +
! width="10%" | Normal
 +
! width="20%" | Unfriendly
 +
! width="25%" | Hostile
 +
! width="30%" | War
 +
 
 +
|- bgcolor="#f9fafb" style="vertical-align: top; text-align:left"
 +
|
 +
* Prohibits any Attacks
 +
* Prohibits any Spells
 +
* Prohibits any Thievery Operations
 +
* Annul Hostile Meter
 +
<br /><br />
 +
'''End Of War Ceasefire'''
 +
 
 +
+
 +
* Min 12 U-Days
 +
* Max 96 U-Days
 +
* +500% birth rate
 +
* 30% reduction in training costs of all troops.
 +
* Draft cost reduced 50%
 +
* Combined with War Relations
 +
* Separate annul the Relations (War and CF)
 +
* All land currently out with armies at war end returns home immediately.
 +
* Instant population growth of 20% of your max pop if you are under 50% of your max pop
 +
 
 +
 
 +
 
 +
|
 +
* No Effects
 +
|
 +
To opposite Kingdom :
 +
* Unlocks (Unfriendly/Hostile/War) spells
 +
* Unlocks (Unfriendly/Hostile/War) thievery operations
 +
|
 +
* +10% Combat Gains
 +
* Increases the Networth Range of the Conquest Attack
 +
* Mana costs for offensive spells reduced to 2%
 +
* Stealth costs for offensive ops reduced to 2%
 +
 
 +
|
 +
<p style="text-align:center;">'''Immediate Effects'''</p>
 +
* Annul Hostile Meter with everyone
 +
----
 +
''Benefits''
 +
* -10% Attack Time
 +
* Enhanced Massacre Destroys Buildings
 +
* +10% Combat Gains
 +
* Mana costs for offensive spells reduced to 2%
 +
* Stealth costs for offensive ops reduced to 2%
 +
----
 +
''Penalties''
 +
* +100% Exploration Costs
 +
* No Paradise spell available
 +
* Science limited to "Active"
 +
<br />
 +
<p style="text-align:center;">'''After 12 Hours (12 Utopian Days)'''</p>
 +
''Benefits''
 +
*-20% Attack Time
 +
<br />
 +
<p style="text-align:center;">'''After 24 Hours (1 [[Utopia_Time|Utopian Month]])'''</p>
 +
''Benefits''
 +
* -25% Military Losses
 +
* -25% Military Training Time
 +
* No Distance Penalties for Attacks
 +
* -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)
 +
|}
 +
 
 +
=Dragon's Table=
 +
 
 +
{| {{GreenTable}}
 +
|-
 +
! {{DarkGreenRow}} colspan="4" | Dragon Type
 +
 
 +
|- {{LightGreenCell}}
 +
! width="25%" | Emerald
 +
! width="25%" | Sapphire
 +
! width="25%" | Gold
 +
! width="25%" | Ruby
 +
 
 +
|- bgcolor="#f9fafb" style="vertical-align:top"
 +
|
 +
+15% Combat Losses
 +
-15% Gains
 +
|
 +
-30% Thievery & Magic Effectiveness
 +
|
 +
-25% from Building Efficiency
 +
|
 +
-8% from Military Efficiency
 +
 
 +
|-
 +
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.  
 +
|}
 +
 
 +
 
  
  
 
{{Ages}}
 
{{Ages}}

Latest revision as of 17:04, 10 September 2013

Age 57
Name:

Relentless Onslaught

Number:

57

Official Information
Server:

World of Legends

Status:

finished

Owner:

Arcadia Games

Dates
Start:

15 February 2013

End:

4 June 2013

Duration (in days):

110


Relentless Onslaught (Age 57) - finished Age on World of Legends server.


Changes in brief

Race's Changes

  • Avians
    • -25% attack time (was -30%)
    • new -20% birth rate
    • (lost - 10% attack gains)
    • Elite: 6/3, 650gc, 5.25NW
  • Dwarves
    • +75% Food Consumption (was +50%)
    • SpellBook: Fanaticism, Fools Gold, new Quick Feet (lost Clear Sight)
    • Elite: 6/2, 750gc, 5NW
  • Elves
    • +30% WPA (was +50%)
    • SpellBook: Pitfalls, Mages Fury, Amnesia, Nightmare (lost Quickfeet)
  • Faeries
    • +40% Spell Damage (Instant Spells) (was +30%)
    • +30% Sabotage damage (was +20%)
    • (lost wpa/tpa bonuses)
  • Halflings
    • +40% TPA (was +50%)
    • new -15% Attack Gains
    • (lost -10% birthrate)
    • SpellBook: Invisibility, Town Watch, Aggression, new Animate Dead
    • Soldiers: 2/2**; Elite: 5/5, 500gc, 5.5NW
  • Humans
    • +20% Sabotage damage (was +30%)
    • +30% Spell Damage (Instant Spells) (was +40%)
    • Elite: 4/4, 700gc, 4NW
  • Orcs
    • +25% Gains (was +30%)
    • -50% Combat Instant Spell Damage and Duration (was -75%)
    • -50% Sabotage Damage (was -75%)
  • Undead
    • new Basic Thievery (Intel operations only)
    • -20% Science Effectiveness (was -25%)
    • Soldiers: Greater Protection, Town Watch, Chastity, new Clearsight

Personality's Changes

  • The Merchant
    • +20% Income(was +30%)
    • new gain 20% more Specialist and Building Credits
    • (lost Immunity to all Income Penalties (Riots, Plagues, etc.))
  • The Sage
    • +25% Science effectiveness (was + 30%)
    • new -25% cost of science
    • -50% Losses on Learn Attacks (was -66%)
  • The Mystic
    • +30% Spell Duration (For Duration Spells Only) (was +50%)
  • The Warrior
    • +20% OME in war (was +15%)
    • Reawaken 50% Casualties
    • (lost +1 General)
  • The Tactician
    • (lost Gain 50% more Specialist and Building Credits)
    • new Immune to Ambush
  • The Cleric
    • new +1 General
  • The War Hero
    • new Immune to The Plague
    • (Lost -50% draft costs)

Game mechanic changes

  • The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.
  • In War the minimum gains will be reduced by 50%
  • Attack times in the War Room will be displayed in a more understandable format and with greater accuracy
  • Players will be able to choose to extend or reduce their attack times to allow greater schedule flexibility. Additional hours will result in greater gains while minus hours will result in less gains and less enemy kills. The modified gains etc will be derived from the modification in attack time and will also be displayed. You can see a pic of the war room

Races

 Avians  Dwarves  Elves  Faeries
  • - 25% Attack Time
  • + 20% Sabotage Damage
  • + 20% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 20% Spell Damage (Instant Spells)
  • + 1 Mana Recovery / Tick in war
  • + 30 % WPA
  • + 1 Defence Specialist Strength
  • + 40 % Spell Damage (Instant Spells)
  • + 30 % Sabotage Damage

Town Watch, Vermin, Mystic Aura

Fanaticism, Fools Gold, Quickfeet

Pitfalls, Mages Fury, Amnesia, Nightmare

Access to All Racial Spells

  • - 20% Birth Rate
  • No Access to Stables
  • + 75% Food Consumption
  • Can't use Accelerated Construction
  • - 50% effects from honor
  • - 3 Generals

Elite: 6/3, 650gc, 5.25NW

Elite: 6/2, 750gc, 5NW

Elite: 5/3, 650gc, 4.75NW

Elite: 3/6, 800gc, 6NW

 
 Halflings  Humans  Orcs  Undead
  • + 40 % TPA
  • + 1 Stealth Recovery / Tick
  • - 50 % Thief Cost
  • Soldiers: 2/2 (3NW)
  • + 10 % Population
  • + 20 % Sabotage Damage
  • + 30 % Spell Damage (Instant Spells)
  • + 1 Offense Specialist Strength
  • + 25 % Gains
  • Earns Elite Credits
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge, War Spoils

Bloodlust, Fanaticism, Reflect Magic

Greater Protection, Town Watch, Chastity, Clearsight

  • - 15 % Attack Gains
  • - 50 % Combat Instant Spell Damage and Duration
  • - 50 % Sabotage Damage
  • Basic Thievery (Intel operations only)
  • - 30% science effectiveness

Elite: 5/5, 500gc, 5.5NW

Elite: 4/4, 600gc, 4NW

Elite: 7/1, 800gc, 5.75NW

Elite: 7/2, 1000gc, 6NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • + 20 % Income
  • - 50 % Money Losses from Plunders
  • Gain 20% more Specialist and Building Credits
  • + 25 % Science Effectiveness
  • - 50 % Losses on Learn Attacks
  • - 25% cost of science
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30 % Spell Duration (For Duration Spells Only)
  • + 1 mana per tick in War
 
 Warrior  Tactician  Cleric  War Hero
  • Reawaken 50% Casualties
  • + 20% OME in war
  • Enhanced Conquest range
  • Ambush Immunity
  • - 15% Attack Time
  • Accurate Espionage (in war)
  • - 50% Own Casualties
  • + 1 General
  • + 50% more bonuses from honor
  • - 50% train time
  • Immune to all dragon effects
  • Immune to The Plague


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains and effectiveness on magic and thievery ops in
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop


  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +100% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon's Table

Dragon Type
Emerald Sapphire Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.



Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105