Age 57

From The Utopian Encyclopedia
Revision as of 22:46, 25 February 2013 by Eucariot (talk | contribs) (Stances)
Jump to: navigation, search
Age 57
Name:

Relentless Onslaught

Number:

57

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

13 February 2012

End:

not yet

Duration (in days):


Relentless Onslaught (Age 57) - current Age on World of Legends server.


Changes in brief

Racial Changes: Age 56 data is in the buttons for reference

Avians -25% attack time

+20% Sabotage damage

-20% birth rate

No Access to Stables
Town Watch, Vermin, Mystic Aura
Elite: 6/3, 650gc, 5.25NW


Dwarves

+20% Building Efficiency
Free Building Construction
Can use credits to raze buildings

+20% Spell Damage (Instant Spells)

+75% Food Consumption

Can't use Accelerated Construction
Fanaticism, Fools Gold, Quick Feet (lost Clear Sight)
Elite: 6/2, 750gc, 5NW


Elves

+1 Mana Recovery in War

+30% WPA

+1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare (lost Quickfeet)
Elite: 5/3, 650gc, 4.75NW


Faeries +40% Spell Damage (Instant Spells) +30% Sabotage damage (lost wpa/tpa bonuses)

-3 generals
-50% effects from honor
Access to All Racial Spells
Elite: 3/6, 800gc, 6NW


Halflings +40% TPA

+1 stealth
-50% thief cost

-15% Attack Gains

(lost -10% birthrate)
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2**; Elite: 5/5, 500gc, 5.5NW


Humans

+10% Population 

+20% Sabotage damage +30% Spell Damage (Instant Spells)

+1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 4/4, 700gc, 4NW


Orcs +25% Gains

Earns Elite Credits

-50% Combat Instant Spell Damage and Duration -50% Sabotage Damage

Bloodlust, Fanaticism, Reflect Magic
Elite: 7/1, 800gc, 5.75NW


Undead

-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required

Basic Thievery (Intel operations only) -30% Science Effectiveness

Greater Protection, Town Watch, Chastity, Clearsight
Elite: 7/2, 1000gc, 6NW


Personality Changes


The Merchant +20% Income

-50% Money Losses on Plunder Attacks

Gain 20% more Specialist and Building Credits

(lost Immunity to all Income Penalties (Riots, Plagues, etc.))


The Sage

+25% Science effectiveness -25% cost of science

-50% Losses on Learn Attacks


The Rogue (no change)

+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are twice as effective (subject to DBE)


The Mystic

Access to Meteor Showers
All Guilds and Towers are twice as effective

+30% Spell Duration (For Duration Spells Only)

+1 mana per tick in War


The Warrior +20% OME in war Reawaken 50% Casualties

Enhanced Conquest range


The Tactician

-15% Attack Time

Immune to Ambush

Accurate Espionage (in war)


The Cleric

-50% Your Military Casualties (on attack or defense)

+1 General


The War Hero

+50% more bonuses from honor
-50% train time
Immune to Dragon effects

Immune to The Plague

Lost -50% draft costs


Mechanic Changes

The explore formula base cost is increased, with modifications on cost for provinces above and below the median. War (including End of War Ceasefires period) and Fortified stance will have a cost multiplier of 5.
In War the minimum gains will be reduced by 50%
Attack times in the War Room will be displayed in a more understandable format and with greater accuracy
Players will be able to choose to extend or reduce their attack times to allow greater schedule flexibility. Additional hours will result in greater gains while minus hours will result in less gains and less enemy kills. The modified gains etc will be derived from the modification in attack time and will also be displayed. You can see a pic of the war room

Races

 Avians  Dwarves  Elves  Faeries
  • - 25% Attack Time
  • + 20% Sabotage Damage
  • + 20% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 20% Spell Damage (Instant Spells)
  • + 1 Mana Recovery / Tick in war
  • + 30 % WPA
  • + 1 Defence Specialist Strength
  • + 40 % Spell Damage (Instant Spells)
  • + 30 % Sabotage Damage

Town Watch, Vermin, Mystic Aura

Fanaticism, Fools Gold, Quickfeet

Pitfalls, Mages Fury, Amnesia, Nightmare

Access to All Racial Spells

  • - 20% Birth Rate
  • No Access to Stables
  • + 75% Food Consumption
  • Can't use Accelerated Construction
  • - 50% effects from honor
  • - 3 Generals

Elite: 6/3, 650gc, 5.25NW

Elite: 6/2, 750gc, 5NW

Elite: 5/3, 650gc, 4.75NW

Elite: 3/6, 800gc, 6NW

 
 Halflings  Humans  Orcs  Undead
  • + 40 % TPA
  • + 1 Stealth Recovery / Tick
  • - 50 % Thief Cost
  • Soldiers: 2/2 (3NW)
  • + 10 % Population
  • + 20 % Sabotage Damage
  • + 30 % Spell Damage (Instant Spells)
  • + 1 Offense Specialist Strength
  • + 25 % Gains
  • Earns Elite Credits
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge, War Spoils

Bloodlust, Fanaticism, Reflect Magic

Greater Protection, Town Watch, Chastity, Clearsight

  • - 15 % Attack Gains
  • - 50 % Combat Instant Spell Damage and Duration
  • - 50 % Sabotage Damage
  • Basic Thievery (Intel operations only)
  • - 30% science effectiveness

Elite: 5/5, 500gc, 5.5NW

Elite: 4/4, 600gc, 4NW

Elite: 7/1, 800gc, 5.75NW

Elite: 7/2, 1000gc, 6NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • + 20 % Income
  • - 50 % Money Losses from Plunders
  • Gain 20% more Specialist and Building Credits
  • + 25 % Science Effectiveness
  • - 50 % Losses on Learn Attacks
  • - 25% cost of science
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Each Thieves' Den functions as Two
  • Access to Meteor Showers spell
  • All Guilds and Towers are twice as effective
  • + 30 % Spell Duration (For Duration Spells Only)
  • + 1 mana per tick in War
 
 Warrior  Tactician  Cleric  War Hero
  • Reawaken 50% Casualties
  • + 20% OME in war
  • Enhanced Conquest range
  • Ambush Immunity
  • - 15% Attack Time
  • Accurate Espionage (in war)
  • - 50% Own Casualties
  • + 1 General
  • + 50% more bonuses from honor
  • - 50% train time
  • Immune to all dragon effects
  • Immune to The Plague


Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains and effectiveness on magic and thievery ops in (slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains and effectiveness on magic and thievery ops in
  • +100% Explore costs
  • No Paradise spell available
  • Science limited to "Active"

Relations

Dragon's Table

Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105