Difference between revisions of "Age 59"

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==Dragon's Table==
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{| {{GreenTable}}
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|-
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! {{DarkGreenRow}} colspan="4" | Dragon Type
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|- {{LightGreenCell}}
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! width="25%" | Emerald
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! width="25%" | Sapphire*
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! width="25%" | Gold
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! width="25%" | Ruby
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|- bgcolor="#f9fafb" style="vertical-align:top"
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|
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+15% Combat Losses
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-15% Gains
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-30% Thievery & Magic Effectiveness
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-25% from Building Efficiency
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-8% from Military Efficiency
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|-
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| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.
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{{Ages}}
 
{{Ages}}

Revision as of 17:06, 30 September 2013

Age 59
Name:

An Honorable Proposition

Number:

59

Official Information
Server:

World of Legends

Status:

online

Owner:

Arcadia Games

Dates
Start:

13 September 2013

End:

not yet

Duration (in days):


An Honorable Proposition (Age 59) - current Age on World of Legends server.


Changes in brief

Proposed changes

Race Changes

Avians

-30% Attack Time
+30% Birth Rate
No Access to Stables
Fanaticism, Greater Protection
Elite: 6/2, 525gc, 5NW


Dwarves

+30% Building Efficiency
Free Building Construction
Can use credits to raze buildings
-10% attack gains
Can't use Accelerated Construction
Fools Gold, Quick Feet 
Elite: 6/3, 700gc, 5.25NW


Elf

+30% wpa
Revives dead troops
-50% defensive losses
Nightmares, Amnesia, Pitfalls, Mages Fury
Elite: 5/3, 600gc, 5NW


Faery

+20% Spell damage (instant spells)
+20% Sabotage damage
All racial spells
Elite: 3/5, 800gc, 5.25NW


Halflings

+10% population
+50% TPA
-50% thief cost
-20% Birth Rate
Invisibility, Town Watch, Aggression, Animate Dead
Soldiers: 2/2 Elite: 4/4, 300gc, 4NW


Human

+30% Science Effectiveness
-10% population
Tree of Gold, Fountain of Knowledge, Clear Sight
Elite: 6/4, 1000gc 5.5NW


Orcs

+30% Attack Gains
Free draft
+15% Enemy casualties when attacking
-20% science effectiveness
Reflect Magic
Elite: 7/1, 700gc, 5.75NW


Undead

-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
-1 General
Town Watch
Elite: 7/2, 1000gc, 6NW


Personality Changes

The Merchant

+20% Income
Gain 50% more Specialist and Building Credits


The Sage

Every 4 acres generates 1 book
-50% cost of science


The Rogue

+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda


The Mystic

Access to Meteor Showers
All Guilds are twice as effective
+1 mana per tick in War


The Warrior

+1 General
+10% OME in war
Enhanced Conquest range


The Tactician

-15% Attack Time
Accurate Espionage


The Cleric

-50% Your Military Casualties (on attack or defense)


The War Hero

-50% train time
Immune to Dragon effects
Immune to The Plague


Mechanic Changes

Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased. 
[* ]Population mod on honor is reduced to 1%
Attacking honor gains/losses in war have been reduced
Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
Op and spell honor gains/losses in war have been unchanged
Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
The honor gains curve has been significantly changed to address top/bottom feeding issues
TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Sitting:  The minimum is changed from 3 days to 1 day. 
War Win Chart: New formula in effect that considers your opponents war wins.
Hostile meter: Reduced to from 200 points to 150.


Races

 Avians  Dwarves  Elves  Faeries
  • - 30% Attack Time
  • + 30% Birth Rate
  • + 30% Building Efficiency
  • Free Building Construction
  • Can use credits to raze buildings
  • + 30% WPA
  • Revives dead troops (all troops killed in attacks revive as soldiers)
  • - 50% defensive losses
  • + 20% Spell Damage (Instant Spells)
  • + 20% Sabotage Damage

Fanaticism, Greater Protection

Fools Gold, Quick Feet

Nightmares, Amnesia, Pitfalls, Mages Fury

Access to All Racial Spells

  • No Access to Stables
  • - 10% Attack gains
  • Can't use Accelerated Construction

Elite: 6/2, 525gc, 5NW

Elite: 6/3, 700gc, 5.25NW

Elite: 5/3, 600gc, 5NW

Elite: 3/5, 800gc, 5.25NW

 
 Halflings  Humans  Orcs  Undead
  • + 50% TPA
  • + 10% population
  • - 50% Thief Cost
  • Soldiers: 2/2 (3NW)
  • + 30% Science Effectiveness
  • + 30 % Gains
  • Free draft
  • + 15% Enemy casualties when attacking
  • - 50% Offensive losses on attacks you make
  • Converts some Specialists into Elites on successful land attacks
  • Spreads and is Immune to The Plague
  • No Food Required

Invisibility, Town Watch, Aggression, Animate Dead

Tree of Gold, Fountain of Knowledge, Clear Sight

Reflect Magic

Town Watch

  • - 20% Birth Rate
  • - 10% Population
  • - 20% science effectiveness
  • Basic Thievery (Intel operations only)
  • - 1 General

Elite: 4/4, 300gc, 4NW

Elite: 6/4, 1000gc 5.5NW

Elite: 7/1, 700gc, 5.75NW

Elite: 7/2, 1000gc, 6NW


Personalities

 Merchant  Sage  Rogue  Mystic
  • + 20 % Income
  • Gain 50% more Specialist and Building Credits
  • - 50% cost of science
  • Every 4 acres generates 1 science point
  • + 1 Stealth Recovery / Tick
  • Access to all Thievery Operations
  • Access to Meteor Showers spell
  • All Guilds are twice as effective
  • + 1 mana per tick in War
 
 Warrior  Tactician  Cleric  War Hero
  • + 1 General
  • + 10% OME in war
  • Enhanced Conquest range
  • - 15% Attack Time
  • Accurate Espionage
  • - 50% Own Casualties
  • - 50% train time
  • Immune to all dragon effects
  • Immune to The Plague



Stances

Stances
Normal Aggressive Fortified
  • No Effects
  • +10% Combat Gains
  • 10% Lower Attack Time


  • +30% Military Wages
  • +10% Military losses
  • -50% gains hitting in (slides in over a period of 24 hours)
  • -50% gains on magic and thievery ops in(slides in over a period of 24 hours)
  • -25% Military training time and cost
  • +25% draft speed
  • -25% Construction time and cost


  • 4 days maximum duration
  • -50% gains hitting out
  • -50% gains on magic and thievery ops out
  • +500% Explore costs
  • No Paradise spell available
  • Science limited to "Active"


Relations

Inter-Kingdoms' Relations
Ceasefire Normal Unfriendly Hostile War
  • Prohibits any Attacks
  • Prohibits any Spells
  • Prohibits any Thievery Operations
  • Annul Hostile Meter



End Of War Ceasefire

+

  • Min 12 U-Days
  • Max 96 U-Days
  • +500% birth rate
  • 30% reduction in training costs of all troops.
  • Draft cost reduced 50%
  • Combined with War Relations
  • Separate annul the Relations (War and CF)
  • All land currently out with armies at war end returns home immediately.
  • Instant population growth of 20% of your max pop if you are under 50% of your max pop


  • No Effects

To opposite Kingdom :

  • Unlocks (Unfriendly/Hostile/War) spells
  • Unlocks (Unfriendly/Hostile/War) thievery operations
  • +10% Combat Gains
  • Increases the Networth Range of the Conquest Attack
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Immediate Effects

  • Annul Hostile Meter with everyone

Benefits

  • -10% Attack Time
  • Enhanced Massacre Destroys Buildings
  • +10% Combat Gains
  • Mana costs for offensive spells reduced to 2%
  • Stealth costs for offensive ops reduced to 2%

Penalties

  • +500% Exploration Costs
  • No Paradise spell available
  • Science limited to "Active"


After 12 Hours (12 Utopian Days)

Benefits

  • -20% Attack Time


After 24 Hours (1 Utopian Month)

Benefits

  • -25% Military Losses
  • -25% Military Training Time
  • No Distance Penalties for Attacks
  • -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)


Dragon's Table

Dragon Type
Emerald Sapphire* Gold Ruby

+15% Combat Losses -15% Gains

-30% Thievery & Magic Effectiveness

-25% from Building Efficiency

-8% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105