Difference between revisions of "Age 85"

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(Added page for age 85, further updates pending)
 
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|name= Intuition
 
|name= Intuition
 
|number= 85
 
|number= 85
|status= Current
+
|status= Finished
 
|owner= [[Muga Gaming]]
 
|owner= [[Muga Gaming]]
 
|start= 4 Mar 2020
 
|start= 4 Mar 2020
|end=  
+
|end= 16 May 2020
 
|duration= 11 weeks
 
|duration= 11 weeks
 
}}
 
}}
''' Intuition ''' - current [[Age]] on [[World of Legends]] server.
+
''' Intuition ''' - completed [[Age]] on [[World of Legends]] server.
  
 
= Mechanics Changes =
 
= Mechanics Changes =
  
 
=== Attacks & Relations ===
 
=== Attacks & Relations ===
* Hostile Meter
+
* Dragons
** Sending a Dragon will move the Hostile meter by 18 points instantly
+
** Food production will be reduced by 10% while a dragon is ravaging your lands
** The meter will decrease by 1/5 on the 1st of each Month, or 3 points whichever is higher
 
 
* War
 
* War
** War Range is now, low end 85% up to ~117.64% (1 / .85)
+
** Gains going into or out of war are being reduced from -75% to -85%
** Auto Surrender will be possible after 5 days of war instead of 7 when opponent is 50% or less networth
+
** While in War income will be reduced by 10%
** Learn attack effects while in war will be increased from 4% to 8%
+
* Science
** Out of range wars will yield war points based on relative size at the war start and scale accordingly, for example:
+
** Recruit Scientists will produce 100 books per tick
*** Example: 84.9% range = 100% points
+
** Novice Scientists will produce 120 books per tick
*** 80% range = 85% points
+
** Graduate Scientists will produce 140 books per tick
*** 75% range = 65% points
+
** Professor Scientists will produce 160 books per tick
*** 65% range = 20% points
+
* Buildings
*** < 65% range = 0 points
+
** Stables will produce 2 horses per tick (down from 3)
* Force Cease-Fire
+
** Forts will increase defense by 1.5% (reduced from current amount of 2%)
** If you are in war range (85-117.64%) when activating a Forced Cease-Fire your Kingdom will lose up to 3% honor at 95%+ and scale linearly to 1.5% at the bottom of the range (85%)
 
** This honor will be lost by the Kingdom pressing Force CF, it will not be transferred to the opponent Kingdom
 
  
 
=== Spells ===
 
=== Spells ===
* Ghost Workers will reduce the amount of jobs needed to be filled for maximum Building Efficiency by 15%
+
* New (or revised) Spells:
* Support Spells:
+
** Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
** Support Spells are the only spells that can be cast on Kingdom Mates (if your race/personality has the ability)
+
** Invisibility - TPA bonus increased to 20%
** Having the ability to cast Support Spells on Kingdom Mates does NOT grant access to ALL of these spells
+
** Mage's Fury - WPA bonus and penalty increased to 30%
 +
* Spells Categories (restated):
 +
** Currently there are:
 +
*** Fading (duration)
 +
*** Instant (one time effect)
 +
** Support Category will include only the spells that are castable onto Kingdom Mates
 +
** Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
 
*** Minor Protection
 
*** Minor Protection
 
*** Greater Protection
 
*** Greater Protection
 
*** Fertile Lands
 
*** Fertile Lands
 
*** Magic Shield
 
*** Magic Shield
*** Mystic Aura
 
 
*** Nature's Blessing
 
*** Nature's Blessing
 
*** Love and Peace
 
*** Love and Peace
Line 48: Line 50:
 
*** Illuminate Shadows
 
*** Illuminate Shadows
 
*** Wrathful Smite
 
*** Wrathful Smite
*** Invisibility
+
*** Fanaticism
*** Aggression
+
 
*** Animate Dead
+
=== Game Administration Kingdom ===
 +
* Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
 +
 
 +
=== Miscellaneous ===
 +
* Employed peasants will produce 3.0 gc per job (up from 2.75)
 +
* Daily acre bonus of 5 acres will be moved to the 1st of each month and increased to 10 acres
  
 
=== Gold Status ===
 
=== Gold Status ===
* Benefits of a Gold Account
+
* Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
 
* Ad-Block Active
 
* Ad-Block Active
* Enable 'Mentor' status on your Province to allow Mentoring of other Provinces within your own Kingdom (see below for details)
+
* Hostile Meter Active
* Unique Discord Role & Color to Gold Status Utopians only! (to be determined by the first group of Gold Status account members!)
+
* Free Sitting Credits (3 for 1 month and 9 for 3 months)
* Personal Hostile Meter Active
+
* Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
* Month-Long Version:
 
** Cost: 15 credits
 
** Free Sitting Credits (3)
 
* Age-Long Version:
 
** Cost: 35 credits
 
** Free Sitting Credits (10)
 
 
 
=== Mentor Status ===
 
* Any Province can set another as their Mentor (you can only take control of a Mentee if you have Gold Status active)
 
* Allows the Mentor to take control of the source province at any time for a total of 4 hours (just like setting a sitter except the sitter[Mentor] can take control at any time, for only a max duration of 4 hours)
 
* Taking control of a Province activates a 24 hour cooldown before which taking control cannot take place again
 
* The desired effect from this is to allow more casual, or new inexperienced players an opportunity to have more experienced players assist with their gameplay and provide a more hands on approach to mentoring
 
* If a province becomes abandoned the Mentor will be removed and no longer have access to the province which means this cannot be used to permanently play provinces that don't have owners. This also ensures that the owner is actively playing the Province
 
* A Mentor CAN also have a Province set them as a Sitter, however, you cannot Take Control of a Mentee while Sitting for another province that is set on you, this means you can only ever be in control of 2 Provinces at any point in time.
 
  
 
=== Rituals ===
 
=== Rituals ===
 
Stats listed here considered 'base effectiveness'
 
Stats listed here considered 'base effectiveness'
 
* Affluent: Income +20% & Draft Speed +25%
 
* Affluent: Income +20% & Draft Speed +25%
* Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
+
* Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
 
* Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
 
* Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
* Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
+
* Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
* Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
+
* Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
* Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
+
* Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
 
* Onslaught: +10% OME & +15% enemy casualties on attacks
 
* Onslaught: +10% OME & +15% enemy casualties on attacks
 
=== Miscellaneous ===
 
* Current Training time duration will be displayed on the Military page
 
* Current Kingdom Ritual efficiency will be displayed for all users throughout casting period instead of just Monarch/Stewards
 
* Adding Slot # to various drop down menus when selecting provinces in a Kingdom
 
* Adding EoWCF duration / end time to various areas (News Event / Throne page)
 
* When choosing a sitter, the drop down display will be more intuitive and easier on mobile devices
 
* Addition of a MAX button for allocation to your science page to allow for easier allocation
 
 
=== Bug Fixes ===
 
* Fix personality +1 spec on dragon display page
 
* Thief training cost is using a float instead of the displayed integer on the page, it will use the integer for cost purposes as all others do
 
  
 
= Races =
 
= Races =
Line 117: Line 98:
 
  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
  When listing advantages/disadvantages, make sure to start a new line for each and precede each with a * and space, to ensure consistent formatting.
 
-->
 
-->
{{rtt 8
+
{{rtt 9
 
| 1a = Avian
 
| 1a = Avian
 
| 1b =  
 
| 1b =  
* -20% Attack Time
+
* -15% Attack Time
* +1 Defensive Specialist Strength
+
* +40% Birth Rate
* -50% Ambush Land Losses
+
* -25% Military Train Time
* +10% birth rates
 
 
| 1c =  
 
| 1c =  
* -10% Combat Gains
+
* Can't use Stables
* +10% Military Casualties
 
* Cannot Use War Horses or Stables
 
  
| 1d = Bloodlust, Greater Protection
+
| 1d = Greater Protection, Fanaticism
| 1e = Elite: 8/3, 850gc, 8.5 NW
+
| 1e = Elite: 16/6, 975gc, 8.5 NW
  
| 2a = Dwarf
+
| 2a = Dark Elf
 
| 2b =  
 
| 2b =  
* +20% Building Efficiency
+
* +2 Offensive Specialist Strength
* -50% Construction Cost
+
* +50% Runes Refunded on Spell Success
* +25% Building Credits from attacks
+
* +20% Sabotage Damage
 
| 2c =  
 
| 2c =  
* +100% Food consumption
+
* -10 Building Efficiency
  
| 2d = Clear Sight, Inspire Army, Mystic Aura
+
| 2d = Pitfalls, Reflect Magic
| 2e = Elite: 7/5, 950gc, 10.5 NW
+
| 2e = Elite: 9/12, 1100gc, 8.75 NW
  
| 3a = Elf
+
| 3a = Dwarf
 
| 3b =  
 
| 3b =  
* +1% Mana per tick
+
* +30% Building Efficiency
* +10% Military Efficiency
+
* -75% Construction Cost
* Can Cast Self Spells on Kingdom Members
+
* +5% Military Efficiency
 
| 3c =  
 
| 3c =  
* +20% Explore Costs
+
* +100% Food consumption
  
| 3d = Inspire Army, Mage's Fury, Mystic Aura
+
| 3d = Gluttony
| 3e = Elite: 7/3, 800gc, 8.5 NW
+
| 3e = Elite: 12/8, 1050gc, 8.0 NW
  
| 4a = Faery
+
| 4a = Elf
 
| 4b =  
 
| 4b =  
* Access to All Racial Spells
+
* +2 Defensive Specialist Strength
* +25% Wizardry Effectiveness (WPA)
+
* +20% Combat Instant Spell Damage
 +
* -1 Mana Self Spell Cost
 
| 4c =  
 
| 4c =  
* -10% Population
+
* +20% Explore Costs
* -1 General
+
* Can't use Dungeons
  
| 4d = All Racial Spells, Reflect Magic, Tree of Gold
+
| 4d = Mystic Aura, Chastity
| 4e = Elite: 3/8, 1100gc, 10.0 NW
+
| 4e = Elite: 13/7, 1000gc, 7.75 NW
  
| 5a = Halfling
+
| 5a = Faery
 
| 5b =  
 
| 5b =  
* Homes hold 20 population
+
* +25% Magic Effectiveness (WPA)
* +25% Thievery Effectiveness (TPA)
+
* +50% Self-Spell Duration
* -50% Thief Losses
+
* +20% Rune Production
* Mercenaries and Prisoners fight with 10 strength
+
* Access to All Racial Spells
* Can use Specialist credits to train Thieves
 
* +1 Offense/Defense Soldiers
 
 
| 5c =  
 
| 5c =  
* Cannot use Hospitals
+
* -10% Maximum Population
  
| 5d = Aggression, Gluttony, Town Watch
+
| 5d = All Racial Spells, Tree of Gold
| 5e = Elite: 5/6, 500gc, 8.0 NW
+
| 5e = Elite: 6/13, 1200gc, 8.0 NW
  
| 6a = Human
+
| 6a = Halfling
 
| 6b =  
 
| 6b =  
* +15% Science Effectiveness
+
* Homes hold 20 population
* +1 Offensive Specialist Strength
+
* +25% Thievery Effectiveness (TPA)
* -25% Military Wages
+
* -20% Military Training Cost
 
| 6c =  
 
| 6c =  
* -1% Mana Recovery Per Tick
 
  
| 6d = Quick Feet, Revelation
+
| 6d = Town Watch, Vermin
| 6e = Elite: 5/7, 1050gc, 9.5 NW
+
| 6e = Elite: 10/8, 850gc, 7.25 NW
  
| 7a = Orc
+
| 7a = Human
 
| 7b =  
 
| 7b =  
* +10% Combat Gains
+
* +25% Income
* -50% Draft Costs
+
* +20% Science Effectiveness
* +15% Enemy Military Casualties
+
* +2 War Horse Strength
 
| 7c =  
 
| 7c =  
* 20% of Spells Fail
+
* -20% Magic Effectiveness (WPA)
* 20% of Thievery Operations Fail
+
* +25% Rune Cost
* +10% Damage taken from Sabotage Operations
+
 
| 7d = Inspire Army
+
| 7d = Quick Feet, Fountain of Knowledge
| 7e = Elite: 9/3, 1000gc, 9.0 NW
+
| 7e = Elite: 8/12, 1250gc, 8.25 NW
  
| 8a = Undead
+
| 8a = Orc
 
| 8b =  
 
| 8b =  
 +
* +20% Combat Gains
 +
* +2/+2 Soldier Strength
 +
* -50% Draft Costs
 +
| 8c =
 +
* +15% Damage taken from Instant Spells & Sabotage Operations
 +
* -50% Honor Bonus
 +
| 8d = Aggression, Bloodlust
 +
| 8e = Elite: 14/6, 1000gc, 7.75 NW
 +
 +
| 9a = Undead
 +
| 9b =
 
* +10% Population
 
* +10% Population
* -30% Military Casualties
+
* -50% Offensive Military Casualties
 +
* No Food required
 +
* Spreads and is immune to the Plague
 
* Converts some Specialists to Elites on Successful Traditional Marches
 
* Converts some Specialists to Elites on Successful Traditional Marches
* No food needed
+
| 9c =  
* Spreads and is immune to the Plague
 
| 8c =  
 
 
* -35% Science Effectiveness
 
* -35% Science Effectiveness
* -1 Offense Specialist Strength
 
* -1 Defensive Specialist Strength
 
* Only Basic Thievery Intel Operations available
 
 
* Cannot train Elites
 
* Cannot train Elites
| 8d = Animate Dead, Chastity
+
* No Access to Hospitals
| 8e = Elite: 10/2, -gc, 10.0 NW
+
| 9d = Animate Dead, Chastity
 +
| 9e = Elite: 16/7, -gc, 9.0 NW
 
}}
 
}}
  
Line 241: Line 226:
 
-->
 
-->
  
{{ptt 8
+
{{ptt 9
 
| 1a = Artisan
 
| 1a = Artisan
 
| 1b =   
 
| 1b =   
* +30% Income
+
* +25% Economy book production
* -25% Building Construction Time
+
* -50% Build Time
* -25% Construction Cost
+
* +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
* Access to Ghost Workers
+
* +50% Building Credits gained in Combat
Starts with +800 soldiers and +800 specialist credits
+
* Immune to all Income Penalties
 +
* Access to Ghost Workers
 +
Starts with +600 soldiers and +600 specialist credits and +200 building credits
  
  
 
| 2a = Cleric
 
| 2a = Cleric
 
| 2b =  
 
| 2b =  
 +
* +25% Economy book production
 
* -30% Military Casualties in Combat
 
* -30% Military Casualties in Combat
 
* Immune to The Plague
 
* Immune to The Plague
 
* Can Cast Support Spells on Kingdom Members
 
* Can Cast Support Spells on Kingdom Members
* Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite  
+
* Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight and Wrathful Smite  
* Starts with +400 soldiers, +400 specialist credits and +400 wizards
+
* Starts with +600 soldiers, +600 specialist credits and +200 wizards
  
  
 
| 3a = Heretic
 
| 3a = Heretic
 
| 3b =   
 
| 3b =   
* +50% Guilds Effectiveness
+
* +25% Arcane book production
* -50% Thieves lost on failed Ops
+
* +100% Wizard Production
* +20% Wizardry Effectiveness (WPA)
+
* -75% Thieves lost on failed Ops
* +20% Thievery Effectiveness (TPA)
+
* No Wizards lost on failed spell casts
* +35% Cunning Science Effectiveness
+
* Access to Blizzard, Fool's Gold, Gluttony, Nightmare and Revelation
* Access to Barrier of Integrity, Blizzard, Fool's Gold, Gluttony, Nightmare and Barrier of Integrity
 
 
* Starts with +400 wizards and +400 thieves
 
* Starts with +400 wizards and +400 thieves
  
Line 273: Line 260:
 
| 4a = Mystic
 
| 4a = Mystic
 
| 4b =  
 
| 4b =  
* +100% Guilds Effectiveness
+
* +25% Arcane book production
* +50% Channeling Science Effectiveness
+
* +150% Guilds Effectiveness
* +30% Rune Production
+
* +1 Mana Recovery per Tick
* Access to Chastity, Expose Thieves, Mage's Fury, Meteor Showers and Paradise
+
* Access to Expose Thieves, Mage's Fury, Meteor Showers and Revelation
 
* Starts with +800 wizards
 
* Starts with +800 wizards
  
Line 282: Line 269:
 
| 5a = Rogue
 
| 5a = Rogue
 
| 5b =  
 
| 5b =  
* +50% Guilds Effectiveness
+
* +25% Arcane book production
* +75% Thieves' Dens Effectiveness
+
* +100% Thieves' Dens Effectiveness
* +50% Crime Science Effectiveness
+
* +1 Stealth Recovery per Tick
* +1 Stealth per Tick
 
 
* Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
 
* Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
* Access to Expose Thieves, Invisibility and Paradise
+
* Access to Expose Thieves, Invisibility and Revelation
 
* Starts with +800 thieves
 
* Starts with +800 thieves
 +
 +
| 6a = Sage
 +
| 6b =
 +
* +25% Economy book production
 +
* +25% Science Book Production
 +
* -50% Book Losses on Learn Attacks
 +
* +25% Land Effect from Laboratories
 +
* Access to Amnesia
 +
* Starts with 5000 science books in each category
  
  
| 6a = Tactician
+
| 7a = Tactician
| 6b =  
+
| 7b =  
 +
* +25% Warfare book production
 
* -15% Attack Time
 
* -15% Attack Time
* +20% Specialist and Building Credits gained in Combat
+
* +50% Ambush Protection
* +25% Siege Science Effectiveness
 
 
* Accurate Espionage
 
* Accurate Espionage
* Access to Fanaticism
+
* Access to Clear Sight, Sacred Mist
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
  
  
| 7a = War Hero
+
| 8a = War Hero
| 7b =  
+
| 8b =  
 +
* +25% Warfare book production
 
* +100% Honor Bonuses
 
* +100% Honor Bonuses
* +5% Military Efficiency in War
+
* +1 Strength to Offensive Specialists
* -25% Train Time
 
 
* Immune to Dragons
 
* Immune to Dragons
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]]
+
* Access to Paladin's Inspiration and War Spoils
* Access to Pitfalls and War Spoils
 
 
* Starts with 800 elites
 
* Starts with 800 elites
  
  
| 8a = Warrior
+
| 9a = Warrior
| 8b =  
+
| 9b =  
 +
* +25% Warfare book production
 
* +10% Offensive Military Efficiency
 
* +10% Offensive Military Efficiency
* +1 Offensive Specialist Strength
+
* +15% Enemy Military Casualties in Combat
* -25% Military Wages
+
* -75% Mercenary Costs
* Full Conquest Access (Regardless of Networth Range)
 
 
* Starts with +800 soldiers and +800 specialist credits
 
* Starts with +800 soldiers and +800 specialist credits
 
}}
 
}}
Line 340: Line 334:
 
| align="left" | Barrier
 
| align="left" | Barrier
 
| align="left" |
 
| align="left" |
*+10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
+
*+10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"
Line 350: Line 344:
 
| align="left" | Expropriation
 
| align="left" | Expropriation
 
| align="left" |
 
| align="left" |
*-10% Combat Gains, +20% Honor Gains on Attacks
+
*+10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"
 
| align="left" | Godspeed
 
| align="left" | Godspeed
 
| align="left" |
 
| align="left" |
*-10% Attack Time, -15% Offensive Casualties
+
*-10% Attack Time, -15% Military Casualties
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"
 
| align="left" | Havoc
 
| align="left" | Havoc
 
| align="left" |
 
| align="left" |
*+30% Offensive WPA/TPA, +10% Spell/Op Damage
+
*+30% Offensive WPA/TPA, +15% Spell/Op Damage
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"
Line 392: Line 386:
  
 
|-
 
|-
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and the loss of 20% of new draftees.  
+
| bgcolor="#f9fafb" colspan="4" | All dragons result in 10% lower income and food, as well as the loss of 20% of new draftees.  
 
|}
 
|}
  

Latest revision as of 14:03, 16 May 2020

Age 85
Name:

Intuition

Number:

85

Official Information
Server:

World of Legends

Status:

Finished

Owner:

Muga Gaming

Dates
Start:

4 Mar 2020

End:

16 May 2020

Duration (in days):

11 weeks

Intuition - completed Age on World of Legends server.

Mechanics Changes

Attacks & Relations

  • Dragons
    • Food production will be reduced by 10% while a dragon is ravaging your lands
  • War
    • Gains going into or out of war are being reduced from -75% to -85%
    • While in War income will be reduced by 10%
  • Science
    • Recruit Scientists will produce 100 books per tick
    • Novice Scientists will produce 120 books per tick
    • Graduate Scientists will produce 140 books per tick
    • Professor Scientists will produce 160 books per tick
  • Buildings
    • Stables will produce 2 horses per tick (down from 3)
    • Forts will increase defense by 1.5% (reduced from current amount of 2%)

Spells

  • New (or revised) Spells:
    • Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
    • Invisibility - TPA bonus increased to 20%
    • Mage's Fury - WPA bonus and penalty increased to 30%
  • Spells Categories (restated):
    • Currently there are:
      • Fading (duration)
      • Instant (one time effect)
    • Support Category will include only the spells that are castable onto Kingdom Mates
    • Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Patriotism
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite
      • Fanaticism

Game Administration Kingdom

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.

Miscellaneous

  • Employed peasants will produce 3.0 gc per job (up from 2.75)
  • Daily acre bonus of 5 acres will be moved to the 1st of each month and increased to 10 acres

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
  • Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Races

 Avian  Dark Elf  Dwarf
  • -15% Attack Time
  • +40% Birth Rate
  • -25% Military Train Time
  • +2 Offensive Specialist Strength
  • +50% Runes Refunded on Spell Success
  • +20% Sabotage Damage
  • +30% Building Efficiency
  • -75% Construction Cost
  • +5% Military Efficiency


Greater Protection, Fanaticism


Pitfalls, Reflect Magic


Gluttony

  • Can't use Stables
  • -10 Building Efficiency
  • +100% Food consumption

Elite: 16/6, 975gc, 8.5 NW

Elite: 9/12, 1100gc, 8.75 NW

Elite: 12/8, 1050gc, 8.0 NW

 
 Elf  Faery  Halfling
  • +2 Defensive Specialist Strength
  • +20% Combat Instant Spell Damage
  • -1 Mana Self Spell Cost
  • +25% Magic Effectiveness (WPA)
  • +50% Self-Spell Duration
  • +20% Rune Production
  • Access to All Racial Spells
  • Homes hold 20 population
  • +25% Thievery Effectiveness (TPA)
  • -20% Military Training Cost


Mystic Aura, Chastity


All Racial Spells, Tree of Gold


Town Watch, Vermin

  • +20% Explore Costs
  • Can't use Dungeons
  • -10% Maximum Population

Elite: 13/7, 1000gc, 7.75 NW

Elite: 6/13, 1200gc, 8.0 NW

Elite: 10/8, 850gc, 7.25 NW

 
 Human  Orc  Undead
  • +25% Income
  • +20% Science Effectiveness
  • +2 War Horse Strength
  • +20% Combat Gains
  • +2/+2 Soldier Strength
  • -50% Draft Costs
  • +10% Population
  • -50% Offensive Military Casualties
  • No Food required
  • Spreads and is immune to the Plague
  • Converts some Specialists to Elites on Successful Traditional Marches


Quick Feet, Fountain of Knowledge


Aggression, Bloodlust


Animate Dead, Chastity

  • -20% Magic Effectiveness (WPA)
  • +25% Rune Cost
  • +15% Damage taken from Instant Spells & Sabotage Operations
  • -50% Honor Bonus
  • -35% Science Effectiveness
  • Cannot train Elites
  • No Access to Hospitals

Elite: 8/12, 1250gc, 8.25 NW

Elite: 14/6, 1000gc, 7.75 NW

Elite: 16/7, -gc, 9.0 NW


Personalities

 Artisan  Cleric  Heretic
  • +25% Economy book production
  • -50% Build Time
  • +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
  • +50% Building Credits gained in Combat
  • Immune to all Income Penalties
  • Access to Ghost Workers

Starts with +600 soldiers and +600 specialist credits and +200 building credits

  • +25% Economy book production
  • -30% Military Casualties in Combat
  • Immune to The Plague
  • Can Cast Support Spells on Kingdom Members
  • Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight and Wrathful Smite
  • Starts with +600 soldiers, +600 specialist credits and +200 wizards
  • +25% Arcane book production
  • +100% Wizard Production
  • -75% Thieves lost on failed Ops
  • No Wizards lost on failed spell casts
  • Access to Blizzard, Fool's Gold, Gluttony, Nightmare and Revelation
  • Starts with +400 wizards and +400 thieves
 
 Mystic  Rogue  Sage
  • +25% Arcane book production
  • +150% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • Access to Expose Thieves, Mage's Fury, Meteor Showers and Revelation
  • Starts with +800 wizards
  • +25% Arcane book production
  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
  • Access to Expose Thieves, Invisibility and Revelation
  • Starts with +800 thieves
  • +25% Economy book production
  • +25% Science Book Production
  • -50% Book Losses on Learn Attacks
  • +25% Land Effect from Laboratories
  • Access to Amnesia
  • Starts with 5000 science books in each category
 
 Tactician  War Hero  Warrior
  • +25% Warfare book production
  • -15% Attack Time
  • +50% Ambush Protection
  • Accurate Espionage
  • Access to Clear Sight, Sacred Mist
  • Starts with +800 soldiers and +800 specialist credits
  • +25% Warfare book production
  • +100% Honor Bonuses
  • +1 Strength to Offensive Specialists
  • Immune to Dragons
  • Access to Paladin's Inspiration and War Spoils
  • Starts with 800 elites
  • +25% Warfare book production
  • +10% Offensive Military Efficiency
  • +15% Enemy Military Casualties in Combat
  • -75% Mercenary Costs
  • Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat
Godspeed
  • -10% Attack Time, -15% Military Casualties
Havoc
  • +30% Offensive WPA/TPA, +15% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and food, as well as the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105