Magic Formulas

From The Utopian Encyclopedia
Revision as of 14:35, 23 May 2017 by Crystopher (talk | contribs) (Spell Table [Self Spells]: (Updated spells to reflect Age 72 race/personality access)
Jump to: navigation, search

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres


Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )


The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Dryad Duration (Average) Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection.
Greater Protection 105% 0.45 Yes No No No No Yes No Yes No 24 Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection.
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases defensive Magic Effectiveness by 20%
Mystic Aura 0.5 No No No Yes No No No Yes No Makes the next spell cast on you fail automatically.
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes Yes 16 Increases Food production by 25%
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes Yes 16 Grants immunity to Storms and Droughts. Has a 20% chance to cure the Plague on a successful cast.
Love & Peace +0.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes Yes 14 Increases base population growth by 0.85%
Tree of Gold 40 - 80% 0.8 No No No No No No No Yes No Gives 40-80% of daily income.
Quick Feet 90% 0.8 Yes No No No No No No Yes Yes Decreases your next return time by 10%
Builder's Boon 75% 1 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Reduces construction time by 25%.
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes Yes Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
Invisibility 110% 1.35 No No No No No No No Yes No 12 Increases offensive thievery offense (offensive TPA) by 10%
Clear Sight 75% 1.4 No No Yes No No No No Yes No 18 Gives a 25% chance to catch thieves in addition to the normal chance. Also available to Tacticians.
Fanaticism 105% / 97% 1.5 No No No No No Yes No Yes No 8 Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to Warriors.
Mage's Fury 120% / 80% 1.4 No Yes No No No No No Yes No 8 Magic effectiveness 20% higher for offense, 20% lower for defense
Revelation 130% 1.55 No No No No No No No Yes No 18 Increases the probability of a new scientist emerging on each affected game day by 30% while the spell is active. Also available to Heretics, Mystics, and Rogues.
Town Watch 12.5% 1.6 No No No No No No Yes Yes No 10 Peasants defend equal to 1/4 of a soldier but suffer high casualties.
Aggression 1.65 No Yes No No No No No Yes Yes 12 Soldiers are 2/0 units instead of 1/1 units for the duration of the spell
Animate Dead 50% 1.7 No No No No No No No Yes No In your next defensive battle, half your army casualties are returned as soldiers. Also available to Clerics.
War Spoils 1.45 No No No No No No No Yes No 4 Land gained in attacks are taken control of immediately. Also available to War Heroes.
Bloodlust 110%, 110%/ 115% No No No No Yes Yes No Yes No Increase Offensive Military Efficiency by 10%, 10% more kills, and suffer 15% higher losses on their next attack. Also available to Warriors.
Reflect Magic 80% 1.8 No No No No Yes No No Yes No 12 Has a 25% chance to reflect offensive spells back upon the caster.
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes Yes Reveals the origin province for the next thievery op on you.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases draft speed by 30%.
Paradise 3.0 No No No No No No No No No Creates a few acres of land (consumes explore pool). Only available to Mystics and Rogues.
Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Dryad Duration (Average) Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration Description
Chastity 0.7 No No No No No No No No Reduces Pop Growth Rate to 0. Available to Mystics only
Storms 33% 0.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought.
Drought 75% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
Gluttony 1.25% 1.2 No No No No No No No No 12 Increases food required by 25%. Available to Rogues only
Expose Thieves 93-66% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes Opponent stealth reduced to between 93% to 66% of original stealth
Greed 1.3 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases draft cost and army upkeep by 25% for the opponent
Fools Gold 75% 1.4 No No No Yes No No No Yes Converts 25% of equal sized opponent's gold into worthless lead.
Pitfalls 1.5 No No Yes No No No No Yes 12 Causes opponent to suffer higher losses. Available to Clerics as well.
Fireball 97% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants.
Lightning Strike 75% 1.55 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
Amnesia 97% 1.9 No No No No No No No No Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. Available to Sages only
Nightmares 97% 2.2 No No Yes No No No No Yes Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 8 hours. Soldiers will quit instead. Available to Mystics as well.
Mystic Vortex 50% 2.8 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Showers 2.8 No No No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops. Available to Mystics only
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Destroys several of your opponent's buildings.
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land.
Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration Description

Retired Spells

Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration (Average) Description
Fountain of Knowledge 110% 1.55 Yes No No No No No No Yes 18 Science points learned each turn are increased by 10% during the duration of the spell
Vermin 450% 1.2 No No No No No No No No 12 Food decay increased to 4.5% (from 1%). Available to Rogues only
Spell Spell-Bonus Cost Multiplier Human Halfling Elf Dwarf Orc Avian Undead Faery Duration Description

Additional Information


The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • †Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer  • The Sage

| align=