Difference between revisions of "Wizards Per Acre"
From The Utopian Encyclopedia
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Revision as of 21:27, 17 November 2011
Contents
Calculating Raw WPA
Wizards per Acre is abbreviated as WPA. Unmodified, it is called raw WPA.
Wizards per Acre = Total Number of Wizards / Total Acres
Calculating Mod WPA
Magic Effectiveness increases the WPA without changing the number of Wizards. This is known as mod WPA.
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod
Modifier Type | Active | Otherwise |
Channeling Science | Check your science page | |
Race: Faery | 1.5 | 1 |
Race: Human | 0.8 | 1 |
Mage's Fury: Mage's Fury | 1.1(off) / 0.9(def) | 1 |
Magic Shield: Magic Shield | 1.2 | 1 |
Effects of Mod WPA
Offensive Spells
Modifier = Your Mod WPA / Opponent's Mod WPA
The higher this modifier is, the greater the:
- Chance of a Successful Cast
- Chance of Preventing an Opponent's Spell
Self Spells
WPA does not influence self spells.
Spell Duration
Spell duration, for both Offensive and Self Spells, is influenced by the Percent Guilds and applicable Race or Personality modifiers.
Additional Information