Difference between revisions of "Age 80"
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|name= Age of Reconnaissance | |name= Age of Reconnaissance | ||
|number= 80 | |number= 80 | ||
− | |status= | + | |status= Finished |
|owner= [[Muga Gaming]] | |owner= [[Muga Gaming]] | ||
|start= 6 Feb 2019 | |start= 6 Feb 2019 | ||
Line 8: | Line 8: | ||
|duration= 11 weeks | |duration= 11 weeks | ||
}} | }} | ||
− | ''' Age of Reconnaissance ''' - | + | ''' Age of Reconnaissance ''' - completed [[Age]] on [[World of Legends]] server. |
= Mechanics Changes = | = Mechanics Changes = | ||
Line 78: | Line 78: | ||
--> | --> | ||
{{rtt 8 | {{rtt 8 | ||
− | | 1a = | + | | 1a = Avian |
| 1b = | | 1b = | ||
− | * -20% Attack | + | * -20% Attack Time |
* +1 Defensive Specialist Strength | * +1 Defensive Specialist Strength | ||
* -50% Ambush Land Losses | * -50% Ambush Land Losses | ||
+ | * +10% birth rates | ||
| 1c = | | 1c = | ||
+ | * -10% Combat Gains | ||
+ | * +10% Military Casualties | ||
* Cannot Use War Horses or Stables | * Cannot Use War Horses or Stables | ||
− | |||
− | | 1d = | + | | 1d = Bloodlust, Greater Protection |
− | | 1e = Elite: | + | | 1e = Elite: 8/3, 850gc, 8.5 NW |
− | | 2a = | + | | 2a = Dwarf |
| 2b = | | 2b = | ||
* +20% Building Efficiency | * +20% Building Efficiency | ||
+ | * -50% Construction Cost | ||
* +25% Building Credits from attacks | * +25% Building Credits from attacks | ||
− | |||
− | |||
| 2c = | | 2c = | ||
* +100% Food consumption | * +100% Food consumption | ||
− | | 2d = | + | | 2d = Clear Sight, Inspire Army, Mystic Aura |
− | | 2e = Elite: | + | | 2e = Elite: 7/5, 950gc, 10.5 NW |
− | | 3a = | + | | 3a = Elf |
| 3b = | | 3b = | ||
− | * | + | * +1% Mana per tick |
− | * Can Cast Self Spells on | + | * +10% Military Efficiency |
− | + | * Can Cast Self Spells on Kingdom Members | |
− | |||
| 3c = | | 3c = | ||
− | * | + | * +20% Explore Costs |
− | | 3d = Inspire Army, Mage's Fury | + | | 3d = Inspire Army, Mage's Fury, Mystic Aura |
− | | 3e = Elite: 7/ | + | | 3e = Elite: 7/3, 800gc, 8.5 NW |
− | | 4a = | + | | 4a = Faery |
| 4b = | | 4b = | ||
− | * Access to All Racial Spells | + | * Access to All Racial Spells |
− | * + | + | * +25% Wizardry Effectiveness (WPA) |
| 4c = | | 4c = | ||
+ | * -10% Population | ||
* -1 General | * -1 General | ||
− | |||
− | | 4d = All | + | | 4d = All Racial Spells, Reflect Magic, Tree of Gold |
− | | 4e = Elite: | + | | 4e = Elite: 3/8, 1100gc, 10.0 NW |
− | | 5a = | + | | 5a = Halfling |
| 5b = | | 5b = | ||
− | * + | + | * Homes hold 20 population |
+ | * +25% Thievery Effectiveness (TPA) | ||
* -50% Thief Losses | * -50% Thief Losses | ||
* Mercenaries and Prisoners fight with 10 strength | * Mercenaries and Prisoners fight with 10 strength | ||
* Can use Specialist credits to train Thieves | * Can use Specialist credits to train Thieves | ||
− | * | + | * +1 Offense/Defense Soldiers |
| 5c = | | 5c = | ||
− | * | + | * Cannot use Hospitals |
− | | 5d = Aggression, Town Watch | + | | 5d = Aggression, Gluttony, Town Watch |
− | | 5e = Elite: 5/ | + | | 5e = Elite: 5/6, 500gc, 8.0 NW |
− | | 6a = | + | | 6a = Human |
| 6b = | | 6b = | ||
* +15% Science Effectiveness | * +15% Science Effectiveness | ||
− | * +1 | + | * +1 Offensive Specialist Strength |
+ | * -25% Military Wages | ||
| 6c = | | 6c = | ||
− | * | + | * -1% Mana Recovery Per Tick |
− | | 6d = | + | | 6d = Quick Feet, Revelation |
− | | 6e = Elite: 5/7, | + | | 6e = Elite: 5/7, 1050gc, 9.5 NW |
− | | 7a = | + | | 7a = Orc |
| 7b = | | 7b = | ||
− | * + | + | * +10% Combat Gains |
* -50% Draft Costs | * -50% Draft Costs | ||
− | * + | + | * +15% Enemy Military Casualties |
| 7c = | | 7c = | ||
* 20% of Spells Fail | * 20% of Spells Fail | ||
* 20% of Thievery Operations Fail | * 20% of Thievery Operations Fail | ||
+ | * +10% Damage taken from Sabotage Operations | ||
| 7d = Inspire Army | | 7d = Inspire Army | ||
− | | 7e = Elite: 9/ | + | | 7e = Elite: 9/3, 1000gc, 9.0 NW |
| 8a = Undead | | 8a = Undead | ||
| 8b = | | 8b = | ||
− | * + | + | * +10% Population |
− | * - | + | * -30% Military Casualties |
− | * | + | * Converts some Specialists to Elites on Successful Traditional Marches |
* No food needed | * No food needed | ||
* Spreads and is immune to the Plague | * Spreads and is immune to the Plague | ||
| 8c = | | 8c = | ||
− | + | * -35% Science Effectiveness | |
− | * - | ||
* -1 Offense Specialist Strength | * -1 Offense Specialist Strength | ||
* -1 Defensive Specialist Strength | * -1 Defensive Specialist Strength | ||
− | | 8d = Animate Dead | + | * Only Basic Thievery Intel Operations available |
− | | 8e = Elite: | + | * Cannot train Elites |
+ | | 8d = Animate Dead, Chastity | ||
+ | | 8e = Elite: 10/2, -gc, 10.0 NW | ||
}} | }} | ||
Line 198: | Line 202: | ||
{{ptt 8 | {{ptt 8 | ||
− | | 1a = | + | | 1a = Artisan |
| 1b = | | 1b = | ||
− | * + | + | * +30% Income |
− | * - | + | * -25% Building Construction Time |
− | * + | + | * -25% Construction Cost |
− | * | + | * Immune to Income Penalties |
− | * Access to | + | * Access to Ghost Workers |
+ | Starts with +800 soldiers and +800 specialist credits | ||
+ | |||
+ | |||
+ | | 2a = Cleric | ||
+ | | 2b = | ||
+ | * -30% Military Casualties in Combat | ||
+ | * Immune to The Plague | ||
+ | * Can Cast Support Spells on Kingdom Members | ||
+ | * Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite | ||
+ | * Starts with +400 soldiers, +400 specialist credits and +400 wizards | ||
+ | |||
+ | | 3a = Heretic | ||
+ | | 3b = | ||
+ | * +50% Guilds Effectiveness | ||
+ | * -50% Thieves lost on failed Ops | ||
+ | * +20% Wizardry Effectiveness (WPA) | ||
+ | * +20% Thievery Effectiveness (TPA) | ||
+ | * +35% Cunning Science Effectiveness | ||
+ | * Access to Barrier of Integrity, Blizzard, Fool's Gold, Gluttony, Nightmare and Barrier of Integrity | ||
* Starts with +400 wizards and +400 thieves | * Starts with +400 wizards and +400 thieves | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | 4a = Mystic | ||
+ | | 4b = | ||
+ | * +100% Guilds Effectiveness | ||
+ | * +50% Channeling Science Effectiveness | ||
+ | * +30% Rune Production | ||
+ | * Access to Chastity, Expose Thieves, Mage's Fury, Meteor Showers and Paradise | ||
* Starts with +800 wizards | * Starts with +800 wizards | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | + | | 5a = Rogue |
− | | | + | | 5b = |
* +50% Guilds Effectiveness | * +50% Guilds Effectiveness | ||
+ | * +75% Thieves' Dens Effectiveness | ||
* +50% Crime Science Effectiveness | * +50% Crime Science Effectiveness | ||
* +1 Stealth per Tick | * +1 Stealth per Tick | ||
− | * Access to all thievery operations, including | + | * Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses |
− | * | + | * Access to Expose Thieves, Invisibility and Paradise |
+ | * Starts with +800 thieves | ||
− | |||
− | | | + | | 6a = Tactician |
− | | | + | | 6b = |
* -15% Attack Time | * -15% Attack Time | ||
− | * +20% Specialist and Building | + | * +20% Specialist and Building Credits gained in Combat |
− | * + | + | * +25% Siege Science Effectiveness |
* Accurate Espionage | * Accurate Espionage | ||
* Access to Fanaticism | * Access to Fanaticism | ||
− | |||
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 7a = War Hero | | 7a = War Hero | ||
| 7b = | | 7b = | ||
* +100% Honor Bonuses | * +100% Honor Bonuses | ||
− | * +5% Military Efficiency | + | * +5% Military Efficiency in War |
− | * | + | * -25% Train Time |
* Immune to Dragons | * Immune to Dragons | ||
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | * Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | ||
* Access to Pitfalls and War Spoils | * Access to Pitfalls and War Spoils | ||
− | |||
* Starts with 800 elites | * Starts with 800 elites | ||
+ | |||
| 8a = Warrior | | 8a = Warrior | ||
| 8b = | | 8b = | ||
− | * + | + | * +10% Offensive Military Efficiency |
− | * + | + | * +1 Offensive Specialist Strength |
* -25% Military Wages | * -25% Military Wages | ||
− | * Full Conquest Access (Regardless of Networth | + | * Full Conquest Access (Regardless of Networth Range) |
− | |||
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
}} | }} | ||
+ | |||
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
Latest revision as of 20:24, 21 July 2019
Age 80 | |
Name: |
Age of Reconnaissance |
---|---|
Number: |
80 |
Official Information | |
Server: | |
Status: |
Finished |
Owner: | |
Dates | |
Start: |
6 Feb 2019 |
End: |
27 Apr 2019 |
Duration (in days): |
11 weeks |
Age of Reconnaissance - completed Age on World of Legends server.
Contents
Mechanics Changes
Attacks & Relations
- Hostile Meter
- Unfriendly will begin at 10 points
- Hostile will begin at 25 points
- Sending a Dragon will move the Hostile meter
- Traditional March, Massacre and Learn will add 3 points to the meter
- Ambush will add 1.5 meter points
- Failed attack meter movement will also be increased by ~25%
- The meter will decrease by 1/6 on the 1st of each Month
- Dragons
- Sapphire HP will be increased
Spells
- Bloodlust effects are now:
- +20% Offensive Military Efficiency
- +15% Enemy Military Casualties
- +30% Own Military Casualties
Science
- Science effects will be adjusted (more detailed information will be provided in graphs)
- Book generation rate will be reduced
- Military Train Time science affects the train time reduction in an odd way and will be adjusted to be more intuitive
Rituals
Stats listed here considered 'base effectiveness'
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
Miscellaneous
- Overpopulation
- Peasant desertions will increase (roughly +50%)
- The rate at which troops desert from armies away will be reduced by 25%
- Sitting days per Province will be increased from 21 to 30
- Minimum sitting time used by using a sitting credit will reduce from 24 to 12 (for example, if using sitting for less than 24 hours in the past you would use a full 24 hours. Now, if you use less than 12 hours it will remove 12 hours and anything over 12 hours will remove the exact amount of time used)
Bug Fixes
- We believe we have fixed a significant bug affecting Kingdoms causing ticks to skip on day change for some Kingdoms
Races
Avian | Dwarf | Elf | Faery |
---|---|---|---|
|
|
|
|
Bloodlust, Greater Protection |
Clear Sight, Inspire Army, Mystic Aura |
Inspire Army, Mage's Fury, Mystic Aura |
All Racial Spells, Reflect Magic, Tree of Gold |
|
|
|
|
Elite: 8/3, 850gc, 8.5 NW |
Elite: 7/5, 950gc, 10.5 NW |
Elite: 7/3, 800gc, 8.5 NW |
Elite: 3/8, 1100gc, 10.0 NW |
Halfling | Human | Orc | Undead |
---|---|---|---|
|
|
|
|
Aggression, Gluttony, Town Watch |
Quick Feet, Revelation |
Inspire Army |
Animate Dead, Chastity |
|
|
|
|
Elite: 5/6, 500gc, 8.0 NW |
Elite: 5/7, 1050gc, 9.5 NW |
Elite: 9/3, 1000gc, 9.0 NW |
Elite: 10/2, -gc, 10.0 NW |
Personalities
Artisan | Cleric | Heretic | Mystic |
---|---|---|---|
Starts with +800 soldiers and +800 specialist credits |
|
|
|
Rogue | Tactician | War Hero | Warrior |
---|---|---|---|
|
|
|
|
Rituals
Kingdom Rituals | |
---|---|
Ritual | Description |
Affluent |
|
Barrier |
|
Expedient |
|
Expropriation |
|
Godspeed |
|
Havoc |
|
Onslaught |
|
Dragons
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |