Difference between revisions of "Age 82"

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(Added page for age 82, further updates pending)
 
(Added Age 82 changes)
 
Line 4: Line 4:
 
|status= Finished
 
|status= Finished
 
|owner= [[Muga Gaming]]
 
|owner= [[Muga Gaming]]
|start= 1 May 2019
+
|start= 24 Jul 2019
|end= 20 Jul 2019
+
|end= 28 Sep 2019
 
|duration= 11 weeks
 
|duration= 11 weeks
 
}}
 
}}
Line 12: Line 12:
 
= Mechanics Changes =
 
= Mechanics Changes =
  
=== Attacks & Relations ===
+
=== Attacks, Relations, & Economy ===
* Hostile Meter
+
* Military Wages
** Sending a Dragon will move the Hostile meter by 18 points instantly
+
** Military Wages minimum will be 10% (down from 50%), the low end of Military Efficiency will scale similarly
** The meter will decrease by 1/5 on the 1st of each Month, or 3 points whichever is higher
 
 
* War
 
* War
** War Range is now, low end 85% up to ~117.64% (1 / .85)
+
** War declare range is now: (X * .85) to (X / .85)
** Auto Surrender will be possible after 5 days of war instead of 7 when opponent is 50% or less networth
+
** War win acre minimum bonus will be reduced to 2500 acres (from 4000)
** Learn attack effects while in war will be increased from 4% to 8%
 
** Out of range wars will yield war points based on relative size at the war start and scale accordingly, for example:
 
*** Example: 84.9% range = 100% points
 
*** 80% range = 85% points
 
*** 75% range = 65% points
 
*** 65% range = 20% points
 
*** < 65% range = 0 points
 
 
* Force Cease-Fire
 
* Force Cease-Fire
** If you are in war range (85-117.64%) when activating a Forced Cease-Fire your Kingdom will lose up to 3% honor at 95%+ and scale linearly to 1.5% at the bottom of the range (85%)
+
** Only kingdoms under 85% size can force CF with an aggressor (same requirements for time and attacks remain)
** This honor will be lost by the Kingdom pressing Force CF, it will not be transferred to the opponent Kingdom
+
** Aggressor kingdoms can force CF after 24 hours of no attacks in kingdom news
 +
* Buildings
 +
** Laboratories max effect will be 100%
  
 
=== Spells ===
 
=== Spells ===
* Ghost Workers will reduce the amount of jobs needed to be filled for maximum Building Efficiency by 15%
+
* New (or revised) Spells:
* Support Spells:
+
** Love and Peace - Increase War Horses production by 40% (in addition to existing spell effects)
** Support Spells are the only spells that can be cast on Kingdom Mates (if your race/personality has the ability)
+
** Ghost Workers - Duration will be increased slightly
** Having the ability to cast Support Spells on Kingdom Mates does NOT grant access to ALL of these spells
+
** Bloodlust - Effects will be +10% offense, +10% kills to enemy during combat, +15% own losses during combat
 +
* Spells Categories (restated):
 +
** Currently there are:
 +
*** Fading (duration)
 +
*** Instant (one time effect)
 +
** Support Category will include only the spells that are castable onto Kingdom Mates
 +
** Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
 
*** Minor Protection
 
*** Minor Protection
 
*** Greater Protection
 
*** Greater Protection
 
*** Fertile Lands
 
*** Fertile Lands
 
*** Magic Shield
 
*** Magic Shield
*** Mystic Aura
 
 
*** Nature's Blessing
 
*** Nature's Blessing
 
*** Love and Peace
 
*** Love and Peace
Line 45: Line 44:
 
*** Inspire Army
 
*** Inspire Army
 
*** Patriotism
 
*** Patriotism
 +
*** Paladin's Inspiration
 
*** Scientific Insight
 
*** Scientific Insight
 
*** Illuminate Shadows
 
*** Illuminate Shadows
 
*** Wrathful Smite
 
*** Wrathful Smite
*** Invisibility
+
 
*** Aggression
+
=== Game Administration Kingdom ===
*** Animate Dead
+
* Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
 +
 
 +
=== Miscellaneous ===
 +
* Addition of a MAX button or Ratio allocation to your science page to allow for easier allocation
 +
* You can now see how many ticks you have been logged in with regards to Daily Bonuses by looking at the State Council page
  
 
=== Gold Status ===
 
=== Gold Status ===
* Benefits of a Gold Account
+
* Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
 
* Ad-Block Active
 
* Ad-Block Active
* Enable 'Mentor' status on your Province to allow Mentoring of other Provinces within your own Kingdom (see below for details)
+
* Hostile Meter Active
* Unique Discord Role & Color to Gold Status Utopians only! (to be determined by the first group of Gold Status account members!)
+
* Free Sitting Credits (3 for 1 month and 9 for 3 months)
* Personal Hostile Meter Active
+
* Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
* Month-Long Version:
 
** Cost: 15 credits
 
** Free Sitting Credits (3)
 
* Age-Long Version:
 
** Cost: 35 credits
 
** Free Sitting Credits (10)
 
  
=== Mentor Status ===
+
=== Bug Fixes ===
* Any Province can set another as their Mentor (you can only take control of a Mentee if you have Gold Status active)
+
* Kingdom page will update more frequently
* Allows the Mentor to take control of the source province at any time for a total of 4 hours (just like setting a sitter except the sitter[Mentor] can take control at any time, for only a max duration of 4 hours)
+
* Kingdom page will update immediately after a War ends
* Taking control of a Province activates a 24 hour cooldown before which taking control cannot take place again
+
* Kingdoms were having build and spec credits removed a second time if leaving EoWCF early, this has been fixed
* The desired effect from this is to allow more casual, or new inexperienced players an opportunity to have more experienced players assist with their gameplay and provide a more hands on approach to mentoring
+
* Grammar errors corrected (Blizzards "for for")
* If a province becomes abandoned the Mentor will be removed and no longer have access to the province which means this cannot be used to permanently play provinces that don't have owners. This also ensures that the owner is actively playing the Province
+
* Lobby page showing mentor sitting time incorrectly
* A Mentor CAN also have a Province set them as a Sitter, however, you cannot Take Control of a Mentee while Sitting for another province that is set on you, this means you can only ever be in control of 2 Provinces at any point in time.
+
* UtoBot build tool inaccurate for races that can't use certain buildings
  
 
=== Rituals ===
 
=== Rituals ===
Line 79: Line 77:
 
* Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
 
* Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
 
* Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
 
* Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
* Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
+
* Godspeed: -10% Attack Time & -15% Offensive Military Casualties
 
* Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
 
* Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
 
* Onslaught: +10% OME & +15% enemy casualties on attacks
 
* Onslaught: +10% OME & +15% enemy casualties on attacks
 
=== Miscellaneous ===
 
* Current Training time duration will be displayed on the Military page
 
* Current Kingdom Ritual efficiency will be displayed for all users throughout casting period instead of just Monarch/Stewards
 
* Adding Slot # to various drop down menus when selecting provinces in a Kingdom
 
* Adding EoWCF duration / end time to various areas (News Event / Throne page)
 
* When choosing a sitter, the drop down display will be more intuitive and easier on mobile devices
 
* Addition of a MAX button for allocation to your science page to allow for easier allocation
 
 
=== Bug Fixes ===
 
* Fix personality +1 spec on dragon display page
 
* Thief training cost is using a float instead of the displayed integer on the page, it will use the integer for cost purposes as all others do
 
  
 
= Races =
 
= Races =
Line 120: Line 106:
 
| 1a = Avian
 
| 1a = Avian
 
| 1b =  
 
| 1b =  
 +
* +20% Birth Rate
 
* -20% Attack Time
 
* -20% Attack Time
* +1 Defensive Specialist Strength
+
* -50% Ambush Protection
* -50% Ambush Land Losses
 
* +10% birth rates
 
 
| 1c =  
 
| 1c =  
 
* -10% Combat Gains
 
* -10% Combat Gains
 +
* Cannot Use War Horses/Stables
 
* +10% Military Casualties
 
* +10% Military Casualties
* Cannot Use War Horses or Stables
 
  
| 1d = Bloodlust, Greater Protection
+
| 1d = Greater Protection, Bloodlust
| 1e = Elite: 8/3, 850gc, 8.5 NW
+
| 1e = Elite: 9/2, 800gc, 10.5 NW
  
 
| 2a = Dwarf
 
| 2a = Dwarf
 
| 2b =  
 
| 2b =  
 
* +20% Building Efficiency
 
* +20% Building Efficiency
* -50% Construction Cost
+
* -40% Build Time
* +25% Building Credits from attacks
+
* +25% Building Credits Gained in Combat
 
| 2c =  
 
| 2c =  
 
* +100% Food consumption
 
* +100% Food consumption
  
| 2d = Clear Sight, Inspire Army, Mystic Aura
+
| 2d = Greater Protection, Inspire Army, Reflect Magic, Fanaticism
| 2e = Elite: 7/5, 950gc, 10.5 NW
+
| 2e = Elite: 7/5, 975, 9.0 NW
  
 
| 3a = Elf
 
| 3a = Elf
 
| 3b =  
 
| 3b =  
* +1% Mana per tick
+
* +1 Mana Recovery per Tick
 +
* +1 Defensive Specialist Strength
 +
* Can Cast Support Spells on Others (2% mana cost when casting on others - A complete list of all Support Spells can be found below)
 
* +10% Military Efficiency
 
* +10% Military Efficiency
* Can Cast Self Spells on Kingdom Members
 
 
| 3c =  
 
| 3c =  
* +20% Explore Costs
+
* +15% Explore Costs
 
+
| 3d = Inspire Army, Mage's Fury, Mystic Aura, Chastity
| 3d = Inspire Army, Mage's Fury, Mystic Aura
+
| 3e = Elite: 7/3, 900gc, 10.0 NW
| 3e = Elite: 7/3, 800gc, 8.5 NW
 
  
 
| 4a = Faery
 
| 4a = Faery
 
| 4b =  
 
| 4b =  
* Access to All Racial Spells
+
* Access to All Racial Spells
* +25% Wizardry Effectiveness (WPA)
+
* +20% Magic Effectiveness (WPA)
 +
* +25% Self Spell Duration
 
| 4c =  
 
| 4c =  
* -10% Population
 
 
* -1 General
 
* -1 General
 +
* -10% Maximum Population
  
| 4d = All Racial Spells, Reflect Magic, Tree of Gold
+
| 4d = All Racial Spells, Tree of Gold
| 4e = Elite: 3/8, 1100gc, 10.0 NW
+
| 4e = Elite: 3/8, 1200gc, 9.5 NW
  
 
| 5a = Halfling
 
| 5a = Halfling
 
| 5b =  
 
| 5b =  
 
* Homes hold 20 population
 
* Homes hold 20 population
* +25% Thievery Effectiveness (TPA)
+
* +20% Thievery Effectiveness (TPA)
 
* -50% Thief Losses
 
* -50% Thief Losses
 
* Mercenaries and Prisoners fight with 10 strength
 
* Mercenaries and Prisoners fight with 10 strength
 
* Can use Specialist credits to train Thieves
 
* Can use Specialist credits to train Thieves
* +1 Offense/Defense Soldiers
+
* +1/+1 Soldier Strength
 
| 5c =  
 
| 5c =  
 
* Cannot use Hospitals
 
* Cannot use Hospitals
  
| 5d = Aggression, Gluttony, Town Watch
+
| 5d = Aggression, Town Watch and Gluttony
| 5e = Elite: 5/6, 500gc, 8.0 NW
+
| 5e = Elite: 6/6, 700gc, 8.5 NW
  
 
| 6a = Human
 
| 6a = Human
 
| 6b =  
 
| 6b =  
 
* +15% Science Effectiveness
 
* +15% Science Effectiveness
* +1 Offensive Specialist Strength
+
* +25% Military Wages
* -25% Military Wages
+
* +15% Defensive TPA
 
| 6c =  
 
| 6c =  
* -1% Mana Recovery Per Tick
+
* -1 Mana Recovery per Tick
  
| 6d = Quick Feet, Revelation
+
| 6d = Greater Protection, Ghost Workers, Quick Feet, Fountain of Knowledge, Fanaticism
| 6e = Elite: 5/7, 1050gc, 9.5 NW
+
| 6e = Elite: 5/7, 1150gc, 10.25 NW
  
 
| 7a = Orc
 
| 7a = Orc
 
| 7b =  
 
| 7b =  
* +10% Combat Gains
+
* +15% Combat Gains
 +
* +30% Draftees
 
* -50% Draft Costs
 
* -50% Draft Costs
* +15% Enemy Military Casualties
 
 
| 7c =  
 
| 7c =  
 +
* +15% Damage taken from Instant Spells & Sabotage Operations
 
* 20% of Spells Fail
 
* 20% of Spells Fail
 
* 20% of Thievery Operations Fail
 
* 20% of Thievery Operations Fail
* +10% Damage taken from Sabotage Operations
 
 
| 7d = Inspire Army
 
| 7d = Inspire Army
| 7e = Elite: 9/3, 1000gc, 9.0 NW
+
| 7e = Elite: 10/3, 1100gc, 10.5 NW
  
 
| 8a = Undead
 
| 8a = Undead
 
| 8b =  
 
| 8b =  
* +10% Population
+
* +10% Maximum Population
 
* -30% Military Casualties
 
* -30% Military Casualties
* Converts some Specialists to Elites on Successful Traditional Marches
+
* No food required
* No food needed
+
* Spreads and is Immune to the Plague
* Spreads and is immune to the Plague
+
* Converts some Specialists to Elites on successful Traditional Marches
 
| 8c =  
 
| 8c =  
* -35% Science Effectiveness
+
* -25% Science Effectiveness
* -1 Offense Specialist Strength
+
* Cannot train Elites
 +
* Only Basic Thievery Intel Operations Available
 
* -1 Defensive Specialist Strength
 
* -1 Defensive Specialist Strength
* Only Basic Thievery Intel Operations available
+
* -1 Offensive Specialist Strength
* Cannot train Elites
+
* Cannot Use Dungeons
| 8d = Animate Dead, Chastity
+
| 8d = Animate Dead, Chastity, Vermin
| 8e = Elite: 10/2, -gc, 10.0 NW
+
| 8e = Elite: 12/4, -gc, 12.0 NW
 
}}
 
}}
  
Line 244: Line 231:
 
| 1a = Artisan
 
| 1a = Artisan
 
| 1b =   
 
| 1b =   
* +30% Income
+
* Immune to all Income Penalties
* -25% Building Construction Time
+
* -20% Income
* -25% Construction Cost
+
* -25% Build Time
* Access to Ghost Workers
+
* -25% Build Cost
 +
* Access to Ghost Workers, Fountain of Knowledge
 
Starts with +800 soldiers and +800 specialist credits
 
Starts with +800 soldiers and +800 specialist credits
  
Line 253: Line 241:
 
| 2a = Cleric
 
| 2a = Cleric
 
| 2b =  
 
| 2b =  
* -30% Military Casualties in Combat
 
 
* Immune to The Plague
 
* Immune to The Plague
* Can Cast Support Spells on Kingdom Members
+
* +15% Valor Science Effectiveness
* Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite
+
* -35% Military Casualties
* Starts with +400 soldiers, +400 specialist credits and +400 wizards
+
* Can Cast Support Spells on Kingdom Mates (2% mana cost when casting on others - A complete list of all Support Spells can be found below)
 +
* Access to Fountain of Knowledge, Greater Protection, Scientific Insight, Illuminate Shadows and Animate Dead
 +
Starts with +600 soldiers, +600 specialist credits and +200 wizards
  
  
Line 263: Line 252:
 
| 3b =   
 
| 3b =   
 
* +50% Guilds Effectiveness
 
* +50% Guilds Effectiveness
* -50% Thieves lost on failed Ops
+
* -75% Thieves lost on Failed Thievery Operations
* +20% Wizardry Effectiveness (WPA)
+
* +20% Magic Effectiveness (WPA)
 
* +20% Thievery Effectiveness (TPA)
 
* +20% Thievery Effectiveness (TPA)
* +35% Cunning Science Effectiveness
+
* +30% Cunning Science Effectiveness
* Access to Barrier of Integrity, Blizzard, Fool's Gold, Gluttony, Nightmare and Barrier of Integrity
+
* Access to Blizzard, Fool's Gold, Nightmare, and Revelation
* Starts with +400 wizards and +400 thieves
+
Starts with +400 wizards and +400 thieves
  
  
 
| 4a = Mystic
 
| 4a = Mystic
 
| 4b =  
 
| 4b =  
* +100% Guilds Effectiveness
+
* +150% Guilds Effectiveness
* +50% Channeling Science Effectiveness
+
* +60% Channeling Science Effectiveness
* +30% Rune Production
+
* +25% Rune Production
* Access to Chastity, Expose Thieves, Mage's Fury, Meteor Showers and Paradise
+
* Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation
* Starts with +800 wizards
+
Starts with +800 wizards
  
  
Line 283: Line 272:
 
| 5b =  
 
| 5b =  
 
* +50% Guilds Effectiveness
 
* +50% Guilds Effectiveness
* +75% Thieves' Dens Effectiveness
+
* +50% Thieves' Dens Effectiveness
* +50% Crime Science Effectiveness
+
* +60% Crime Science Effectiveness
* +1 Stealth per Tick
+
* +1 Stealth Recovery per Tick
* Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
+
* Access to all Thievery Operations
* Access to Expose Thieves, Invisibility and Paradise
+
* Access to Expose Thieves, Invisibility, and Revelation
* Starts with +800 thieves
+
Starts with +800 thieves
  
  
Line 294: Line 283:
 
| 6b =  
 
| 6b =  
 
* -15% Attack Time
 
* -15% Attack Time
* +20% Specialist and Building Credits gained in Combat
+
* +20% Building Credits gained in Combat
* +25% Siege Science Effectiveness
+
* +25% Siege Science Effectiveness  
 
* Accurate Espionage
 
* Accurate Espionage
* Access to Fanaticism
+
* Access to Clear Sight, Fanaticism
* Starts with +800 soldiers and +800 specialist credits
+
Starts with +800 soldiers and +800 specialist credits
  
  
Line 304: Line 293:
 
| 7b =  
 
| 7b =  
 
* +100% Honor Bonuses
 
* +100% Honor Bonuses
* +5% Military Efficiency in War
+
* +10% Offensive Military Efficiency in War
* -25% Train Time
+
* +15% Specialist Credits Gained
 
* Immune to Dragons
 
* Immune to Dragons
 
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]]
 
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]]
 
* Access to Pitfalls and War Spoils
 
* Access to Pitfalls and War Spoils
* Starts with 800 elites
+
Starts with 800 elites
  
  
 
| 8a = Warrior
 
| 8a = Warrior
 
| 8b =  
 
| 8b =  
* +10% Offensive Military Efficiency
+
* Prisoners will convert into Elites over time (3% per tick)
* +1 Offensive Specialist Strength
+
* -25% Military Train Time
* -25% Military Wages
+
* +30% Tactics Science Effectiveness
* Full Conquest Access (Regardless of Networth Range)
+
* +10% Siege Science Effectiveness
* Starts with +800 soldiers and +800 specialist credits
+
* Full Conquest Access
 +
* Access to Paladin's Inspiration, Wrathful Smite, Aggression
 +
Starts with +800 soldiers and +800 specialist credits
 
}}
 
}}
 
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
 
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE -->
Line 350: Line 341:
 
| align="left" | Expropriation
 
| align="left" | Expropriation
 
| align="left" |
 
| align="left" |
*-10% Combat Gains, +20% Honor Gains on Attacks
+
*+10% Combat Gains, +20% Honor Gains on Attacks
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"
 
| align="left" | Godspeed
 
| align="left" | Godspeed
 
| align="left" |
 
| align="left" |
*-10% Attack Time, -15% Offensive Casualties
+
*-10% Attack Time, -15% Offensive Military Casualties
  
 
|- bgcolor="#f9fafb"
 
|- bgcolor="#f9fafb"

Latest revision as of 04:04, 4 March 2020

Age 82
Name:

The Grimoires of Glory

Number:

82

Official Information
Server:

World of Legends

Status:

Finished

Owner:

Muga Gaming

Dates
Start:

24 Jul 2019

End:

28 Sep 2019

Duration (in days):

11 weeks

The Grimoires of Glory - completed Age on World of Legends server.

Mechanics Changes

Attacks, Relations, & Economy

  • Military Wages
    • Military Wages minimum will be 10% (down from 50%), the low end of Military Efficiency will scale similarly
  • War
    • War declare range is now: (X * .85) to (X / .85)
    • War win acre minimum bonus will be reduced to 2500 acres (from 4000)
  • Force Cease-Fire
    • Only kingdoms under 85% size can force CF with an aggressor (same requirements for time and attacks remain)
    • Aggressor kingdoms can force CF after 24 hours of no attacks in kingdom news
  • Buildings
    • Laboratories max effect will be 100%

Spells

  • New (or revised) Spells:
    • Love and Peace - Increase War Horses production by 40% (in addition to existing spell effects)
    • Ghost Workers - Duration will be increased slightly
    • Bloodlust - Effects will be +10% offense, +10% kills to enemy during combat, +15% own losses during combat
  • Spells Categories (restated):
    • Currently there are:
      • Fading (duration)
      • Instant (one time effect)
    • Support Category will include only the spells that are castable onto Kingdom Mates
    • Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Patriotism
      • Paladin's Inspiration
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite

Game Administration Kingdom

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.

Miscellaneous

  • Addition of a MAX button or Ratio allocation to your science page to allow for easier allocation
  • You can now see how many ticks you have been logged in with regards to Daily Bonuses by looking at the State Council page

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)

Bug Fixes

  • Kingdom page will update more frequently
  • Kingdom page will update immediately after a War ends
  • Kingdoms were having build and spec credits removed a second time if leaving EoWCF early, this has been fixed
  • Grammar errors corrected (Blizzards "for for")
  • Lobby page showing mentor sitting time incorrectly
  • UtoBot build tool inaccurate for races that can't use certain buildings

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
  • Godspeed: -10% Attack Time & -15% Offensive Military Casualties
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Races

 Avian  Dwarf  Elf  Faery
  • +20% Birth Rate
  • -20% Attack Time
  • -50% Ambush Protection
  • +20% Building Efficiency
  • -40% Build Time
  • +25% Building Credits Gained in Combat
  • +1 Mana Recovery per Tick
  • +1 Defensive Specialist Strength
  • Can Cast Support Spells on Others (2% mana cost when casting on others - A complete list of all Support Spells can be found below)
  • +10% Military Efficiency
  • Access to All Racial Spells
  • +20% Magic Effectiveness (WPA)
  • +25% Self Spell Duration

Greater Protection, Bloodlust

Greater Protection, Inspire Army, Reflect Magic, Fanaticism

Inspire Army, Mage's Fury, Mystic Aura, Chastity

All Racial Spells, Tree of Gold

  • -10% Combat Gains
  • Cannot Use War Horses/Stables
  • +10% Military Casualties
  • +100% Food consumption
  • +15% Explore Costs
  • -1 General
  • -10% Maximum Population

Elite: 9/2, 800gc, 10.5 NW

Elite: 7/5, 975, 9.0 NW

Elite: 7/3, 900gc, 10.0 NW

Elite: 3/8, 1200gc, 9.5 NW

 
 Halfling  Human  Orc  Undead
  • Homes hold 20 population
  • +20% Thievery Effectiveness (TPA)
  • -50% Thief Losses
  • Mercenaries and Prisoners fight with 10 strength
  • Can use Specialist credits to train Thieves
  • +1/+1 Soldier Strength
  • +15% Science Effectiveness
  • +25% Military Wages
  • +15% Defensive TPA
  • +15% Combat Gains
  • +30% Draftees
  • -50% Draft Costs
  • +10% Maximum Population
  • -30% Military Casualties
  • No food required
  • Spreads and is Immune to the Plague
  • Converts some Specialists to Elites on successful Traditional Marches

Aggression, Town Watch and Gluttony

Greater Protection, Ghost Workers, Quick Feet, Fountain of Knowledge, Fanaticism

Inspire Army

Animate Dead, Chastity, Vermin

  • Cannot use Hospitals
  • -1 Mana Recovery per Tick
  • +15% Damage taken from Instant Spells & Sabotage Operations
  • 20% of Spells Fail
  • 20% of Thievery Operations Fail
  • -25% Science Effectiveness
  • Cannot train Elites
  • Only Basic Thievery Intel Operations Available
  • -1 Defensive Specialist Strength
  • -1 Offensive Specialist Strength
  • Cannot Use Dungeons

Elite: 6/6, 700gc, 8.5 NW

Elite: 5/7, 1150gc, 10.25 NW

Elite: 10/3, 1100gc, 10.5 NW

Elite: 12/4, -gc, 12.0 NW


Personalities

 Artisan  Cleric  Heretic  Mystic
  • Immune to all Income Penalties
  • -20% Income
  • -25% Build Time
  • -25% Build Cost
  • Access to Ghost Workers, Fountain of Knowledge

Starts with +800 soldiers and +800 specialist credits

  • Immune to The Plague
  • +15% Valor Science Effectiveness
  • -35% Military Casualties
  • Can Cast Support Spells on Kingdom Mates (2% mana cost when casting on others - A complete list of all Support Spells can be found below)
  • Access to Fountain of Knowledge, Greater Protection, Scientific Insight, Illuminate Shadows and Animate Dead

Starts with +600 soldiers, +600 specialist credits and +200 wizards

  • +50% Guilds Effectiveness
  • -75% Thieves lost on Failed Thievery Operations
  • +20% Magic Effectiveness (WPA)
  • +20% Thievery Effectiveness (TPA)
  • +30% Cunning Science Effectiveness
  • Access to Blizzard, Fool's Gold, Nightmare, and Revelation

Starts with +400 wizards and +400 thieves

  • +150% Guilds Effectiveness
  • +60% Channeling Science Effectiveness
  • +25% Rune Production
  • Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation

Starts with +800 wizards

 
 Rogue  Tactician  War Hero  Warrior
  • +50% Guilds Effectiveness
  • +50% Thieves' Dens Effectiveness
  • +60% Crime Science Effectiveness
  • +1 Stealth Recovery per Tick
  • Access to all Thievery Operations
  • Access to Expose Thieves, Invisibility, and Revelation

Starts with +800 thieves

  • -15% Attack Time
  • +20% Building Credits gained in Combat
  • +25% Siege Science Effectiveness
  • Accurate Espionage
  • Access to Clear Sight, Fanaticism

Starts with +800 soldiers and +800 specialist credits

  • +100% Honor Bonuses
  • +10% Offensive Military Efficiency in War
  • +15% Specialist Credits Gained
  • Immune to Dragons
  • Converts Specialists into Elites on successful Traditional Marches
  • Access to Pitfalls and War Spoils

Starts with 800 elites

  • Prisoners will convert into Elites over time (3% per tick)
  • -25% Military Train Time
  • +30% Tactics Science Effectiveness
  • +10% Siege Science Effectiveness
  • Full Conquest Access
  • Access to Paladin's Inspiration, Wrathful Smite, Aggression

Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • +10% Combat Gains, +20% Honor Gains on Attacks
Godspeed
  • -10% Attack Time, -15% Offensive Military Casualties
Havoc
  • +30% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105