Difference between revisions of "Age 84"
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|status= Finished | |status= Finished | ||
|owner= [[Muga Gaming]] | |owner= [[Muga Gaming]] | ||
− | |start= | + | |start= 19 Dec 2019 |
− | |end= | + | |end= 29 Feb 2020 |
|duration= 11 weeks | |duration= 11 weeks | ||
}} | }} | ||
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= Mechanics Changes = | = Mechanics Changes = | ||
− | === Attacks & | + | === Attacks, Relations, & Economy === |
− | * | + | * Military |
− | ** | + | ** Mercenary and Prisoner attack value is now 8 |
− | ** | + | * Science |
+ | ** Artisan Science will now also reduce Raze cost | ||
* War | * War | ||
− | ** War | + | ** War may be declared by EITHER Kingdom if both Kingdoms have at least 75 Hostile Meter points |
− | ** | + | ** Hostile Meter Cap is increased from 150 to 225 |
− | + | ** End of War build credits awarded will be based on Median province size | |
− | ** | + | ** Build credits awarded to the losing Kingdom will be increased from 50% to 100% |
− | ** | + | ** War Win science books awarded will be reduced from 72 hours of books to 48 hours |
− | ** | + | ** While under Median, you are able to explore up to 500 acres (total land area) in a single explore. |
− | ** | + | *** For example, if you are 50 acres with 0 acres currently being explored then you may explore up to 450 acres all at once which will take you to a total of 500 acres after the explore is complete. |
− | *** | ||
− | |||
* Force Cease-Fire | * Force Cease-Fire | ||
− | ** | + | ** While at war, a Kingdom will now be capable of activating Force CF (Defender only) |
− | ** | + | ** Force CF duration will increase from 3 days to 5 days |
+ | * Buildings | ||
+ | ** Dungeons will hold 30 Prisoners maximum | ||
=== Spells === | === Spells === | ||
− | * | + | * Offensive Spells will have reduced honor gains by 20% |
− | * | + | * New (or revised) Spells: |
− | ** Support | + | ** Aggression - Soldier offense will increase by 2 and soldier defense will be reduced by 2 |
− | + | ** Invisibility - Will now also reduce thieves lost during thievery operations by 20% while active | |
+ | ** Town Watch - While active your peasants will defend your lands at 1 point of defense for every 3 peasants | ||
+ | * Spells Categories (restated): | ||
+ | ** Currently there are: | ||
+ | *** Fading (duration) | ||
+ | *** Instant (one time effect) | ||
+ | ** Support Category will include only the spells that are castable onto Kingdom Mates | ||
+ | ** Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells) | ||
*** Minor Protection | *** Minor Protection | ||
*** Greater Protection | *** Greater Protection | ||
*** Fertile Lands | *** Fertile Lands | ||
*** Magic Shield | *** Magic Shield | ||
− | |||
*** Nature's Blessing | *** Nature's Blessing | ||
*** Love and Peace | *** Love and Peace | ||
Line 48: | Line 55: | ||
*** Illuminate Shadows | *** Illuminate Shadows | ||
*** Wrathful Smite | *** Wrathful Smite | ||
− | * | + | |
− | * | + | === Game Administration Kingdom === |
− | * | + | * Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules. |
+ | |||
+ | === Miscellaneous === | ||
+ | * Espionage page will no longer lose data when server memory is purged mid-age | ||
+ | * Support Spell durations will be increased slightly | ||
=== Gold Status === | === Gold Status === | ||
− | * Benefits of a Gold Account | + | * Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months) |
* Ad-Block Active | * Ad-Block Active | ||
− | * | + | * Hostile Meter Active |
− | + | * Free Sitting Credits (3 for 1 month and 9 for 3 months) | |
− | + | * Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting) | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Rituals === | === Rituals === | ||
Stats listed here considered 'base effectiveness' | Stats listed here considered 'base effectiveness' | ||
* Affluent: Income +20% & Draft Speed +25% | * Affluent: Income +20% & Draft Speed +25% | ||
− | * Barrier: +10% DME & - | + | * Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA |
* Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs | * Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs | ||
− | * Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks | + | * Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat |
− | * Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties | + | * Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties |
− | * Havoc: +30% Offensive TPA & +30% Offensive WPA & + | + | * Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage |
* Onslaught: +10% OME & +15% enemy casualties on attacks | * Onslaught: +10% OME & +15% enemy casualties on attacks | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
= Races = | = Races = | ||
Line 120: | Line 105: | ||
| 1a = Avian | | 1a = Avian | ||
| 1b = | | 1b = | ||
− | * - | + | * -15% Attack Time |
− | + | * -25% Military Train Time | |
− | * - | + | * +40% Birth Rate |
− | * + | ||
| 1c = | | 1c = | ||
− | * - | + | * -5% Building Efficiency |
− | + | * Cannot Use War Horses/Stables | |
− | * Cannot Use War Horses | ||
− | | 1d = | + | | 1d = Greater Protection, Fanaticism |
− | | 1e = Elite: | + | | 1e = Elite: 16/6, 900gc, 8.5 NW |
| 2a = Dwarf | | 2a = Dwarf | ||
| 2b = | | 2b = | ||
− | * + | + | * +30% Building Efficiency |
+ | * +5% Military Efficiency | ||
* -50% Construction Cost | * -50% Construction Cost | ||
− | |||
| 2c = | | 2c = | ||
* +100% Food consumption | * +100% Food consumption | ||
− | | 2d = | + | | 2d = Gluttony, Mystic Aura |
− | | 2e = Elite: | + | | 2e = Elite: 12/8, 950gc, 8.0 NW |
| 3a = Elf | | 3a = Elf | ||
| 3b = | | 3b = | ||
− | * + | + | * +20% Instant Spell Damage |
− | * + | + | * +2 Defensive Specialist Strength |
− | * Can Cast | + | * Can Cast Support Spells on Kingdom Members |
| 3c = | | 3c = | ||
* +20% Explore Costs | * +20% Explore Costs | ||
− | | 3d = | + | | 3d = Chastity, Greater Protection, Mystic Aura |
− | | 3e = Elite: 7 | + | | 3e = Elite: 12/7, 875gc, 7.5 NW |
| 4a = Faery | | 4a = Faery | ||
| 4b = | | 4b = | ||
− | + | * +30% Magic Effectiveness (WPA) | |
− | * + | + | * +50% Self Spell Duration |
+ | * +20% Rune Production | ||
+ | * Access to All Racial Spells | ||
| 4c = | | 4c = | ||
− | |||
* -1 General | * -1 General | ||
+ | * -10% Maximum Population | ||
| 4d = All Racial Spells, Reflect Magic, Tree of Gold | | 4d = All Racial Spells, Reflect Magic, Tree of Gold | ||
− | | 4e = Elite: | + | | 4e = Elite: 6/13, 1100gc, 8.0 NW |
| 5a = Halfling | | 5a = Halfling | ||
| 5b = | | 5b = | ||
* Homes hold 20 population | * Homes hold 20 population | ||
− | * + | + | * +30% Thievery Effectiveness (TPA) |
− | |||
− | |||
* Can use Specialist credits to train Thieves | * Can use Specialist credits to train Thieves | ||
− | * | + | * Homes increase maximum Population by 20 |
+ | * -20% Military Train Costs | ||
| 5c = | | 5c = | ||
− | |||
− | | 5d = | + | | 5d = Town Watch, Vermin |
− | | 5e = Elite: | + | | 5e = Elite: 10/8, 775gc, 7.25 NW |
| 6a = Human | | 6a = Human | ||
| 6b = | | 6b = | ||
− | * + | + | * +20% Income |
− | * + | + | * +20% Science Effectiveness |
− | + | * +2 Offensive Specialist Strength | |
| 6c = | | 6c = | ||
− | * - | + | * -20% Magic Effectiveness (WPA) |
− | | 6d = Quick Feet | + | | 6d = Fountain of Knowledge, Quick Feet |
− | | 6e = Elite: | + | | 6e = Elite: 8/12, 1150gc, 8.25 NW |
| 7a = Orc | | 7a = Orc | ||
| 7b = | | 7b = | ||
− | * + | + | * +20% Combat Gains |
+ | * +2/+2 Soldier Strength | ||
* -50% Draft Costs | * -50% Draft Costs | ||
− | |||
| 7c = | | 7c = | ||
− | + | * +15% Damage taken from Instant Spells & Sabotage Operations | |
− | + | | 7d = Aggression, Bloodlust | |
− | * + | + | | 7e = Elite: 15/6, 925gc, 8.0 NW |
− | | 7d = | ||
− | | 7e = Elite: | ||
| 8a = Undead | | 8a = Undead | ||
| 8b = | | 8b = | ||
* +10% Population | * +10% Population | ||
− | * | + | * No food required |
− | * Converts some Specialists to Elites on | + | * Spreads and is Immune to the Plague |
− | * | + | * Converts some Specialists to Elites on successful Traditional Marches |
− | + | * Prisoners Convert to Elites over time | |
| 8c = | | 8c = | ||
− | * - | + | * -30% Science Effectiveness |
− | |||
− | |||
− | |||
* Cannot train Elites | * Cannot train Elites | ||
+ | * No Access to Sabotage Thievery Options | ||
| 8d = Animate Dead, Chastity | | 8d = Animate Dead, Chastity | ||
− | | 8e = Elite: | + | | 8e = Elite: 16/7, -gc, 9.0 NW |
}} | }} | ||
Line 244: | Line 223: | ||
| 1a = Artisan | | 1a = Artisan | ||
| 1b = | | 1b = | ||
− | * | + | * -50% Build Time |
− | * | + | * +25% Flat Rate Building Production (Farms/Towers/Banks/Stables) |
− | * | + | * +25% Tools Science Effectiveness |
− | * Access to | + | * +50% Building Credits gained in Combat |
− | Starts with + | + | * Immune to all Income Penalties |
+ | * Access to Ghost Workers | ||
+ | Starts with +600 soldiers and +600 specialist credits and +200 building credits | ||
Line 254: | Line 235: | ||
| 2b = | | 2b = | ||
* -30% Military Casualties in Combat | * -30% Military Casualties in Combat | ||
+ | * Can Cast Support Spells on Kingdom Members | ||
* Immune to The Plague | * Immune to The Plague | ||
− | |||
* Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite | * Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite | ||
− | + | Starts with +600 soldiers, +600 specialist credits and +200 wizards | |
| 3a = Heretic | | 3a = Heretic | ||
| 3b = | | 3b = | ||
− | * + | + | * +100% Guilds Effectiveness |
− | * - | + | * -70% Thieves lost on Failed Thievery Operations |
− | * + | + | * +25% Channeling Science Effectiveness |
− | * + | + | * +25% Crime Science Effectiveness |
− | * + | + | * +25% Cunning Science Effectiveness |
− | * Access to | + | * Access to Blizzard, Fool's Gold, Nightmare, and Revelation |
− | + | Starts with +400 wizards and +400 thieves | |
| 4a = Mystic | | 4a = Mystic | ||
| 4b = | | 4b = | ||
− | * + | + | * +150% Guilds Effectiveness |
* +50% Channeling Science Effectiveness | * +50% Channeling Science Effectiveness | ||
− | * + | + | * +1 Mana Recovery per Tick |
− | * Access to | + | * Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation |
− | + | Starts with +800 wizards | |
| 5a = Rogue | | 5a = Rogue | ||
| 5b = | | 5b = | ||
− | |||
* +75% Thieves' Dens Effectiveness | * +75% Thieves' Dens Effectiveness | ||
* +50% Crime Science Effectiveness | * +50% Crime Science Effectiveness | ||
− | * +1 Stealth per Tick | + | * +1 Stealth Recovery per Tick |
− | * Access to all | + | * -30% Thief Cost |
− | * Access to Expose Thieves, Invisibility and | + | * Access to all Thievery Operations |
+ | * Access to Expose Thieves, Invisibility, and Revelation | ||
* Starts with +800 thieves | * Starts with +800 thieves | ||
Line 294: | Line 275: | ||
| 6b = | | 6b = | ||
* -15% Attack Time | * -15% Attack Time | ||
− | * + | + | * +30% Specialist Credits gained in Combat |
− | * + | + | * +33% Ambush Protection |
* Accurate Espionage | * Accurate Espionage | ||
− | * Access to | + | * Access to Clear Sight |
− | + | Starts with +800 soldiers and +800 specialist credits | |
Line 305: | Line 286: | ||
* +100% Honor Bonuses | * +100% Honor Bonuses | ||
* +5% Military Efficiency in War | * +5% Military Efficiency in War | ||
− | * | + | * +20% Draft Speed |
* Immune to Dragons | * Immune to Dragons | ||
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | * Converts Specialists into Elites on successful [[War Room|Traditional Marches]] | ||
− | * Access to Pitfalls | + | * Access to Pitfalls, War Spoils |
− | + | Starts with 800 elites | |
Line 315: | Line 296: | ||
| 8b = | | 8b = | ||
* +10% Offensive Military Efficiency | * +10% Offensive Military Efficiency | ||
− | * + | + | * +15% Enemy Military Casualties in Combat |
− | * - | + | * +2 Mercenary and Prisoner Strength |
− | + | * -75% Mercenary Costs | |
− | + | Starts with +800 soldiers and +800 specialist credits | |
}} | }} | ||
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
Line 340: | Line 321: | ||
| align="left" | Barrier | | align="left" | Barrier | ||
| align="left" | | | align="left" | | ||
− | *+10% Defensive Military Efficiency, - | + | *+10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA |
|- bgcolor="#f9fafb" | |- bgcolor="#f9fafb" | ||
Line 350: | Line 331: | ||
| align="left" | Expropriation | | align="left" | Expropriation | ||
| align="left" | | | align="left" | | ||
− | * | + | *+10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat |
|- bgcolor="#f9fafb" | |- bgcolor="#f9fafb" | ||
| align="left" | Godspeed | | align="left" | Godspeed | ||
| align="left" | | | align="left" | | ||
− | *-10% Attack Time, -15% | + | *-10% Attack Time, -15% Military Casualties |
|- bgcolor="#f9fafb" | |- bgcolor="#f9fafb" | ||
| align="left" | Havoc | | align="left" | Havoc | ||
| align="left" | | | align="left" | | ||
− | *+30% Offensive WPA/TPA, + | + | *+30% Offensive WPA/TPA, +15% Spell/Op Damage |
|- bgcolor="#f9fafb" | |- bgcolor="#f9fafb" |
Latest revision as of 04:07, 4 March 2020
Age 84 | |
Name: |
Bethink the Fray |
---|---|
Number: |
84 |
Official Information | |
Server: | |
Status: |
Finished |
Owner: | |
Dates | |
Start: |
19 Dec 2019 |
End: |
29 Feb 2020 |
Duration (in days): |
11 weeks |
Bethink the Fray - completed Age on World of Legends server.
Contents
Mechanics Changes
Attacks, Relations, & Economy
- Military
- Mercenary and Prisoner attack value is now 8
- Science
- Artisan Science will now also reduce Raze cost
- War
- War may be declared by EITHER Kingdom if both Kingdoms have at least 75 Hostile Meter points
- Hostile Meter Cap is increased from 150 to 225
- End of War build credits awarded will be based on Median province size
- Build credits awarded to the losing Kingdom will be increased from 50% to 100%
- War Win science books awarded will be reduced from 72 hours of books to 48 hours
- While under Median, you are able to explore up to 500 acres (total land area) in a single explore.
- For example, if you are 50 acres with 0 acres currently being explored then you may explore up to 450 acres all at once which will take you to a total of 500 acres after the explore is complete.
- Force Cease-Fire
- While at war, a Kingdom will now be capable of activating Force CF (Defender only)
- Force CF duration will increase from 3 days to 5 days
- Buildings
- Dungeons will hold 30 Prisoners maximum
Spells
- Offensive Spells will have reduced honor gains by 20%
- New (or revised) Spells:
- Aggression - Soldier offense will increase by 2 and soldier defense will be reduced by 2
- Invisibility - Will now also reduce thieves lost during thievery operations by 20% while active
- Town Watch - While active your peasants will defend your lands at 1 point of defense for every 3 peasants
- Spells Categories (restated):
- Currently there are:
- Fading (duration)
- Instant (one time effect)
- Support Category will include only the spells that are castable onto Kingdom Mates
- Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature's Blessing
- Love and Peace
- Builder's Boon
- Inspire Army
- Patriotism
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Currently there are:
Game Administration Kingdom
- Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
Miscellaneous
- Espionage page will no longer lose data when server memory is purged mid-age
- Support Spell durations will be increased slightly
Gold Status
- Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
- Ad-Block Active
- Hostile Meter Active
- Free Sitting Credits (3 for 1 month and 9 for 3 months)
- Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
Rituals
Stats listed here considered 'base effectiveness'
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
Races
Avian | Dwarf | Elf | Faery |
---|---|---|---|
|
|
|
|
Greater Protection, Fanaticism |
Gluttony, Mystic Aura |
Chastity, Greater Protection, Mystic Aura |
All Racial Spells, Reflect Magic, Tree of Gold |
|
|
|
|
Elite: 16/6, 900gc, 8.5 NW |
Elite: 12/8, 950gc, 8.0 NW |
Elite: 12/7, 875gc, 7.5 NW |
Elite: 6/13, 1100gc, 8.0 NW |
Halfling | Human | Orc | Undead |
---|---|---|---|
|
|
|
|
Town Watch, Vermin |
Fountain of Knowledge, Quick Feet |
Aggression, Bloodlust |
Animate Dead, Chastity |
|
|
|
|
Elite: 10/8, 775gc, 7.25 NW |
Elite: 8/12, 1150gc, 8.25 NW |
Elite: 15/6, 925gc, 8.0 NW |
Elite: 16/7, -gc, 9.0 NW |
Personalities
Artisan | Cleric | Heretic | Mystic |
---|---|---|---|
Starts with +600 soldiers and +600 specialist credits and +200 building credits |
Starts with +600 soldiers, +600 specialist credits and +200 wizards |
Starts with +400 wizards and +400 thieves |
Starts with +800 wizards |
Rogue | Tactician | War Hero | Warrior |
---|---|---|---|
|
Starts with +800 soldiers and +800 specialist credits |
Starts with 800 elites |
Starts with +800 soldiers and +800 specialist credits |
Rituals
Kingdom Rituals | |
---|---|
Ritual | Description |
Affluent |
|
Barrier |
|
Expedient |
|
Expropriation |
|
Godspeed |
|
Havoc |
|
Onslaught |
|
Dragons
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |