Difference between revisions of "Age 84"

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* +50% Building Credits gained in Combat
 
* +50% Building Credits gained in Combat
 
* Immune to all Income Penalties
 
* Immune to all Income Penalties
* Access to Ghost Workers
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* Access to Ghost Workers
 
Starts with +600 soldiers and +600 specialist credits and +200 building credits
 
Starts with +600 soldiers and +600 specialist credits and +200 building credits
  
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* Immune to Dragons
 
* Immune to Dragons
 
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]]
 
* Converts Specialists into Elites on successful [[War Room|Traditional Marches]]
* Access to Pitfalls and War Spoils
+
* Access to Pitfalls, War Spoils
 
Starts with 800 elites
 
Starts with 800 elites
  

Latest revision as of 04:07, 4 March 2020

Age 84
Name:

Bethink the Fray

Number:

84

Official Information
Server:

World of Legends

Status:

Finished

Owner:

Muga Gaming

Dates
Start:

19 Dec 2019

End:

29 Feb 2020

Duration (in days):

11 weeks

Bethink the Fray - completed Age on World of Legends server.

Mechanics Changes

Attacks, Relations, & Economy

  • Military
    • Mercenary and Prisoner attack value is now 8
  • Science
    • Artisan Science will now also reduce Raze cost
  • War
    • War may be declared by EITHER Kingdom if both Kingdoms have at least 75 Hostile Meter points
    • Hostile Meter Cap is increased from 150 to 225
    • End of War build credits awarded will be based on Median province size
    • Build credits awarded to the losing Kingdom will be increased from 50% to 100%
    • War Win science books awarded will be reduced from 72 hours of books to 48 hours
    • While under Median, you are able to explore up to 500 acres (total land area) in a single explore.
      • For example, if you are 50 acres with 0 acres currently being explored then you may explore up to 450 acres all at once which will take you to a total of 500 acres after the explore is complete.
  • Force Cease-Fire
    • While at war, a Kingdom will now be capable of activating Force CF (Defender only)
    • Force CF duration will increase from 3 days to 5 days
  • Buildings
    • Dungeons will hold 30 Prisoners maximum

Spells

  • Offensive Spells will have reduced honor gains by 20%
  • New (or revised) Spells:
    • Aggression - Soldier offense will increase by 2 and soldier defense will be reduced by 2
    • Invisibility - Will now also reduce thieves lost during thievery operations by 20% while active
    • Town Watch - While active your peasants will defend your lands at 1 point of defense for every 3 peasants
  • Spells Categories (restated):
    • Currently there are:
      • Fading (duration)
      • Instant (one time effect)
    • Support Category will include only the spells that are castable onto Kingdom Mates
    • Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Patriotism
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite

Game Administration Kingdom

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.

Miscellaneous

  • Espionage page will no longer lose data when server memory is purged mid-age
  • Support Spell durations will be increased slightly

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
  • Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Races

 Avian  Dwarf  Elf  Faery
  • -15% Attack Time
  • -25% Military Train Time
  • +40% Birth Rate
  • +30% Building Efficiency
  • +5% Military Efficiency
  • -50% Construction Cost
  • +20% Instant Spell Damage
  • +2 Defensive Specialist Strength
  • Can Cast Support Spells on Kingdom Members
  • +30% Magic Effectiveness (WPA)
  • +50% Self Spell Duration
  • +20% Rune Production
  • Access to All Racial Spells

Greater Protection, Fanaticism

Gluttony, Mystic Aura

Chastity, Greater Protection, Mystic Aura

All Racial Spells, Reflect Magic, Tree of Gold

  • -5% Building Efficiency
  • Cannot Use War Horses/Stables
  • +100% Food consumption
  • +20% Explore Costs
  • -1 General
  • -10% Maximum Population

Elite: 16/6, 900gc, 8.5 NW

Elite: 12/8, 950gc, 8.0 NW

Elite: 12/7, 875gc, 7.5 NW

Elite: 6/13, 1100gc, 8.0 NW

 
 Halfling  Human  Orc  Undead
  • Homes hold 20 population
  • +30% Thievery Effectiveness (TPA)
  • Can use Specialist credits to train Thieves
  • Homes increase maximum Population by 20
  • -20% Military Train Costs
  • +20% Income
  • +20% Science Effectiveness
  • +2 Offensive Specialist Strength
  • +20% Combat Gains
  • +2/+2 Soldier Strength
  • -50% Draft Costs
  • +10% Population
  • No food required
  • Spreads and is Immune to the Plague
  • Converts some Specialists to Elites on successful Traditional Marches
  • Prisoners Convert to Elites over time

Town Watch, Vermin

Fountain of Knowledge, Quick Feet

Aggression, Bloodlust

Animate Dead, Chastity

  • -20% Magic Effectiveness (WPA)
  • +15% Damage taken from Instant Spells & Sabotage Operations
  • -30% Science Effectiveness
  • Cannot train Elites
  • No Access to Sabotage Thievery Options

Elite: 10/8, 775gc, 7.25 NW

Elite: 8/12, 1150gc, 8.25 NW

Elite: 15/6, 925gc, 8.0 NW

Elite: 16/7, -gc, 9.0 NW


Personalities

 Artisan  Cleric  Heretic  Mystic
  • -50% Build Time
  • +25% Flat Rate Building Production (Farms/Towers/Banks/Stables)
  • +25% Tools Science Effectiveness
  • +50% Building Credits gained in Combat
  • Immune to all Income Penalties
  • Access to Ghost Workers

Starts with +600 soldiers and +600 specialist credits and +200 building credits

  • -30% Military Casualties in Combat
  • Can Cast Support Spells on Kingdom Members
  • Immune to The Plague
  • Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite

Starts with +600 soldiers, +600 specialist credits and +200 wizards

  • +100% Guilds Effectiveness
  • -70% Thieves lost on Failed Thievery Operations
  • +25% Channeling Science Effectiveness
  • +25% Crime Science Effectiveness
  • +25% Cunning Science Effectiveness
  • Access to Blizzard, Fool's Gold, Nightmare, and Revelation

Starts with +400 wizards and +400 thieves

  • +150% Guilds Effectiveness
  • +50% Channeling Science Effectiveness
  • +1 Mana Recovery per Tick
  • Access to Expose Thieves, Mage's Fury, Meteor Showers, and Revelation

Starts with +800 wizards

 
 Rogue  Tactician  War Hero  Warrior
  • +75% Thieves' Dens Effectiveness
  • +50% Crime Science Effectiveness
  • +1 Stealth Recovery per Tick
  • -30% Thief Cost
  • Access to all Thievery Operations
  • Access to Expose Thieves, Invisibility, and Revelation
  • Starts with +800 thieves
  • -15% Attack Time
  • +30% Specialist Credits gained in Combat
  • +33% Ambush Protection
  • Accurate Espionage
  • Access to Clear Sight

Starts with +800 soldiers and +800 specialist credits

  • +100% Honor Bonuses
  • +5% Military Efficiency in War
  • +20% Draft Speed
  • Immune to Dragons
  • Converts Specialists into Elites on successful Traditional Marches
  • Access to Pitfalls, War Spoils

Starts with 800 elites

  • +10% Offensive Military Efficiency
  • +15% Enemy Military Casualties in Combat
  • +2 Mercenary and Prisoner Strength
  • -75% Mercenary Costs

Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat
Godspeed
  • -10% Attack Time, -15% Military Casualties
Havoc
  • +30% Offensive WPA/TPA, +15% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105