Difference between revisions of "Magic Formulas"
From The Utopian Encyclopedia
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Revision as of 00:43, 11 April 2022
Contents
Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / Acres
Mod WPA
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod
Limit Wizard training
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
Maximum Wizards Allowed to Train = Peasants * 2
Runes Cost Formula
Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )
The Spell Book
Main article The Spell Book
Spell Table [Self Spells]
Spell | Spell-Bonus | Difficulty | Cost Multiplier | Avian | Dark Elf | Dryad | Dwarf | Elf | Faery | Gnome | Halfling | Human | Orc | Undead | Duration (Average) | Support Spell | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Protection | 105% | 0.017 | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection. |
Greater Protection | 105% | 0.019 | 0.45 | No | No | No | No | Yes | No | No | No | No | No | No | 24 | Yes | Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Minor Protection. |
Magic Shield | 120% | 0.022 | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Yes | Increases defensive Magic Effectiveness by 20% |
Divine Shield | 80% | 0.024 | 0.8 | No | No | No | No | No | No | No | No | No | No | No | 14 | Yes | Decreases Instant Spell Damage by 20%. |
Mystic Aura | 0.022 | 0.5 | No | No | No | No | No | Yes | No | No | No | No | No | N/A | No | Makes the next spell cast on you fail automatically. | |
Fertile Lands | 125% | 0.022 | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Yes | Increases Food production by 25% |
Nature's Blessing | 100% | 0.023 | 0.6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Yes | Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast. |
Love & Peace | 85% | 0.024 | 0.7 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Yes | Increases base population growth by +0.85% and war horse production rate by 40%. |
Quick Feet | 85% | 0.026 | 0.8 | No | No | No | No | No | Yes | No | No | No | No | No | 2 | No | Decreases attack time by 15%. |
Builder's Boon | 75% | 0.027 | 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Reduces construction time by 25%. |
Inspire Army | 85% / 80% | 0.028 | 1.1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Reduces wages by 15% and decreases training time by 20%. |
Hero's Inspiration | 70% / 75% | 0.017 | 1.1 | No | No | Yes | No | No | No | No | No | No | No | No | 14 | No | Reduces wages by 30% and training time by 25%. |
Scientific Insights | 110% | 0.019 | 1.25 | No | No | No | No | No | No | No | No | No | No | No | 9 | No | Increases science effectiveness by 10%. Only available to Sage. |
Anonymity | 0.04 | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | |
Illuminate Shadows | 80% | 0.02 | 1.3 | No | No | No | No | No | No | No | No | No | No | No | 8 | Yes | Reduces damage from Thievery Operations by 20%. |
Wrathful Smite | 120% | 0.021 | 1.35 | No | No | Yes | No | No | No | No | No | No | No | No | 8 | Yes | Increases the enemy casualties of attacking provinces. |
Invisibility | 120%/80% | 0.032 | 1.35 | No | No | No | No | No | No | No | No | No | No | No | 12 | No | Increases Offensive Thievery Effectiveness (Offensive TPA) by 20%. Reduce Thieves lost during Thievery Operations by 20%. |
Clear Sight | 75% | 0.033 | 1.4 | Yes | No | No | No | No | No | No | No | No | No | No | 16 | No | Gives a 25% chance to catch enemy thieves. |
Fanaticism | 105% / 95% | 0.034 | 1.5 | No | No | No | No | No | No | No | No | No | No | No | 8 | Yes | Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%. |
Mage's Fury | 125% / 75% | 0.033 | 1.4 | No | No | No | No | Yes | No | No | No | No | No | No | 6 | No | Magic effectiveness 25% higher for offense, 25% lower for defense. |
War Spoils | 0.034 | 1.45 | No | No | No | No | No | No | No | No | No | No | No | 4 | No | While the spell is active, you immediately take control of Land gained on Attacks. | |
Guile | 115% | 0.039 | 1.5 | No | No | No | No | No | No | No | No | No | No | No | 8 | No | Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration. |
Revelation | 130% | 0.035 | 1.55 | No | No | No | No | No | No | No | No | No | No | No | 8 | No | Increases the Spawn Rate of new Scientists by 30% while the spell is active. |
Fountain of Knowledge | 110% | 0.033 | 1.55 | No | No | No | No | Yes | No | No | No | No | No | No | 10 | No | Increases the Science Book production by 10% while the spell is active. |
Tree of Gold | 0.025 | 1.6 | No | No | No | No | No | No | No | No | No | No | No | N/A | No | Instantly generates 26.66% to 53.33% of daily Income. | |
Town Watch | 0.037 | 1.6 | No | No | No | No | No | No | Yes | No | No | No | No | 10 | No | Every 5 Peasants defend with 1 strength but suffer high casualties. | |
Ghost Workers | 80% | 0.038 | 1.65 | No | No | No | No | No | No | No | No | Yes | No | No | 14 | No | Lowers Jobs required for maximum efficiency by 20%. |
Aggression | +2/-2 | 0.037 | 1.625 | No | No | No | No | No | No | No | No | No | No | No | 12 | No | Soldiers are +2/-2 for the duration of the spell. |
Animate Dead | 50% | 0.038 | 1.7 | No | No | No | No | No | No | No | No | No | No | Yes | N/A | No | In your next defensive battle, 50% your Military Casualties are returned as Soldiers. |
Mist | 90% | 0.038 | 1.7 | No | No | No | Yes | No | No | No | No | No | No | No | 6 | No | 10% lower resource losses in battles. |
Reflect Magic | 25% | 0.4 | 1.8 | No | No | No | No | No | No | No | No | No | No | No | 12 | No | 25% chance to reflect Offensive Spells back upon the caster. |
Shadowlight | 0.042 | 1.9 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Reveals the origin province for the next thievery op on you. | |
Bloodlust | 110%, 110% / 120% | 0.04 | 2.0 | No | No | No | No | No | No | No | No | No | Yes | No | 6 | No | Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 10%, but suffer 20% higher Military Casualties. |
Mind Focus | 150% | 0.033 | 1.475 | No | No | No | No | No | No | No | No | No | No | No | 12 | No | Increases Wizard production by 50%. |
Patriotism | 130% | 0.045 | 2.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Increases draft speed by 30%. Lowers Propaganda Damage received by 30%. |
Paradise | 0.5 | 3.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Creates a few acres of land. Consumes explore pool. Not available during War. | |
Cast Ritual | N/A | 6.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab. | |
Spell | Spell-Bonus | Difficulty | Cost Multiplier | Avian | Dark Elf | Dryad | Dwarf | Elf | Faery | Gnome | Halfling | Human | Orc | Undead | Duration (Average) | Support Spell | Description |
Spell Table [Offensive Spells]
Spell | Spell-Bonus | Difficulty | Cost Multiplier | Avian | Dark Elf | Dryad | Dwarf | Elf | Faery | Gnome | Halfling | Human | Orc | Undead | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crystal Ball | 0.004 | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana. | |
Storms | 0.009 | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total Population. Cancels Drought. | |
Drought | 75% / 85% | 0.01 | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some War Horses. Cancels Storms. |
Gluttony | 125% | 0.014 | 1.2 | No | Yes | No | No | No | No | No | No | No | No | No | 12 | Increases Food required by 25%. |
Expose Thieves | 90%-80% | 0.015 | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Reduces target province's Stealth to between 90% to 80% of original stealth. |
Magic Ward | 150% | 0.02 | 1.15 | No | No | No | No | No | No | No | No | No | No | No | 6 | Unfriendly + Hostile + War: Increases the Rune Costs of target province by 50%. |
Greed | 125% | 0.016 | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases military wages and draft costs of target province by 25%. |
Vermin | 50% | 0.014 | 1.275 | No | No | No | No | No | No | No | No | No | No | No | 12 | Destroys on average about 50% of target's Food. |
Fool's Gold | 75% | 0.017 | 1.4 | No | Yes | No | No | No | No | No | No | No | No | No | N/A | Unfriendly + Hostile + War: Destroys up to 25% of target's Gold. |
Chastity | 0% | 0.024 | 1.4 | No | Yes | No | No | No | No | No | No | No | No | No | 4 | Reduces Population Growth to 0. |
Sloth | 50% | 0.024 | 1.4 | No | Yes | No | No | No | No | No | No | No | No | No | 6 | Unfriendly + Hostile + War: Reduces Drafting within a target province by 50%. |
Pitfalls | 125% | 0.019 | 1.5 | No | No | No | No | No | No | No | No | No | No | No | 12 | Causes opponent to suffer 25% higher Defensive Military Casualties. |
Fireball | 94% | 0.02 | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Kills 4-7% of opponent's Peasants. |
Lightning Strike | 0.02 | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys up to 65% of opponent's Runes. | |
Explosions | 0.02 | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise. | |
Blizzard | 90% | 0.02 | 1.8 | No | No | No | No | No | Yes | No | No | No | No | No | 6 | Reduces the building effectiveness of target province by 10%. |
Nightmares | 98.5% | 0.039 | 2.2 | No | No | No | No | No | No | No | No | No | No | No | N/A | Unfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 ticks. |
Tornadoes | 0.03 | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys several of your opponent's Buildings. | |
Mystic Vortex | 50% | 0.031 | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. |
Amnesia | 0.034 | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | War: Reduces the effectiveness of target's Science by ~2%. Effect removed upon entering End of War Cease-Fire. | |
Meteor Showers | 0.04 | 2.8 | No | No | No | No | No | No | No | No | No | No | No | 8 | Unfriendly + Hostile + War: Kills Peasants and Troops every Tick. | |
Land Lust | 0.04 | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Captures between 1 acre and 1.35% of opponents land. | |
Abolish Ritual | 0.032 | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. | |
Spell | Spell-Bonus | Difficulty | Cost Multiplier | Avian | Dark Elf | Dryad | Dwarf | Elf | Faery | Gnome | Halfling | Human | Orc | Undead | Duration (Average) | Description |
Additional Information
Races & Personalities | |
---|---|
Races | Avians • Dark Elves • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
Extinct Races | Bocans • Dryads • Gnomes |
Personalities | The Artisan • The Cleric • The Heretic • The Merchant • The Mystic • The Rogue • The Sage • The Shepherd • The Tactician • The War Hero • The Warrior |
Extinct Personalities | The Freak • The General • The Paladin • The Raider • The Undead • The Necromancer |
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