Difference between revisions of "Magic Formulas"

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! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dwarf !! Elf !! Faery !! Gnome !! Human !! Orc !! Undead !! Duration (Average) !! class="unsortable"|Description
 
! Spell !! Spell-Bonus !! Cost Multiplier !! Avian !! Dwarf !! Elf !! Faery !! Gnome !! Human !! Orc !! Undead !! Duration (Average) !! class="unsortable"|Description
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! valign="middle" {{OrangeTable}}|Crystal Ball
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| align="center" valign="middle"|
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| align="center" valign="middle"| 0.635
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| {{YesCell}}    <!-- Avian -->
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| {{YesCell}}    <!-- Dwarf -->
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| {{YesCell}}    <!-- Elf -->
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| {{YesCell}}    <!-- Faery -->
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| {{YesCell}}    <!-- Gnome -->
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| {{YesCell}}    <!-- Human -->
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| {{YesCell}}    <!-- Orc -->
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| {{YesCell}}    <!-- Undead -->
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| align="center" valign="middle"| 12
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| valign="middle"| Reveals target's Throne. Fully accurate.
 
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! valign="middle" {{OrangeTable}}|Storms
 
! valign="middle" {{OrangeTable}}|Storms

Revision as of 19:41, 15 October 2020

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Gnome Human Orc Undead Duration (Average) Support Spell Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
Greater Protection 105% 0.45 No No No No No No No No 24 Yes Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Minor Protection. Only available to Cleric.
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases defensive Magic Effectiveness by 20%
Divine Shield 80% 0.5 No No No No No No No No 14 Yes Decreases Instant Spell Damage by 20%. Only available to Cleric.
Mystic Aura 0.5 No No Yes Yes No No No No N/A No Makes the next spell cast on you fail automatically.
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Increases Food production by 25%
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
Love & Peace +0.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases base population growth by +0.85% and war horse production rate by 40%.
Quick Feet 90% 0.8 No No No No No Yes No No N/A No Decreases the time for your next attack by 10%.
Tree of Gold 0.8 No No No Yes No No No No N/A No Gives 26.66 to 53.33% of daily income. Only available to Faery.
Builder's Boon 75% 1 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Reduces construction time by 25%.
Inspire Army 85% / 80% 1.1 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Reduces wages by 15% and decreases training time by 20%.
Hero's Inspiration 70% / 75% 1.1 No No No No No No No No 14 No Reduces wages by 30% and training time by 25%. Only available to War Hero.
Scientific Insights 110% 1.25 No No No No No Yes No No 3 No Increases science effectiveness by 10%.
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
Illuminate Shadows 80% 1.3 No No No No No No No No 8 Yes Reduces damage from thievery operations by 20%. Only available to Cleric.
Wrathful Smite 120% 1.35 No No No No No No No No 8 Yes Increases the enemy casualties of attacking provinces. Only available to Cleric.
Invisibility 110% 1.35 No No No No No No No No 12 No Increases offensive thievery offense (offensive TPA) by 20%. Reduce thieves lost during thievery operations by 20%. Only available to Rogue.
Clear Sight 75% 1.4 No Yes No No No No No No 16 No Gives a 25% chance to catch enemy thieves.
Fanaticism 105% / 97% 1.5 No No No No No No No No 8 Yes Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Only available to Cleric.
Mage's Fury 130% / 70% 1.4 No No No No No No No No 8 No Magic effectiveness 30% higher for offense, 30% lower for defense. Only available to Mystic.
War Spoils 1.45 No No No No No No No No 4 No While the spell is active, land gained in attacks are taken control of immediately. Only available to Tactician.
Revelation 130% 1.55 No No No No No No No No 8 No Increases the spawn rate of new scientists by 30% while the spell is active. Available to Heretic, Mystic and Rogue.
Fountain of Knowledge 110% 1.55 No No No Yes No Yes No No 10 No Increases the Science book production by 10% while the spell is active.
Town Watch 1.6 Yes No No No No No No No 10 No Every 3 peasants defend with 1 strength but suffer high casualties.
Ghost Workers 80% 1.65 No No No No No No No Yes 14 No Lowers jobs required for maximum efficiency by 20%.
Aggression +2/-2 1.65 No No No No No No Yes No 12 No Soldiers are +2/-2 for the duration of the spell.
Mist 90% 1.7 No No No No No No No No 6 No 10% lower resource losses in battles. Only available to Tactician.
Reflect Magic 25% 1.8 No No No Yes Yes No No No 12 No 25% chance to reflect offensive spells back upon the caster.
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Reveals the origin province for the next thievery op on you.
Bloodlust 110%, 110%/ 120% 2.0 No No No Yes No No No No 6 No Increases Offensive Military Efficiency by 10% and enemy military casualties by 10%, but suffer 20% higher military losses.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases draft speed by 30%. Lowers Propaganda Damage received by 30%.
Paradise 3.0 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Creates a few acres of land. Consumes explore pool.
Cast Ritual N/A 6.0 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.
Spell Spell-Bonus Cost Multiplier Dwarf Elf Faery Gnome Human Orc Duration (Average) Support Spell Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Gnome Human Orc Undead Duration (Average) Description
Crystal Ball 0.635 Yes Yes Yes Yes Yes Yes Yes Yes 12 Reveals target's Throne. Fully accurate.
Storms 0.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought.
Drought 75% / 85% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some war horses. Cancels Storms.
Gluttony 125% 1.2 No No No Yes Yes No No No 12 Increases food required by 25%.
Expose Thieves 93%-66% 1.2 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces target province's stealth to between 93% to 66% of original stealth.
Magic Ward 150% 1.2 No No Yes Yes No No No No 6 Unfriendly + Hostile + War: Increases the rune costs of target province by 50%.
Greed 125% 1.3 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases military wages and draft costs of target province by 25%.
Fool's Gold 75% 1.4 No No No No No No No No N/A Unfriendly + Hostile + War: Destroys up to 25% of target's gold. Only available to Heretic.
Chastity 0% 1.4 No No Yes Yes No No No No 4 Reduces Population Growth to 0.
Sloth 50% 1.4 No No Yes Yes No No No No 6 Unfriendly + Hostile + War: Reduces drafting within a target province by 50%.
Pitfalls 125% 1.5 No No Yes Yes No No No No 12 Causes opponent to suffer 25% higher defensive military casualties.
Fireball 95% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Kills 4-7% of equal sized opponent's peasants.
Lightning Strike 1.55 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
Blizzard 90% 1.8 No No No No No No No No 6 Reduces the building effectiveness of target province by 10%. Only available to Mystic.
Amnesia 1.9 No No No No No No No No N/A War: Reduces the effectiveness of target's science by ~2%. Effect removed upon entering End of War Cease-Fire. Only available to Heretic.
Nightmares 98.5% 2.2 No No No No No No No No N/A Unfriendly + Hostile + War: Roughly 1.5% of target's troops are put back in training over 8 hours. Soldiers will turn to peasants instead. Only available to Heretic.
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys several of your opponent's buildings.
Mystic Vortex 50% 2.8 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Showers 2.8 No No No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops. Only available to Mystic.
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land.
Abolish Ritual 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Gnome Human Orc Undead Duration (Average) Description

Retired Spells

Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description
Vermin 600% 1.2 No No No No Yes Yes No No No 12 No Food decay increased to 6%, up from a base of 1%.
Animate Dead 50% 1.7 No No No No No No No No No N/A No In your next defensive battle, half your army casualties are returned as soldiers. Only available to Necromancer
Spell Spell-Bonus Cost Multiplier Avian Dark Elf Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description

Additional Information

The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer

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