Difference between revisions of "Magic Formulas"
From The Utopian Encyclopedia
Crystopher (talk | contribs) (→Spell Table [Offensive Spells]) |
Utopia wolf (talk | contribs) (→Spell Table [Self Spells]: Added Haflinf) |
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- {{OrangeTable}} | |- {{OrangeTable}} | ||
− | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Bocan !! Elf !! Dwarf !! Orc !! Avian !! Dark Elf !! Faery !! Dryad !! Duration (Average) !! class="unsortable"|Description | + | ! Spell !! Spell-Bonus !! Cost Multiplier !! Human !! Bocan !! Elf !! Dwarf !! Orc !! Avian !! Dark Elf !! Faery !! Dryad !! Halfling !! Duration (Average) !! class="unsortable"|Description |
|- | |- | ||
! valign="middle" {{OrangeTable}}|Minor Protection | ! valign="middle" {{OrangeTable}}|Minor Protection | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
| valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. | | valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 24 | | align="center" valign="middle"| 24 | ||
| valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. Also available to [[Personality#The_Undead|Undeads]]. | | valign="middle"| Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. Also available to [[Personality#The_Undead|Undeads]]. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 14 | | align="center" valign="middle"| 14 | ||
| valign="middle"| Increases defensive Magic Effectiveness by 20% | | valign="middle"| Increases defensive Magic Effectiveness by 20% | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
| valign="middle"| Makes the next spell cast on you fail automatically. | | valign="middle"| Makes the next spell cast on you fail automatically. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 16 | | align="center" valign="middle"| 16 | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 16 | | align="center" valign="middle"| 16 | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 14 | | align="center" valign="middle"| 14 | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
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| {{NoCell}} <!-- Dark Elf --> | | {{NoCell}} <!-- Dark Elf --> | ||
| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
− | | {{ | + | | {{NoCell}} <!-- Dryad --> |
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
|| Decreases the time for your next attack by 10%. | || Decreases the time for your next attack by 10%. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
|| Reduces wages paid by 15% and decreases training time by 20%. | || Reduces wages paid by 15% and decreases training time by 20%. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 18 | | align="center" valign="middle"| 18 | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 8 | | align="center" valign="middle"| 8 | ||
|| Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to [[Personality#The_Warrior|Warriors]]. | || Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to [[Personality#The_Warrior|Warriors]]. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 8 | | align="center" valign="middle"| 8 | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 18 | | align="center" valign="middle"| 18 | ||
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| align="center" valign="middle"| 1.6 | | align="center" valign="middle"| 1.6 | ||
| {{NoCell}} <!-- Human --> | | {{NoCell}} <!-- Human --> | ||
− | | {{ | + | | {{NoCell}} <!-- Bocan --> |
| {{NoCell}} <!-- Elf --> | | {{NoCell}} <!-- Elf --> | ||
| {{NoCell}} <!-- Dwarf --> | | {{NoCell}} <!-- Dwarf --> | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 10 | | align="center" valign="middle"| 10 | ||
|| Peasants defend equal to 1/4 of a soldier but suffer high casualties. Also available to [[Personality#The_Tactician|Tacticians]]. | || Peasants defend equal to 1/4 of a soldier but suffer high casualties. Also available to [[Personality#The_Tactician|Tacticians]]. | ||
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| {{NoCell}} <!-- Dwarf --> | | {{NoCell}} <!-- Dwarf --> | ||
| {{NoCell}} <!-- Orc --> | | {{NoCell}} <!-- Orc --> | ||
− | | {{ | + | | {{YesCell}} <!-- Avian --> |
| {{NoCell}} <!-- Dark Elf --> | | {{NoCell}} <!-- Dark Elf --> | ||
| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
− | | {{YesCell}} <!-- | + | | {{NoCell}} <!-- Dryad --> |
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
|| Soldiers are 2/0 units instead of 1/1 units for the duration of the spell. | || Soldiers are 2/0 units instead of 1/1 units for the duration of the spell. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
|| In your next defensive battle, half your army casualties are returned as soldiers. Also available to [[Personality#The_Undead|Undeads]]. | || In your next defensive battle, half your army casualties are returned as soldiers. Also available to [[Personality#The_Undead|Undeads]]. | ||
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| {{NoCell}} <!-- Avian --> | | {{NoCell}} <!-- Avian --> | ||
| {{NoCell}} <!-- Dark Elf --> | | {{NoCell}} <!-- Dark Elf --> | ||
− | | {{ | + | | {{NoCell}} <!-- Faery --> |
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 4 | | align="center" valign="middle"| 4 | ||
|| While the spell is active, land gained in attacks are taken control of immediately. Also available to [[Personality#The War Hero|War Heroes]]. | || While the spell is active, land gained in attacks are taken control of immediately. Also available to [[Personality#The War Hero|War Heroes]]. | ||
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| {{NoCell}} <!-- Elf --> | | {{NoCell}} <!-- Elf --> | ||
| {{NoCell}} <!-- Dwarf --> | | {{NoCell}} <!-- Dwarf --> | ||
− | | {{ | + | | {{NoCell}} <!-- Orc --> |
| {{NoCell}} <!-- Avian --> | | {{NoCell}} <!-- Avian --> | ||
| {{NoCell}} <!-- Dark Elf --> | | {{NoCell}} <!-- Dark Elf --> | ||
| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| While the spell is active, increases Offensive Military Efficiency and enemy casualties by 10%, but suffers 15% higher losses on their next attack. | || While the spell is active, increases Offensive Military Efficiency and enemy casualties by 10%, but suffers 15% higher losses on their next attack. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
|| Has a 25% chance to reflect offensive spells back upon the caster. | || Has a 25% chance to reflect offensive spells back upon the caster. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
|| Reveals the origin province for the next thievery op on you. | || Reveals the origin province for the next thievery op on you. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| 12 | | align="center" valign="middle"| 12 | ||
|| Increases draft speed by 30%. Lowers Propaganda Damage received by unknown%. | || Increases draft speed by 30%. Lowers Propaganda Damage received by unknown%. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
|| Creates a few acres of land (consumes explore pool). Only available to [[Personality#The_Mystic|Mystics]] and [[Personality#The_Rogue|Rogues]]. | || Creates a few acres of land (consumes explore pool). Only available to [[Personality#The_Mystic|Mystics]] and [[Personality#The_Rogue|Rogues]]. | ||
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| {{YesCell}} <!-- Faery --> | | {{YesCell}} <!-- Faery --> | ||
| {{YesCell}} <!-- Dryad --> | | {{YesCell}} <!-- Dryad --> | ||
+ | | {{YesCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| N/A | | align="center" valign="middle"| N/A | ||
|| Increases progress towards the chosen ritual for each cast. Only available from the [[Ritual]] tab. | || Increases progress towards the chosen ritual for each cast. Only available from the [[Ritual]] tab. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| Reduces wages paid and training time by 30%. Only available to [[Personality#The_Paladin|Paladins]]. | || Reduces wages paid and training time by 30%. Only available to [[Personality#The_Paladin|Paladins]]. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| Increases science effectiveness of target province by 10%. Only available to [[Personality#The_Paladin|Paladins]]. | || Increases science effectiveness of target province by 10%. Only available to [[Personality#The_Paladin|Paladins]]. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| Reduces damage from thievery operations by 20%. Only available to [[Personality#The_Paladin|Paladins]]. | || Reduces damage from thievery operations by 20%. Only available to [[Personality#The_Paladin|Paladins]]. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| Increases the enemy casualties of attacking provinces. Only available to [[Personality#The_Paladin|Paladins]]. | || Increases the enemy casualties of attacking provinces. Only available to [[Personality#The_Paladin|Paladins]]. | ||
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| {{NoCell}} <!-- Faery --> | | {{NoCell}} <!-- Faery --> | ||
| {{NoCell}} <!-- Dryad --> | | {{NoCell}} <!-- Dryad --> | ||
+ | | {{NoCell}} <!-- Halfling --> | ||
| align="center" valign="middle"| | | align="center" valign="middle"| | ||
|| Increases the defensive magic efficiency of target province by 20%. Only available to [[Personality#The_Paladin|Paladins]]. | || Increases the defensive magic efficiency of target province by 20%. Only available to [[Personality#The_Paladin|Paladins]]. |
Revision as of 21:23, 19 April 2018
Contents
Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / Acres
Mod WPA
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod
Limit Wizard training
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
Maximum Wizards Allowed to Train = Peasants * 2
Runes Cost Formula
Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )
The Spell Book
Main article The Spell Book
Spell Table [Self Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Bocan | Elf | Dwarf | Orc | Avian | Dark Elf | Faery | Dryad | Halfling | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Protection | 105% | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection. |
Greater Protection | 105% | 0.45 | Yes | No | No | No | No | Yes | No | Yes | No | No | 24 | Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. Also available to Undeads. |
Magic Shield | 120% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases defensive Magic Effectiveness by 20% |
Mystic Aura | 0.5 | No | No | No | Yes | No | No | No | Yes | No | No | N/A | Makes the next spell cast on you fail automatically. | |
Fertile Lands | 125% | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Increases Food production by 25% |
Nature's Blessing | 100% | 0.6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast. |
Love & Peace | +0.85% | 0.7 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Increases base population growth by 0.85% |
Tree of Gold | 40 - 80% | 0.8 | No | No | No | No | No | No | No | Yes | No | No | N/A | Gives 40-80% of daily income. |
Quick Feet | 90% | 0.8 | No | No | No | No | No | No | No | No | No | No | N/A | Decreases the time for your next attack by 10%. |
Builder's Boon | 75% | 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Reduces construction time by 25%. |
Inspire Army | 85% / 80% | 1.1 | Yes | Yes | Yes | Yes | No | No | No | No | Yes | No | 12 | Reduces wages paid by 15% and decreases training time by 20%. |
Anonymity | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | |
Invisibility | 110% | 1.35 | No | Yes | No | No | No | No | No | Yes | No | No | 12 | Increases offensive thievery offense (offensive TPA) by 10% |
Clear Sight | 75% | 1.4 | No | No | No | No | No | No | No | No | No | No | 18 | Gives a 25% chance to catch thieves in addition to the normal chance. Only available to Tacticians. |
Fanaticism | 105% / 97% | 1.5 | No | No | No | No | No | Yes | No | No | No | No | 8 | Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Also available to Warriors. |
Mage's Fury | 120% / 80% | 1.4 | No | No | Yes | No | No | No | No | No | No | No | 8 | Magic effectiveness 20% higher for offense, 20% lower for defense |
Revelation | 130% | 1.55 | No | No | No | No | No | No | No | No | No | No | 18 | Increases the spwan rate of new scientists by 30% while the spell is active. Also available to Heretics, Mystics, and Rogues. |
Town Watch | 12.5% | 1.6 | No | No | No | No | No | No | No | No | No | Yes | 10 | Peasants defend equal to 1/4 of a soldier but suffer high casualties. Also available to Tacticians. |
Aggression | 1.65 | No | No | No | No | No | Yes | No | No | No | Yes | 12 | Soldiers are 2/0 units instead of 1/1 units for the duration of the spell. | |
Animate Dead | 50% | 1.7 | No | No | No | No | No | No | No | Yes | No | No | N/A | In your next defensive battle, half your army casualties are returned as soldiers. Also available to Undeads. |
War Spoils | 1.45 | No | No | No | No | No | No | No | No | No | No | 4 | While the spell is active, land gained in attacks are taken control of immediately. Also available to War Heroes. | |
Bloodlust | 110%, 110%/ 115% | 2.0 | No | No | No | No | No | No | No | No | No | No | While the spell is active, increases Offensive Military Efficiency and enemy casualties by 10%, but suffers 15% higher losses on their next attack. | |
Reflect Magic | 80% | 1.8 | No | No | No | No | Yes | No | No | Yes | No | No | 12 | Has a 25% chance to reflect offensive spells back upon the caster. |
Shadowlight | 1.9 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Reveals the origin province for the next thievery op on you. | |
Patriotism | 130% | 2.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases draft speed by 30%. Lowers Propaganda Damage received by unknown%. |
Paradise | 3.0 | No | No | No | No | No | No | No | No | No | No | N/A | Creates a few acres of land (consumes explore pool). Only available to Mystics and Rogues. | |
Cast Ritual | N/A | 6.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Increases progress towards the chosen ritual for each cast. Only available from the Ritual tab. |
Paladin's Inspiration | 130% | 1.1 | No | No | No | No | No | No | No | No | No | No | Reduces wages paid and training time by 30%. Only available to Paladins. | |
Scientific Insights | 110% | 1.1 | No | No | No | No | No | No | No | No | No | No | Increases science effectiveness of target province by 10%. Only available to Paladins. | |
Illuminate Shadows | 80% | 1.1 | No | No | No | No | No | No | No | No | No | No | Reduces damage from thievery operations by 20%. Only available to Paladins. | |
Wrathful Smite | 1.1 | No | No | No | No | No | No | No | No | No | No | Increases the enemy casualties of attacking provinces. Only available to Paladins. | ||
Divine Shield | 120% | 1.1 | No | No | No | No | No | No | No | No | No | No | Increases the defensive magic efficiency of target province by 20%. Only available to Paladins. | |
Spell | Spell-Bonus | Cost Multiplier | Human | Bocan | Elf | Dwarf | Orc | Avian | Dark Elf | Faery | Dryad | Duration (Average) | Description |
Spell Table [Offensive Spells]
Spell | Spell-Bonus | Cost Multiplier | Human | Bocan | Elf | Dwarf | Orc | Avian | Dark Elf | Faery | Dryad | Duration | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Storms | 33% | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total population. Cancels Drought. |
Drought | 75% | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms. |
Gluttony | 1.25% | 1.2 | No | No | No | No | No | No | No | No | No | 12 | Increases food required by 25%. Only available to Rogues. |
Expose Thieves | 93-66% | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Reduces target province's stealth to between 93% to 66% of original stealth. |
Greed | 125% | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases military wages and draft costs of target province by 25%. |
Fools Gold | 75% | 1.4 | No | No | No | No | No | No | No | Yes | No | N/A | Unfriendly + Hostile + War: Converts 25% of equal sized opponent's gold into worthless lead. Also available to Paladins. |
Pitfalls | 1.5 | No | No | No | No | No | No | No | No | No | 12 | Causes opponent to suffer higher losses. Only available to War Heroes. | |
Fireball | 97% | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants. |
Chastity | 0.7 | No | No | Yes | No | No | No | No | No | No | 4 | Reduces Pop Growth Rate to 0. Also available to Mystics. | |
Lightning Strike | 75% | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes. |
Explosions | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise. | |
Amnesia | 97% | 1.9 | No | No | No | No | No | No | No | No | No | N/A | Unfriendly + Hostile + War: Turns up to 13% of opponent's science back into research, 65% of this science is relearned, the rest is destroyed. Only available to Sages. |
Nightmares | 97% | 2.2 | No | No | No | No | No | No | Yes | No | No | N/A | Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 8 hours. Soldiers will quit instead. |
Mystic Vortex | 50% | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. |
Meteor Showers | 2.8 | No | No | No | No | No | No | No | No | No | 8 | Unfriendly + Hostile + War: Kills some peasants and troops. Only available to Mystics. | |
Tornadoes | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys several of your opponent's buildings. | |
Land Lust | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land. | |
Abolish Ritual | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. | |
Blizzard | 110% | No | No | No | No | No | No | No | No | No | Reduces the building effectiveness of target province by 10%. Only available to Heretics. | ||
Magic Ward | 1.1 | No | No | No | No | No | No | No | No | No | Increases the rune costs of target province by 25%. Only available to Paladins. | ||
Barrier of Integrity | 1.4 | No | No | No | No | No | No | No | No | No | Stops all drafting within target province. Only available to Paladins. | ||
Spell | Spell-Bonus | Cost Multiplier | Human | Bocan | Elf | Dwarf | Orc | Avian | Dark Elf | Faery | Dryad | Duration | Description |
Retired Spells
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration (Average) | Description |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fountain of Knowledge | 110% | 1.55 | Yes | No | No | No | No | No | No | Yes | 18 | Science points learned each turn are increased by 10% during the duration of the spell |
Vermin | 450% | 1.2 | No | No | No | No | No | No | No | No | 12 | Food decay increased to 4.5% (from 1%). Available to Rogues only |
Spell | Spell-Bonus | Cost Multiplier | Human | Halfling | Elf | Dwarf | Orc | Avian | Undead | Faery | Duration | Description |
Additional Information
Races & Personalities | |
---|---|
Races | Avians • Dark Elves • Dwarves • Elves • Faeries • Halflings • Humans • Orcs • Undead |
Extinct Races | Bocans • Dryads • Gnomes |
Personalities | The Artisan • The Cleric • The Heretic • The Merchant • The Mystic • The Rogue • The Sage • The Shepherd • The Tactician • The War Hero • The Warrior |
Extinct Personalities | The Freak • The General • The Paladin • The Raider • The Undead • The Necromancer |
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