Magic Formulas

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Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.68 * Size + 680) * Spell Cost Multiplier )

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description
Minor Protection 105% 0.35 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Greater Protection.
Greater Protection 105% 0.45 Yes No No Yes No No No No 24 Yes Increases Defensive Military Efficiency by 5% (multiplicative, not additive). Stacks with Minor Protection. Also available to Cleric.
Magic Shield 120% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases defensive Magic Effectiveness by 20%
Mystic Aura 0.5 No Yes Yes Yes No No No No N/A Yes Makes the next spell cast on you fail automatically.
Fertile Lands 125% 0.5 Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Increases Food production by 25%
Nature's Blessing 100% 0.6 Yes Yes Yes Yes Yes Yes Yes Yes 16 Yes Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
Love & Peace +0.85% 0.7 Yes Yes Yes Yes Yes Yes Yes Yes 14 Yes Increases base population growth by 0.85%
Tree of Gold 0.8 No No No Yes No No No No N/A No Gives 26.66 to 53.33% of daily income.
Quick Feet 90% 0.8 No No No Yes No Yes No No N/A No Decreases the time for your next attack by 10%.
Builder's Boon 75% 1 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Reduces construction time by 25%.
Inspire Army 85% / 80% 1.1 No Yes Yes Yes No No Yes No 12 Yes Reduces wages by 15% and decreases training time by 20%.
Anonymity 1.3 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
Invisibility 110% 1.35 No No No No No No No No 12 No Increases offensive thievery offense (offensive TPA) by 10%. Only available to Rogue.
Clear Sight 75% 1.4 No Yes No No No No No No 16 No Gives a 25% chance to catch thieves in addition to the normal chance. Only available to Dwarf.
Fanaticism 105% / 97% 1.5 No No No No No No No No 8 No Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 3%. Only available to Tactician.
Mage's Fury 120% / 80% 1.4 No No Yes Yes No No No No 8 No Magic effectiveness 20% higher for offense, 20% lower for defense. Also available to Mystic.
Revelation 130% 1.55 No No No Yes No Yes No No 8 No Increases the spwan rate of new scientists by 30% while the spell is active.
Town Watch 1.6 No No No Yes Yes No No No 10 No Peasants defend equal to 1/4 of a soldier but suffer high casualties.
Ghost Workers 85% No No No No No No No No 10 No Lowers jobs required for maximum efficiency by 15%. Only Available to Artisan.
Aggression 1.65 Yes No No Yes Yes No No No 12 Yes Soldiers are +1/-1 for the duration of the spell.
Animate Dead 50% 1.7 No No No Yes No No No Yes N/A Yes In your next defensive battle, half your army casualties are returned as soldiers. Also available to Cleric
War Spoils 1.45 No No No No No No No No 4 No While the spell is active, land gained in attacks are taken control of immediately. Only available to War Hero.
Reflect Magic 25% 1.8 No No No Yes No No No No 12 No Has a 25% chance to reflect offensive spells back upon the caster.
Shadowlight 1.9 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Reveals the origin province for the next thievery op on you.
Bloodlust 120%, 115%/ 130% 2.0 Yes No No Yes No No No No 6 No Increases Offensive Military Efficiency by 20%, enemy casualties by 15%, but suffer 30% higher losses.
Patriotism 130% 2.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Yes Increases draft speed by 30%. Lowers Propaganda Damage received by 30%.
Paradise 3.0 No No No No No No No No N/A No Creates a few acres of land (consumes explore pool). Only available to Mystic and Rogue.
Cast Ritual N/A 6.0 Yes Yes Yes Yes Yes Yes Yes Yes N/A No Increases progress towards the chosen ritual for each cast. Only available from the Ritual tab.
Scientific Insights 110% 1.25 No No No No No No No No 8 Yes Increases science effectiveness of target province by 10%. Only available to Cleric.
Illuminate Shadows 80% 1.3 No No No No No No No No 8 Yes Reduces damage from thievery operations by 20%. Only available to Cleric.
Wrathful Smite 120% 1.35 No No No No No No No No 8 Yes Increases the enemy casualties of attacking provinces. Only available to Cleric.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description

Spell Table [Offensive Spells]

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description
Storms 33% 0.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 Kills 1.5% of total population. Cancels Drought.
Drought 75% 1.0 Yes Yes Yes Yes Yes Yes Yes Yes 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Even kills some horses. Cancels Storms.
Gluttony 1.25% 1.2 No No No No Yes No No No 12 Increases food required by 25%.
Expose Thieves 93-66% 1.2 No No No No No No No No N/A Unfriendly + Hostile + War: Reduces target province's stealth to between 93% to 66% of original stealth. Only available to Mystic and Rogue.
Greed 125% 1.3 Yes Yes Yes Yes Yes Yes Yes Yes 12 Increases military wages and draft costs of target province by 25%.
Fools Gold 75% 1.4 No No No No No No No No N/A Unfriendly + Hostile + War: Converts 25% of equal sized opponent's gold into worthless lead. Only available to Heretic.
Pitfalls 1.5 No No No No No No No No 12 Causes opponent to suffer higher losses. Only available to War Hero.
Fireball 97% 1.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Kills 3% of equal sized opponent's peasants.
Chastity 0.7 No No No No No No No Yes 4 Reduces Pop Growth Rate to 0. Also available to Mystic.
Lightning Strike 75% 1.55 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
Explosions 1.8 Yes Yes Yes Yes Yes Yes Yes Yes 12 When sending aid if either the donor or the receiver are under the explosions spell, then there is a 50% chance that the shipment will be reduce to 55%-80% of what it would have been otherwise.
Amnesia 1.9 Yes Yes Yes Yes Yes Yes Yes Yes N/A War: Reduces the effectiveness of target's science. Effect removed upon entering End of War Cease-Fire.
Nightmares 97% 2.2 No No No No No No No No N/A Unfriendly + Hostile + War: Makes roughly 1.5% of troops be put back in training over 8 hours. Soldiers will quit instead. Only available to Heretic.
Mystic Vortex 50% 2.8 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
Meteor Showers 2.8 No No No No No No No No 8 Unfriendly + Hostile + War: Kills some peasants and troops. Only available to Mystic.
Tornadoes 2.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Destroys several of your opponent's buildings.
Land Lust 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Captures between 1 acre and 1% of opponents land.
Abolish Ritual 3.5 Yes Yes Yes Yes Yes Yes Yes Yes N/A Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.
Blizzard 110% No No No No No No No No 6 Reduces the building effectiveness of target province by 10%. Only available to Heretic.
Magic Ward 1.1 No No No No No No No No 6 Unfriendly + Hostile + War: Increases the rune costs of target province by 25%. Only available to Heretic.
Barrier of Integrity 1.4 No No No No No No No No 4 Unfriendly + Hostile + War: Stops all drafting within target province. Only available to Heretic.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Description

Retired Spells

Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description
Fountain of Knowledge 110% 1.55 No No No Yes No Yes No No 18 No Science points learned each turn are increased by 10% during the duration of the spell
Vermin 450% 1.2 No No No No No No No No 12 N/A Food decay increased to 4.5% (from 1%). Available to Rogue.
Divine Shield 120% 0.5 No No No No No No No No 14 Yes Increases defensive Magic Effectiveness by 20%. Only available to Paladin.
Paladin's Inspiration 130% / 125% 1.1 No No No No No No No No 14 Yes Reduces wages by 30% and training time by 25%. Only available to Paladin.
Spell Spell-Bonus Cost Multiplier Avian Dwarf Elf Faery Halfling Human Orc Undead Duration (Average) Support Spell Description

Additional Information

The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Hero's Inspiration  • Patriotism
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Mind Focus  • Paradise • Tree of Gold  • Revelation  • †Scientific Insights
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Crystal Eye  • Pitfalls
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dark Elves  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dryads  • Gnomes
Personalities The Artisan  • The Cleric  • The Heretic  • The Merchant  • The Mystic  • The Rogue  • The Sage  • The Shepherd  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Freak  • The General  • The Paladin  • The Raider  • The Undead  • The Necromancer

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