Difference between revisions of "Age 81"

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|name= The Emergence
 
|name= The Emergence
 
|number= 81
 
|number= 81
|status= Current
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|status= Finished
 
|owner= [[Muga Gaming]]
 
|owner= [[Muga Gaming]]
 
|start= 1 May 2019
 
|start= 1 May 2019
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|duration= 11 weeks
 
|duration= 11 weeks
 
}}
 
}}
''' The Emergence ''' - current [[Age]] on [[World of Legends]] server.
+
''' The Emergence ''' - completed [[Age]] on [[World of Legends]] server.
  
 
= Mechanics Changes =
 
= Mechanics Changes =

Latest revision as of 04:09, 4 March 2020

Age 81
Name:

The Emergence

Number:

81

Official Information
Server:

World of Legends

Status:

Finished

Owner:

Muga Gaming

Dates
Start:

1 May 2019

End:

20 Jul 2019

Duration (in days):

11 weeks

The Emergence - completed Age on World of Legends server.

Mechanics Changes

Attacks & Relations

  • Hostile Meter
    • Sending a Dragon will move the Hostile meter by 18 points instantly
    • The meter will decrease by 1/5 on the 1st of each Month, or 3 points whichever is higher
  • War
    • War Range is now, low end 85% up to ~117.64% (1 / .85)
    • Auto Surrender will be possible after 5 days of war instead of 7 when opponent is 50% or less networth
    • Learn attack effects while in war will be increased from 4% to 8%
    • Out of range wars will yield war points based on relative size at the war start and scale accordingly, for example:
      • Example: 84.9% range = 100% points
      • 80% range = 85% points
      • 75% range = 65% points
      • 65% range = 20% points
      • < 65% range = 0 points
  • Force Cease-Fire
    • If you are in war range (85-117.64%) when activating a Forced Cease-Fire your Kingdom will lose up to 3% honor at 95%+ and scale linearly to 1.5% at the bottom of the range (85%)
    • This honor will be lost by the Kingdom pressing Force CF, it will not be transferred to the opponent Kingdom

Spells

  • Ghost Workers will reduce the amount of jobs needed to be filled for maximum Building Efficiency by 15%
  • Support Spells:
    • Support Spells are the only spells that can be cast on Kingdom Mates (if your race/personality has the ability)
    • Having the ability to cast Support Spells on Kingdom Mates does NOT grant access to ALL of these spells
      • Minor Protection
      • Greater Protection
      • Fertile Lands
      • Magic Shield
      • Mystic Aura
      • Nature's Blessing
      • Love and Peace
      • Builder's Boon
      • Inspire Army
      • Patriotism
      • Scientific Insight
      • Illuminate Shadows
      • Wrathful Smite
      • Invisibility
      • Aggression
      • Animate Dead

Gold Status

  • Benefits of a Gold Account
  • Ad-Block Active
  • Enable 'Mentor' status on your Province to allow Mentoring of other Provinces within your own Kingdom (see below for details)
  • Unique Discord Role & Color to Gold Status Utopians only! (to be determined by the first group of Gold Status account members!)
  • Personal Hostile Meter Active
  • Month-Long Version:
    • Cost: 15 credits
    • Free Sitting Credits (3)
  • Age-Long Version:
    • Cost: 35 credits
    • Free Sitting Credits (10)

Mentor Status

  • Any Province can set another as their Mentor (you can only take control of a Mentee if you have Gold Status active)
  • Allows the Mentor to take control of the source province at any time for a total of 4 hours (just like setting a sitter except the sitter[Mentor] can take control at any time, for only a max duration of 4 hours)
  • Taking control of a Province activates a 24 hour cooldown before which taking control cannot take place again
  • The desired effect from this is to allow more casual, or new inexperienced players an opportunity to have more experienced players assist with their gameplay and provide a more hands on approach to mentoring
  • If a province becomes abandoned the Mentor will be removed and no longer have access to the province which means this cannot be used to permanently play provinces that don't have owners. This also ensures that the owner is actively playing the Province
  • A Mentor CAN also have a Province set them as a Sitter, however, you cannot Take Control of a Mentee while Sitting for another province that is set on you, this means you can only ever be in control of 2 Provinces at any point in time.

Rituals

Stats listed here considered 'base effectiveness'

  • Affluent: Income +20% & Draft Speed +25%
  • Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
  • Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
  • Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks
  • Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties on Offense
  • Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage
  • Onslaught: +10% OME & +15% enemy casualties on attacks

Miscellaneous

  • Current Training time duration will be displayed on the Military page
  • Current Kingdom Ritual efficiency will be displayed for all users throughout casting period instead of just Monarch/Stewards
  • Adding Slot # to various drop down menus when selecting provinces in a Kingdom
  • Adding EoWCF duration / end time to various areas (News Event / Throne page)
  • When choosing a sitter, the drop down display will be more intuitive and easier on mobile devices
  • Addition of a MAX button for allocation to your science page to allow for easier allocation

Bug Fixes

  • Fix personality +1 spec on dragon display page
  • Thief training cost is using a float instead of the displayed integer on the page, it will use the integer for cost purposes as all others do

Races

 Avian  Dwarf  Elf  Faery
  • -20% Attack Time
  • +1 Defensive Specialist Strength
  • -50% Ambush Land Losses
  • +10% birth rates
  • +20% Building Efficiency
  • -50% Construction Cost
  • +25% Building Credits from attacks
  • +1% Mana per tick
  • +10% Military Efficiency
  • Can Cast Self Spells on Kingdom Members
  • Access to All Racial Spells
  • +25% Wizardry Effectiveness (WPA)

Bloodlust, Greater Protection

Clear Sight, Inspire Army, Mystic Aura

Inspire Army, Mage's Fury, Mystic Aura

All Racial Spells, Reflect Magic, Tree of Gold

  • -10% Combat Gains
  • +10% Military Casualties
  • Cannot Use War Horses or Stables
  • +100% Food consumption
  • +20% Explore Costs
  • -10% Population
  • -1 General

Elite: 8/3, 850gc, 8.5 NW

Elite: 7/5, 950gc, 10.5 NW

Elite: 7/3, 800gc, 8.5 NW

Elite: 3/8, 1100gc, 10.0 NW

 
 Halfling  Human  Orc  Undead
  • Homes hold 20 population
  • +25% Thievery Effectiveness (TPA)
  • -50% Thief Losses
  • Mercenaries and Prisoners fight with 10 strength
  • Can use Specialist credits to train Thieves
  • +1 Offense/Defense Soldiers
  • +15% Science Effectiveness
  • +1 Offensive Specialist Strength
  • -25% Military Wages
  • +10% Combat Gains
  • -50% Draft Costs
  • +15% Enemy Military Casualties
  • +10% Population
  • -30% Military Casualties
  • Converts some Specialists to Elites on Successful Traditional Marches
  • No food needed
  • Spreads and is immune to the Plague

Aggression, Gluttony, Town Watch

Quick Feet, Revelation

Inspire Army

Animate Dead, Chastity

  • Cannot use Hospitals
  • -1% Mana Recovery Per Tick
  • 20% of Spells Fail
  • 20% of Thievery Operations Fail
  • +10% Damage taken from Sabotage Operations
  • -35% Science Effectiveness
  • -1 Offense Specialist Strength
  • -1 Defensive Specialist Strength
  • Only Basic Thievery Intel Operations available
  • Cannot train Elites

Elite: 5/6, 500gc, 8.0 NW

Elite: 5/7, 1050gc, 9.5 NW

Elite: 9/3, 1000gc, 9.0 NW

Elite: 10/2, -gc, 10.0 NW


Personalities

 Artisan  Cleric  Heretic  Mystic
  • +30% Income
  • -25% Building Construction Time
  • -25% Construction Cost
  • Access to Ghost Workers

Starts with +800 soldiers and +800 specialist credits

  • -30% Military Casualties in Combat
  • Immune to The Plague
  • Can Cast Support Spells on Kingdom Members
  • Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite
  • Starts with +400 soldiers, +400 specialist credits and +400 wizards
  • +50% Guilds Effectiveness
  • -50% Thieves lost on failed Ops
  • +20% Wizardry Effectiveness (WPA)
  • +20% Thievery Effectiveness (TPA)
  • +35% Cunning Science Effectiveness
  • Access to Barrier of Integrity, Blizzard, Fool's Gold, Gluttony, Nightmare and Barrier of Integrity
  • Starts with +400 wizards and +400 thieves
  • +100% Guilds Effectiveness
  • +50% Channeling Science Effectiveness
  • +30% Rune Production
  • Access to Chastity, Expose Thieves, Mage's Fury, Meteor Showers and Paradise
  • Starts with +800 wizards
 
 Rogue  Tactician  War Hero  Warrior
  • +50% Guilds Effectiveness
  • +75% Thieves' Dens Effectiveness
  • +50% Crime Science Effectiveness
  • +1 Stealth per Tick
  • Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
  • Access to Expose Thieves, Invisibility and Paradise
  • Starts with +800 thieves
  • -15% Attack Time
  • +20% Specialist and Building Credits gained in Combat
  • +25% Siege Science Effectiveness
  • Accurate Espionage
  • Access to Fanaticism
  • Starts with +800 soldiers and +800 specialist credits
  • +100% Honor Bonuses
  • +5% Military Efficiency in War
  • -25% Train Time
  • Immune to Dragons
  • Converts Specialists into Elites on successful Traditional Marches
  • Access to Pitfalls and War Spoils
  • Starts with 800 elites
  • +10% Offensive Military Efficiency
  • +1 Offensive Specialist Strength
  • -25% Military Wages
  • Full Conquest Access (Regardless of Networth Range)
  • Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals
Ritual Description
Affluent
  • +20% Income, +25% Draft Speed
Barrier
  • +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient
  • -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation
  • -10% Combat Gains, +20% Honor Gains on Attacks
Godspeed
  • -10% Attack Time, -15% Offensive Casualties
Havoc
  • +30% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught
  • +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type
Emerald Sapphire* Gold Ruby

+20% Military losses in combat & -15% Attack gains

-25% Thievery & Magic Effectiveness

-25% from Building Efficiency

-10% from Military Efficiency

All dragons result in 10% lower income and the loss of 20% of new draftees.


Ages
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  •

2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  •

2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  •

2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  •

2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  •

2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  •

2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  •

2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  •

2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  •

2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  •

2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  •

2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89)

2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  •

2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105