Difference between revisions of "Magic Formulas"

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Revision as of 02:40, 7 February 2023

Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod
Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN ( (0.6 * Size + 200) * Spell Cost Multiplier * 1.5 )

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

Spell Description Spell-Bonus Difficulty Cost Multiplier Duration (Average) Support Spell Avian Dwarf Elf Faery Halfling Human Orc Undead Cleric Heretic Merchant Mystic Rogue Sage Shepherd Tactician War Hero Warrior
Minor Protection
Increases Defensive Military Efficiency by 5% (multiplicative). Stacks with Greater Protection.
105% 0.017 0.35 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Greater Protection
Increases Defensive Military Efficiency by 5%. Stacks (multiplicative) with Minor Protection.
105% 0.019 0.45 24 Yes No No Yes No No No No No No No No No No No No No No No
Magic Shield
Increases Defensive Magic Effectiveness by 20%.
120% 0.022 0.5 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mystic Aura
Makes the next spell cast on you fail automatically.
0.022 0.5 N/A No No Yes Yes No No No No No No No No No No No No No No No
Fertile Lands
Increases Food production by 25%
125% 0.022 0.5 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Nature's Blessing
Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
100% 0.023 0.6 16 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Love & Peace
Increases Birth Rate by +0.85% and War Horse production rate by 40%.
+0.85% 0.024 0.7 14 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Divine Shield
Decreases Instant Spell Damage taken by 20%.
80% 0.024 0.8 12 Yes No No No No No No No No Yes No No No No No No No No No
Quick Feet
Decreases Attack Time by 15%.
85% 0.026 0.8 2 No No No No No No No No No No No No No No No No Yes No No
Builder's Boon
Reduces Construction Time by 25%.
75% 0.027 1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Inspire Army
Reduces wages by 15% and decreases training time by 20%.
85% / 80% 0.028 1.1 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Hero's Inspiration
Reduces Military Wages by 30% and Training Time by 30%.
70% / 70% 0.017 1.1 14 No No No No No No No No No No No No No No No No No No No
Scientific Insights
Increases Science Efficiency by 10%.
110% 0.019 1.25 9 No No No No No No No No No No No No No No Yes No No No No
Anonymity
Hides province name in the next attack, but reveals Kingdom location. No Honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
0.04 1.3 N/A No Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Illuminate Shadows
Reduces damage taken from Thievery Operations by 20%.
80% 0.02 1.3 8 Yes No No No No No No No No Yes No No No No No No No No No
Salvation
Reduces all Military Casualties by 10%.
90% 0.02 1.3 8 Yes No No No No No No No No Yes No No No No No No No No No
Wrathful Smite
Increases the Military Casualties of attacking provinces by 20%.
120% 0.021 1.35 8 Yes No No No No No No No No Yes No No No No No No No No No
Invisibility
Increases Offensive Thievery Effectiveness (Offensive TPA) by 10%. Reduce Thieves lost during Thievery Operations by 20%.
110%/80% 0.032 1.35 12 No No No Yes Yes No No No No No No No No No No No No No No
Clear Sight
Gives a 25% chance to catch enemy thieves.
75% 0.033 1.4 16 No No No No No No No No No No No Yes No No No No No No No
Mage's Fury
Magic Effectiveness 25% higher for Offense, 25% lower for Defense.
125% / 75% 0.033 1.4 6 No No No No No No No No No No No No Yes No No No No No No
War Spoils
While the spell is active, you immediately take control of Land gained on Attacks.
0.034 1.45 4 No Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Mind Focus
Increases Wizard production by 35%.
135% 0.033 1.475 12 No No No No No No No No No No No No No No No No No No No
Fanaticism
Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.
105% / 95% 0.034 1.5 6 Yes Yes No No No No No No No Yes No No No No No No No No No
Guile
Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration.
115% 0.039 1.5 8 No No No No No No No No No No No No No No No No No No No
Revelation
Increases the Spawn Rate of new Scientists by 30% while the spell is active.
130% 0.035 1.55 8 No No No No No No No No No No No No No No Yes No No No No
Fountain of Knowledge
Increases the Science Book production by 10% while the spell is active.
110% 0.033 1.55 10 No No No No No No No No No No No No No No Yes No No No No
Tree of Gold
Instantly generates 26.66% to 53.33% of daily Income.
0.025 1.6 N/A No No No Yes No No Yes No No No No No No No No No No No No
Town Watch
Every 5 Peasants defend with 1 strength, but suffer high Casualties.
0.037 1.6 10 No No No No No Yes No No No No No No No No No No No No No
Aggression
Soldiers are +2/-2 strength for the duration of the spell.
+2/-2 0.037 1.625 12 No Yes No Yes No No No No No No No No No No No No No No No
Miner's Mystique
Peasants generate an extra 0.3gc per tick.
+0.3 0.038 1.65 14 No No Yes Yes No No No No No No No No No No No No No No No
Ghost Workers
Lowers Jobs required for maximum efficiency by 20%.
80% 0.038 1.65 14 No No No Yes Yes No No No No No No No No No No No No No No
Animate Dead
In your next defensive battle, 50% your Military Casualties are returned as Soldiers.
50% 0.038 1.7 N/A No No No Yes No No No No Yes No No No No No No No No No No
Mist
10% lower resource losses in battle.
90% 0.038 1.7 6 No No Yes Yes No No No No No No No No No No No No No No No
Reflect Magic
25% chance to reflect Offensive Spells back upon casters.
25% 0.4 1.8 12 No No No No No No No No No No No No No No No Yes No No No
Shadowlight
Reveals the origin Province for the next Thievery Operation on you. Makes the next Sabotage Operation targeting you fail automatically.
0.042 1.9 N/A No Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Bloodlust
Increases Offensive Military Efficiency by 10% and Enemy Military Casualties by 15%, but suffer 15% higher Military Casualties.
110%, 115% / 115% 0.04 2.0 6 No No No Yes No No No Yes No No No No No No No No No No No
Patriotism
Increases draft speed by 30%. Lowers Propaganda Damage taken by 30%.
130% 0.045 2.0 12 Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Paradise
Creates a few acres of land. Consumes explore pool. Not available during War or Protection.
0.5 3.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Cast Ritual
Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab.
N/A 6.0 N/A No Yes Yes Yes Yes Yes Yes Yes Yes No No No No No No No No No No
Spell Description Spell-Bonus Difficulty Cost Multiplier Duration (Average) Support Spell Avian Dwarf Elf Faery Halfling Human Orc Undead Cleric Heretic Merchant Mystic Rogue Sage Shepherd Tactician War Hero Warrior

Spell Table [Offensive Spells]

Spell Spell-Bonus Difficulty Cost Multiplier Duration (Average) Description Avian Dwarf Elf Faery Halfling Human Orc Undead
Crystal Ball 0.004 0.35 N/A Reveals target's Throne, displaying Troops and Resources. Fully accurate. Costs 1 Mana. Yes Yes Yes Yes Yes Yes Yes Yes
Storms 0.009 0.8 12 Kills Peasants equal to 1.5% of total Population. Cancels Drought. Increases Tornado damage taken by 15%. Yes Yes Yes Yes Yes Yes Yes Yes
Drought 75% / 85% 0.01 1.0 12 Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some War Horses. Cancels Storms. Increases Arson damage taken by 15%. Yes Yes Yes Yes Yes Yes Yes Yes
Magic Ward 150% 0.02 1.15 6 Unfriendly + Hostile + War: Increases the Rune Costs of target province by 100%. No No Yes Yes No No No No
Gluttony 125% 0.014 1.2 12 Increases Food required by 25%. No No Yes Yes No No No No
Vermin 50% 0.014 1.275 12 Destroys on average about 50% of target's Food. No No No No No No No No
Greed 125% 0.016 1.3 12 Increases Military Wages and Draft Costs of target province by 25%. Yes Yes Yes Yes Yes Yes Yes Yes
Fool's Gold 75% 0.017 1.4 N/A Unfriendly + Hostile + War: Destroys up to 25% of target's Gold. No No No No No No No No
Expose Thieves 0.95 0.024 1.4 6 Unfriendly + Hostile + War: Reduces target province's Stealth by 5% of current Stealth level every tick. Yes Yes Yes Yes Yes Yes Yes Yes
Chastity 50% 0.024 1.4 6 Reduces Birth Rate by 50%. No No Yes Yes No No No No
Sloth 50% 0.024 1.4 6 Unfriendly + Hostile + War: Reduces Drafting Rate of target province by 50%. No No Yes Yes No No No No
Pitfalls 125% 0.019 1.5 12 Causes opponent to suffer 25% higher Defensive Military Casualties. No No No No No No No No
Fireball 93% 0.02 1.5 N/A Unfriendly + Hostile + War: Kills ~7% of opponent's Peasants. Yes Yes Yes Yes Yes Yes Yes Yes
Lightning Strike 0.02 1.55 N/A Unfriendly + Hostile + War: Destroys up to 65% of opponent's Runes. Yes Yes Yes Yes Yes Yes Yes Yes
Explosions 0.02 1.8 12 When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise. Yes Yes Yes Yes Yes Yes Yes Yes
Blizzard 90% 0.02 1.8 6 Reduces the building effectiveness of target province by 10%. No No No No No No No No
Nightmares 98.5% 0.039 2.2 N/A Unfriendly + Hostile + War: Roughly 1.5% of target's Troops are put back in Training over 8 ticks. No No No No No No No No
Tornadoes 0.03 2.5 N/A Unfriendly + Hostile + War: Destroys several of your opponent's Buildings. Yes Yes Yes Yes Yes Yes Yes Yes
Mystic Vortex 50% 0.031 2.8 N/A Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. Yes Yes Yes Yes Yes Yes Yes Yes
Amnesia 0.034 2.8 N/A War: Reduces the effectiveness of target's Science by ~2%. Effect removed upon entering End of War Cease-Fire. No No No No No No No No
Meteor Showers 0.04 2.8 8 Hostile + War: Kills Peasants and Troops every Tick. No No No No No No No No
Abolish Ritual 0.032 2.8 N/A Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. Yes Yes Yes Yes Yes Yes Yes Yes
Land Lust 0.04 3.5 N/A Unfriendly + Hostile + War: Captures between 1 and 1.35% of opponents Acres. Yes Yes Yes Yes Yes Yes Yes Yes
Spell Spell-Bonus Difficulty Cost Multiplier Duration (Average) Description Avian Dwarf Elf Faery Halfling Human Orc Undead


Additional Information

The Spellbook
Self Spells Army Spells Defensive Spells Animate Dead  • Greater Protection  • Minor Protection  • Town Watch  • Wrathful Smite  • †Fog
Offensive Spells Aggression  • Anonymity  • Bloodlust  • Fanaticism  • Quick Feet  • War Spoils
Army Spells Inspire Army  • Patriotism  • †Hero's Inspiration
Civil Spells Mystic Security Spells Divine Shield  • Mage's Fury  • Magic Shield  • Mystic Aura  • Nature's Blessing  • †Reflect Magic
Thievery Spells Clear Sight  • Illuminate Shadows  • Invisibility  • Shadowlight
Economy Spells Builders' Boon  • Fertile Lands  • Fountain of Knowledge  • Love & Peace  • Paradise  • Revelation  • Scientific Insights  • Tree of Gold  • †Mind Focus
Combat Spells Economy Damage Spells Friendly Blizzard  • Droughts  • Explosions  • Greed  • Gluttony  • Vermin
Unfriendly Amnesia  • Fool's Gold  • Land Lust  • Lightning Strike  • Magic Ward  • Sloth  • Tornadoes  • †Barrier of Integrity
Population Damage Spells Friendly Storms
Unfriendly Chastity  • Fireball  • Nightmares
Hostile Meteor Showers
Interaction Spells Friendly Crystal Ball  • Pitfalls  • †Crystal Eye
Unfriendly Expose Thieves  • Mystic Vortex
Races & Personalities
Races Avians  • Dwarves  • Elves  • Faeries  • Halflings  • Humans  • Orcs  • Undead
Extinct Races Bocans  • Dark Elves  • Dryads  • Gnomes
Personalities The Cleric  • The Mystic  • The Necromancer  • The Rogue  • The Sage  • The Tactician  • The War Hero  • The Warrior
Extinct Personalities The Artisan  • The Freak  • The General  • The Heretic  • The Merchant  • The Paladin  • The Raider  • The Shepherd  • The Undead

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