Difference between revisions of "Age 75"
Crystopher (talk | contribs) m |
m |
||
(10 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
|duration= 12 weeks | |duration= 12 weeks | ||
}} | }} | ||
− | '''The Age of Empowering Enchantments''' (Age 75) - | + | '''The Age of Empowering Enchantments''' (Age 75) - finished [[Age]] on [[World of Legends]] server. |
= Mechanics Changes = | = Mechanics Changes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | + | === New Features === |
− | ** | + | *Force Cease-Fire (overhauled) - An aggressor KD in a conflict can force both parties into an unbreakable 7 [[Utopia Time|Utopian-month]] (RL = 7 days) cease-fire. |
− | ** | + | **The aggressor must have at least 100 more meter than the defending KD on the 1st of each Month for 3 consecutive Months |
− | ** | + | **The 'Force Cease-Fire" button will become available to the aggressor on the 12th of the 3rd Month |
− | *** | + | **The defending KD can halt the forced cease-fire in several ways: |
− | *** | + | ***a) Reduce the meter disparity to < 100 |
− | ** | + | ***b) Make at least 5 successful attacks during the Month of which the aggressor is capable of forcing a cease-fire' |
− | + | **If the defending KD prevents a button on the 3rd consecutive day of 100+ meter by making 5 attacks, they will have the same task of prevention on the following day | |
− | ** | + | **The only way to reset the 3-day counter is to reduce the meter disparity below 100, at which point the aggressor must once again reach 3 consecutive days of 100 more meter than the defending KD |
− | ** | + | **The aggressor can press the "Force Cease-Fire" button at anytime once it becomes available |
− | ** | + | **Additional clarity will be provided by the devs in due time |
− | * | + | *Ritual Effectiveness is now active (affects ritual bonus) |
− | ** | + | **Rituals no longer require 80 casts to complete (80 casts are still required for max strength) |
− | ** | + | **Rituals can be completed at any time by the monarch via a new button to cast immediately (based on # of successful casts at the time) |
− | ** | + | **Rituals will automatically cast 48 hours after being started; effects will be based on # of successful casts at that time |
− | ** | + | **Ritual effectiveness will scale based on # of casts. See [[Ritual|Rituals]] for more information.** |
− | + | **The Abolish Ritual spell is unchanged (50 casts required to destroy enemy ritual) | |
− | ** | + | **Ritual Casts will be displayed on the Throne to inform the player of the base effectiveness |
− | ** | + | |
− | ** | + | === Attacks & Relations === |
− | ** | + | *Abduct - Gains reduced |
− | + | *Massacre - Damage reduced by ~10% | |
− | * | + | *Conquest - Gains increased. No change to offense required. |
− | * | + | *Meter Throttling - Adjusted to be based more accurately on relative enemy size versus purely on networth |
− | * | + | *Relative KD Networth - Changed to be based on the average province size of your kingdom (more accurately represents overall KD strength) |
− | + | *War Win Bonus - Minimum acres bonus reduced to 4000 (from 5000) | |
− | * | + | *War Range - Ranges will be determined by either land OR networth (i.e. you will be in range if EITHER value is within range of your target) |
− | + | ||
− | + | === Buildings === | |
− | + | *Watch Towers - Protection rate slightly increased (max effect unchanged) | |
− | + | *Universities - Protection rate slightly increased | |
− | + | *Dungeons - Adjusted to hold more prisoners. Prisoners will generate slightly more GC. Fill rate increased (2/3 casualties from 1/2 casualties) | |
− | * | + | *Guard Stations - Now ONLY protects land (no longer protects scientists or resources) |
− | * | + | |
− | * | + | === Thievery & Magic === |
− | ** | + | *Some Paladin-Only spell durations increased slightly |
− | ** | + | *Damage on ALL Instant Sorcery Spells reduced by 5% |
− | ** | + | *Assassinate Wizards - Damage reduced by roughly 10% |
− | + | *Spells/Ops - Slight reduction in damage on operations performed the farther out of range you are (works in both directions) | |
− | + | *Spells Attempted/Successful - More stats will be added to the History page detailing attempts/success for self spells and sorcery | |
+ | |||
+ | === Science === | ||
+ | *Scientists - Max networth adjusted | ||
+ | |||
+ | |||
+ | === Miscellaneous === | ||
+ | *Aiding Explorable Acres - Acres lost reduced from 75% to 50% | ||
+ | *The Dragon page will now be available at all times and will display the stats of each dragon (similar to how the Rituals page works) | ||
+ | *Merging of Kingdoms - Kingdoms will merge weekly after [[Utopia Time|Utopian Year 1]]. Eligible Kingdoms to merge will be in the lowest 1/3 of the server and will merge similarly as is performed during the end of age reset such that Kingdoms with very few provinces will have a chance to play with other active players in a normal size Kingdom. Kingdoms that will be merged will be handled on a case by case basis and contacted directly via Game Administration. | ||
+ | *Game Admin Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information. | ||
+ | * | ||
= Races = | = Races = | ||
Line 87: | Line 93: | ||
* +30% Birth Rate | * +30% Birth Rate | ||
| 1c = | | 1c = | ||
− | + | * Cannot Use War Horses or Stables | |
− | * Cannot Use War Horses | ||
− | | 1d = Fanaticism, Greater Protection | + | | 1d = Fanaticism, Greater Protection, Aggression |
− | | 1e = Elite: 9/2, 775gc, | + | | 1e = Elite: 9/2, 775gc, 9.0 NW |
| 2a = Bocans | | 2a = Bocans | ||
| 2b = | | 2b = | ||
− | * + | + | * +20% Banks Effectiveness |
− | * + | + | * +50% Honor Bonuses |
− | * + | + | * +20% Sabotage Damage |
| 2c = | | 2c = | ||
− | |||
− | | 2d = Invisibility, Town Watch, | + | | 2d = Invisibility, Inspire Army, Town Watch, Nightmare |
| 2e = Elite: 4/7, 500gc, 7.0 NW | | 2e = Elite: 4/7, 500gc, 7.0 NW | ||
| 3a = Dark Elves | | 3a = Dark Elves | ||
| 3b = | | 3b = | ||
− | * +25% Spell Damage | + | * +25% Instant Spell Damage |
* +2 Offensive Specialist strength | * +2 Offensive Specialist strength | ||
− | * Converts Specialists into Elites on successful Traditional | + | * Converts Specialists into Elites on successful [[War Room|Traditional Marches]] |
| 3c = | | 3c = | ||
* +20% Wages | * +20% Wages | ||
| 3d = Nightmare | | 3d = Nightmare | ||
− | | 3e = 5/7, | + | | 3e = 5/7, 700gc, 9.0 NW |
| 4a = Dryads | | 4a = Dryads | ||
Line 120: | Line 124: | ||
* -35% Military Train Time | * -35% Military Train Time | ||
* Mercenaries & Prisoners 7/0 | * Mercenaries & Prisoners 7/0 | ||
− | * War Horses | + | * War Horses 4/0 |
| 4c = | | 4c = | ||
− | * + | + | * +15% Attack Travel Time |
* -15% Enemy Military Casualties | * -15% Enemy Military Casualties | ||
− | | 4d = | + | | 4d = Quick Feet |
− | | 4e = Elite: 12/2, 900gc, | + | | 4e = Elite: 12/2, 900gc, 11 NW |
| 5a = Dwarves | | 5a = Dwarves | ||
| 5b = | | 5b = | ||
− | * + | + | * +15% Building Efficiency |
* Free Building Construction | * Free Building Construction | ||
* -50% Building Construction Time | * -50% Building Construction Time | ||
Line 143: | Line 147: | ||
| 6b = | | 6b = | ||
* +35% WPA | * +35% WPA | ||
− | * + | + | * +20% Tower Effectiveness |
* +1 Defensive Specialist Strength | * +1 Defensive Specialist Strength | ||
| 6c = | | 6c = | ||
− | | 6d = Mage's Fury, Chastity, | + | | 6d = Inspire Army, Mage's Fury, Chastity, |
| 6e = Elite: 7/6, 700gc, 8.5 NW | | 6e = Elite: 7/6, 700gc, 8.5 NW | ||
Line 157: | Line 161: | ||
* -10% Income | * -10% Income | ||
− | | 7d = Greater Protection, Invisibility, Reflect Magic, Tree of Gold | + | | 7d = Fool's Gold, Greater Protection, Invisibility, Mystic Aura, Reflect Magic, Tree of Gold, Animate Dead |
| 7e = Elite: 4/9, 900gc, 10.5 NW | | 7e = Elite: 4/9, 900gc, 10.5 NW | ||
Line 163: | Line 167: | ||
| 8b = | | 8b = | ||
* +30% Income | * +30% Income | ||
− | * | + | * +15% Credits (Building & Training) |
− | * +25% | + | * +25% Scientist Spawn Rate |
| 8c = | | 8c = | ||
− | * - | + | * -10% WPA |
− | * + | + | * +20% Rune Costs |
| 8d = Greater Protection, Inspire Army | | 8d = Greater Protection, Inspire Army | ||
Line 174: | Line 178: | ||
| 9a = Orcs | | 9a = Orcs | ||
| 9b = | | 9b = | ||
− | * + | + | * +15% Battle Gains |
* Free draft | * Free draft | ||
* +15% Enemy casualties when attacking | * +15% Enemy casualties when attacking | ||
| 9c = | | 9c = | ||
* +10% Military Casualties | * +10% Military Casualties | ||
− | * -15% | + | * -15% TPA |
− | | 9d = Reflect Magic | + | | 9d = Reflect Magic |
| 9e = Elite: 10/1, 900gc, 9.5 NW | | 9e = Elite: 10/1, 900gc, 9.5 NW | ||
}} | }} | ||
Line 210: | Line 214: | ||
| 1b = | | 1b = | ||
* Wizards do not die on failed spells | * Wizards do not die on failed spells | ||
− | * | + | * -66% Thieves lost on failed ops |
− | * + | + | * +40% Magic and Thievery Science Effectiveness |
− | * Spell | + | * 15% Sabotage and Instant Spell Damage |
− | * +1 Mana | + | * +1 Mana per Tick |
+ | * +100% Guilds Effectiveness | ||
* Access to Blizzard and Revelation | * Access to Blizzard and Revelation | ||
− | * Starts with + | + | * Starts with +400 wizards and +400 thieves |
| 2a = Mystic | | 2a = Mystic | ||
| 2b = | | 2b = | ||
− | * | + | * +200% Guilds Effectiveness |
− | * + | + | * +100% Magic Science Effectiveness |
− | * +25% Spell Damage | + | * +25% Instant Spell Damage |
− | * | + | * Access to Meteor Showers, Chastity, Revelation and Paradise |
− | * Starts with +800 | + | * Starts with +800 wizards |
| 3a = Paladin | | 3a = Paladin | ||
| 3b = | | 3b = | ||
− | * | + | * +35% Dragon-slaying strength |
− | * -25% Defensive | + | * -25% Defensive Casualties |
+ | * +100% Guilds Effectiveness | ||
* Immune to the Plague | * Immune to the Plague | ||
− | * | + | * Access to all Paladin-Only Spells, Fool's Gold, Town Watch |
* Starts with +400 soldiers, +400 specialist credits and +400 wizards | * Starts with +400 soldiers, +400 specialist credits and +400 wizards | ||
Line 238: | Line 244: | ||
| 4a = Rogue | | 4a = Rogue | ||
| 4b = | | 4b = | ||
− | * +1 Stealth | + | * +1 Stealth per Tick |
− | * Access to all thievery operations, including 3 unique to | + | * Access to all thievery operations, including 3 unique to Rogues: Greater Arson, Assassinate Wizards and Propaganda |
− | * Thieves Dens | + | * +50% Thieves' Dens Effectiveness |
− | * + | + | * +50% Thievery Science Effectiveness |
* Spell Book: Gluttony, Paradise and Revelation | * Spell Book: Gluttony, Paradise and Revelation | ||
Line 248: | Line 254: | ||
| 5a = Sage | | 5a = Sage | ||
| 5b = | | 5b = | ||
− | * | + | * -25% Losses from Abducts |
− | * | + | * +35% Science Effectiveness |
− | * | + | * Access to Amnesia |
− | * Starts with 50% | + | * Starts with +50% scientists |
| 6a = Tactician | | 6a = Tactician | ||
Line 258: | Line 264: | ||
* -15% Attack Time | * -15% Attack Time | ||
* Accurate Espionage | * Accurate Espionage | ||
− | * | + | * Access to Clear Sight |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
Line 265: | Line 271: | ||
| 7b = | | 7b = | ||
* Spreads and is Immune to The Plague | * Spreads and is Immune to The Plague | ||
− | * - | + | * -33% Offensive Casualties |
− | * | + | * Access to Greater Protection, Animate Dead |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
− | | 8a = | + | | 8a = War Hero |
| 8b = | | 8b = | ||
+ | * Immune to Dragons | ||
+ | * Immune to Income Penalty effects | ||
+ | * +100% Honor Bonuses | ||
+ | * Access to War Spoils, Pitfalls | ||
+ | |||
+ | * Starts with 800 elites | ||
+ | |||
+ | | 9a = Warrior | ||
+ | | 9b = | ||
* +15% Offensive Military Efficiency | * +15% Offensive Military Efficiency | ||
− | * + | + | * +20% Military Science Effectiveness |
* Full Conquest Access (Regardless of NW range) | * Full Conquest Access (Regardless of NW range) | ||
− | * | + | * Access to Fanaticism, Bloodlust |
* Starts with +800 soldiers and +800 specialist credits | * Starts with +800 soldiers and +800 specialist credits | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
<!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | <!-- IMPORTANT - DO NOT EDIT THE ABOVE TABLE WITHOUT READING THE NOTICE ABOVE --> | ||
− | = | + | = Rituals = |
{| {{GreenTable}} | {| {{GreenTable}} | ||
|- {{DarkGreenRow}} | |- {{DarkGreenRow}} | ||
− | ! width="100%" colspan=" | + | ! width="100%" colspan="2" | Kingdom Rituals |
|- {{LightGreenCell}} | |- {{LightGreenCell}} | ||
− | ! width=" | + | ! width="5%" align="left"| Ritual |
− | + | ! width="95%" align="left"| Description | |
− | |||
− | ! width=" | ||
− | |||
− | |- bgcolor="#f9fafb" | + | |- bgcolor="#f9fafb" |
− | | | + | | align="right" | Affluent |
− | * | + | | align="left" | |
− | + | *+20% Income, +35% Draft Speed, +35% Birth Rate | |
− | |||
− | |||
− | |||
− | |||
− | + | |- bgcolor="#f9fafb" | |
− | + | | align="right" | Barrier | |
− | + | | align="left" | | |
− | * + | + | *+10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |- bgcolor="#f9fafb" | ||
+ | | align="right" | Expedient | ||
+ | | align="left" | | ||
+ | *-30% Military Training Time, -25% Training Costs (includes Thieves), -20% Build Times, -25% Build Costs | ||
+ | |- bgcolor="#f9fafb" | ||
+ | | align="right" | Godspeed | ||
+ | | align="left" | | ||
+ | *-15% Attack Time, +10% Battle Gains, -15% Offensive Casualties | ||
+ | |- bgcolor="#f9fafb" | ||
+ | | align="right" | Havoc | ||
+ | | align="left" | | ||
+ | *+25% Offensive WPA/TPA, +10% Spell/Op Damage | ||
− | | | + | |- bgcolor="#f9fafb" |
− | + | | align="right" | Onslaught | |
− | | | + | | align="left" | |
− | + | *+10% Offensive Military Efficiency, +15% Offensive Enemy Casualties, +20% Honor Gains | |
− | |||
− | |||
− | | | ||
− | * +10% | ||
− | |||
− | |||
− | |||
− | | | + | |- bgcolor="#f9fafb" |
− | + | | align="right" | Resilient | |
− | + | | align="left" | | |
− | + | *-25% Losses, -40% Battle Gains, -25% Defensive Casualties | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * -25% | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | = Dragons = | |
− | |||
{| {{GreenTable}} | {| {{GreenTable}} |
Latest revision as of 16:07, 26 April 2018
Age 75 | |
Name: |
The Age of Empowering Enchantments |
---|---|
Number: |
75 |
Official Information | |
Server: | |
Status: |
Current |
Owner: | |
Dates | |
Start: |
30 Jan 2018 |
End: |
20 Apr 2018 |
Duration (in days): |
12 weeks |
The Age of Empowering Enchantments (Age 75) - finished Age on World of Legends server.
Contents
Mechanics Changes
New Features
- Force Cease-Fire (overhauled) - An aggressor KD in a conflict can force both parties into an unbreakable 7 Utopian-month (RL = 7 days) cease-fire.
- The aggressor must have at least 100 more meter than the defending KD on the 1st of each Month for 3 consecutive Months
- The 'Force Cease-Fire" button will become available to the aggressor on the 12th of the 3rd Month
- The defending KD can halt the forced cease-fire in several ways:
- a) Reduce the meter disparity to < 100
- b) Make at least 5 successful attacks during the Month of which the aggressor is capable of forcing a cease-fire'
- If the defending KD prevents a button on the 3rd consecutive day of 100+ meter by making 5 attacks, they will have the same task of prevention on the following day
- The only way to reset the 3-day counter is to reduce the meter disparity below 100, at which point the aggressor must once again reach 3 consecutive days of 100 more meter than the defending KD
- The aggressor can press the "Force Cease-Fire" button at anytime once it becomes available
- Additional clarity will be provided by the devs in due time
- Ritual Effectiveness is now active (affects ritual bonus)
- Rituals no longer require 80 casts to complete (80 casts are still required for max strength)
- Rituals can be completed at any time by the monarch via a new button to cast immediately (based on # of successful casts at the time)
- Rituals will automatically cast 48 hours after being started; effects will be based on # of successful casts at that time
- Ritual effectiveness will scale based on # of casts. See Rituals for more information.**
- The Abolish Ritual spell is unchanged (50 casts required to destroy enemy ritual)
- Ritual Casts will be displayed on the Throne to inform the player of the base effectiveness
Attacks & Relations
- Abduct - Gains reduced
- Massacre - Damage reduced by ~10%
- Conquest - Gains increased. No change to offense required.
- Meter Throttling - Adjusted to be based more accurately on relative enemy size versus purely on networth
- Relative KD Networth - Changed to be based on the average province size of your kingdom (more accurately represents overall KD strength)
- War Win Bonus - Minimum acres bonus reduced to 4000 (from 5000)
- War Range - Ranges will be determined by either land OR networth (i.e. you will be in range if EITHER value is within range of your target)
Buildings
- Watch Towers - Protection rate slightly increased (max effect unchanged)
- Universities - Protection rate slightly increased
- Dungeons - Adjusted to hold more prisoners. Prisoners will generate slightly more GC. Fill rate increased (2/3 casualties from 1/2 casualties)
- Guard Stations - Now ONLY protects land (no longer protects scientists or resources)
Thievery & Magic
- Some Paladin-Only spell durations increased slightly
- Damage on ALL Instant Sorcery Spells reduced by 5%
- Assassinate Wizards - Damage reduced by roughly 10%
- Spells/Ops - Slight reduction in damage on operations performed the farther out of range you are (works in both directions)
- Spells Attempted/Successful - More stats will be added to the History page detailing attempts/success for self spells and sorcery
Science
- Scientists - Max networth adjusted
Miscellaneous
- Aiding Explorable Acres - Acres lost reduced from 75% to 50%
- The Dragon page will now be available at all times and will display the stats of each dragon (similar to how the Rituals page works)
- Merging of Kingdoms - Kingdoms will merge weekly after Utopian Year 1. Eligible Kingdoms to merge will be in the lowest 1/3 of the server and will merge similarly as is performed during the end of age reset such that Kingdoms with very few provinces will have a chance to play with other active players in a normal size Kingdom. Kingdoms that will be merged will be handled on a case by case basis and contacted directly via Game Administration.
- Game Admin Kingdom (restated) - Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.
Races
Avians | Bocans | Dark Elves |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 9/2, 775gc, 9.0 NW |
Elite: 4/7, 500gc, 7.0 NW |
5/7, 700gc, 9.0 NW |
Dryads | Dwarves | Elves |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 12/2, 900gc, 11 NW |
Elite: 8/5, 900gc, 10.0 NW |
Elite: 7/6, 700gc, 8.5 NW |
Faeries | Humans | Orcs |
---|---|---|
|
|
|
|
|
|
|
|
|
Elite: 4/9, 900gc, 10.5 NW |
Elite: 9/4, 900gc, 10.0 NW |
Elite: 10/1, 900gc, 9.5 NW |
Personalities
Heretic | Mystic | Paladin |
---|---|---|
|
|
|
Rogue | Sage | Tactician |
---|---|---|
|
|
|
Undead | War Hero | Warrior |
---|---|---|
|
|
|
Rituals
Kingdom Rituals | |
---|---|
Ritual | Description |
Affluent |
|
Barrier |
|
Expedient |
|
Godspeed |
|
Havoc |
|
Onslaught |
|
Resilient |
|
Dragons
Dragon Type | |||
---|---|---|---|
Emerald | Sapphire* | Gold | Ruby |
+20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
All dragons result in 10% lower income and the loss of 20% of new draftees. |
Ages | |
---|---|
Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) •
2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |